BufferGeometryUtils.js 17 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. import {
  5. BufferAttribute,
  6. BufferGeometry,
  7. InterleavedBuffer,
  8. InterleavedBufferAttribute,
  9. TriangleFanDrawMode,
  10. TriangleStripDrawMode,
  11. TrianglesDrawMode,
  12. Vector2,
  13. Vector3
  14. } from "../../../build/three.module.js";
  15. var BufferGeometryUtils = {
  16. computeTangents: function ( geometry ) {
  17. var index = geometry.index;
  18. var attributes = geometry.attributes;
  19. // based on http://www.terathon.com/code/tangent.html
  20. // (per vertex tangents)
  21. if ( index === null ||
  22. attributes.position === undefined ||
  23. attributes.normal === undefined ||
  24. attributes.uv === undefined ) {
  25. console.warn( 'THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()' );
  26. return;
  27. }
  28. var indices = index.array;
  29. var positions = attributes.position.array;
  30. var normals = attributes.normal.array;
  31. var uvs = attributes.uv.array;
  32. var nVertices = positions.length / 3;
  33. if ( attributes.tangent === undefined ) {
  34. geometry.setAttribute( 'tangent', new BufferAttribute( new Float32Array( 4 * nVertices ), 4 ) );
  35. }
  36. var tangents = attributes.tangent.array;
  37. var tan1 = [], tan2 = [];
  38. for ( var i = 0; i < nVertices; i ++ ) {
  39. tan1[ i ] = new Vector3();
  40. tan2[ i ] = new Vector3();
  41. }
  42. var vA = new Vector3(),
  43. vB = new Vector3(),
  44. vC = new Vector3(),
  45. uvA = new Vector2(),
  46. uvB = new Vector2(),
  47. uvC = new Vector2(),
  48. sdir = new Vector3(),
  49. tdir = new Vector3();
  50. function handleTriangle( a, b, c ) {
  51. vA.fromArray( positions, a * 3 );
  52. vB.fromArray( positions, b * 3 );
  53. vC.fromArray( positions, c * 3 );
  54. uvA.fromArray( uvs, a * 2 );
  55. uvB.fromArray( uvs, b * 2 );
  56. uvC.fromArray( uvs, c * 2 );
  57. var x1 = vB.x - vA.x;
  58. var x2 = vC.x - vA.x;
  59. var y1 = vB.y - vA.y;
  60. var y2 = vC.y - vA.y;
  61. var z1 = vB.z - vA.z;
  62. var z2 = vC.z - vA.z;
  63. var s1 = uvB.x - uvA.x;
  64. var s2 = uvC.x - uvA.x;
  65. var t1 = uvB.y - uvA.y;
  66. var t2 = uvC.y - uvA.y;
  67. var r = 1.0 / ( s1 * t2 - s2 * t1 );
  68. sdir.set(
  69. ( t2 * x1 - t1 * x2 ) * r,
  70. ( t2 * y1 - t1 * y2 ) * r,
  71. ( t2 * z1 - t1 * z2 ) * r
  72. );
  73. tdir.set(
  74. ( s1 * x2 - s2 * x1 ) * r,
  75. ( s1 * y2 - s2 * y1 ) * r,
  76. ( s1 * z2 - s2 * z1 ) * r
  77. );
  78. // silently ignore degenerate uvs/triangles that yield NaN/Infinite intermediary values
  79. if ( ! ( isFinite( sdir.x ) && isFinite( sdir.y ) && isFinite( sdir.z ) &&
  80. isFinite( tdir.x ) && isFinite( tdir.y ) && isFinite( tdir.z ) ) ) {
  81. return;
  82. }
  83. tan1[ a ].add( sdir );
  84. tan1[ b ].add( sdir );
  85. tan1[ c ].add( sdir );
  86. tan2[ a ].add( tdir );
  87. tan2[ b ].add( tdir );
  88. tan2[ c ].add( tdir );
  89. }
  90. var groups = geometry.groups;
  91. if ( groups.length === 0 ) {
  92. groups = [ {
  93. start: 0,
  94. count: indices.length
  95. } ];
  96. }
  97. for ( var i = 0, il = groups.length; i < il; ++ i ) {
  98. var group = groups[ i ];
  99. var start = group.start;
  100. var count = group.count;
  101. for ( var j = start, jl = start + count; j < jl; j += 3 ) {
  102. handleTriangle(
  103. indices[ j + 0 ],
  104. indices[ j + 1 ],
  105. indices[ j + 2 ]
  106. );
  107. }
  108. }
  109. var tmp = new Vector3(), tmp2 = new Vector3();
  110. var n = new Vector3(), n2 = new Vector3();
  111. var w, t, test;
  112. function handleVertex( v ) {
  113. n.fromArray( normals, v * 3 );
  114. n2.copy( n );
  115. t = tan1[ v ];
  116. // Gram-Schmidt orthogonalize
  117. tmp.copy( t );
  118. tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize();
