1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432 |
- // http://ejohn.org/blog/simple-javascript-inheritance/
- // Inspired by base2 and Prototype
- (function(){
- var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
- // The base Class implementation (does nothing)
- this.Class = function(){};
-
- // Create a new Class that inherits from this class
- Class.extend = function(prop) {
- var _super = this.prototype;
-
- // Instantiate a base class (but only create the instance,
- // don't run the init constructor)
- initializing = true;
- var prototype = new this();
- initializing = false;
-
- // Copy the properties over onto the new prototype
- for (var name in prop) {
- // Check if we're overwriting an existing function
- prototype[name] = typeof prop[name] == "function" &&
- typeof _super[name] == "function" && fnTest.test(prop[name]) ?
- (function(name, fn){
- return function() {
- var tmp = this._super;
-
- // Add a new ._super() method that is the same method
- // but on the super-class
- this._super = _super[name];
-
- // The method only need to be bound temporarily, so we
- // remove it when we're done executing
- var ret = fn.apply(this, arguments);
- this._super = tmp;
-
- return ret;
- };
- })(name, prop[name]) :
- prop[name];
- }
-
- // The dummy class constructor
- function Class() {
- // All construction is actually done in the init method
- if ( !initializing && this.init )
- this.init.apply(this, arguments);
- }
-
- // Populate our constructed prototype object
- Class.prototype = prototype;
-
- // Enforce the constructor to be what we expect
- Class.constructor = Class;
- // And make this class extendable
- Class.extend = arguments.callee;
-
- return Class;
- };
- })();
- var Color = Class.extend
- ({
- r: null, g: null, b: null, a: null,
- hex: null,
-
- styleString: null,
-
-
- init: function( hex )
- {
- this.setHex( hex ? hex : 0xff000000 );
- },
-
- setHex: function( hex )
- {
- this.hex = hex;
- this.updateRGBA();
- this.updateStyleString();
- },
-
- setRGBA: function( r, g, b, a )
- {
- this.r = r;
- this.g = g;
- this.b = b;
- this.a = a;
-
- this.updateHex();
- this.updateStyleString();
- },
-
- updateHex: function()
- {
- this.hex = this.a << 24 | this.r << 16 | this.g << 8 | this.b;
- },
-
- updateRGBA: function()
- {
- this.r = this.hex >> 16 & 0xff;
- this.g = this.hex >> 8 & 0xff;
- this.b = this.hex & 0xff;
- this.a = this.hex >> 24 & 0xff;
- },
-
- updateStyleString: function()
- {
- this.styleString = 'rgba(' + this.r + ',' + this.g + ',' + this.b + ',' + (this.a / 255) + ')';
- },
-
- toString: function()
- {
- return 'Color ( r: ' + this.r + ', g: ' + this.g + ', b: ' + this.b + ', a: ' + this.a + ', hex: ' + this.hex + ', style: ' + this.styleString + ' )';
- }
-
- });
- var Vector3 = Class.extend
- ({
- x: null, y: null, z: null,
- // sx: null, sy: null, sz: null,
- // userData: null,
-
- dx: null, dy: null, dz: null,
- tx: null, ty: null, tz: null,
- // oll: null,
-
- init: function(x, y, z)
- {
- this.x = x ? x : 0;
- this.y = y ? y : 0;
- this.z = z ? z : 0;
- },
- copy: function(v)
- {
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- },
-
- addSelf: function(v)
- {
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
- },
- add: function(v1, v2)
- {
- this.x = v1.x + v2.x;
- this.y = v1.y + v2.y;
- this.z = v1.z + v2.z;
- },
-
- subSelf: function(v)
- {
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
- },
- sub: function(v1, v2)
- {
- this.x = v1.x - v2.x;
- this.y = v1.y - v2.y;
- this.z = v1.z - v2.z;
- },
-
- cross: function(v)
- {
- this.tx = this.x;
- this.ty = this.y;
- this.tz = this.z;
-
- this.x = this.ty * v.z - this.tz * v.y;
- this.y = this.tz * v.x - this.tx * v.z;
- this.z = this.tx * v.y - this.ty * v.x;
- },
-
- multiply: function(s)
- {
- this.x *= s;
- this.y *= s;
- this.z *= s;
- },
-
- distanceTo: function(v)
- {
- this.dx = this.x - v.x;
- this.dy = this.y - v.y;
- this.dz = this.z - v.z;
-
- return Math.sqrt(this.dx * this.dx + this.dy * this.dy + this.dz * this.dz);
- },
-
- distanceToSquared: function(v)
- {
- this.dx = this.x - v.x;
- this.dy = this.y - v.y;
- this.dz = this.z - v.z;
-
- return this.dx * this.dx + this.dy * this.dy + this.dz * this.dz;
- },
-
- length: function()
- {
