webgl_sandbox.html 6.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. z-index:1000;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl sandbox.</div>
  32. <script src="../build/three.min.js"></script>
  33. <script src="js/shaders/BasicShader.js"></script>
  34. <script src="js/Stats.js"></script>
  35. <script>
  36. var statsEnabled = true;
  37. var container, stats;
  38. var camera, scene, renderer;
  39. var mesh, zmesh, lightMesh, geometry;
  40. var mouseX = 0, mouseY = 0;
  41. var windowHalfX = window.innerWidth / 2;
  42. var windowHalfY = window.innerHeight / 2;
  43. init();
  44. animate();
  45. function init() {
  46. container = document.createElement( 'div' );
  47. document.body.appendChild( container );
  48. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  49. camera.position.z = 3200;
  50. scene = new THREE.Scene();
  51. scene.fog = new THREE.Fog( 0x000000, 1, 20000 );
  52. var light = new THREE.PointLight( 0xffffff );
  53. scene.add( light );
  54. var shader = THREE.BasicShader;
  55. var uniforms = shader.uniforms;
  56. var vertexShader = shader.vertexShader;
  57. var fragmentShader = shader.fragmentShader;
  58. var texture1 = new THREE.Texture( generateTexture( 0, 0.5, 1 ), new THREE.UVMapping() );
  59. var texture2 = new THREE.Texture( generateTexture( 0, 1, 0 ), new THREE.SphericalReflectionMapping() );
  60. var texture3 = THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' )
  61. texture1.needsUpdate = true;
  62. texture2.needsUpdate = true;
  63. var materials = [
  64. new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ),
  65. new THREE.MeshDepthMaterial(),
  66. new THREE.MeshBasicMaterial( { color: 0x0066ff, blending: THREE.AdditiveBlending, transparent: true, depthWrite: false } ),
  67. new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ),
  68. new THREE.MeshBasicMaterial( { map: texture1, fog: false } ),
  69. new THREE.MeshBasicMaterial( { map: texture3 } ),
  70. new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader, transparent: true } ),
  71. new THREE.MeshLambertMaterial( { map: texture3 } ),
  72. new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ),
  73. new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ),
  74. new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ),
  75. new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } ),
  76. /*
  77. new THREE.MeshBasicMaterial( { map: texture2, envMap: THREE.ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
  78. new THREE.MeshLambertMaterial( { map: texture2, envMap: THREE.ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
  79. */
  80. ];
  81. var geometries = [];
  82. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  83. var geometry = new THREE.SphereGeometry( 50, 32, 16 );
  84. geometries.push( geometry );
  85. }
  86. /*
  87. for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
  88. var face = geometry.faces[ i ];
  89. face.materialIndex = Math.floor( Math.random() * materials.length );
  90. }
  91. */
  92. //materials.push( new THREE.MeshFaceMaterial() );
  93. for ( var i = 0; i < 5000; i ++ ) {
  94. // random order
  95. //var index = Math.floor( Math.random() * materials.length );
  96. // sort by material / geometry
  97. var index = Math.floor( ( i / 5000 ) * materials.length );
  98. var material = materials[ index ];
  99. var geometry = geometries[ index ];
  100. var mesh = new THREE.Mesh( geometry, material );
  101. mesh.position.x = Math.random() * 10000 - 5000;
  102. mesh.position.y = Math.random() * 10000 - 5000;
  103. mesh.position.z = Math.random() * 10000 - 5000;
  104. //mesh.rotation.x = Math.random() * 360 * ( Math.PI / 180 );
  105. mesh.rotation.y = Math.random() * 360 * ( Math.PI / 180 );
  106. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1;
  107. mesh.matrixAutoUpdate = false;
  108. mesh.updateMatrix();
  109. scene.add( mesh );
  110. }
  111. renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1 } );
  112. renderer.setSize( window.innerWidth, window.innerHeight );
  113. renderer.sortObjects = false;
  114. container.appendChild( renderer.domElement );
  115. if ( statsEnabled ) {
  116. stats = new Stats();
  117. stats.domElement.style.position = 'absolute';
  118. stats.domElement.style.top = '0px';
  119. stats.domElement.style.zIndex = 100;
  120. container.appendChild( stats.domElement );
  121. }
  122. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  123. //
  124. window.addEventListener( 'resize', onWindowResize, false );
  125. }
  126. function onWindowResize() {
  127. windowHalfX = window.innerWidth / 2;
  128. windowHalfY = window.innerHeight / 2;
  129. camera.aspect = window.innerWidth / window.innerHeight;
  130. camera.updateProjectionMatrix();
  131. renderer.setSize( window.innerWidth, window.innerHeight );
  132. }
  133. function generateTexture( r, g, b ) {
  134. var canvas = document.createElement( 'canvas' );
  135. canvas.width = 256;
  136. canvas.height = 256;
  137. var context = canvas.getContext( '2d' );
  138. var image = context.getImageData( 0, 0, 256, 256 );
  139. var x = 0, y = 0, p;
  140. for ( var i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) {
  141. x = j % 256;
  142. y = x == 0 ? y + 1 : y;
  143. p = Math.floor( x ^ y );
  144. image.data[ i ] = ~~ p * r;
  145. image.data[ i + 1 ] = ~~ p * g;
  146. image.data[ i + 2 ] = ~~ p * b;
  147. image.data[ i + 3 ] = 255;
  148. }
  149. context.putImageData( image, 0, 0 );
  150. return canvas;
  151. }
  152. function onDocumentMouseMove(event) {
  153. mouseX = ( event.clientX - windowHalfX ) * 10;
  154. mouseY = ( event.clientY - windowHalfY ) * 10;
  155. }
  156. //
  157. function animate() {
  158. requestAnimationFrame( animate );
  159. render();
  160. if ( statsEnabled ) stats.update();
  161. }
  162. function render() {
  163. camera.position.x += ( mouseX - camera.position.x ) * .05;
  164. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  165. camera.lookAt( scene.position );
  166. renderer.render( scene, camera );
  167. }
  168. </script>
  169. </body>
  170. </html>