ColladaLoader.js 76 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. crossOrigin: 'anonymous',
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var path = ( scope.path === undefined ) ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  14. var loader = new THREE.FileLoader( scope.manager );
  15. loader.setPath( scope.path );
  16. loader.load( url, function ( text ) {
  17. onLoad( scope.parse( text, path ) );
  18. }, onProgress, onError );
  19. },
  20. setPath: function ( value ) {
  21. this.path = value;
  22. return this;
  23. },
  24. setResourcePath: function ( value ) {
  25. this.resourcePath = value;
  26. return this;
  27. },
  28. options: {
  29. set convertUpAxis( value ) {
  30. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  31. }
  32. },
  33. setCrossOrigin: function ( value ) {
  34. this.crossOrigin = value;
  35. return this;
  36. },
  37. parse: function ( text, path ) {
  38. function getElementsByTagName( xml, name ) {
  39. // Non recursive xml.getElementsByTagName() ...
  40. var array = [];
  41. var childNodes = xml.childNodes;
  42. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  43. var child = childNodes[ i ];
  44. if ( child.nodeName === name ) {
  45. array.push( child );
  46. }
  47. }
  48. return array;
  49. }
  50. function parseStrings( text ) {
  51. if ( text.length === 0 ) return [];
  52. var parts = text.trim().split( /\s+/ );
  53. var array = new Array( parts.length );
  54. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  55. array[ i ] = parts[ i ];
  56. }
  57. return array;
  58. }
  59. function parseFloats( text ) {
  60. if ( text.length === 0 ) return [];
  61. var parts = text.trim().split( /\s+/ );
  62. var array = new Array( parts.length );
  63. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  64. array[ i ] = parseFloat( parts[ i ] );
  65. }
  66. return array;
  67. }
  68. function parseInts( text ) {
  69. if ( text.length === 0 ) return [];
  70. var parts = text.trim().split( /\s+/ );
  71. var array = new Array( parts.length );
  72. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  73. array[ i ] = parseInt( parts[ i ] );
  74. }
  75. return array;
  76. }
  77. function parseId( text ) {
  78. return text.substring( 1 );
  79. }
  80. function generateId() {
  81. return 'three_default_' + ( count ++ );
  82. }
  83. function isEmpty( object ) {
  84. return Object.keys( object ).length === 0;
  85. }
  86. // asset
  87. function parseAsset( xml ) {
  88. return {
  89. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  90. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  91. };
  92. }
  93. function parseAssetUnit( xml ) {
  94. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  95. return parseFloat( xml.getAttribute( 'meter' ) );
  96. } else {
  97. return 1; // default 1 meter
  98. }
  99. }
  100. function parseAssetUpAxis( xml ) {
  101. return xml !== undefined ? xml.textContent : 'Y_UP';
  102. }
  103. // library
  104. function parseLibrary( xml, libraryName, nodeName, parser ) {
  105. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  106. if ( library !== undefined ) {
  107. var elements = getElementsByTagName( library, nodeName );
  108. for ( var i = 0; i < elements.length; i ++ ) {
  109. parser( elements[ i ] );
  110. }
  111. }
  112. }
  113. function buildLibrary( data, builder ) {
  114. for ( var name in data ) {
  115. var object = data[ name ];
  116. object.build = builder( data[ name ] );
  117. }
  118. }
  119. // get
  120. function getBuild( data, builder ) {
  121. if ( data.build !== undefined ) return data.build;
  122. data.build = builder( data );
  123. return data.build;
  124. }
  125. // animation
  126. function parseAnimation( xml ) {
  127. var data = {
  128. sources: {},
  129. samplers: {},
  130. channels: {}
  131. };
  132. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  133. var child = xml.childNodes[ i ];
  134. if ( child.nodeType !== 1 ) continue;
  135. var id;
  136. switch ( child.nodeName ) {
  137. case 'source':
  138. id = child.getAttribute( 'id' );
  139. data.sources[ id ] = parseSource( child );
  140. break;
  141. case 'sampler':
  142. id = child.getAttribute( 'id' );
  143. data.samplers[ id ] = parseAnimationSampler( child );
  144. break;
  145. case 'channel':
  146. id = child.getAttribute( 'target' );
  147. data.channels[ id ] = parseAnimationChannel( child );
  148. break;
  149. default:
  150. console.log( child );
  151. }
  152. }
  153. library.animations[ xml.getAttribute( 'id' ) ] = data;
  154. }
  155. function parseAnimationSampler( xml ) {
  156. var data = {
  157. inputs: {},
  158. };
  159. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  160. var child = xml.childNodes[ i ];
  161. if ( child.nodeType !== 1 ) continue;
  162. switch ( child.nodeName ) {
  163. case 'input':
  164. var id = parseId( child.getAttribute( 'source' ) );
  165. var semantic = child.getAttribute( 'semantic' );
  166. data.inputs[ semantic ] = id;
  167. break;
  168. }
  169. }
  170. return data;
  171. }
  172. function parseAnimationChannel( xml ) {
  173. var data = {};
  174. var target = xml.getAttribute( 'target' );
  175. // parsing SID Addressing Syntax
  176. var parts = target.split( '/' );
  177. var id = parts.shift();
  178. var sid = parts.shift();
  179. // check selection syntax
  180. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  181. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  182. if ( memberSyntax ) {
  183. // member selection access
  184. parts = sid.split( '.' );
  185. sid = parts.shift();
  186. data.member = parts.shift();
  187. } else if ( arraySyntax ) {
  188. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  189. var indices = sid.split( '(' );
  190. sid = indices.shift();
  191. for ( var i = 0; i < indices.length; i ++ ) {
  192. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  193. }
  194. data.indices = indices;
  195. }
  196. data.id = id;
  197. data.sid = sid;
  198. data.arraySyntax = arraySyntax;
  199. data.memberSyntax = memberSyntax;
  200. data.sampler = parseId( xml.getAttribute( 'source' ) );
  201. return data;
  202. }
  203. function buildAnimation( data ) {
  204. var tracks = [];
  205. var channels = data.channels;
  206. var samplers = data.samplers;
  207. var sources = data.sources;
  208. for ( var target in channels ) {
  209. if ( channels.hasOwnProperty( target ) ) {
  210. var channel = channels[ target ];
  211. var sampler = samplers[ channel.sampler ];
  212. var inputId = sampler.inputs.INPUT;
  213. var outputId = sampler.inputs.OUTPUT;
  214. var inputSource = sources[ inputId ];
  215. var outputSource = sources[ outputId ];
  216. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  217. createKeyframeTracks( animation, tracks );
  218. }
  219. }
  220. return tracks;
  221. }
  222. function getAnimation( id ) {
  223. return getBuild( library.animations[ id ], buildAnimation );
  224. }
  225. function buildAnimationChannel( channel, inputSource, outputSource ) {
  226. var node = library.nodes[ channel.id ];
  227. var object3D = getNode( node.id );
  228. var transform = node.transforms[ channel.sid ];
  229. var defaultMatrix = node.matrix.clone().transpose();
  230. var time, stride;
  231. var i, il, j, jl;
  232. var data = {};
  233. // the collada spec allows the animation of data in various ways.