- return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
- },
-
- lengthSq: function()
- {
- return this.x * this.x + this.y * this.y + this.z * this.z;
- },
-
- negate: function()
- {
- this.x = -this.x;
- this.y = -this.y;
- this.z = -this.z;
- },
-
- normalize: function()
- {
- if (this.length() > 0)
- this.ool = 1.0 / this.length();
- else
- this.ool = 0;
-
- this.x *= this.ool;
- this.y *= this.ool;
- this.z *= this.ool;
- return this;
- },
-
- dot: function(v)
- {
- return this.x * v.x + this.y * v.y + this.z * v.z;
- },
-
- clone: function()
- {
- return new Vector3(this.x, this.y, this.z);
- },
-
- toVector4: function()
- {
- return new Vector4(this.x,this.y,this.z, 1.0);
- },
-
- toString: function()
- {
- return 'Vector3 (' + this.x + ', ' + this.y + ', ' + this.z + ')';
- }
-
- });
- Vector3.add = function(a, b)
- {
- return new Vector3( a.x + b.x, a.y + b.y, a.z + b.z );
- }
- Vector3.sub = function(a, b)
- {
- return new Vector3( a.x - b.x, a.y - b.y, a.z - b.z );
- }
- Vector3.multiply = function(a, s)
- {
- return new Vector3( a.x * s, a.y * s, a.z * s );
- }
- Vector3.cross = function(a, b)
- {
- return new Vector3( a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x );
- }
- Vector3.dot = function(a, b)
- {
- return a.x * b.x + a.y * b.y + a.z * b.z;
- }
- var Vector4 = Class.extend
- ({
- x: null, y: null, z: null, w: null,
- // sx: null, sy: null, sz: null,
- // userData: null,
- dx: null, dy: null, dz: null,
- tx: null, ty: null, tz: null,
- // oll: null,
- init: function(x, y, z, w)
- {
- this.x = x ? x : 0;
- this.y = y ? y : 0;
- this.z = z ? z : 0;
- this.w = w ? w : 1;
- },
- copy: function(v)
- {
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- this.w = v.w;
- },
- addSelf: function(v)
- {
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
- this.w += v.w;
- },
- add: function(v1, v2)
- {
- this.x = v1.x + v2.x;
- this.y = v1.y + v2.y;
- this.z = v1.z + v2.z;
- this.w = v1.w + v2.w;
- },
- subSelf: function(v)
- {
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
- this.w -= v.w;
- },
- sub: function(v1, v2)
- {
- this.x = v1.x - v2.x;
- this.y = v1.y - v2.y;
- this.z = v1.z - v2.z;
- this.w = v1.w - v2.w;
- },
- clone: function()
- {
- return new Vector4(this.x, this.y, this.z, this.w);
- },
- toString: function()
- {
- return 'Vector4 (' + this.x + ', ' + this.y + ', ' + this.z + ', ' + this.w + ')';
- },
-
- toVector3: function()
- {
- return new Vector3(this.x/this.w,this.y/this.w,this.z/this.w);
- }
- });
- Vector4.add = function(a, b)
- {
- return new Vector3( a.x + b.x, a.y + b.y, a.z + b.z , a.w + b.w );
- }
- Vector4.sub = function(a, b)
- {
- return new Vector3( a.x - b.x, a.y - b.y, a.z - b.z , a.w - b.w );
- }
- var Matrix4 = Class.extend
- ({
- n11: null, n12: null, n13: null, n14: null,
- n21: null, n22: null, n23: null, n24: null,
- n31: null, n32: null, n33: null, n34: null,
- n41: null, n42: null, n43: null, n44: null,
- x: null, y: null, z: null,
- init: function()
- {
- this.identity();
- },
- identity: function()
- {
- this.n11 = 1; this.n12 = 0; this.n13 = 0; this.n14 = 0;
- this.n21 = 0; this.n22 = 1; this.n23 = 0; this.n24 = 0;
- this.n31 = 0; this.n32 = 0; this.n33 = 1; this.n34 = 0;
- this.n41 = 0; this.n42 = 0; this.n43 = 0; this.n44 = 1;
- this.x = new Vector3(0,0,0);
- this.y = new Vector3(0,0,0);
- this.z = new Vector3(0,0,0);
- },
-
- lookAt: function(eye, center, up)
- {
- this.z.sub(center, eye);
- this.z.normalize();
- this.z.negate();
- this.x.copy(this.z);
- this.x.cross(up);
- this.x.normalize();
- this.x.negate();
- this.y.copy(this.x);
- this.y.cross(this.z);
- this.y.normalize();
- //this.y.negate(); //
- this.n11 = this.x.x;
- this.n12 = this.x.y;
- this.n13 = this.x.z;
- this.n14 = -this.x.dot(eye);
- this.n21 = this.y.x;
- this.n22 = this.y.y;
- this.n23 = this.y.z;
- this.n24 = -this.y.dot(eye);
- this.n31 = this.z.x;
- this.n32 = this.z.y;
- this.n33 = this.z.z;
- this.n34 = -this.z.dot(eye);
- },
- transform: function(v)
- {
- var vx = v.x, vy = v.y, vz = v.z, vw = (v.w ? v.w : 1.0);
- v.x = this.n11 * vx + this.n12 * vy + this.n13 * vz + this.n14 * vw;
- v.y = this.n21 * vx + this.n22 * vy + this.n23 * vz + this.n24 * vw;
- v.z = this.n31 * vx + this.n32 * vy + this.n33 * vz + this.n34 * vw;
-
- vw = this.n41 * vx + this.n42 * vy + this.n43 * vz + this.n44 * vw;
