MMDLoader.js 45 KB

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  1. /**
  2. * @author takahiro / https://github.com/takahirox
  3. *
  4. * Dependencies
  5. * - mmd-parser https://github.com/takahirox/mmd-parser
  6. * - THREE.TGALoader
  7. * - THREE.OutlineEffect
  8. *
  9. * MMDLoader creates Three.js Objects from MMD resources as
  10. * PMD, PMX, VMD, and VPD files.
  11. *
  12. * PMD/PMX is a model data format, VMD is a motion data format
  13. * VPD is a posing data format used in MMD(Miku Miku Dance).
  14. *
  15. * MMD official site
  16. * - http://www.geocities.jp/higuchuu4/index_e.htm
  17. *
  18. * PMD, VMD format (in Japanese)
  19. * - http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
  20. *
  21. * PMX format
  22. * - https://gist.github.com/felixjones/f8a06bd48f9da9a4539f
  23. *
  24. * TODO
  25. * - light motion in vmd support.
  26. * - SDEF support.
  27. * - uv/material/bone morphing support.
  28. * - more precise grant skinning support.
  29. * - shadow support.
  30. */
  31. THREE.MMDLoader = ( function () {
  32. /**
  33. * @param {THREE.LoadingManager} manager
  34. */
  35. function MMDLoader( manager ) {
  36. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  37. this.loader = new THREE.FileLoader( this.manager );
  38. this.parser = null; // lazy generation
  39. this.meshBuilder = new MeshBuilder( this.manager );
  40. this.animationBuilder = new AnimationBuilder();
  41. }
  42. MMDLoader.prototype = {
  43. constructor: MMDLoader,
  44. crossOrigin: 'anonymous',
  45. /**
  46. * @param {string} value
  47. * @return {THREE.MMDLoader}
  48. */
  49. setCrossOrigin: function ( crossOrigin ) {
  50. this.crossOrigin = crossOrigin;
  51. return this;
  52. },
  53. // Load MMD assets as Three.js Object
  54. /**
  55. * Loads Model file (.pmd or .pmx) as a THREE.SkinnedMesh.
  56. *
  57. * @param {string} url - url to Model(.pmd or .pmx) file
  58. * @param {function} onLoad
  59. * @param {function} onProgress
  60. * @param {function} onError
  61. */
  62. load: function ( url, onLoad, onProgress, onError ) {
  63. var builder = this.meshBuilder.setCrossOrigin( this.crossOrigin );
  64. var texturePath = THREE.LoaderUtils.extractUrlBase( url );
  65. var modelExtension = this._extractExtension( url ).toLowerCase();
  66. // Should I detect by seeing header?
  67. if ( modelExtension !== 'pmd' && modelExtension !== 'pmx' ) {
  68. if ( onError ) onError( new Error( 'THREE.MMDLoader: Unknown model file extension .' + modelExtension + '.' ) );
  69. return;
  70. }
  71. this[ modelExtension === 'pmd' ? 'loadPMD' : 'loadPMX' ]( url, function ( data ) {
  72. onLoad( builder.build( data, texturePath, onProgress, onError ) );
  73. }, onProgress, onError );
  74. },
  75. /**
  76. * Loads Motion file(s) (.vmd) as a THREE.AnimationClip.
  77. * If two or more files are specified, they'll be merged.
  78. *
  79. * @param {string|Array<string>} url - url(s) to animation(.vmd) file(s)
  80. * @param {THREE.SkinnedMesh|THREE.Camera} object - tracks will be fitting to this object
  81. * @param {function} onLoad
  82. * @param {function} onProgress
  83. * @param {function} onError
  84. */
  85. loadAnimation: function ( url, object, onLoad, onProgress, onError ) {
  86. var builder = this.animationBuilder;
  87. this.loadVMD( url, function ( vmd ) {
  88. onLoad( object.isCamera
  89. ? builder.buildCameraAnimation( vmd )
  90. : builder.build( vmd, object ) );
  91. }, onProgress, onError );
  92. },
  93. /**
  94. * Loads mode file and motion file(s) as an object containing
  95. * a THREE.SkinnedMesh and a THREE.AnimationClip.
  96. * Tracks of THREE.AnimationClip are fitting to the model.
  97. *
  98. * @param {string} modelUrl - url to Model(.pmd or .pmx) file
  99. * @param {string|Array{string}} vmdUrl - url(s) to animation(.vmd) file
  100. * @param {function} onLoad
  101. * @param {function} onProgress
  102. * @param {function} onError
  103. */
  104. loadWithAnimation: function ( modelUrl, vmdUrl, onLoad, onProgress, onError ) {
  105. var scope = this;
  106. this.load( modelUrl, function ( mesh ) {
  107. scope.loadAnimation( vmdUrl, mesh, function ( animation ) {
  108. onLoad( {
  109. mesh: mesh,
  110. animation: animation
  111. } );
  112. }, onProgress, onError );
  113. }, onProgress, onError );
  114. },
  115. // Load MMD assets as Object data parsed by MMDParser
  116. /**
  117. * Loads .pmd file as an Object.
  118. *
  119. * @param {string} url - url to .pmd file
  120. * @param {function} onLoad
  121. * @param {function} onProgress
  122. * @param {function} onError
  123. */
  124. loadPMD: function ( url, onLoad, onProgress, onError ) {
  125. var parser = this._getParser();
  126. this.loader
  127. .setMimeType( undefined )
  128. .setResponseType( 'arraybuffer' )
  129. .load( url, function ( buffer ) {
  130. onLoad( parser.parsePmd( buffer, true ) );
  131. }, onProgress, onError );
  132. },
  133. /**
  134. * Loads .pmx file as an Object.