  234. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  235. switch ( transform ) {
  236. case 'matrix':
  237. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  238. time = inputSource.array[ i ];
  239. stride = i * outputSource.stride;
  240. if ( data[ time ] === undefined ) data[ time ] = {};
  241. if ( channel.arraySyntax === true ) {
  242. var value = outputSource.array[ stride ];
  243. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  244. data[ time ][ index ] = value;
  245. } else {
  246. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  247. data[ time ][ j ] = outputSource.array[ stride + j ];
  248. }
  249. }
  250. }
  251. break;
  252. case 'translate':
  253. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  254. break;
  255. case 'rotate':
  256. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  257. break;
  258. case 'scale':
  259. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  260. break;
  261. }
  262. var keyframes = prepareAnimationData( data, defaultMatrix );
  263. var animation = {
  264. name: object3D.uuid,
  265. keyframes: keyframes
  266. };
  267. return animation;
  268. }
  269. function prepareAnimationData( data, defaultMatrix ) {
  270. var keyframes = [];
  271. // transfer data into a sortable array
  272. for ( var time in data ) {
  273. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  274. }
  275. // ensure keyframes are sorted by time
  276. keyframes.sort( ascending );
  277. // now we clean up all animation data, so we can use them for keyframe tracks
  278. for ( var i = 0; i < 16; i ++ ) {
  279. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  280. }
  281. return keyframes;
  282. // array sort function
  283. function ascending( a, b ) {
  284. return a.time - b.time;
  285. }
  286. }
  287. var position = new THREE.Vector3();
  288. var scale = new THREE.Vector3();
  289. var quaternion = new THREE.Quaternion();
  290. function createKeyframeTracks( animation, tracks ) {
  291. var keyframes = animation.keyframes;
  292. var name = animation.name;
  293. var times = [];
  294. var positionData = [];
  295. var quaternionData = [];
  296. var scaleData = [];
  297. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  298. var keyframe = keyframes[ i ];
  299. var time = keyframe.time;
  300. var value = keyframe.value;
  301. matrix.fromArray( value ).transpose();
  302. matrix.decompose( position, quaternion, scale );
  303. times.push( time );
  304. positionData.push( position.x, position.y, position.z );
  305. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  306. scaleData.push( scale.x, scale.y, scale.z );
  307. }
  308. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  309. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  310. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  311. return tracks;
  312. }
  313. function transformAnimationData( keyframes, property, defaultValue ) {
  314. var keyframe;
  315. var empty = true;
  316. var i, l;
  317. // check, if values of a property are missing in our keyframes
  318. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  319. keyframe = keyframes[ i ];
  320. if ( keyframe.value[ property ] === undefined ) {
  321. keyframe.value[ property ] = null; // mark as missing
  322. } else {
  323. empty = false;
  324. }
  325. }
  326. if ( empty === true ) {
  327. // no values at all, so we set a default value
  328. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  329. keyframe = keyframes[ i ];
  330. keyframe.value[ property ] = defaultValue;
  331. }
  332. } else {
  333. // filling gaps
  334. createMissingKeyframes( keyframes, property );
  335. }
  336. }
  337. function createMissingKeyframes( keyframes, property ) {
  338. var prev, next;
  339. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  340. var keyframe = keyframes[ i ];
  341. if ( keyframe.value[ property ] === null ) {
  342. prev = getPrev( keyframes, i, property );
  343. next = getNext( keyframes, i, property );
  344. if ( prev === null ) {
  345. keyframe.value[ property ] = next.value[ property ];
  346. continue;
  347. }
  348. if ( next === null ) {
  349. keyframe.value[ property ] = prev.value[ property ];
  350. continue;
  351. }
  352. interpolate( keyframe, prev, next, property );
  353. }
  354. }
  355. }
  356. function getPrev( keyframes, i, property ) {
  357. while ( i >= 0 ) {
  358. var keyframe = keyframes[ i ];
  359. if ( keyframe.value[ property ] !== null ) return keyframe;
  360. i --;
  361. }
  362. return null;
  363. }
  364. function getNext( keyframes, i, property ) {
  365. while ( i < keyframes.length ) {
  366. var keyframe = keyframes[ i ];
  367. if ( keyframe.value[ property ] !== null ) return keyframe;
  368. i ++;
  369. }
  370. return null;
  371. }
  372. function interpolate( key, prev, next, property ) {
  373. if ( ( next.time - prev.time ) === 0 ) {
  374. key.value[ property ] = prev.value[ property ];
  375. return;
  376. }
  377. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  378. }
  379. // animation clips
  380. function parseAnimationClip( xml ) {
  381. var data = {
  382. name: xml.getAttribute( 'id' ) || 'default',
  383. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  384. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  385. animations: []
  386. };
  387. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  388. var child = xml.childNodes[ i ];
  389. if ( child.nodeType !== 1 ) continue;
  390. switch ( child.nodeName ) {
  391. case 'instance_animation':
  392. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  393. break;
  394. }
  395. }
  396. library.clips[ xml.getAttribute( 'id' ) ] = data;
  397. }
  398. function buildAnimationClip( data ) {
  399. var tracks = [];
  400. var name = data.name;
  401. var duration = ( data.end - data.start ) || - 1;
  402. var animations = data.animations;
  403. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  404. var animationTracks = getAnimation( animations[ i ] );
  405. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  406. tracks.push( animationTracks[ j ] );
  407. }
  408. }
  409. return new THREE.AnimationClip( name, duration, tracks );
  410. }
  411. function getAnimationClip( id ) {
  412. return getBuild( library.clips[ id ], buildAnimationClip );
  413. }
  414. // controller
  415. function parseController( xml ) {
  416. var data = {};
  417. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  418. var child = xml.childNodes[ i ];
  419. if ( child.nodeType !== 1 ) continue;
  420. switch ( child.nodeName ) {
  421. case 'skin':
  422. // there is exactly one skin per controller
  423. data.id = parseId( child.getAttribute( 'source' ) );
  424. data.skin = parseSkin( child );
  425. break;
  426. case 'morph':
  427. data.id = parseId( child.getAttribute( 'source' ) );
  428. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  429. break;
  430. }
  431. }
  432. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  433. }
  434. function parseSkin( xml ) {
  435. var data = {
  436. sources: {}
  437. };
  438. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  439. var child = xml.childNodes[ i ];
  440. if ( child.nodeType !== 1 ) continue;
  441. switch ( child.nodeName ) {
  442. case 'bind_shape_matrix':
  443. data.bindShapeMatrix = parseFloats( child.textContent );
  444. break;
  445. case 'source':
  446. var id = child.getAttribute( 'id' );
  447. data.sources[ id ] = parseSource( child );
  448. break;
  449. case 'joints':
  450. data.joints = parseJoints( child );
  451. break;
  452. case 'vertex_weights':
  453. data.vertexWeights = parseVertexWeights( child );
  454. break;
  455. }
  456. }
  457. return data;
  458. }
  459. function parseJoints( xml ) {
  460. var data = {
  461. inputs: {}
  462. };
  463. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  464. var child = xml.childNodes[ i ];
  465. if ( child.nodeType !== 1 ) continue;
  466. switch ( child.nodeName ) {
  467. case 'input':
  468. var semantic = child.getAttribute( 'semantic' );
  469. var id = parseId( child.getAttribute( 'source' ) );
  470. data.inputs[ semantic ] = id;
  471. break;
  472. }
  473. }
  474. return data;
  475. }
  476. function parseVertexWeights( xml ) {
  477. var data = {
  478. inputs: {}
  479. };
  480. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  481. var child = xml.childNodes[ i ];
  482. if ( child.nodeType !== 1 ) continue;
  483. switch ( child.nodeName ) {
  484. case 'input':
  485. var semantic = child.getAttribute( 'semantic' );
  486. var id = parseId( child.getAttribute( 'source' ) );
  487. var offset = parseInt( child.getAttribute( 'offset' ) );
  488. data.inputs[ semantic ] = { id: id, offset: offset };
  489. break;
  490. case 'vcount':
  491. data.vcount = parseInts( child.textContent );
  492. break;
  493. case 'v':
  494. data.v = parseInts( child.textContent );
  495. break;
  496. }
  497. }
  498. return data;
  499. }
  500. function buildController( data ) {
  501. var build = {
  502. id: data.id
  503. };
  504. var geometry = library.geometries[ build.id ];
  505. if ( data.skin !== undefined ) {
  506. build.skin = buildSkin( data.skin );
  507. // we enhance the 'sources' property of the corresponding geometry with our skin data
  508. geometry.sources.skinIndices = build.skin.indices;
  509. geometry.sources.skinWeights = build.skin.weights;
  510. }
  511. return build;
  512. }
  513. function buildSkin( data ) {
  514. var BONE_LIMIT = 4;
  515. var build = {
  516. joints: [], // this must be an array to preserve the joint order
  517. indices: {
  518. array: [],
  519. stride: BONE_LIMIT
  520. },
  521. weights: {
  522. array: [],
  523. stride: BONE_LIMIT
  524. }
  525. };
  526. var sources = data.sources;
  527. var vertexWeights = data.vertexWeights;
  528. var vcount = vertexWeights.vcount;
  529. var v = vertexWeights.v;
  530. var jointOffset = vertexWeights.inputs.JOINT.offset;
  531. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  532. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  533. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  534. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  535. var stride = 0;
  536. var i, j, l;
  537. // procces skin data for each vertex
  538. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  539. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  540. var vertexSkinData = [];
  541. for ( j = 0; j < jointCount; j ++ ) {
  542. var skinIndex = v[ stride + jointOffset ];
  543. var weightId = v[ stride + weightOffset ];
  544. var skinWeight = weights[ weightId ];
  545. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  546. stride += 2;
  547. }
  548. // we sort the joints in descending order based on the weights.
  549. // this ensures, we only procced the most important joints of the vertex
  550. vertexSkinData.sort( descending );
  551. // now we provide for each vertex a set of four index and weight values.