- if(v.w)
- {
- v.w = vw;
- }
- else
- {
- v.x = v.x/vw;
- v.y = v.y/vw;
- v.z = v.z/vw;
- }
- },
-
- crossVector: function(a)
- {
- v = new Vector4();
- v.x = this.n11*a.x+n12*a.y+n13*a.z+n14*a.w;
- v.y = this.n21*a.x+n22*a.y+n23*a.z+n24*a.w;
- v.z = this.n31*a.x+n32*a.y+n33*a.z+n34*a.w;
- if (a.w)
- {
- v.w = this.n41*a.x+n42*a.y+n43*a.z+n44*a.w;
- }
- else
- {
- v.w = 1.0;
- }
- return v;
- },
-
- multiply: function(a, b)
- {
- this.n11 = a.n11 * b.n11 + a.n12 * b.n21 + a.n13 * b.n31 + a.n14 * b.n41;
- this.n12 = a.n11 * b.n12 + a.n12 * b.n22 + a.n13 * b.n32 + a.n14 * b.n42;
- this.n13 = a.n11 * b.n13 + a.n12 * b.n23 + a.n13 * b.n33 + a.n14 * b.n43;
- this.n14 = a.n11 * b.n14 + a.n12 * b.n24 + a.n13 * b.n34 + a.n14 * b.n44;
- this.n21 = a.n21 * b.n11 + a.n22 * b.n21 + a.n23 * b.n31 + a.n24 * b.n41;
- this.n22 = a.n21 * b.n12 + a.n22 * b.n22 + a.n23 * b.n32 + a.n24 * b.n42;
- this.n23 = a.n21 * b.n13 + a.n22 * b.n23 + a.n23 * b.n33 + a.n24 * b.n34;
- this.n24 = a.n21 * b.n14 + a.n22 * b.n24 + a.n23 * b.n34 + a.n24 * b.n44;
- this.n31 = a.n31 * b.n11 + a.n32 * b.n21 + a.n33 * b.n31 + a.n34 * b.n41;
- this.n32 = a.n31 * b.n12 + a.n32 * b.n22 + a.n33 * b.n32 + a.n34 * b.n42;
- this.n33 = a.n31 * b.n13 + a.n32 * b.n23 + a.n33 * b.n33 + a.n34 * b.n43;
- this.n34 = a.n31 * b.n14 + a.n32 * b.n24 + a.n33 * b.n34 + a.n34 * b.n44;
- this.n41 = a.n41 * b.n11 + a.n42 * b.n21 + a.n43 * b.n31 + a.n44 * b.n41;
- this.n42 = a.n41 * b.n12 + a.n42 * b.n22 + a.n43 * b.n32 + a.n44 * b.n42;
- this.n43 = a.n41 * b.n13 + a.n42 * b.n23 + a.n43 * b.n33 + a.n44 * b.n43;
- this.n44 = a.n41 * b.n14 + a.n42 * b.n24 + a.n43 * b.n34 + a.n44 * b.n44;
- },
- multiplySelf: function(m)
- {
- var n11 = this.n11, n12 = this.n12, n13 = this.n13, n14 = this.n14;
- var n21 = this.n21, n22 = this.n22, n23 = this.n23, n24 = this.n24;
- var n31 = this.n31, n32 = this.n32, n33 = this.n33, n34 = this.n34;
- var n41 = this.n41, n42 = this.n42, n43 = this.n43, n44 = this.n44;
- this.n11 = n11 * m.n11 + n12 * m.n21 + n13 * m.n31 + n14 * m.n41;
- this.n12 = n11 * m.n12 + n12 * m.n22 + n13 * m.n32 + n14 * m.n42;
- this.n13 = n11 * m.n13 + n12 * m.n23 + n13 * m.n33 + n14 * m.n43;
- this.n14 = n11 * m.n14 + n12 * m.n24 + n13 * m.n34 + n14 * m.n44;
- this.n21 = n21 * m.n11 + n22 * m.n21 + n23 * m.n31 + n24 * m.n41;
- this.n22 = n21 * m.n12 + n22 * m.n22 + n23 * m.n32 + n24 * m.n42;
- this.n23 = n21 * m.n13 + n22 * m.n23 + n23 * m.n33 + n24 * m.n43;
- this.n24 = n21 * m.n14 + n22 * m.n24 + n23 * m.n34 + n24 * m.n44;
- this.n31 = n31 * m.n11 + n32 * m.n21 + n33 * m.n31 + n34 * m.n41;
- this.n32 = n31 * m.n12 + n32 * m.n22 + n33 * m.n32 + n34 * m.n42;
- this.n33 = n31 * m.n13 + n32 * m.n23 + n33 * m.n33 + n34 * m.n43;
- this.n34 = n31 * m.n14 + n32 * m.n24 + n33 * m.n34 + n34 * m.n44;
- this.n41 = n41 * m.n11 + n42 * m.n21 + n43 * m.n31 + n44 * m.n41;
- this.n42 = n41 * m.n12 + n42 * m.n22 + n43 * m.n32 + n44 * m.n42;
- this.n43 = n41 * m.n13 + n42 * m.n23 + n43 * m.n33 + n44 * m.n43;
- this.n44 = n41 * m.n14 + n42 * m.n24 + n43 * m.n34 + n44 * m.n44;
- },
- clone: function()
- {
- var m = new Matrix4();
- m.n11 = this.n11; m.n12 = this.n12; m.n13 = this.n13; m.n14 = this.n14;
- m.n21 = this.n21; m.n22 = this.n22; m.n23 = this.n23; m.n24 = this.n24;
- m.n31 = this.n31; m.n32 = this.n32; m.n33 = this.n33; m.n34 = this.n34;
- m.n41 = this.n41; m.n42 = this.n42; m.n43 = this.n43; m.n44 = this.n44;
- return m;
- },
-
- toString: function()
- {
- return "| " + this.n11 + " " + this.n12 + " " + this.n13 + " " + this.n14 + " |\n" +
- "| " + this.n21 + " " + this.n22 + " " + this.n23 + " " + this.n24 + " |\n" +
- "| " + this.n31 + " " + this.n32 + " " + this.n33 + " " + this.n34 + " |\n" +
- "| " + this.n41 + " " + this.n42 + " " + this.n43 + " " + this.n44 + " |";
- }
- });
- Matrix4.translationMatrix = function(x, y, z)
- {
- var m = new Matrix4();
- m.n14 = x;
- m.n24 = y;
- m.n34 = z;
- return m;
- }
- Matrix4.scaleMatrix = function(x, y, z)
- {
- var m = new Matrix4();
- m.n11 = x;
- m.n22 = y;
- m.n33 = z;
- return m;
- }
- Matrix4.rotationXMatrix = function(theta)
- {
- var rot = new Matrix4();
- rot.n22 = rot.n33 = Math.cos(theta);
- rot.n32 = Math.sin(theta);
- rot.n23 = -rot.n32;
- return rot;
- }
- Matrix4.rotationYMatrix = function(theta)
