threejs-responsive.js 1.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899
  1. import * as THREE from 'three';
  2. function main() {
  3. const canvas = document.querySelector( '#c' );
  4. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  5. renderer.useLegacyLights = false;
  6. const fov = 75;
  7. const aspect = 2; // the canvas default
  8. const near = 0.1;
  9. const far = 5;
  10. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  11. camera.position.z = 2;
  12. const scene = new THREE.Scene();
  13. {
  14. const color = 0xFFFFFF;
  15. const intensity = 3;
  16. const light = new THREE.DirectionalLight( color, intensity );
  17. light.position.set( - 1, 2, 4 );
  18. scene.add( light );
  19. }
  20. const boxWidth = 1;
  21. const boxHeight = 1;
  22. const boxDepth = 1;
  23. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  24. function makeInstance( geometry, color, x ) {
  25. const material = new THREE.MeshPhongMaterial( { color } );
  26. const cube = new THREE.Mesh( geometry, material );
  27. scene.add( cube );
  28. cube.position.x = x;
  29. return cube;
  30. }
  31. const cubes = [
  32. makeInstance( geometry, 0x44aa88, 0 ),
  33. makeInstance( geometry, 0x8844aa, - 2 ),
  34. makeInstance( geometry, 0xaa8844, 2 ),
  35. ];
  36. function resizeRendererToDisplaySize( renderer ) {
  37. const canvas = renderer.domElement;
  38. const width = canvas.clientWidth;
  39. const height = canvas.clientHeight;
  40. const needResize = canvas.width !== width || canvas.height !== height;
  41. if ( needResize ) {
  42. renderer.setSize( width, height, false );
  43. }
  44. return needResize;
  45. }
  46. function render( time ) {
  47. time *= 0.001;
  48. if ( resizeRendererToDisplaySize( renderer ) ) {
  49. const canvas = renderer.domElement;
  50. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  51. camera.updateProjectionMatrix();
  52. }
  53. cubes.forEach( ( cube, ndx ) => {
  54. const speed = 1 + ndx * .1;
  55. const rot = time * speed;
  56. cube.rotation.x = rot;
  57. cube.rotation.y = rot;
  58. } );
  59. renderer.render( scene, camera );
  60. requestAnimationFrame( render );
  61. }
  62. requestAnimationFrame( render );
  63. }
  64. main();