  552. // the order of the skin data matches the order of vertices
  553. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  554. var d = vertexSkinData[ j ];
  555. if ( d !== undefined ) {
  556. build.indices.array.push( d.index );
  557. build.weights.array.push( d.weight );
  558. } else {
  559. build.indices.array.push( 0 );
  560. build.weights.array.push( 0 );
  561. }
  562. }
  563. }
  564. // setup bind matrix
  565. if ( data.bindShapeMatrix ) {
  566. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  567. } else {
  568. build.bindMatrix = new THREE.Matrix4().identity();
  569. }
  570. // process bones and inverse bind matrix data
  571. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  572. var name = jointSource.array[ i ];
  573. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  574. build.joints.push( { name: name, boneInverse: boneInverse } );
  575. }
  576. return build;
  577. // array sort function
  578. function descending( a, b ) {
  579. return b.weight - a.weight;
  580. }
  581. }
  582. function getController( id ) {
  583. return getBuild( library.controllers[ id ], buildController );
  584. }
  585. // image
  586. function parseImage( xml ) {
  587. var data = {
  588. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  589. };
  590. library.images[ xml.getAttribute( 'id' ) ] = data;
  591. }
  592. function buildImage( data ) {
  593. if ( data.build !== undefined ) return data.build;
  594. return data.init_from;
  595. }
  596. function getImage( id ) {
  597. var data = library.images[ id ];
  598. if ( data !== undefined ) {
  599. return getBuild( data, buildImage );
  600. }
  601. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  602. return null;
  603. }
  604. // effect
  605. function parseEffect( xml ) {
  606. var data = {};
  607. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  608. var child = xml.childNodes[ i ];
  609. if ( child.nodeType !== 1 ) continue;
  610. switch ( child.nodeName ) {
  611. case 'profile_COMMON':
  612. data.profile = parseEffectProfileCOMMON( child );
  613. break;
  614. }
  615. }
  616. library.effects[ xml.getAttribute( 'id' ) ] = data;
  617. }
  618. function parseEffectProfileCOMMON( xml ) {
  619. var data = {
  620. surfaces: {},
  621. samplers: {}
  622. };
  623. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  624. var child = xml.childNodes[ i ];
  625. if ( child.nodeType !== 1 ) continue;
  626. switch ( child.nodeName ) {
  627. case 'newparam':
  628. parseEffectNewparam( child, data );
  629. break;
  630. case 'technique':
  631. data.technique = parseEffectTechnique( child );
  632. break;
  633. case 'extra':
  634. data.extra = parseEffectExtra( child );
  635. break;
  636. }
  637. }
  638. return data;
  639. }
  640. function parseEffectNewparam( xml, data ) {
  641. var sid = xml.getAttribute( 'sid' );
  642. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  643. var child = xml.childNodes[ i ];
  644. if ( child.nodeType !== 1 ) continue;
  645. switch ( child.nodeName ) {
  646. case 'surface':
  647. data.surfaces[ sid ] = parseEffectSurface( child );
  648. break;
  649. case 'sampler2D':
  650. data.samplers[ sid ] = parseEffectSampler( child );
  651. break;
  652. }
  653. }
  654. }
  655. function parseEffectSurface( xml ) {
  656. var data = {};
  657. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  658. var child = xml.childNodes[ i ];
  659. if ( child.nodeType !== 1 ) continue;
  660. switch ( child.nodeName ) {
  661. case 'init_from':
  662. data.init_from = child.textContent;
  663. break;
  664. }
  665. }
  666. return data;
  667. }
  668. function parseEffectSampler( xml ) {
  669. var data = {};
  670. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  671. var child = xml.childNodes[ i ];
  672. if ( child.nodeType !== 1 ) continue;
  673. switch ( child.nodeName ) {
  674. case 'source':
  675. data.source = child.textContent;
  676. break;
  677. }
  678. }
  679. return data;
  680. }
  681. function parseEffectTechnique( xml ) {
  682. var data = {};
  683. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  684. var child = xml.childNodes[ i ];
  685. if ( child.nodeType !== 1 ) continue;
  686. switch ( child.nodeName ) {
  687. case 'constant':
  688. case 'lambert':
  689. case 'blinn':
  690. case 'phong':
  691. data.type = child.nodeName;
  692. data.parameters = parseEffectParameters( child );
  693. break;
  694. }
  695. }
  696. return data;
  697. }
  698. function parseEffectParameters( xml ) {
  699. var data = {};
  700. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  701. var child = xml.childNodes[ i ];
  702. if ( child.nodeType !== 1 ) continue;
  703. switch ( child.nodeName ) {
  704. case 'emission':
  705. case 'diffuse':
  706. case 'specular':
  707. case 'shininess':
  708. case 'transparency':
  709. data[ child.nodeName ] = parseEffectParameter( child );
  710. break;
  711. case 'transparent':
  712. data[ child.nodeName ] = {
  713. opaque: child.getAttribute( 'opaque' ),
  714. data: parseEffectParameter( child )
  715. };
  716. break;
  717. }
  718. }
  719. return data;
  720. }
  721. function parseEffectParameter( xml ) {
  722. var data = {};
  723. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  724. var child = xml.childNodes[ i ];
  725. if ( child.nodeType !== 1 ) continue;
  726. switch ( child.nodeName ) {
  727. case 'color':
  728. data[ child.nodeName ] = parseFloats( child.textContent );
  729. break;
  730. case 'float':
  731. data[ child.nodeName ] = parseFloat( child.textContent );
  732. break;
  733. case 'texture':
  734. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  735. break;
  736. }
  737. }
  738. return data;
  739. }
  740. function parseEffectParameterTexture( xml ) {
  741. var data = {
  742. technique: {}
  743. };
  744. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  745. var child = xml.childNodes[ i ];
  746. if ( child.nodeType !== 1 ) continue;
  747. switch ( child.nodeName ) {
  748. case 'extra':
  749. parseEffectParameterTextureExtra( child, data );
  750. break;
  751. }
  752. }
  753. return data;
  754. }
  755. function parseEffectParameterTextureExtra( xml, data ) {
  756. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  757. var child = xml.childNodes[ i ];
  758. if ( child.nodeType !== 1 ) continue;
  759. switch ( child.nodeName ) {
  760. case 'technique':
  761. parseEffectParameterTextureExtraTechnique( child, data );
  762. break;
  763. }
  764. }
  765. }
  766. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  767. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  768. var child = xml.childNodes[ i ];
  769. if ( child.nodeType !== 1 ) continue;
  770. switch ( child.nodeName ) {
  771. case 'repeatU':
  772. case 'repeatV':
  773. case 'offsetU':
  774. case 'offsetV':
  775. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  776. break;
  777. case 'wrapU':
  778. case 'wrapV':
  779. // some files have values for wrapU/wrapV which become NaN via parseInt
  780. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  781. data.technique[ child.nodeName ] = 1;
  782. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  783. data.technique[ child.nodeName ] = 0;
  784. } else {
  785. data.technique[ child.nodeName ] = parseInt( child.textContent );
  786. }
  787. break;
  788. }
  789. }
  790. }
  791. function parseEffectExtra( xml ) {
  792. var data = {};
  793. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  794. var child = xml.childNodes[ i ];
  795. if ( child.nodeType !== 1 ) continue;
  796. switch ( child.nodeName ) {
  797. case 'technique':
  798. data.technique = parseEffectExtraTechnique( child );
  799. break;
  800. }
  801. }
  802. return data;
  803. }
  804. function parseEffectExtraTechnique( xml ) {
  805. var data = {};
  806. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  807. var child = xml.childNodes[ i ];
  808. if ( child.nodeType !== 1 ) continue;
  809. switch ( child.nodeName ) {
  810. case 'double_sided':
  811. data[ child.nodeName ] = parseInt( child.textContent );
  812. break;
  813. }
  814. }
  815. return data;
  816. }
  817. function buildEffect( data ) {
  818. return data;
  819. }
  820. function getEffect( id ) {
  821. return getBuild( library.effects[ id ], buildEffect );
  822. }
  823. // material
  824. function parseMaterial( xml ) {
  825. var data = {
  826. name: xml.getAttribute( 'name' )
  827. };
  828. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  829. var child = xml.childNodes[ i ];
  830. if ( child.nodeType !== 1 ) continue;
  831. switch ( child.nodeName ) {
  832. case 'instance_effect':
  833. data.url = parseId( child.getAttribute( 'url' ) );
  834. break;
  835. }
  836. }
  837. library.materials[ xml.getAttribute( 'id' ) ] = data;
  838. }
  839. function getTextureLoader( image ) {
  840. var loader;
  841. var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
  842. extension = extension.toLowerCase();
  843. switch ( extension ) {
  844. case 'tga':
  845. loader = tgaLoader;
  846. break;
  847. default:
  848. loader = textureLoader;
  849. }
  850. return loader;
  851. }
  852. function buildMaterial( data ) {
  853. var effect = getEffect( data.url );
  854. var technique = effect.profile.technique;
  855. var extra = effect.profile.extra;
  856. var material;
  857. switch ( technique.type ) {
  858. case 'phong':
  859. case 'blinn':
  860. material = new THREE.MeshPhongMaterial();
  861. break;
  862. case 'lambert':
  863. material = new THREE.MeshLambertMaterial();
  864. break;
  865. default:
  866. material = new THREE.MeshBasicMaterial();
  867. break;
  868. }
  869. material.name = data.name;
  870. function getTexture( textureObject ) {
  871. var sampler = effect.profile.samplers[ textureObject.id ];