- {
- var rot = new Matrix4();
- rot.n11 = rot.n33 = Math.cos(theta);
- rot.n13 = Math.sin(theta);
- rot.n31 = -rot.n13;
- return rot;
- }
- Matrix4.rotationZMatrix = function(theta)
- {
- var rot = new Matrix4();
- rot.n11 = rot.n22 = Math.cos(theta);
- rot.n21 = Math.sin(theta);
- rot.n12 = -rot.n21;
- return rot;
- }
- Matrix4.makeFrustum = function(left,right,bottom,top,near,far)
- {
- var m = new Matrix4();
-
- var x = 2*near/(right-left);
- var y = 2*near/(top-bottom);
- var a = (right+left)/(right-left);
- var b = (top+bottom)/(top-bottom);
- var c = -(far+near)/(far-near);
- var d = -2*far*near/(far-near);
-
- m.n11=x;
- m.n13=a;
- m.n22=y;
- m.n23=b;
- m.n33=c;
- m.n34=d;
- m.n43=-1;
- m.n44=0;
-
- return m;
- }
- Matrix4.makePerspective = function(fovy, aspect, near, far)
- {
- var ymax = near * Math.tan(fovy * 0.00872664625972);
- var ymin = -ymax;
- var xmin = ymin * aspect;
- var xmax = ymax * aspect;
- return Matrix4.makeFrustum(xmin, xmax, ymin, ymax, near, far);
- }
- var Vertex = Vector3.extend
- ({
- u: null, v: null,
- screen: null,
- normal : null,
- visible: null,
- init: function(x, y, z)
- {
- this._super(x, y, z);
- this.screen = new Vector3();
- },
- toString: function()
- {
- return 'Vertex ( ' + this.x + ', ' + this.y + ', ' + this.z + ' )';
- }
- });
- var Face3 = Vector3.extend
- ({
- a: null, b: null, c: null,
- screen: null,
- uv: null,
- normal: null,
- color: null,
- init: function(a, b, c, uv, normal, color)
- {
- this._super((a.x + b.x + c.x) / 3, (a.y + b.y + c.y) / 3, (a.z + b.z + c.z) / 3);
-
- this.a = a;
- this.b = b;
- this.c = c;
- this.screen = new Vector3();
-
- this.uv = uv ? uv : [ [0, 0], [0, 0], [0, 0] ];
- this.normal = normal ? normal : new Vector3();
- this.color = color ? color : new Color();
- },
- toString: function()
- {
- return 'Face3 ( ' + this.a + ', ' + this.b + ', ' + this.c + ' )';
- }
- });
- var Face4 = Vector3.extend
- ({
- a: null, b: null, c: null, d: null,
- normal: null,
- screen: null,
- color: null,
- init: function(a, b, c, d, uv, normal, color)
- {
- this._super((a.x + b.x + c.x + d.x) / 4, (a.y + b.y + c.y + d.y) / 4, (a.z + b.z + c.z + d.z) / 4);
-
- this.a = a;
- this.b = b;
- this.c = c;
- this.d = d;
-
- this.screen = new Vector3();
- this.color = color ? color : new Color();
- },
- toString: function()
- {
- return 'Face4 ( ' + this.a + ', ' + this.b + ', ' + this.c + ', ' + this.d + ' )';
- }
- });
- var Geometry = Class.extend
- ({
- vertices: null,
- faces: null,
- init: function()
- {
- this.vertices = new Array();
- this.faces = new Array();
- }
- });
- var Camera = Vector3.extend
- ({
- up: null,
- target: null,
- zoom: null,
- focus: null,
- roll: null,
- matrix: null,
- projectionMatrix: null,
- init: function(x, y, z)
- {
- this._super(x, y, z);
- this.up = new Vector3( 0, 1, 0 );
- this.target = new Vector3( 0, 0, 0 );
-
- this.projectionMatrix = Matrix4.makePerspective(45, 1, 0.001, 1000);
- this.matrix = new Matrix4();
- this.updateMatrix();
- },
- updateMatrix: function()
- {
- this.matrix.lookAt( this, this.target, this.up );
- },
-
- setProjectionMatrix: function(matrix)
- {
- this.projectionMatrix=matrix;
- },
- toString: function()
- {
- return 'Camera ( ' + this.x + ', ' + this.y + ', ' + this.z + ' )';
- }
- });
- var Object3D = Class.extend
- ({
- position: null,
- rotation: null,
- scale: null,
- matrix: null,
- screen: null,
- init: function()
- {
- this.position = new Vector3(0, 0, 0);
- this.rotation = new Vector3(0, 0, 0);
- this.scale = new Vector3(1, 1, 1);
- this.matrix = new Matrix4();
- this.screen = new Vector3(0, 0, 0);
- },
- updateMatrix: function()
- {
- this.matrix.identity();
-
this.matrix.multiplySelf( Matrix4.translationMatrix( this.position.x, this.position.y, this.position.z) );
- this.matrix.multiplySelf( Matrix4.rotationXMatrix( this.rotation.x ) );
- this.matrix.multiplySelf( Matrix4.rotationYMatrix( this.rotation.y ) );
- this.matrix.multiplySelf( Matrix4.rotationZMatrix( this.rotation.z ) );
- this.matrix.multiplySelf( Matrix4.scaleMatrix( this.scale.x, this.scale.y, this.scale.z ) );
- }
- });
- var Mesh = Object3D.extend
- ({
- geometry: null,
- material: null,
-
- doubleSide: null,
- init: function( geometry, material )
- {
- this._super();
- this.geometry = geometry;
