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- -------------------------
- ---- three.js README ----
- -------------------------
- Slightly modified "mesh.h" so that compressor:
- - compiles with latest MinGW on Windows 64-bit
- (had to replace %z size_t formatting option)
- - dumps to stderr scaling and offset parameters
- Also for convenience added pre-build executable for Windows.
- Latest version of compressor can be downloaded at webgl-loader repository:
- http://code.google.com/p/webgl-loader/
- --------------------------------------------
- ---- Original README from webgl-loader -----
- --------------------------------------------
- Usage: ./objcompress in.obj [out.utf8]
- If 'out' is specified, then attempt to write out a compressed,
- UTF-8 version to 'out.'
- If not, write a JSON version to STDOUT.
- Building:
- Since there are no external dependences outside of the C/C++ standard
- libraries, you can pretty much build this however you please. I've
- included a cheeky way to do this on POSIX-like systems by including a
- build shell script at the top of the file itself. You can build by
- making the .cc file executable, and running it on the command line.
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