  119. // Calculate handedness
  120. tmp2.crossVectors( n2, t );
  121. test = tmp2.dot( tan2[ v ] );
  122. w = ( test < 0.0 ) ? - 1.0 : 1.0;
  123. tangents[ v * 4 ] = tmp.x;
  124. tangents[ v * 4 + 1 ] = tmp.y;
  125. tangents[ v * 4 + 2 ] = tmp.z;
  126. tangents[ v * 4 + 3 ] = w;
  127. }
  128. for ( var i = 0, il = groups.length; i < il; ++ i ) {
  129. var group = groups[ i ];
  130. var start = group.start;
  131. var count = group.count;
  132. for ( var j = start, jl = start + count; j < jl; j += 3 ) {
  133. handleVertex( indices[ j + 0 ] );
  134. handleVertex( indices[ j + 1 ] );
  135. handleVertex( indices[ j + 2 ] );
  136. }
  137. }
  138. },
  139. /**
  140. * @param {Array<BufferGeometry>} geometries
  141. * @param {Boolean} useGroups
  142. * @return {BufferGeometry}
  143. */
  144. mergeBufferGeometries: function ( geometries, useGroups ) {
  145. var isIndexed = geometries[ 0 ].index !== null;
  146. var attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
  147. var morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
  148. var attributes = {};
  149. var morphAttributes = {};
  150. var morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;
  151. var mergedGeometry = new BufferGeometry();
  152. var offset = 0;
  153. for ( var i = 0; i < geometries.length; ++ i ) {
  154. var geometry = geometries[ i ];
  155. // ensure that all geometries are indexed, or none
  156. if ( isIndexed !== ( geometry.index !== null ) ) return null;
  157. // gather attributes, exit early if they're different
  158. for ( var name in geometry.attributes ) {
  159. if ( ! attributesUsed.has( name ) ) return null;
  160. if ( attributes[ name ] === undefined ) attributes[ name ] = [];
  161. attributes[ name ].push( geometry.attributes[ name ] );
  162. }
  163. // gather morph attributes, exit early if they're different
  164. if ( morphTargetsRelative !== geometry.morphTargetsRelative ) return null;
  165. for ( var name in geometry.morphAttributes ) {
  166. if ( ! morphAttributesUsed.has( name ) ) return null;
  167. if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
  168. morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
  169. }
  170. // gather .userData
  171. mergedGeometry.userData.mergedUserData = mergedGeometry.userData.mergedUserData || [];
  172. mergedGeometry.userData.mergedUserData.push( geometry.userData );
  173. if ( useGroups ) {
  174. var count;
  175. if ( isIndexed ) {
  176. count = geometry.index.count;
  177. } else if ( geometry.attributes.position !== undefined ) {
  178. count = geometry.attributes.position.count;
  179. } else {
  180. return null;
  181. }
  182. mergedGeometry.addGroup( offset, count, i );
  183. offset += count;
  184. }
  185. }
  186. // merge indices
  187. if ( isIndexed ) {
  188. var indexOffset = 0;
  189. var mergedIndex = [];
  190. for ( var i = 0; i < geometries.length; ++ i ) {
  191. var index = geometries[ i ].index;
  192. for ( var j = 0; j < index.count; ++ j ) {
  193. mergedIndex.push( index.getX( j ) + indexOffset );
  194. }
  195. indexOffset += geometries[ i ].attributes.position.count;
  196. }
  197. mergedGeometry.setIndex( mergedIndex );
  198. }
  199. // merge attributes
  200. for ( var name in attributes ) {
  201. var mergedAttribute = this.mergeBufferAttributes( attributes[ name ] );
  202. if ( ! mergedAttribute ) return null;
  203. mergedGeometry.setAttribute( name, mergedAttribute );
  204. }
  205. // merge morph attributes
  206. for ( var name in morphAttributes ) {
  207. var numMorphTargets = morphAttributes[ name ][ 0 ].length;
  208. if ( numMorphTargets === 0 ) break;
  209. mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
  210. mergedGeometry.morphAttributes[ name ] = [];