  872. var image = null;
  873. // get image
  874. if ( sampler !== undefined ) {
  875. var surface = effect.profile.surfaces[ sampler.source ];
  876. image = getImage( surface.init_from );
  877. } else {
  878. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  879. image = getImage( textureObject.id );
  880. }
  881. // create texture if image is avaiable
  882. if ( image !== null ) {
  883. var loader = getTextureLoader( image );
  884. if ( loader !== undefined ) {
  885. var texture = loader.load( image );
  886. var extra = textureObject.extra;
  887. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  888. var technique = extra.technique;
  889. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  890. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  891. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  892. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  893. } else {
  894. texture.wrapS = THREE.RepeatWrapping;
  895. texture.wrapT = THREE.RepeatWrapping;
  896. }
  897. return texture;
  898. } else {
  899. console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
  900. return null;
  901. }
  902. } else {
  903. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  904. return null;
  905. }
  906. }
  907. var parameters = technique.parameters;
  908. for ( var key in parameters ) {
  909. var parameter = parameters[ key ];
  910. switch ( key ) {
  911. case 'diffuse':
  912. if ( parameter.color ) material.color.fromArray( parameter.color );
  913. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  914. break;
  915. case 'specular':
  916. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  917. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  918. break;
  919. case 'shininess':
  920. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  921. break;
  922. case 'emission':
  923. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  924. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  925. break;
  926. }
  927. }
  928. //
  929. var transparent = parameters[ 'transparent' ];
  930. var transparency = parameters[ 'transparency' ];
  931. // <transparency> does not exist but <transparent>
  932. if ( transparency === undefined && transparent ) {
  933. transparency = {
  934. float: 1
  935. };
  936. }
  937. // <transparent> does not exist but <transparency>
  938. if ( transparent === undefined && transparency ) {
  939. transparent = {
  940. opaque: 'A_ONE',
  941. data: {
  942. color: [ 1, 1, 1, 1 ]
  943. } };
  944. }
  945. if ( transparent && transparency ) {
  946. // handle case if a texture exists but no color
  947. if ( transparent.data.texture ) {
  948. // we do not set an alpha map (see #13792)
  949. material.transparent = true;
  950. } else {
  951. var color = transparent.data.color;
  952. switch ( transparent.opaque ) {
  953. case 'A_ONE':
  954. material.opacity = color[ 3 ] * transparency.float;
  955. break;
  956. case 'RGB_ZERO':
  957. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  958. break;
  959. case 'A_ZERO':
  960. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  961. break;
  962. case 'RGB_ONE':
  963. material.opacity = color[ 0 ] * transparency.float;
  964. break;
  965. default:
  966. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  967. }
  968. if ( material.opacity < 1 ) material.transparent = true;
  969. }
  970. }
  971. //
  972. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  973. material.side = THREE.DoubleSide;
  974. }
  975. return material;
  976. }
  977. function getMaterial( id ) {
  978. return getBuild( library.materials[ id ], buildMaterial );
  979. }
  980. // camera
  981. function parseCamera( xml ) {
  982. var data = {
  983. name: xml.getAttribute( 'name' )
  984. };
  985. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  986. var child = xml.childNodes[ i ];
  987. if ( child.nodeType !== 1 ) continue;
  988. switch ( child.nodeName ) {
  989. case 'optics':
  990. data.optics = parseCameraOptics( child );
  991. break;
  992. }
  993. }
  994. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  995. }
  996. function parseCameraOptics( xml ) {
  997. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  998. var child = xml.childNodes[ i ];
  999. switch ( child.nodeName ) {
  1000. case 'technique_common':
  1001. return parseCameraTechnique( child );
  1002. }
  1003. }
  1004. return {};
  1005. }
  1006. function parseCameraTechnique( xml ) {
  1007. var data = {};
  1008. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1009. var child = xml.childNodes[ i ];
  1010. switch ( child.nodeName ) {
  1011. case 'perspective':
  1012. case 'orthographic':
  1013. data.technique = child.nodeName;
  1014. data.parameters = parseCameraParameters( child );
  1015. break;
  1016. }
  1017. }
  1018. return data;
  1019. }
  1020. function parseCameraParameters( xml ) {
  1021. var data = {};
  1022. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1023. var child = xml.childNodes[ i ];
  1024. switch ( child.nodeName ) {
  1025. case 'xfov':
  1026. case 'yfov':
  1027. case 'xmag':
  1028. case 'ymag':
  1029. case 'znear':
  1030. case 'zfar':
  1031. case 'aspect_ratio':
  1032. data[ child.nodeName ] = parseFloat( child.textContent );
  1033. break;
  1034. }
  1035. }
  1036. return data;
  1037. }
  1038. function buildCamera( data ) {
  1039. var camera;
  1040. switch ( data.optics.technique ) {
  1041. case 'perspective':
  1042. camera = new THREE.PerspectiveCamera(
  1043. data.optics.parameters.yfov,
  1044. data.optics.parameters.aspect_ratio,
  1045. data.optics.parameters.znear,
  1046. data.optics.parameters.zfar
  1047. );
  1048. break;
  1049. case 'orthographic':
  1050. var ymag = data.optics.parameters.ymag;
  1051. var xmag = data.optics.parameters.xmag;
  1052. var aspectRatio = data.optics.parameters.aspect_ratio;
  1053. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1054. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1055. xmag *= 0.5;
  1056. ymag *= 0.5;
  1057. camera = new THREE.OrthographicCamera(
  1058. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1059. data.optics.parameters.znear,
  1060. data.optics.parameters.zfar
  1061. );
  1062. break;
  1063. default:
  1064. camera = new THREE.PerspectiveCamera();
  1065. break;
  1066. }
  1067. camera.name = data.name;
  1068. return camera;
  1069. }
  1070. function getCamera( id ) {
  1071. var data = library.cameras[ id ];
  1072. if ( data !== undefined ) {
  1073. return getBuild( data, buildCamera );
  1074. }
  1075. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1076. return null;
  1077. }
  1078. // light
  1079. function parseLight( xml ) {
  1080. var data = {};
  1081. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1082. var child = xml.childNodes[ i ];
  1083. if ( child.nodeType !== 1 ) continue;
  1084. switch ( child.nodeName ) {
  1085. case 'technique_common':
  1086. data = parseLightTechnique( child );
  1087. break;
  1088. }
  1089. }
  1090. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1091. }
  1092. function parseLightTechnique( xml ) {
  1093. var data = {};
  1094. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1095. var child = xml.childNodes[ i ];
  1096. if ( child.nodeType !== 1 ) continue;
  1097. switch ( child.nodeName ) {
  1098. case 'directional':
  1099. case 'point':
  1100. case 'spot':
  1101. case 'ambient':
  1102. data.technique = child.nodeName;
  1103. data.parameters = parseLightParameters( child );
  1104. }
  1105. }
  1106. return data;
  1107. }
  1108. function parseLightParameters( xml ) {
  1109. var data = {};
  1110. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1111. var child = xml.childNodes[ i ];
  1112. if ( child.nodeType !== 1 ) continue;
  1113. switch ( child.nodeName ) {
  1114. case 'color':
  1115. var array = parseFloats( child.textContent );
  1116. data.color = new THREE.Color().fromArray( array );
  1117. break;
  1118. case 'falloff_angle':
  1119. data.falloffAngle = parseFloat( child.textContent );
  1120. break;
  1121. case 'quadratic_attenuation':
  1122. var f = parseFloat( child.textContent );
  1123. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1124. break;
  1125. }
  1126. }
  1127. return data;
  1128. }
  1129. function buildLight( data ) {
  1130. var light;
  1131. switch ( data.technique ) {
  1132. case 'directional':
  1133. light = new THREE.DirectionalLight();
  1134. break;
  1135. case 'point':
  1136. light = new THREE.PointLight();
  1137. break;
  1138. case 'spot':
  1139. light = new THREE.SpotLight();
  1140. break;
  1141. case 'ambient':
  1142. light = new THREE.AmbientLight();
  1143. break;
  1144. }
  1145. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1146. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1147. return light;
  1148. }
  1149. function getLight( id ) {
  1150. var data = library.lights[ id ];
  1151. if ( data !== undefined ) {
  1152. return getBuild( data, buildLight );
  1153. }
  1154. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1155. return null;
  1156. }
  1157. // geometry
  1158. function parseGeometry( xml ) {
  1159. var data = {
  1160. name: xml.getAttribute( 'name' ),
  1161. sources: {},
  1162. vertices: {},
  1163. primitives: []
  1164. };
  1165. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1166. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1167. if ( mesh === undefined ) return;
  1168. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1169. var child = mesh.childNodes[ i ];
  1170. if ( child.nodeType !== 1 ) continue;
  1171. var id = child.getAttribute( 'id' );
  1172. switch ( child.nodeName ) {
  1173. case 'source':
  1174. data.sources[ id ] = parseSource( child );
  1175. break;
  1176. case 'vertices':