- this.material = material;
- }
- });
- var Particle = Object3D.extend
- ({
- size: 1,
- material: null,
- init: function( material )
- {
- this._super();
- this.material = material;
- }
- });
- var Plane = Geometry.extend
- ({
- init: function( width, height )
- {
- this._super();
-
- var width_half = width / 2;
- var height_half = height / 2;
-
- this.v( -width_half, height_half, 0 );
- this.v( width_half, height_half, 0 );
- this.v( width_half, -height_half, 0 );
- this.v( -width_half, -height_half, 0 );
-
- this.f4( 0, 1, 2, 3 );
- },
-
- v: function( x, y, z )
- {
- this.vertices.push( new Vertex( x, y, z ) );
- },
- f4: function( a, b, c, d )
- {
- this.faces.push( new Face4( this.vertices[a], this.vertices[b], this.vertices[c], this.vertices[d] ) );
- }
- });
- var Cube = Geometry.extend
- ({
- init: function( width, height, depth )
- {
- this._super();
-
- var width_half = width / 2;
- var height_half = height / 2;
- var depth_half = depth / 2;
-
- this.v( width_half, height_half, -depth_half );
- this.v( width_half, -height_half, -depth_half );
- this.v( -width_half, -height_half, -depth_half );
- this.v( -width_half, height_half, -depth_half );
- this.v( width_half, height_half, depth_half );
- this.v( width_half, -height_half, depth_half );
- this.v( -width_half, -height_half, depth_half );
- this.v( -width_half, height_half, depth_half );
-
- this.f4( 0, 1, 2, 3 );
- this.f4( 4, 7, 6, 5 );
- this.f4( 0, 4, 5, 1 );
- this.f4( 1, 5, 6, 2 );
- this.f4( 2, 6, 7, 3 );
- this.f4( 4, 0, 3, 7 );
- },
- v: function( x, y, z )
- {
- this.vertices.push( new Vertex( x, y, z ) );
- },
- f4: function( a, b, c, d )
- {
- this.faces.push( new Face4( this.vertices[a], this.vertices[b], this.vertices[c], this.vertices[d] ) );
- }
- });
- var ColorMaterial = Class.extend
- ({
- color: null,
- init: function( hex, opacity )
- {
- this.color = new Color( (opacity ? (opacity * 0xff) << 24 : 0xff000000) | hex );
- }
- });
- var FaceColorMaterial = Class.extend
- ({
- });
- var Scene = Class.extend
- ({
- objects: null,
- init: function()
- {
- this.objects = new Array();
- },
- add: function( object )
- {
- this.objects.push( object );
- },
- remove: function( object )
- {
- for(var i = 0; i < this.objects.length; i++)
- if(object == this.objects[i])
- alert("yay");
- },
- toString: function()
- {
- return 'Scene ( ' + this.objects + ' )';
- }
- });
- var Renderer = Class.extend
- ({
- matrix: null,
- viewport: null,
- renderList: null,
- face3Pool: null,
- face4Pool: null,
- width: null,
- height: null,
- widthHalf: null,
- heightHalf: null,
- init: function()
- {
- this.matrix = new Matrix4();
- this.face3Pool = new Array();
- this.face4Pool = new Array();
- },
- setSize: function( width, height )
- {
- this.width = width;
- this.height = height;
- this.widthHalf = this.width / 2;
- this.heightHalf = this.height / 2;
- },
- sort: function(a, b)
- {
- return b.screen.z - a.screen.z;
- },
- render: function( scene, camera )
- {
- var vertex, face, object;
- var face3count = 0, face4count = 0;
- this.renderList = new Array();
- for (var i = 0; i < scene.objects.length; i++)
- {
- object = scene.objects[i];
-
- if (object instanceof Mesh)
- {
-
- this.matrix.multiply( camera.matrix, object.matrix );
-
- // vertices
- for (var j = 0; j < object.geometry.vertices.length; j++)
- {
- vertex = object.geometry.vertices[j];
- vertex.screen.copy( vertex );
- this.matrix.transform( vertex.screen );
- camera.projectionMatrix.transform( vertex.screen );
- vertex.visible = vertex.screen.z > 0 && object.screen.z < 1;
-
- //convert to screen coords
- vertex.screen.x *= this.widthHalf;
- vertex.screen.y *= this.heightHalf;
- }
- // faces
- for (j = 0; j < object.geometry.faces.length; j++)
- {
- face = object.geometry.faces[j];
- // TODO: Use normals for culling
- if (face instanceof Face3)
- {
- if (face.a.visible && face.b.visible && face.c.visible && (object.doubleSided ||
- (face.c.screen.x - face.a.screen.x) * (face.b.screen.y - face.a.screen.y) -
- (face.c.screen.y - face.a.screen.y) * (face.b.screen.x - face.a.screen.x) > 0) )
- {
- face.screen.z = (face.a.screen.z + face.b.screen.z + face.c.screen.z) * 0.3;
- if (this.face3Pool[face3count] == null)
- this.face3Pool[face3count] = new Face3(new Vertex(), new Vertex(), new Vertex());
