TextureNode.js 5.3 KB

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  1. import UniformNode, { uniform } from '../core/UniformNode.js';
  2. import { uv } from './UVNode.js';
  3. import { textureSize } from './TextureSizeNode.js';
  4. import { colorSpaceToLinear } from '../display/ColorSpaceNode.js';
  5. import { context } from '../core/ContextNode.js';
  6. import { expression } from '../code/ExpressionNode.js';
  7. import { addNodeClass } from '../core/Node.js';
  8. import { addNodeElement, nodeProxy, vec3, nodeObject } from '../shadernode/ShaderNode.js';
  9. import { NodeUpdateType } from '../core/constants.js';
  10. class TextureNode extends UniformNode {
  11. constructor( value, uvNode = null, levelNode = null, compareNode = null ) {
  12. super( value );
  13. this.isTextureNode = true;
  14. this.uvNode = uvNode;
  15. this.levelNode = levelNode;
  16. this.compareNode = compareNode;
  17. this.updateMatrix = false;
  18. this.updateType = NodeUpdateType.NONE;
  19. this.setUpdateMatrix( uvNode === null );
  20. }
  21. getUniformHash( /*builder*/ ) {
  22. return this.value.uuid;
  23. }
  24. getNodeType( /*builder*/ ) {
  25. if ( this.value.isDepthTexture === true ) return 'float';
  26. return 'vec4';
  27. }
  28. getInputType( /*builder*/ ) {
  29. return 'texture';
  30. }
  31. getDefaultUV() {
  32. return uv( this.value.channel );
  33. }
  34. getTextureMatrix( uvNode ) {
  35. const texture = this.value;
  36. return uniform( texture.matrix ).mul( vec3( uvNode, 1 ) ).xy;
  37. }
  38. setUpdateMatrix( value ) {
  39. this.updateMatrix = value;
  40. this.updateType = value ? NodeUpdateType.FRAME : NodeUpdateType.NONE;
  41. return this;
  42. }
  43. construct( builder ) {
  44. const properties = builder.getNodeProperties( this );
  45. //
  46. let uvNode = this.uvNode;
  47. if ( uvNode === null && builder.context.getUVNode ) {
  48. uvNode = builder.context.getUVNode( this );
  49. }
  50. if ( ! uvNode ) uvNode = this.getDefaultUV();
  51. if ( this.updateMatrix ) {
  52. uvNode = this.getTextureMatrix( uvNode );
  53. }
  54. //
  55. let levelNode = this.levelNode;
  56. if ( levelNode === null && builder.context.getSamplerLevelNode ) {
  57. levelNode = builder.context.getSamplerLevelNode( this );
  58. }
  59. //
  60. properties.uvNode = uvNode;
  61. properties.levelNode = levelNode ? builder.context.getMIPLevelAlgorithmNode( this, levelNode ) : null;
  62. }
  63. generate( builder, output ) {
  64. const { uvNode, levelNode } = builder.getNodeProperties( this );
  65. const compareNode = this.compareNode;
  66. const texture = this.value;
  67. if ( ! texture || texture.isTexture !== true ) {
  68. throw new Error( 'TextureNode: Need a three.js texture.' );
  69. }
  70. const textureProperty = super.generate( builder, 'property' );
  71. if ( output === 'sampler' ) {
  72. return textureProperty + '_sampler';
  73. } else if ( builder.isReference( output ) ) {
  74. return textureProperty;
  75. } else {
  76. const nodeType = this.getNodeType( builder );
  77. const nodeData = builder.getDataFromNode( this );
  78. let propertyName = nodeData.propertyName;
  79. if ( propertyName === undefined ) {
  80. const uvSnippet = uvNode.build( builder, 'vec2' );
  81. const nodeVar = builder.getVarFromNode( this, nodeType );
  82. propertyName = builder.getPropertyName( nodeVar );
  83. let snippet = null;
  84. if ( levelNode && levelNode.isNode === true ) {
  85. const levelSnippet = levelNode.build( builder, 'float' );
  86. snippet = builder.getTextureLevel( texture, textureProperty, uvSnippet, levelSnippet );
  87. } else if ( compareNode !== null ) {
  88. const compareSnippet = compareNode.build( builder, 'float' );
  89. snippet = builder.getTextureCompare( texture, textureProperty, uvSnippet, compareSnippet );
  90. } else {
  91. snippet = builder.getTexture( texture, textureProperty, uvSnippet );
  92. }
  93. builder.addLineFlowCode( `${propertyName} = ${snippet}` );
  94. nodeData.snippet = snippet;
  95. nodeData.propertyName = propertyName;
  96. }
  97. let snippet = propertyName;
  98. if ( builder.needsColorSpaceToLinear( this.value ) ) {
  99. snippet = colorSpaceToLinear( expression( snippet, nodeType ), this.value.colorSpace ).construct( builder ).build( builder, nodeType );
  100. }
  101. return builder.format( snippet, nodeType, output );
  102. }
  103. }
  104. uv( uvNode ) {
  105. const textureNode = this.clone();
  106. textureNode.uvNode = uvNode;
  107. return nodeObject( textureNode );
  108. }
  109. level( levelNode ) {
  110. const textureNode = this.clone();
  111. textureNode.levelNode = levelNode;
  112. return context( textureNode, {
  113. getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => levelNode
  114. } );
  115. }
  116. size( levelNode ) {
  117. return textureSize( this, levelNode );
  118. }
  119. compare( compareNode ) {
  120. const textureNode = this.clone();
  121. textureNode.compareNode = nodeObject( compareNode );
  122. return nodeObject( textureNode );
  123. }
  124. serialize( data ) {
  125. super.serialize( data );
  126. data.value = this.value.toJSON( data.meta ).uuid;
  127. }
  128. deserialize( data ) {
  129. super.deserialize( data );
  130. this.value = data.meta.textures[ data.value ];
  131. }
  132. update() {
  133. const texture = this.value;
  134. if ( texture.matrixAutoUpdate === true ) {
  135. texture.updateMatrix();
  136. }
  137. }
  138. clone() {
  139. return new this.constructor( this.value, this.uvNode, this.levelNode, this.compareNode );
  140. }
  141. }
  142. export default TextureNode;
  143. export const texture = nodeProxy( TextureNode );
  144. //export const textureLevel = ( value, uv, level ) => texture( value, uv ).level( level );
  145. export const sampler = ( aTexture ) => ( aTexture.isNode === true ? aTexture : texture( aTexture ) ).convert( 'sampler' );
  146. addNodeElement( 'texture', texture );
  147. //addNodeElement( 'textureLevel', textureLevel );
  148. addNodeClass( TextureNode );