  1177. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1178. data.vertices = parseGeometryVertices( child );
  1179. break;
  1180. case 'polygons':
  1181. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1182. break;
  1183. case 'lines':
  1184. case 'linestrips':
  1185. case 'polylist':
  1186. case 'triangles':
  1187. data.primitives.push( parseGeometryPrimitive( child ) );
  1188. break;
  1189. default:
  1190. console.log( child );
  1191. }
  1192. }
  1193. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1194. }
  1195. function parseSource( xml ) {
  1196. var data = {
  1197. array: [],
  1198. stride: 3
  1199. };
  1200. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1201. var child = xml.childNodes[ i ];
  1202. if ( child.nodeType !== 1 ) continue;
  1203. switch ( child.nodeName ) {
  1204. case 'float_array':
  1205. data.array = parseFloats( child.textContent );
  1206. break;
  1207. case 'Name_array':
  1208. data.array = parseStrings( child.textContent );
  1209. break;
  1210. case 'technique_common':
  1211. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1212. if ( accessor !== undefined ) {
  1213. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1214. }
  1215. break;
  1216. }
  1217. }
  1218. return data;
  1219. }
  1220. function parseGeometryVertices( xml ) {
  1221. var data = {};
  1222. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1223. var child = xml.childNodes[ i ];
  1224. if ( child.nodeType !== 1 ) continue;
  1225. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1226. }
  1227. return data;
  1228. }
  1229. function parseGeometryPrimitive( xml ) {
  1230. var primitive = {
  1231. type: xml.nodeName,
  1232. material: xml.getAttribute( 'material' ),
  1233. count: parseInt( xml.getAttribute( 'count' ) ),
  1234. inputs: {},
  1235. stride: 0,
  1236. hasUV: false
  1237. };
  1238. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1239. var child = xml.childNodes[ i ];
  1240. if ( child.nodeType !== 1 ) continue;
  1241. switch ( child.nodeName ) {
  1242. case 'input':
  1243. var id = parseId( child.getAttribute( 'source' ) );
  1244. var semantic = child.getAttribute( 'semantic' );
  1245. var offset = parseInt( child.getAttribute( 'offset' ) );
  1246. primitive.inputs[ semantic ] = { id: id, offset: offset };
  1247. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1248. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1249. break;
  1250. case 'vcount':
  1251. primitive.vcount = parseInts( child.textContent );
  1252. break;
  1253. case 'p':
  1254. primitive.p = parseInts( child.textContent );
  1255. break;
  1256. }
  1257. }
  1258. return primitive;
  1259. }
  1260. function groupPrimitives( primitives ) {
  1261. var build = {};
  1262. for ( var i = 0; i < primitives.length; i ++ ) {
  1263. var primitive = primitives[ i ];
  1264. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1265. build[ primitive.type ].push( primitive );
  1266. }
  1267. return build;
  1268. }
  1269. function checkUVCoordinates( primitives ) {
  1270. var count = 0;
  1271. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1272. var primitive = primitives[ i ];
  1273. if ( primitive.hasUV === true ) {
  1274. count ++;
  1275. }
  1276. }
  1277. if ( count > 0 && count < primitives.length ) {
  1278. primitives.uvsNeedsFix = true;
  1279. }
  1280. }
  1281. function buildGeometry( data ) {
  1282. var build = {};
  1283. var sources = data.sources;
  1284. var vertices = data.vertices;
  1285. var primitives = data.primitives;
  1286. if ( primitives.length === 0 ) return {};
  1287. // our goal is to create one buffer geometry for a single type of primitives
  1288. // first, we group all primitives by their type
  1289. var groupedPrimitives = groupPrimitives( primitives );
  1290. for ( var type in groupedPrimitives ) {
  1291. var primitiveType = groupedPrimitives[ type ];
  1292. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1293. checkUVCoordinates( primitiveType );
  1294. // third, create a buffer geometry for each type of primitives
  1295. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1296. }
  1297. return build;
  1298. }
  1299. function buildGeometryType( primitives, sources, vertices ) {
  1300. var build = {};
  1301. var position = { array: [], stride: 0 };
  1302. var normal = { array: [], stride: 0 };
  1303. var uv = { array: [], stride: 0 };
  1304. var color = { array: [], stride: 0 };
  1305. var skinIndex = { array: [], stride: 4 };
  1306. var skinWeight = { array: [], stride: 4 };
  1307. var geometry = new THREE.BufferGeometry();
  1308. var materialKeys = [];
  1309. var start = 0;
  1310. for ( var p = 0; p < primitives.length; p ++ ) {
  1311. var primitive = primitives[ p ];
  1312. var inputs = primitive.inputs;
  1313. // groups
  1314. var count = 0;
  1315. switch ( primitive.type ) {
  1316. case 'lines':
  1317. case 'linestrips':
  1318. count = primitive.count * 2;
  1319. break;
  1320. case 'triangles':
  1321. count = primitive.count * 3;
  1322. break;
  1323. case 'polylist':
  1324. for ( var g = 0; g < primitive.count; g ++ ) {
  1325. var vc = primitive.vcount[ g ];
  1326. switch ( vc ) {
  1327. case 3:
  1328. count += 3; // single triangle
  1329. break;
  1330. case 4:
  1331. count += 6; // quad, subdivided into two triangles
  1332. break;
  1333. default:
  1334. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1335. break;
  1336. }
  1337. }
  1338. break;
  1339. default:
  1340. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1341. }
  1342. geometry.addGroup( start, count, p );
  1343. start += count;
  1344. // material
  1345. if ( primitive.material ) {
  1346. materialKeys.push( primitive.material );
  1347. }
  1348. // geometry data
  1349. for ( var name in inputs ) {
  1350. var input = inputs[ name ];
  1351. switch ( name ) {
  1352. case 'VERTEX':
  1353. for ( var key in vertices ) {
  1354. var id = vertices[ key ];
  1355. switch ( key ) {
  1356. case 'POSITION':
  1357. var prevLength = position.array.length;
  1358. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1359. position.stride = sources[ id ].stride;
  1360. if ( sources.skinWeights && sources.skinIndices ) {
  1361. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1362. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1363. }
  1364. // see #3803
  1365. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1366. var count = ( position.array.length - prevLength ) / position.stride;
  1367. for ( var i = 0; i < count; i ++ ) {
  1368. // fill missing uv coordinates
  1369. uv.array.push( 0, 0 );
  1370. }
  1371. }
  1372. break;
  1373. case 'NORMAL':
  1374. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1375. normal.stride = sources[ id ].stride;
  1376. break;
  1377. case 'COLOR':
  1378. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1379. color.stride = sources[ id ].stride;
  1380. break;
  1381. case 'TEXCOORD':
  1382. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1383. uv.stride = sources[ id ].stride;
  1384. break;
  1385. default:
  1386. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1387. }
  1388. }
  1389. break;
  1390. case 'NORMAL':
  1391. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1392. normal.stride = sources[ input.id ].stride;
  1393. break;
  1394. case 'COLOR':
  1395. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1396. color.stride = sources[ input.id ].stride;
  1397. break;
  1398. case 'TEXCOORD':
  1399. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1400. uv.stride = sources[ input.id ].stride;
  1401. break;
  1402. }
  1403. }
  1404. }
  1405. // build geometry
  1406. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1407. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1408. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1409. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1410. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1411. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1412. build.data = geometry;
  1413. build.type = primitives[ 0 ].type;
  1414. build.materialKeys = materialKeys;
  1415. return build;
  1416. }
  1417. function buildGeometryData( primitive, source, offset, array ) {
  1418. var indices = primitive.p;
  1419. var stride = primitive.stride;
  1420. var vcount = primitive.vcount;
  1421. function pushVector( i ) {
  1422. var index = indices[ i + offset ] * sourceStride;
  1423. var length = index + sourceStride;
  1424. for ( ; index < length; index ++ ) {
  1425. array.push( sourceArray[ index ] );
  1426. }
  1427. }
  1428. var sourceArray = source.array;
  1429. var sourceStride = source.stride;
  1430. if ( primitive.vcount !== undefined ) {
  1431. var index = 0;
  1432. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1433. var count = vcount[ i ];
  1434. if ( count === 4 ) {
  1435. var a = index + stride * 0;
  1436. var b = index + stride * 1;
  1437. var c = index + stride * 2;
  1438. var d = index + stride * 3;
  1439. pushVector( a ); pushVector( b ); pushVector( d );
  1440. pushVector( b ); pushVector( c ); pushVector( d );
  1441. } else if ( count === 3 ) {
  1442. var a = index + stride * 0;
  1443. var b = index + stride * 1;
  1444. var c = index + stride * 2;
  1445. pushVector( a ); pushVector( b ); pushVector( c );
  1446. } else if ( count > 4 ) {
  1447. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1448. var a = index + stride * 0;
  1449. var b = index + stride * k;
  1450. var c = index + stride * ( k + 1 );
  1451. pushVector( a ); pushVector( b ); pushVector( c );
  1452. }
  1453. }
  1454. index += stride * count;
  1455. }
  1456. } else {
  1457. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1458. pushVector( i );
  1459. }
  1460. }
  1461. }
  1462. function getGeometry( id ) {
  1463. return getBuild( library.geometries[ id ], buildGeometry );