- this.face3Pool[face3count].a.screen.copy(face.a.screen);
- this.face3Pool[face3count].b.screen.copy(face.b.screen);
- this.face3Pool[face3count].c.screen.copy(face.c.screen);
- this.face3Pool[face3count].screen.z = face.screen.z;
- this.face3Pool[face3count].color = face.color;
- this.face3Pool[face3count].material = object.material;
- this.renderList.push( this.face3Pool[face3count] );
- face3count++;
- }
- }
- else if (face instanceof Face4)
- {
- if (face.a.visible && face.b.visible && face.c.visible && (object.doubleSided ||
- ((face.d.screen.x - face.a.screen.x) * (face.b.screen.y - face.a.screen.y) -
- (face.d.screen.y - face.a.screen.y) * (face.b.screen.x - face.a.screen.x) > 0 ||
- (face.b.screen.x - face.c.screen.x) * (face.d.screen.y - face.c.screen.y) -
- (face.b.screen.y - face.c.screen.y) * (face.d.screen.x - face.c.screen.x) > 0)) )
- {
- face.screen.z = (face.a.screen.z + face.b.screen.z + face.c.screen.z + face.d.screen.z) * 0.25;
- if (this.face4Pool[face4count] == null)
- this.face4Pool[face4count] = new Face4(new Vertex(), new Vertex(), new Vertex(), new Vertex());
- this.face4Pool[face4count].a.screen.copy(face.a.screen);
- this.face4Pool[face4count].b.screen.copy(face.b.screen);
- this.face4Pool[face4count].c.screen.copy(face.c.screen);
- this.face4Pool[face4count].d.screen.copy(face.d.screen);
- this.face4Pool[face4count].screen.z = face.screen.z;
- this.face4Pool[face4count].color = face.color;
- this.face4Pool[face4count].material = object.material;
- this.renderList.push( this.face4Pool[face4count] );
- face4count++;
- }
- }
- }
- }
- else if (object instanceof Particle)
- {
- object.screen=object.position.toVector4();
- camera.matrix.transform( object.screen );
- camera.projectionMatrix.transform( object.screen );
-
- var size=object.screen.x/object.screen.w-(object.screen.x+camera.projectionMatrix.n11)/(object.screen.w+camera.projectionMatrix.n14);
- object.zsize=Math.abs(size)*object.size;
-
- object.screen=object.screen.toVector3();
-
- if (object.screen.z > 0 && object.screen.z < 1
- && object.screen.x+object.zsize > -1 && object.screen.x-object.zsize < 1
- && object.screen.y+object.zsize > -1 && object.screen.y-object.zsize < 1){
- object.zsize *= this.widthHalf;
- object.screen.x *= this.widthHalf;
- object.screen.y *= this.heightHalf;
- this.renderList.push( object );
- }
- }
- }
- this.renderList.sort(this.sort);
- }
- });
- var CanvasRenderer = Renderer.extend
- ({
- context: null,
- init: function()
- {
- this._super();
- this.viewport = document.createElement("canvas");
- this.viewport.style.position = "absolute";
- this.context = this.viewport.getContext("2d");
- },
- setSize: function( width, height )
- {
- this._super( width, height );
- this.viewport.width = this.width;
- this.viewport.height = this.height;
-
- this.context.setTransform(1, 0, 0, 1, this.widthHalf, this.heightHalf);
- },
- render: function( scene, camera )
- {
- this._super( scene, camera );
- var element , pi2 = Math.PI * 2;
- this.context.clearRect (-this.widthHalf, -this.heightHalf, this.width, this.height);
-
- for (j = 0; j < this.renderList.length; j++)
- {
- element = this.renderList[j];
-
- if (element.material instanceof ColorMaterial)
- {
- this.context.fillStyle = element.material.color.styleString;
- }
- else if (element.material instanceof FaceColorMaterial)
- {
- this.context.fillStyle = element.color.styleString;
- }
-
- if (element instanceof Face3)
- {
- this.context.beginPath();
- this.context.moveTo(element.a.screen.x, element.a.screen.y);
- this.context.lineTo(element.b.screen.x, element.b.screen.y);
- this.context.lineTo(element.c.screen.x, element.c.screen.y);
- this.context.fill();
- this.context.closePath();
- }
- else if (element instanceof Face4)
- {
- this.context.beginPath();
- this.context.moveTo(element.a.screen.x, element.a.screen.y);
- this.context.lineTo(element.b.screen.x, element.b.screen.y);
- this.context.lineTo(element.c.screen.x, element.c.screen.y);
- this.context.lineTo(element.d.screen.x, element.d.screen.y);
- this.context.fill();
- this.context.closePath();
- }
- else if (element instanceof Particle)
- {
- this.context.beginPath();
- this.context.arc(element.screen.x, element.screen.y, element.zsize, 0, pi2, true);
- this.context.fill();