  211. for ( var i = 0; i < numMorphTargets; ++ i ) {
  212. var morphAttributesToMerge = [];
  213. for ( var j = 0; j < morphAttributes[ name ].length; ++ j ) {
  214. morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
  215. }
  216. var mergedMorphAttribute = this.mergeBufferAttributes( morphAttributesToMerge );
  217. if ( ! mergedMorphAttribute ) return null;
  218. mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
  219. }
  220. }
  221. return mergedGeometry;
  222. },
  223. /**
  224. * @param {Array<BufferAttribute>} attributes
  225. * @return {BufferAttribute}
  226. */
  227. mergeBufferAttributes: function ( attributes ) {
  228. var TypedArray;
  229. var itemSize;
  230. var normalized;
  231. var arrayLength = 0;
  232. for ( var i = 0; i < attributes.length; ++ i ) {
  233. var attribute = attributes[ i ];
  234. if ( attribute.isInterleavedBufferAttribute ) return null;
  235. if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
  236. if ( TypedArray !== attribute.array.constructor ) return null;
  237. if ( itemSize === undefined ) itemSize = attribute.itemSize;
  238. if ( itemSize !== attribute.itemSize ) return null;
  239. if ( normalized === undefined ) normalized = attribute.normalized;
  240. if ( normalized !== attribute.normalized ) return null;
  241. arrayLength += attribute.array.length;
  242. }
  243. var array = new TypedArray( arrayLength );
  244. var offset = 0;
  245. for ( var i = 0; i < attributes.length; ++ i ) {
  246. array.set( attributes[ i ].array, offset );
  247. offset += attributes[ i ].array.length;
  248. }
  249. return new BufferAttribute( array, itemSize, normalized );
  250. },
  251. /**
  252. * @param {Array<BufferAttribute>} attributes
  253. * @return {Array<InterleavedBufferAttribute>}
  254. */
  255. interleaveAttributes: function ( attributes ) {
  256. // Interleaves the provided attributes into an InterleavedBuffer and returns
  257. // a set of InterleavedBufferAttributes for each attribute
  258. var TypedArray;
  259. var arrayLength = 0;
  260. var stride = 0;
  261. // calculate the the length and type of the interleavedBuffer
  262. for ( var i = 0, l = attributes.length; i < l; ++ i ) {
  263. var attribute = attributes[ i ];
  264. if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
  265. if ( TypedArray !== attribute.array.constructor ) {
  266. console.warn( 'AttributeBuffers of different types cannot be interleaved' );
  267. return null;
  268. }
  269. arrayLength += attribute.array.length;
  270. stride += attribute.itemSize;
  271. }
  272. // Create the set of buffer attributes
  273. var interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride );
  274. var offset = 0;
  275. var res = [];
  276. var getters = [ 'getX', 'getY', 'getZ', 'getW' ];
  277. var setters = [ 'setX', 'setY', 'setZ', 'setW' ];
  278. for ( var j = 0, l = attributes.length; j < l; j ++ ) {
  279. var attribute = attributes[ j ];
  280. var itemSize = attribute.itemSize;
  281. var count = attribute.count;
  282. var iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
  283. res.push( iba );
  284. offset += itemSize;
  285. // Move the data for each attribute into the new interleavedBuffer
  286. // at the appropriate offset
  287. for ( var c = 0; c < count; c ++ ) {
  288. for ( var k = 0; k < itemSize; k ++ ) {
  289. iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );
  290. }
  291. }
  292. }
  293. return res;
  294. },
  295. /**
  296. * @param {Array<BufferGeometry>} geometry
  297. * @return {number}
  298. */
  299. estimateBytesUsed: function ( geometry ) {
  300. // Return the estimated memory used by this geometry in bytes
  301. // Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
  302. // for InterleavedBufferAttributes.