  1464. }
  1465. // kinematics
  1466. function parseKinematicsModel( xml ) {
  1467. var data = {
  1468. name: xml.getAttribute( 'name' ) || '',
  1469. joints: {},
  1470. links: []
  1471. };
  1472. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1473. var child = xml.childNodes[ i ];
  1474. if ( child.nodeType !== 1 ) continue;
  1475. switch ( child.nodeName ) {
  1476. case 'technique_common':
  1477. parseKinematicsTechniqueCommon( child, data );
  1478. break;
  1479. }
  1480. }
  1481. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1482. }
  1483. function buildKinematicsModel( data ) {
  1484. if ( data.build !== undefined ) return data.build;
  1485. return data;
  1486. }
  1487. function getKinematicsModel( id ) {
  1488. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1489. }
  1490. function parseKinematicsTechniqueCommon( xml, data ) {
  1491. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1492. var child = xml.childNodes[ i ];
  1493. if ( child.nodeType !== 1 ) continue;
  1494. switch ( child.nodeName ) {
  1495. case 'joint':
  1496. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1497. break;
  1498. case 'link':
  1499. data.links.push( parseKinematicsLink( child ) );
  1500. break;
  1501. }
  1502. }
  1503. }
  1504. function parseKinematicsJoint( xml ) {
  1505. var data;
  1506. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1507. var child = xml.childNodes[ i ];
  1508. if ( child.nodeType !== 1 ) continue;
  1509. switch ( child.nodeName ) {
  1510. case 'prismatic':
  1511. case 'revolute':
  1512. data = parseKinematicsJointParameter( child );
  1513. break;
  1514. }
  1515. }
  1516. return data;
  1517. }
  1518. function parseKinematicsJointParameter( xml, data ) {
  1519. var data = {
  1520. sid: xml.getAttribute( 'sid' ),
  1521. name: xml.getAttribute( 'name' ) || '',
  1522. axis: new THREE.Vector3(),
  1523. limits: {
  1524. min: 0,
  1525. max: 0
  1526. },
  1527. type: xml.nodeName,
  1528. static: false,
  1529. zeroPosition: 0,
  1530. middlePosition: 0
  1531. };
  1532. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1533. var child = xml.childNodes[ i ];
  1534. if ( child.nodeType !== 1 ) continue;
  1535. switch ( child.nodeName ) {
  1536. case 'axis':
  1537. var array = parseFloats( child.textContent );
  1538. data.axis.fromArray( array );
  1539. break;
  1540. case 'limits':
  1541. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1542. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1543. data.limits.max = parseFloat( max.textContent );
  1544. data.limits.min = parseFloat( min.textContent );
  1545. break;
  1546. }
  1547. }
  1548. // if min is equal to or greater than max, consider the joint static
  1549. if ( data.limits.min >= data.limits.max ) {
  1550. data.static = true;
  1551. }
  1552. // calculate middle position
  1553. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1554. return data;
  1555. }
  1556. function parseKinematicsLink( xml ) {
  1557. var data = {
  1558. sid: xml.getAttribute( 'sid' ),
  1559. name: xml.getAttribute( 'name' ) || '',
  1560. attachments: [],
  1561. transforms: []
  1562. };
  1563. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1564. var child = xml.childNodes[ i ];
  1565. if ( child.nodeType !== 1 ) continue;
  1566. switch ( child.nodeName ) {
  1567. case 'attachment_full':
  1568. data.attachments.push( parseKinematicsAttachment( child ) );
  1569. break;
  1570. case 'matrix':
  1571. case 'translate':
  1572. case 'rotate':
  1573. data.transforms.push( parseKinematicsTransform( child ) );
  1574. break;
  1575. }
  1576. }
  1577. return data;
  1578. }
  1579. function parseKinematicsAttachment( xml ) {
  1580. var data = {
  1581. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1582. transforms: [],
  1583. links: []
  1584. };
  1585. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1586. var child = xml.childNodes[ i ];
  1587. if ( child.nodeType !== 1 ) continue;
  1588. switch ( child.nodeName ) {
  1589. case 'link':
  1590. data.links.push( parseKinematicsLink( child ) );
  1591. break;
  1592. case 'matrix':
  1593. case 'translate':
  1594. case 'rotate':
  1595. data.transforms.push( parseKinematicsTransform( child ) );
  1596. break;
  1597. }
  1598. }
  1599. return data;
  1600. }
  1601. function parseKinematicsTransform( xml ) {
  1602. var data = {
  1603. type: xml.nodeName
  1604. };
  1605. var array = parseFloats( xml.textContent );
  1606. switch ( data.type ) {
  1607. case 'matrix':
  1608. data.obj = new THREE.Matrix4();
  1609. data.obj.fromArray( array ).transpose();
  1610. break;
  1611. case 'translate':
  1612. data.obj = new THREE.Vector3();
  1613. data.obj.fromArray( array );
  1614. break;
  1615. case 'rotate':
  1616. data.obj = new THREE.Vector3();
  1617. data.obj.fromArray( array );
  1618. data.angle = THREE.Math.degToRad( array[ 3 ] );
  1619. break;
  1620. }
  1621. return data;
  1622. }
  1623. // physics
  1624. function parsePhysicsModel( xml ) {
  1625. var data = {
  1626. name: xml.getAttribute( 'name' ) || '',
  1627. rigidBodies: {}
  1628. };
  1629. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1630. var child = xml.childNodes[ i ];
  1631. if ( child.nodeType !== 1 ) continue;
  1632. switch ( child.nodeName ) {
  1633. case 'rigid_body':
  1634. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1635. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1636. break;
  1637. }
  1638. }
  1639. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1640. }
  1641. function parsePhysicsRigidBody( xml, data ) {
  1642. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1643. var child = xml.childNodes[ i ];
  1644. if ( child.nodeType !== 1 ) continue;
  1645. switch ( child.nodeName ) {
  1646. case 'technique_common':
  1647. parsePhysicsTechniqueCommon( child, data );
  1648. break;
  1649. }
  1650. }
  1651. }
  1652. function parsePhysicsTechniqueCommon( xml, data ) {
  1653. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1654. var child = xml.childNodes[ i ];
  1655. if ( child.nodeType !== 1 ) continue;
  1656. switch ( child.nodeName ) {
  1657. case 'inertia':
  1658. data.inertia = parseFloats( child.textContent );
  1659. break;
  1660. case 'mass':
  1661. data.mass = parseFloats( child.textContent )[0];
  1662. break;
  1663. }
  1664. }
  1665. }
  1666. // scene
  1667. function parseKinematicsScene( xml ) {
  1668. var data = {
  1669. bindJointAxis: []
  1670. };
  1671. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1672. var child = xml.childNodes[ i ];
  1673. if ( child.nodeType !== 1 ) continue;
  1674. switch ( child.nodeName ) {
  1675. case 'bind_joint_axis':
  1676. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1677. break;
  1678. }
  1679. }
  1680. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1681. }
  1682. function parseKinematicsBindJointAxis( xml ) {
  1683. var data = {
  1684. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1685. };
  1686. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1687. var child = xml.childNodes[ i ];
  1688. if ( child.nodeType !== 1 ) continue;
  1689. switch ( child.nodeName ) {
  1690. case 'axis':
  1691. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1692. data.axis = param.textContent;
  1693. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1694. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1695. break;
  1696. }
  1697. }
  1698. return data;
  1699. }
  1700. function buildKinematicsScene( data ) {
  1701. if ( data.build !== undefined ) return data.build;
  1702. return data;
  1703. }
  1704. function getKinematicsScene( id ) {
  1705. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1706. }
  1707. function setupKinematics() {
  1708. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1709. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1710. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1711. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1712. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1713. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1714. var visualScene = getVisualScene( visualSceneId );
  1715. var bindJointAxis = kinematicsScene.bindJointAxis;
  1716. var jointMap = {};
  1717. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1718. var axis = bindJointAxis[ i ];
  1719. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1720. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1721. if ( targetElement ) {
  1722. // get the parent of the transfrom element
  1723. var parentVisualElement = targetElement.parentElement;
  1724. // connect the joint of the kinematics model with the element in the visual scene
  1725. connect( axis.jointIndex, parentVisualElement );
  1726. }
  1727. }
  1728. function connect( jointIndex, visualElement ) {
  1729. var visualElementName = visualElement.getAttribute( 'name' );
  1730. var joint = kinematicsModel.joints[ jointIndex ];
  1731. visualScene.traverse( function ( object ) {
  1732. if ( object.name === visualElementName ) {
  1733. jointMap[ jointIndex ] = {
  1734. object: object,
  1735. transforms: buildTransformList( visualElement ),
  1736. joint: joint,
  1737. position: joint.zeroPosition
  1738. };
  1739. }
  1740. } );
  1741. }
  1742. var m0 = new THREE.Matrix4();
  1743. kinematics = {
  1744. joints: kinematicsModel && kinematicsModel.joints,
  1745. getJointValue: function ( jointIndex ) {
  1746. var jointData = jointMap[ jointIndex ];
  1747. if ( jointData ) {
  1748. return jointData.position;
  1749. } else {
  1750. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1751. }
  1752. },
  1753. setJointValue: function ( jointIndex, value ) {
  1754. var jointData = jointMap[ jointIndex ];
  1755. if ( jointData ) {
  1756. var joint = jointData.joint;