- this.context.closePath();
- }
-
- }
- }
- });
- var SVGRenderer = Renderer.extend
- ({
- svgPathPool: null,
- svgCirclePool: null,
- init: function()
- {
- this._super();
- this.viewport = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
- this.viewport.style.position = "absolute";
- this.svgPathPool = new Array();
- this.svgCirclePool = new Array();
- },
- setSize: function( width, height )
- {
- this.viewport.setAttribute('viewBox', (-width / 2) + ' ' + (-height / 2) + ' ' + width + ' ' + height );
- this.viewport.setAttribute('width', width);
- this.viewport.setAttribute('height', height);
- },
-
- render: function( scene, camera )
- {
- this._super( scene, camera );
- while (this.viewport.childNodes.length > 0)
- {
- this.viewport.removeChild(this.viewport.childNodes[0]);
- }
-
- var pathCount = 0, circleCount = 0, svgNode;
-
- for (j = 0; j < this.renderList.length; j++)
- {
- element = this.renderList[j];
- if (element instanceof Face3)
- {
- svgNode = this.getPathNode(pathCount++);
- svgNode.setAttribute('d', 'M ' + element.a.screen.x + ' ' + element.a.screen.y + ' L ' + element.b.screen.x + ' ' + element.b.screen.y + ' L ' + element.c.screen.x + ',' + element.c.screen.y + 'z');
- }
- else if (element instanceof Face4)
- {
- svgNode = this.getPathNode(pathCount++);
- svgNode.setAttribute('d', 'M ' + element.a.screen.x + ' ' + element.a.screen.y + ' L ' + element.b.screen.x + ' ' + element.b.screen.y + ' L ' + element.c.screen.x + ',' + element.c.screen.y + ' L ' + element.d.screen.x + ',' + element.d.screen.y + 'z');
- }
- else if (element instanceof Particle)
- {
- svgNode = this.getCircleNode(circleCount++);
- svgNode.setAttribute('cx', element.screen.x);
- svgNode.setAttribute('cy', element.screen.y);
- svgNode.setAttribute('r', element.zsize);
- }
- if (element.material instanceof ColorMaterial)
- {
- svgNode.setAttribute('style', 'fill: rgb(' + element.material.color.r + ',' + element.material.color.g + ',' + element.material.color.b + ')');
- }
- else if (element.material instanceof FaceColorMaterial)
- {
- svgNode.setAttribute('style', 'fill: rgb(' + element.color.r + ',' + element.color.g + ',' + element.color.b + ')');
- }
- this.viewport.appendChild(svgNode);
- }
- },
-
- getPathNode: function( id )
- {
- if (this.svgPathPool[id] == null)
- {
- this.svgPathPool[id] = document.createElementNS('http://www.w3.org/2000/svg', 'path');
- // this.svgPathPool[id].setAttribute('shape-rendering', 'crispEdges'); //optimizeSpeed
- return this.svgPathPool[id];
- }
-
- return this.svgPathPool[id];
- },
-
- getCircleNode: function( id )
- {
- if (this.svgCirclePool[id] == null)
- {
- this.svgCirclePool[id] = document.createElementNS('http://www.w3.org/2000/svg', 'circle');
- // this.svgCirclePool[id].setAttribute('shape-rendering', 'crispEdges'); //optimizeSpeed
- this.svgCirclePool[id].setAttribute('fill', 'red');
- return this.svgCirclePool[id];
- }
-
- return this.svgCirclePool[id];
- }
- });
- var GLRenderer = Renderer.extend
- ({
-
- init: function()
- {
- this._super();
-
- this.viewport = document.createElement("canvas");
- this.viewport.style.position = "absolute";
-
- try {
- this.gl = this.viewport.getContext("experimental-webgl");
- } catch(e) {}
-
- if (!this.gl) {
- alert("WebGL not supported");
- throw "cannot create webgl context";
- }
-
- this.gl.enable(this.gl.DEPTH_TEST);
-
- this.createProgram();
- },
-
- createProgram: function()
- {
- var gl=this.gl;
-
- var vtxShader=[
- "attribute vec3 position;",
- "attribute vec4 color;",
- "uniform mat4 mvMatrix;",
- "uniform mat4 pMatrix;",
- "varying vec4 vcolor;",
- "void main(){",
- "vcolor=color;",
- "gl_Position = pMatrix*mvMatrix*vec4(position,1.0);",
- "}"
- ].join("");
-
- frgShader=[
- "varying vec4 vcolor;",
- "void main(){",
- "gl_FragColor=vcolor;",
- "}"
- ].join("");
-
- var vertexShader=gl.createShader(gl.VERTEX_SHADER);
- var fragmentShader=gl.createShader(gl.FRAGMENT_SHADER);
- gl.shaderSource(vertexShader, vtxShader);
-
- gl.shaderSource(fragmentShader,frgShader);
- gl.compileShader(fragmentShader);
-
- this.program = gl.createProgram();
- gl.attachShader(this.program, vertexShader);
- gl.attachShader(this.program, fragmentShader);
- gl.linkProgram(this.program);
-
- this.program.mvMatrix=gl.getUniformLocation(this.program, "mvMatrix");
