MeshPhongNodeMaterial.js 1.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273
  1. import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
  2. import { shininess, specularColor } from '../core/PropertyNode.js';
  3. import { materialShininess, materialSpecular } from '../accessors/MaterialNode.js';
  4. import { float } from '../shadernode/ShaderNode.js';
  5. import BasicEnvironmentNode from '../lighting/BasicEnvironmentNode.js';
  6. import PhongLightingModel from '../functions/PhongLightingModel.js';
  7. import { MeshPhongMaterial } from '../../materials/MeshPhongMaterial.js';
  8. const defaultValues = new MeshPhongMaterial();
  9. class MeshPhongNodeMaterial extends NodeMaterial {
  10. constructor( parameters ) {
  11. super();
  12. this.isMeshPhongNodeMaterial = true;
  13. this.lights = true;
  14. this.shininessNode = null;
  15. this.specularNode = null;
  16. this.setDefaultValues( defaultValues );
  17. this.setValues( parameters );
  18. }
  19. setupEnvironment( builder ) {
  20. const envNode = super.setupEnvironment( builder );
  21. return envNode ? new BasicEnvironmentNode( envNode ) : null;
  22. }
  23. setupLightingModel( /*builder*/ ) {
  24. return new PhongLightingModel();
  25. }
  26. setupVariants() {
  27. // SHININESS
  28. const shininessNode = ( this.shininessNode ? float( this.shininessNode ) : materialShininess ).max( 1e-4 ); // to prevent pow( 0.0, 0.0 )
  29. shininess.assign( shininessNode );
  30. // SPECULAR COLOR
  31. const specularNode = this.specularNode || materialSpecular;
  32. specularColor.assign( specularNode );
  33. }
  34. copy( source ) {
  35. this.shininessNode = source.shininessNode;
  36. this.specularNode = source.specularNode;
  37. return super.copy( source );
  38. }
  39. }
  40. export default MeshPhongNodeMaterial;
  41. addNodeMaterial( 'MeshPhongNodeMaterial', MeshPhongNodeMaterial );