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- /**
- * @author bhouston / http://clara.io/
- */
- THREE.MSAAPass = function ( scene, camera, params, clearColor, clearAlpha ) {
- this.scene = scene;
- this.camera = camera;
- this.currentSampleLevel = 4;
- this.params = params || { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
- this.params.minFilter = THREE.NearestFilter;
- this.params.maxFilter = THREE.NearestFilter;
- this.clearColor = clearColor;
- this.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 1;
- this.oldClearColor = new THREE.Color();
- this.oldClearAlpha = 1;
- this.enabled = true;
- this.clear = false;
- this.needsSwap = true;
- var msaaShader = THREE.MSAA4Shader;
- this.uniforms = THREE.UniformsUtils.clone( msaaShader.uniforms );
- this.materialMSAA = new THREE.ShaderMaterial({
- shaderID: msaaShader.shaderID,
- uniforms: this.uniforms,
- vertexShader: msaaShader.vertexShader,
- fragmentShader: msaaShader.fragmentShader,
- transparent: true,
- blending: THREE.CustomBlending,
- blendSrc: THREE.OneFactor,
- blendDst: THREE.OneFactor,
- blendEquation: THREE.AddEquation,
- depthTest: false,
- depthWrite: false
- });
- this.camera2 = new THREE.OrthographicCamera( -1, 1, 1, -1, 0, 1 );
- this.scene2 = new THREE.Scene();
- this.quad2 = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), null );
- this.scene2.add( this.quad2 );
- this.devicePixelRatio = 1;
- };
- THREE.MSAAPass.prototype = {
- dispose: function() {
- if( this.renderTargets ) {
- for( var i = 0; i < this.renderTargets.length; i ++ ) {
- this.renderTargets[i].dispose();
- }
- this.renderTargets = null;
- }
- },
- render: function ( renderer, writeBuffer, readBuffer, delta ) {
- if( ! this.renderTargets ) {
- this.renderTargets = [];
- for( var i = 0; i < 2; i ++ ) {
- this.renderTargets.push( new THREE.WebGLRenderTarget( readBuffer.width, readBuffer.height, this.params, "msaa.renderTarget" + i ) );
- }
- }
- var camera = ( this.camera || this.scene.camera );
- var currentSampleOffsets = THREE.MSAAPass.JitterVectors[ Math.max( 0, Math.min( this.currentSampleLevel, 5 ) ) ];
- if( ! currentSampleOffsets ) {
- renderer.render( this.scene, camera, this.renderTargets[0], true );
- this.uniforms[ "tBackground" ].value = readBuffer;
- this.uniforms[ "scale" ].value = 1.0;
- for( var k = 0; k < this.renderTargets.length; k ++ ) {
- this.uniforms[ "tSample" + k ].value = this.renderTargets[0];
- }
- this.quad2.material = this.materialMSAA;
- renderer.render( this.scene2, this.camera2, writeBuffer, true );
- return;
- }
- this.scene.overrideMaterial = null;
- this.oldClearColor.copy( renderer.getClearColor() );
- this.oldClearAlpha = renderer.getClearAlpha();
- renderer.setClearColor( new THREE.Color( 0, 0, 0 ), 0 );
- for( var j = 0; j < currentSampleOffsets.length; j += this.renderTargets.length ) {
- this.uniforms[ "tBackground" ].value = readBuffer;
- this.uniforms[ "scale" ].value = 1.0 / currentSampleOffsets.length;
- for( var k = 0; k < this.renderTargets.length; k ++ ) {
- this.uniforms[ "tSample" + k ].value = this.renderTargets[k];
- }
- this.quad2.material = this.materialMSAA;
- for( var k = 0; k < Math.min( currentSampleOffsets.length - j, this.renderTargets.length ); k ++ ) {
- var i = j + k;
- if( camera.setViewOffset ) {
- camera.setViewOffset( readBuffer.width, readBuffer.height, currentSampleOffsets[i].x, currentSampleOffsets[i].y, readBuffer.width, readBuffer.height );
- }
- renderer.render( this.scene, camera, this.renderTargets[k], true );
- }
- renderer.render( this.scene2, this.camera2, writeBuffer, j === 0 );
- }
- camera.fullWidth = undefined;
- camera.fullHeight = undefined;
- camera.x = undefined;
- camera.y = undefined;
- camera.width = undefined;
- camera.height = undefined;
- camera.updateProjectionMatrix();
- renderer.setClearColor( this.oldClearColor, this.oldClearAlpha );
- }
- };
- THREE.MSAAPass.normalizedJitterVectors = function() {
- var xfrm = new THREE.Matrix4().makeScale( 1 / 16.0, 1/ 16.0, 0 );
- return function( jitterVectors ) {
- var vectors2 = [];
- for( var i = 0; i < jitterVectors.length; i ++ ) {
- vectors2.push( new THREE.Vector3( jitterVectors[i][0], jitterVectors[i][0] ).applyMatrix4( xfrm ) );
- }
- return vectors2;
- }
- }(),
- THREE.MSAAPass.JitterVectors = [
- THREE.MSAAPass.normalizedJitterVectors( [
- [ 0, 0 ]
- ] ),
- THREE.MSAAPass.normalizedJitterVectors( [
- [ 4, 4 ],
- [ -4, -4 ]
- ] ),
- THREE.MSAAPass.normalizedJitterVectors( [
- [ -2, -6 ],
- [ 6, -2 ],
- [ -6, 2 ],
- [ 2, 6 ]
- ] ),
- THREE.MSAAPass.normalizedJitterVectors( [
- [ 1, -3 ],
- [ -1, 3 ],
- [ 5, 1 ],
- [ -3, -5 ],
- [ -5, 5 ],
- [ -7, -1 ],
- [ 3, 7 ],
- [ 7, -7 ]
- ] ),
- THREE.MSAAPass.normalizedJitterVectors( [
- [ 1, 1 ],
- [ -1, -3 ],
- [ -3, 2 ],
- [ 4, -1 ],
- [ -5, -2 ],
- [ 2, 5 ],
- [ 5, 3 ],
- [ 3, -5 ],
- [ -2, 6 ],
- [ 0, -7 ],
- [ -4, -6 ],
- [ -6, 4 ],
- [ -8, 0 ],
- [ 7, -4 ],
- [ 6, 7 ],
- [ -7, -8 ]
- ] ),
- THREE.MSAAPass.normalizedJitterVectors( [
- [ -4, -7 ],
- [ -7, -5 ],
- [ -3, -5 ],
- [ -5, -4 ],
- [ -1, -4 ],
- [ -2, -2 ],
- [ -6, -1 ],
- [ -4, 0 ],
- [ -7, 1 ],
- [ -1, 2 ],
- [ -6, 3 ],
- [ -3, 3 ],
- [ -7, 6 ],
- [ -3, 6 ],
- [ -5, 7 ],
- [ -1, 7 ],
- [ 5, -7 ],
- [ 1, -6 ],
- [ 6, -5 ],
- [ 4, -4 ],
- [ 2, -3 ],
- [ 7, -2 ],
- [ 1, -1 ],
- [ 4, -1 ],
- [ 2, 1 ],
- [ 6, 2 ],
- [ 0, 4 ],
- [ 4, 4 ],
- [ 2, 5 ],
- [ 7, 5 ],
- [ 5, 6 ],
- [ 3, 7 ]
- ] )
- ];
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