  1757. if ( value > joint.limits.max || value < joint.limits.min ) {
  1758. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1759. } else if ( joint.static ) {
  1760. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1761. } else {
  1762. var object = jointData.object;
  1763. var axis = joint.axis;
  1764. var transforms = jointData.transforms;
  1765. matrix.identity();
  1766. // each update, we have to apply all transforms in the correct order
  1767. for ( var i = 0; i < transforms.length; i ++ ) {
  1768. var transform = transforms[ i ];
  1769. // if there is a connection of the transform node with a joint, apply the joint value
  1770. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1771. switch ( joint.type ) {
  1772. case 'revolute':
  1773. matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
  1774. break;
  1775. case 'prismatic':
  1776. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1777. break;
  1778. default:
  1779. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1780. break;
  1781. }
  1782. } else {
  1783. switch ( transform.type ) {
  1784. case 'matrix':
  1785. matrix.multiply( transform.obj );
  1786. break;
  1787. case 'translate':
  1788. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1789. break;
  1790. case 'scale':
  1791. matrix.scale( transform.obj );
  1792. break;
  1793. case 'rotate':
  1794. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1795. break;
  1796. }
  1797. }
  1798. }
  1799. object.matrix.copy( matrix );
  1800. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1801. jointMap[ jointIndex ].position = value;
  1802. }
  1803. } else {
  1804. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1805. }
  1806. }
  1807. };
  1808. }
  1809. function buildTransformList( node ) {
  1810. var transforms = [];
  1811. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1812. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1813. var child = xml.childNodes[ i ];
  1814. if ( child.nodeType !== 1 ) continue;
  1815. switch ( child.nodeName ) {
  1816. case 'matrix':
  1817. var array = parseFloats( child.textContent );
  1818. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1819. transforms.push( {
  1820. sid: child.getAttribute( 'sid' ),
  1821. type: child.nodeName,
  1822. obj: matrix
  1823. } );
  1824. break;
  1825. case 'translate':
  1826. case 'scale':
  1827. var array = parseFloats( child.textContent );
  1828. var vector = new THREE.Vector3().fromArray( array );
  1829. transforms.push( {
  1830. sid: child.getAttribute( 'sid' ),
  1831. type: child.nodeName,
  1832. obj: vector
  1833. } );
  1834. break;
  1835. case 'rotate':
  1836. var array = parseFloats( child.textContent );
  1837. var vector = new THREE.Vector3().fromArray( array );
  1838. var angle = THREE.Math.degToRad( array[ 3 ] );
  1839. transforms.push( {
  1840. sid: child.getAttribute( 'sid' ),
  1841. type: child.nodeName,
  1842. obj: vector,
  1843. angle: angle
  1844. } );
  1845. break;
  1846. }
  1847. }
  1848. return transforms;
  1849. }
  1850. // nodes
  1851. function prepareNodes( xml ) {
  1852. var elements = xml.getElementsByTagName( 'node' );
  1853. // ensure all node elements have id attributes
  1854. for ( var i = 0; i < elements.length; i ++ ) {
  1855. var element = elements[ i ];
  1856. if ( element.hasAttribute( 'id' ) === false ) {
  1857. element.setAttribute( 'id', generateId() );
  1858. }
  1859. }
  1860. }
  1861. var matrix = new THREE.Matrix4();
  1862. var vector = new THREE.Vector3();
  1863. function parseNode( xml ) {
  1864. var data = {
  1865. name: xml.getAttribute( 'name' ) || '',
  1866. type: xml.getAttribute( 'type' ),
  1867. id: xml.getAttribute( 'id' ),
  1868. sid: xml.getAttribute( 'sid' ),
  1869. matrix: new THREE.Matrix4(),
  1870. nodes: [],
  1871. instanceCameras: [],
  1872. instanceControllers: [],
  1873. instanceLights: [],
  1874. instanceGeometries: [],
  1875. instanceNodes: [],
  1876. transforms: {}
  1877. };
  1878. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1879. var child = xml.childNodes[ i ];
  1880. if ( child.nodeType !== 1 ) continue;
  1881. switch ( child.nodeName ) {
  1882. case 'node':
  1883. data.nodes.push( child.getAttribute( 'id' ) );
  1884. parseNode( child );
  1885. break;
  1886. case 'instance_camera':
  1887. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1888. break;
  1889. case 'instance_controller':
  1890. data.instanceControllers.push( parseNodeInstance( child ) );
  1891. break;
  1892. case 'instance_light':
  1893. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1894. break;
  1895. case 'instance_geometry':
  1896. data.instanceGeometries.push( parseNodeInstance( child ) );
  1897. break;
  1898. case 'instance_node':
  1899. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1900. break;
  1901. case 'matrix':
  1902. var array = parseFloats( child.textContent );
  1903. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1904. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1905. break;
  1906. case 'translate':
  1907. var array = parseFloats( child.textContent );
  1908. vector.fromArray( array );
  1909. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1910. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1911. break;
  1912. case 'rotate':
  1913. var array = parseFloats( child.textContent );
  1914. var angle = THREE.Math.degToRad( array[ 3 ] );
  1915. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1916. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1917. break;
  1918. case 'scale':
  1919. var array = parseFloats( child.textContent );
  1920. data.matrix.scale( vector.fromArray( array ) );
  1921. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1922. break;
  1923. case 'extra':
  1924. break;
  1925. default:
  1926. console.log( child );
  1927. }
  1928. }
  1929. if ( hasNode( data.id ) ) {
  1930. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1931. } else {
  1932. library.nodes[ data.id ] = data;
  1933. }
  1934. return data;
  1935. }
  1936. function parseNodeInstance( xml ) {
  1937. var data = {
  1938. id: parseId( xml.getAttribute( 'url' ) ),
  1939. materials: {},
  1940. skeletons: []
  1941. };
  1942. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1943. var child = xml.childNodes[ i ];
  1944. switch ( child.nodeName ) {
  1945. case 'bind_material':
  1946. var instances = child.getElementsByTagName( 'instance_material' );
  1947. for ( var j = 0; j < instances.length; j ++ ) {
  1948. var instance = instances[ j ];
  1949. var symbol = instance.getAttribute( 'symbol' );
  1950. var target = instance.getAttribute( 'target' );
  1951. data.materials[ symbol ] = parseId( target );
  1952. }
  1953. break;
  1954. case 'skeleton':
  1955. data.skeletons.push( parseId( child.textContent ) );
  1956. break;
  1957. default:
  1958. break;
  1959. }
  1960. }
  1961. return data;
  1962. }
  1963. function buildSkeleton( skeletons, joints ) {
  1964. var boneData = [];
  1965. var sortedBoneData = [];
  1966. var i, j, data;
  1967. // a skeleton can have multiple root bones. collada expresses this
  1968. // situtation with multiple "skeleton" tags per controller instance
  1969. for ( i = 0; i < skeletons.length; i ++ ) {
  1970. var skeleton = skeletons[ i ];
  1971. var root;
  1972. if ( hasNode( skeleton ) ) {
  1973. root = getNode( skeleton );
  1974. buildBoneHierarchy( root, joints, boneData );
  1975. } else if ( hasVisualScene( skeleton ) ) {
  1976. // handle case where the skeleton refers to the visual scene (#13335)
  1977. var visualScene = library.visualScenes[ skeleton ];
  1978. var children = visualScene.children;
  1979. for ( var j = 0; j < children.length; j ++ ) {
  1980. var child = children[ j ];
  1981. if ( child.type === 'JOINT' ) {
  1982. var root = getNode( child.id );
  1983. buildBoneHierarchy( root, joints, boneData );
  1984. }
  1985. }
  1986. } else {
  1987. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  1988. }
  1989. }
  1990. // sort bone data (the order is defined in the corresponding controller)
  1991. for ( i = 0; i < joints.length; i ++ ) {
  1992. for ( j = 0; j < boneData.length; j ++ ) {
  1993. data = boneData[ j ];
  1994. if ( data.bone.name === joints[ i ].name ) {
  1995. sortedBoneData[ i ] = data;
  1996. data.processed = true;
  1997. break;
  1998. }
  1999. }
  2000. }
  2001. // add unprocessed bone data at the end of the list
  2002. for ( i = 0; i < boneData.length; i ++ ) {
  2003. data = boneData[ i ];
  2004. if ( data.processed === false ) {
  2005. sortedBoneData.push( data );
  2006. data.processed = true;
  2007. }
  2008. }
  2009. // setup arrays for skeleton creation
  2010. var bones = [];
  2011. var boneInverses = [];
  2012. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  2013. data = sortedBoneData[ i ];
  2014. bones.push( data.bone );
  2015. boneInverses.push( data.boneInverse );
  2016. }
  2017. return new THREE.Skeleton( bones, boneInverses );
  2018. }
  2019. function buildBoneHierarchy( root, joints, boneData ) {
  2020. // setup bone data from visual scene
  2021. root.traverse( function ( object ) {
  2022. if ( object.isBone === true ) {
  2023. var boneInverse;
  2024. // retrieve the boneInverse from the controller data
  2025. for ( var i = 0; i < joints.length; i ++ ) {
  2026. var joint = joints[ i ];
  2027. if ( joint.name === object.name ) {
  2028. boneInverse = joint.boneInverse;
  2029. break;
  2030. }
  2031. }
  2032. if ( boneInverse === undefined ) {
  2033. // Unfortunately, there can be joints in the visual scene that are not part of the
  2034. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2035. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2036. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2037. // ensure a correct animation of the model.