- this.program.pMatrix=gl.getUniformLocation(this.program, "pMatrix");
- this.program.position=gl.getAttribLocation(this.program, "position");
- this.program.color=gl.getAttribLocation(this.program, "color");
-
- this.program.mvMatrixArray=new WebGLFloatArray(16);
- this.program.pMatrixArray=new WebGLFloatArray(16);
- },
-
- matrix2Array: function( matrix, array )
- {
- array[0]=matrix.n11;
- array[1]=matrix.n12;
- array[3]=matrix.n13;
- array[4]=matrix.n14;
- array[5]=matrix.n21;
- array[6]=matrix.n22;
- array[7]=matrix.n23;
- array[8]=matrix.n24;
- array[9]=matrix.n31;
- array[10]=matrix.n32;
- array[11]=matrix.n33;
- array[12]=matrix.n34;
- array[13]=matrix.n41;
- array[14]=matrix.n42;
- array[15]=matrix.n43;
- array[16]=matrix.n44;
- },
-
- render: function( scene, camera )
- {
- var gl=this.gl;
- gl.viewport(0,0,this.width,this.height);
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
-
- for (var i = 0; i < scene.objects.length; i++)
- {
- object = scene.objects[i];
-
- if (object instanceof Mesh)
- {
- // Very inefficient but easiest way initially
- var vertexArray = [];
- var faceArray = [];
- var colorArray = [];
- var vertexIndex = 0;
- var color;
-
- for (j = 0; j < object.geometry.faces.length; j++)
- {
- face = object.geometry.faces[j];
- color = face.color;
-
- if (face instanceof Face3){
- vertexArray.push( face.a.x, face.a.y, face.a.z );
- vertexArray.push( face.b.x, face.b.y, face.b.z );
- vertexArray.push( face.c.x, face.c.y, face.c.z );
- colorArray.push( color.r, color.g, color.b, color.a );
- colorArray.push( color.r, color.g, color.b, color.a );
- colorArray.push( color.r, color.g, color.b, color.a );
- faceArray.push( vertexIndex, vertexIndex+1, vertexIndex+2 );
- vertexIndex += 3;
- }
- else if (face instanceof Face4)
- {
- vertexArray.push( face.a.x, face.a.y, face.a.z );
- vertexArray.push( face.b.x, face.b.y, face.b.z );
- vertexArray.push( face.c.x, face.c.y, face.c.z );
- vertexArray.push( face.d.x, face.d.y, face.d.z );
- colorArray.push( color.r, color.g, color.b, color.a );
- colorArray.push( color.r, color.g, color.b, color.a );
- colorArray.push( color.r, color.g, color.b, color.a );
- colorArray.push( color.r, color.g, color.b, color.a );
- faceArray.push( vertexIndex, vertexIndex+1, vertexIndex+2 );
- faceArray.push( vertexIndex, vertexIndex+3, vertexIndex+3 );
- vertexIndex += 4;
- }
- }
-
-
- var vertexArray = new WebGLFloatArray(vertexArray);
- var colorArray = new WebGLFloatArray(colorArray);
- var faceArray = new WebGLUnsignedShortArray(faceArray);
-
- if (!object.WebGLVertexBuffer) object.WebGLVertexBuffer = gl.createBuffer();
- gl.bindBuffer( gl.ARRAY_BUFFER, object.WebGLVertexBuffer );
- gl.bufferData( gl.ARRAY_BUFFER, vertexArray, gl.DYNAMIC_DRAW );
-
- if (!object.WebGLColorBuffer) object.WebGLColorBuffer = gl.createBuffer();
- gl.bindBuffer( gl.ARRAY_BUFFER, object.WebGLColorBuffer );
- gl.bufferData( gl.ARRAY_BUFFER, vertexArray, gl.DYNAMIC_DRAW );
-
- if(!object.WebGLFaceBuffer) object.WebGLFaceBuffer = gl.createBuffer();
-
- gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, object.WebGLFaceBuffer );
- gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faceArray, gl.DYNAMIC_DRAW );
-
-
- gl.useProgram(this.program);
-
- this.matrix.multiply( camera.matrix, object.matrix );
-
- this.matrix2Array( this.matrix, this.program.mvMatrixArray );
- this.matrix2Array( camera.projectionMatrix, this.program.pMatrixArray );
-
- gl.uniformMatrix4fv(this.program.pMatrix, true, this.program.pMatrixArray);
- gl.uniformMatrix4fv(this.program.mvMatrix, true, this.program.mvMatrixArray);
-
- for(var i=0; i<8; i++) gl.disableVertexAttribArray(i);
-
- gl.bindBuffer(gl.ARRAY_BUFFER, object.WebGLVertexBuffer);
- gl.enableVertexAttribArray(this.program.position);
- gl.vertexAttribPointer(this.program.position, 3, gl.FLOAT, false, 0, 0);
-
- gl.bindBuffer(gl.ARRAY_BUFFER, object.WebGLColorBuffer);
- gl.enableVertexAttribArray(this.program.color);
- gl.vertexAttribPointer(this.program.color, 4, gl.FLOAT, false, 0, 0);
-
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, object.WebGLFaceBuffer);
- alert(faceArray.length);
- gl.drawElements(gl.TRIANGLES,faceArray.length, gl.UNSIGNED_SHORT, 0);
- }
- //TODO Particles!!
- }
- }
- });
-
-
|