  303. var mem = 0;
  304. for ( var name in geometry.attributes ) {
  305. var attr = geometry.getAttribute( name );
  306. mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
  307. }
  308. var indices = geometry.getIndex();
  309. mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
  310. return mem;
  311. },
  312. /**
  313. * @param {BufferGeometry} geometry
  314. * @param {number} tolerance
  315. * @return {BufferGeometry>}
  316. */
  317. mergeVertices: function ( geometry, tolerance = 1e-4 ) {
  318. tolerance = Math.max( tolerance, Number.EPSILON );
  319. // Generate an index buffer if the geometry doesn't have one, or optimize it
  320. // if it's already available.
  321. var hashToIndex = {};
  322. var indices = geometry.getIndex();
  323. var positions = geometry.getAttribute( 'position' );
  324. var vertexCount = indices ? indices.count : positions.count;
  325. // next value for triangle indices
  326. var nextIndex = 0;
  327. // attributes and new attribute arrays
  328. var attributeNames = Object.keys( geometry.attributes );
  329. var attrArrays = {};
  330. var morphAttrsArrays = {};
  331. var newIndices = [];
  332. var getters = [ 'getX', 'getY', 'getZ', 'getW' ];
  333. // initialize the arrays
  334. for ( var i = 0, l = attributeNames.length; i < l; i ++ ) {
  335. var name = attributeNames[ i ];
  336. attrArrays[ name ] = [];
  337. var morphAttr = geometry.morphAttributes[ name ];
  338. if ( morphAttr ) {
  339. morphAttrsArrays[ name ] = new Array( morphAttr.length ).fill().map( () => [] );
  340. }
  341. }
  342. // convert the error tolerance to an amount of decimal places to truncate to
  343. var decimalShift = Math.log10( 1 / tolerance );
  344. var shiftMultiplier = Math.pow( 10, decimalShift );
  345. for ( var i = 0; i < vertexCount; i ++ ) {
  346. var index = indices ? indices.getX( i ) : i;
  347. // Generate a hash for the vertex attributes at the current index 'i'
  348. var hash = '';
  349. for ( var j = 0, l = attributeNames.length; j < l; j ++ ) {
  350. var name = attributeNames[ j ];
  351. var attribute = geometry.getAttribute( name );
  352. var itemSize = attribute.itemSize;
  353. for ( var k = 0; k < itemSize; k ++ ) {
  354. // double tilde truncates the decimal value
  355. hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * shiftMultiplier ) },`;
  356. }
  357. }
  358. // Add another reference to the vertex if it's already
  359. // used by another index
  360. if ( hash in hashToIndex ) {
  361. newIndices.push( hashToIndex[ hash ] );
  362. } else {
  363. // copy data to the new index in the attribute arrays
  364. for ( var j = 0, l = attributeNames.length; j < l; j ++ ) {
  365. var name = attributeNames[ j ];
  366. var attribute = geometry.getAttribute( name );
  367. var morphAttr = geometry.morphAttributes[ name ];
  368. var itemSize = attribute.itemSize;
  369. var newarray = attrArrays[ name ];
  370. var newMorphArrays = morphAttrsArrays[ name ];
  371. for ( var k = 0; k < itemSize; k ++ ) {
  372. var getterFunc = getters[ k ];
  373. newarray.push( attribute[ getterFunc ]( index ) );
  374. if ( morphAttr ) {
  375. for ( var m = 0, ml = morphAttr.length; m < ml; m ++ ) {
  376. newMorphArrays[ m ].push( morphAttr[ m ][ getterFunc ]( index ) );
  377. }
  378. }
  379. }
  380. }
  381. hashToIndex[ hash ] = nextIndex;
  382. newIndices.push( nextIndex );