  2038. boneInverse = new THREE.Matrix4();
  2039. }
  2040. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2041. }
  2042. } );
  2043. }
  2044. function buildNode( data ) {
  2045. var objects = [];
  2046. var matrix = data.matrix;
  2047. var nodes = data.nodes;
  2048. var type = data.type;
  2049. var instanceCameras = data.instanceCameras;
  2050. var instanceControllers = data.instanceControllers;
  2051. var instanceLights = data.instanceLights;
  2052. var instanceGeometries = data.instanceGeometries;
  2053. var instanceNodes = data.instanceNodes;
  2054. // nodes
  2055. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2056. objects.push( getNode( nodes[ i ] ) );
  2057. }
  2058. // instance cameras
  2059. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2060. var instanceCamera = getCamera( instanceCameras[ i ] );
  2061. if ( instanceCamera !== null ) {
  2062. objects.push( instanceCamera.clone() );
  2063. }
  2064. }
  2065. // instance controllers
  2066. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2067. var instance = instanceControllers[ i ];
  2068. var controller = getController( instance.id );
  2069. var geometries = getGeometry( controller.id );
  2070. var newObjects = buildObjects( geometries, instance.materials );
  2071. var skeletons = instance.skeletons;
  2072. var joints = controller.skin.joints;
  2073. var skeleton = buildSkeleton( skeletons, joints );
  2074. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2075. var object = newObjects[ j ];
  2076. if ( object.isSkinnedMesh ) {
  2077. object.bind( skeleton, controller.skin.bindMatrix );
  2078. object.normalizeSkinWeights();
  2079. }
  2080. objects.push( object );
  2081. }
  2082. }
  2083. // instance lights
  2084. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2085. var instanceLight = getLight( instanceLights[ i ] );
  2086. if ( instanceLight !== null ) {
  2087. objects.push( instanceLight.clone() );
  2088. }
  2089. }
  2090. // instance geometries
  2091. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2092. var instance = instanceGeometries[ i ];
  2093. // a single geometry instance in collada can lead to multiple object3Ds.
  2094. // this is the case when primitives are combined like triangles and lines
  2095. var geometries = getGeometry( instance.id );
  2096. var newObjects = buildObjects( geometries, instance.materials );
  2097. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2098. objects.push( newObjects[ j ] );
  2099. }
  2100. }
  2101. // instance nodes
  2102. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2103. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2104. }
  2105. var object;
  2106. if ( nodes.length === 0 && objects.length === 1 ) {
  2107. object = objects[ 0 ];
  2108. } else {
  2109. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  2110. for ( var i = 0; i < objects.length; i ++ ) {
  2111. object.add( objects[ i ] );
  2112. }
  2113. }
  2114. if ( object.name === '' ) {
  2115. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2116. }
  2117. object.matrix.copy( matrix );
  2118. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2119. return object;
  2120. }
  2121. var fallbackMaterial = new THREE.MeshBasicMaterial( { color: 0xff00ff } );
  2122. function resolveMaterialBinding( keys, instanceMaterials ) {
  2123. var materials = [];
  2124. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2125. var id = instanceMaterials[ keys[ i ] ];
  2126. if ( id === undefined ) {
  2127. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2128. materials.push( fallbackMaterial );
  2129. } else {
  2130. materials.push( getMaterial( id ) );
  2131. }
  2132. }
  2133. return materials;
  2134. }
  2135. function buildObjects( geometries, instanceMaterials ) {
  2136. var objects = [];
  2137. for ( var type in geometries ) {
  2138. var geometry = geometries[ type ];
  2139. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2140. // handle case if no materials are defined
  2141. if ( materials.length === 0 ) {
  2142. if ( type === 'lines' || type === 'linestrips' ) {
  2143. materials.push( new THREE.LineBasicMaterial() );
  2144. } else {
  2145. materials.push( new THREE.MeshPhongMaterial() );
  2146. }
  2147. }
  2148. // regard skinning
  2149. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2150. if ( skinning ) {
  2151. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2152. materials[ i ].skinning = true;
  2153. }
  2154. }
  2155. // choose between a single or multi materials (material array)
  2156. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2157. // now create a specific 3D object
  2158. var object;
  2159. switch ( type ) {
  2160. case 'lines':
  2161. object = new THREE.LineSegments( geometry.data, material );
  2162. break;
  2163. case 'linestrips':
  2164. object = new THREE.Line( geometry.data, material );
  2165. break;
  2166. case 'triangles':
  2167. case 'polylist':
  2168. if ( skinning ) {
  2169. object = new THREE.SkinnedMesh( geometry.data, material );
  2170. } else {
  2171. object = new THREE.Mesh( geometry.data, material );
  2172. }
  2173. break;
  2174. }
  2175. objects.push( object );
  2176. }
  2177. return objects;
  2178. }
  2179. function hasNode( id ) {
  2180. return library.nodes[ id ] !== undefined;
  2181. }
  2182. function getNode( id ) {
  2183. return getBuild( library.nodes[ id ], buildNode );
  2184. }
  2185. // visual scenes
  2186. function parseVisualScene( xml ) {
  2187. var data = {
  2188. name: xml.getAttribute( 'name' ),
  2189. children: []
  2190. };
  2191. prepareNodes( xml );
  2192. var elements = getElementsByTagName( xml, 'node' );
  2193. for ( var i = 0; i < elements.length; i ++ ) {
  2194. data.children.push( parseNode( elements[ i ] ) );
  2195. }
  2196. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2197. }
  2198. function buildVisualScene( data ) {
  2199. var group = new THREE.Group();
  2200. group.name = data.name;
  2201. var children = data.children;
  2202. for ( var i = 0; i < children.length; i ++ ) {
  2203. var child = children[ i ];
  2204. group.add( getNode( child.id ) );
  2205. }
  2206. return group;
  2207. }
  2208. function hasVisualScene( id ) {
  2209. return library.visualScenes[ id ] !== undefined;
  2210. }
  2211. function getVisualScene( id ) {
  2212. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2213. }
  2214. // scenes
  2215. function parseScene( xml ) {
  2216. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2217. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2218. }
  2219. function setupAnimations() {
  2220. var clips = library.clips;
  2221. if ( isEmpty( clips ) === true ) {
  2222. if ( isEmpty( library.animations ) === false ) {
  2223. // if there are animations but no clips, we create a default clip for playback
  2224. var tracks = [];
  2225. for ( var id in library.animations ) {
  2226. var animationTracks = getAnimation( id );
  2227. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2228. tracks.push( animationTracks[ i ] );
  2229. }
  2230. }
  2231. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  2232. }
  2233. } else {
  2234. for ( var id in clips ) {
  2235. animations.push( getAnimationClip( id ) );
  2236. }
  2237. }
  2238. }
  2239. if ( text.length === 0 ) {
  2240. return { scene: new THREE.Scene() };
  2241. }
  2242. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2243. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2244. // metadata
  2245. var version = collada.getAttribute( 'version' );
  2246. console.log( 'THREE.ColladaLoader: File version', version );
  2247. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2248. var textureLoader = new THREE.TextureLoader( this.manager );
  2249. textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
  2250. var tgaLoader;
  2251. if ( THREE.TGALoader ) {
  2252. tgaLoader = new THREE.TGALoader( this.manager );
  2253. tgaLoader.setPath( this.resourcePath || path );
  2254. }
  2255. //
  2256. var animations = [];
  2257. var kinematics = {};
  2258. var count = 0;
  2259. //
  2260. var library = {
  2261. animations: {},
  2262. clips: {},
  2263. controllers: {},
  2264. images: {},
  2265. effects: {},
  2266. materials: {},
  2267. cameras: {},
  2268. lights: {},
  2269. geometries: {},
  2270. nodes: {},
  2271. visualScenes: {},
  2272. kinematicsModels: {},
  2273. physicsModels: {},
  2274. kinematicsScenes: {}
  2275. };
  2276. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2277. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2278. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2279. parseLibrary( collada, 'library_images', 'image', parseImage );
  2280. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2281. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2282. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2283. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2284. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2285. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2286. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2287. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2288. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2289. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2290. buildLibrary( library.animations, buildAnimation );
  2291. buildLibrary( library.clips, buildAnimationClip );
  2292. buildLibrary( library.controllers, buildController );
  2293. buildLibrary( library.images, buildImage );
  2294. buildLibrary( library.effects, buildEffect );
  2295. buildLibrary( library.materials, buildMaterial );
  2296. buildLibrary( library.cameras, buildCamera );
  2297. buildLibrary( library.lights, buildLight );
  2298. buildLibrary( library.geometries, buildGeometry );
  2299. buildLibrary( library.visualScenes, buildVisualScene );
  2300. setupAnimations();
  2301. setupKinematics();
  2302. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2303. if ( asset.upAxis === 'Z_UP' ) {
  2304. scene.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  2305. }
  2306. scene.scale.multiplyScalar( asset.unit );
  2307. return {
  2308. animations: animations,
  2309. kinematics: kinematics,
  2310. library: library,
  2311. scene: scene
  2312. };
  2313. }
  2314. };