  383. nextIndex ++;
  384. }
  385. }
  386. // Generate typed arrays from new attribute arrays and update
  387. // the attributeBuffers
  388. const result = geometry.clone();
  389. for ( var i = 0, l = attributeNames.length; i < l; i ++ ) {
  390. var name = attributeNames[ i ];
  391. var oldAttribute = geometry.getAttribute( name );
  392. var buffer = new oldAttribute.array.constructor( attrArrays[ name ] );
  393. var attribute = new BufferAttribute( buffer, oldAttribute.itemSize, oldAttribute.normalized );
  394. result.setAttribute( name, attribute );
  395. // Update the attribute arrays
  396. if ( name in morphAttrsArrays ) {
  397. for ( var j = 0; j < morphAttrsArrays[ name ].length; j ++ ) {
  398. var oldMorphAttribute = geometry.morphAttributes[ name ][ j ];
  399. var buffer = new oldMorphAttribute.array.constructor( morphAttrsArrays[ name ][ j ] );
  400. var morphAttribute = new BufferAttribute( buffer, oldMorphAttribute.itemSize, oldMorphAttribute.normalized );
  401. result.morphAttributes[ name ][ j ] = morphAttribute;
  402. }
  403. }
  404. }
  405. // indices
  406. result.setIndex( newIndices );
  407. return result;
  408. },
  409. /**
  410. * @param {BufferGeometry} geometry
  411. * @param {number} drawMode
  412. * @return {BufferGeometry>}
  413. */
  414. toTrianglesDrawMode: function ( geometry, drawMode ) {
  415. if ( drawMode === TrianglesDrawMode ) {
  416. console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
  417. return geometry;
  418. }
  419. if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) {
  420. var index = geometry.getIndex();
  421. // generate index if not present
  422. if ( index === null ) {
  423. var indices = [];
  424. var position = geometry.getAttribute( 'position' );
  425. if ( position !== undefined ) {
  426. for ( var i = 0; i < position.count; i ++ ) {
  427. indices.push( i );
  428. }
  429. geometry.setIndex( indices );
  430. index = geometry.getIndex();
  431. } else {
  432. console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  433. return geometry;
  434. }
  435. }
  436. //
  437. var numberOfTriangles = index.count - 2;
  438. var newIndices = [];
  439. if ( drawMode === TriangleFanDrawMode ) {
  440. // gl.TRIANGLE_FAN
  441. for ( var i = 1; i <= numberOfTriangles; i ++ ) {
  442. newIndices.push( index.getX( 0 ) );
  443. newIndices.push( index.getX( i ) );
  444. newIndices.push( index.getX( i + 1 ) );
  445. }
  446. } else {
  447. // gl.TRIANGLE_STRIP
  448. for ( var i = 0; i < numberOfTriangles; i ++ ) {
  449. if ( i % 2 === 0 ) {
  450. newIndices.push( index.getX( i ) );
  451. newIndices.push( index.getX( i + 1 ) );
  452. newIndices.push( index.getX( i + 2 ) );
  453. } else {
  454. newIndices.push( index.getX( i + 2 ) );
  455. newIndices.push( index.getX( i + 1 ) );
  456. newIndices.push( index.getX( i ) );
  457. }
  458. }
  459. }
  460. if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
  461. console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  462. }
  463. // build final geometry
  464. var newGeometry = geometry.clone();
  465. newGeometry.setIndex( newIndices );
  466. newGeometry.clearGroups();
  467. return newGeometry;
  468. } else {
  469. console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
  470. return geometry;
  471. }
  472. }
  473. };
  474. export { BufferGeometryUtils };