  135. *
  136. * @param {string} url - url to .pmx file
  137. * @param {function} onLoad
  138. * @param {function} onProgress
  139. * @param {function} onError
  140. */
  141. loadPMX: function ( url, onLoad, onProgress, onError ) {
  142. var parser = this._getParser();
  143. this.loader
  144. .setMimeType( undefined )
  145. .setResponseType( 'arraybuffer' )
  146. .load( url, function ( buffer ) {
  147. onLoad( parser.parsePmx( buffer, true ) );
  148. }, onProgress, onError );
  149. },
  150. /**
  151. * Loads .vmd file as an Object. If two or more files are specified
  152. * they'll be merged.
  153. *
  154. * @param {string|Array<string>} url - url(s) to .vmd file(s)
  155. * @param {function} onLoad
  156. * @param {function} onProgress
  157. * @param {function} onError
  158. */
  159. loadVMD: function ( url, onLoad, onProgress, onError ) {
  160. var urls = Array.isArray( url ) ? url : [ url ];
  161. var vmds = [];
  162. var vmdNum = urls.length;
  163. var parser = this._getParser();
  164. this.loader
  165. .setMimeType( undefined )
  166. .setResponseType( 'arraybuffer' );
  167. for ( var i = 0, il = urls.length; i < il; i ++ ) {
  168. this.loader.load( urls[ i ], function ( buffer ) {
  169. vmds.push( parser.parseVmd( buffer, true ) );
  170. if ( vmds.length === vmdNum ) onLoad( parser.mergeVmds( vmds ) );
  171. }, onProgress, onError );
  172. }
  173. },
  174. /**
  175. * Loads .vpd file as an Object.
  176. *
  177. * @param {string} url - url to .vpd file
  178. * @param {boolean} isUnicode
  179. * @param {function} onLoad
  180. * @param {function} onProgress
  181. * @param {function} onError
  182. */
  183. loadVPD: function ( url, isUnicode, onLoad, onProgress, onError ) {
  184. var parser = this._getParser();
  185. this.loader
  186. .setMimeType( isUnicode ? undefined : 'text/plain; charset=shift_jis' )
  187. .setResponseType( 'text' )
  188. .load( url, function ( text ) {
  189. onLoad( parser.parseVpd( text, true ) );
  190. }, onProgress, onError );
  191. },
  192. // private methods
  193. _extractExtension: function ( url ) {
  194. var index = url.lastIndexOf( '.' );
  195. return index < 0 ? '' : url.slice( index + 1 );
  196. },
  197. _getParser: function () {
  198. if ( this.parser === null ) {
  199. if ( typeof MMDParser === 'undefined' ) {
  200. throw new Error( 'THREE.MMDLoader: Import MMDParser https://github.com/takahirox/mmd-parser' );
  201. }
  202. this.parser = new MMDParser.Parser();
  203. }
  204. return this.parser;
  205. }
  206. };
  207. // Utilities
  208. /*
  209. * base64 encoded defalut toon textures toon00.bmp - toon10.bmp.
  210. * We don't need to request external toon image files.
  211. * This idea is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
  212. */
  213. var DEFAULT_TOON_TEXTURES = [
  214. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  215. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==',
  216. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC',
  217. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==',
  218. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==',
  219. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=',
  220. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=',
  221. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  222. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  223. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  224. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII='
  225. ];
  226. // Builders. They build Three.js object from Object data parsed by MMDParser.
  227. /**
  228. * @param {THREE.LoadingManager} manager
  229. */
  230. function MeshBuilder( manager ) {
  231. this.geometryBuilder = new GeometryBuilder();
  232. this.materialBuilder = new MaterialBuilder( manager );
  233. }
  234. MeshBuilder.prototype = {
  235. constructor: MeshBuilder,
  236. crossOrigin: 'anonymous',
  237. /**
  238. * @param {string} crossOrigin
  239. * @return {MeshBuilder}
  240. */
  241. setCrossOrigin: function ( crossOrigin ) {
  242. this.crossOrigin = crossOrigin;
  243. return this;
  244. },
  245. /**
  246. * @param {Object} data - parsed PMD/PMX data
  247. * @param {string} texturePath
  248. * @param {function} onProgress
  249. * @param {function} onError
  250. * @return {THREE.SkinnedMesh}
  251. */
  252. build: function ( data, texturePath, onProgress, onError ) {
  253. var geometry = this.geometryBuilder.build( data );
  254. var material = this.materialBuilder
  255. .setCrossOrigin( this.crossOrigin )
  256. .setTexturePath( texturePath )
  257. .build( data, geometry, onProgress, onError );
  258. var mesh = new THREE.SkinnedMesh( geometry, material );
  259. // console.log( mesh ); // for console debug
  260. return mesh;
  261. }
  262. };
  263. //
  264. function GeometryBuilder() {
  265. }
  266. GeometryBuilder.prototype = {
  267. constructor: GeometryBuilder,
  268. /**
  269. * @param {Object} data - parsed PMD/PMX data
  270. * @return {THREE.BufferGeometry}
  271. */
  272. build: function ( data ) {
  273. // for geometry
  274. var positions = [];
  275. var uvs = [];
  276. var normals = [];
  277. var indices = [];
  278. var groups = [];
  279. var bones = [];
  280. var skinIndices = [];
  281. var skinWeights = [];
  282. var morphTargets = [];
  283. var morphPositions = [];
  284. var iks = [];
  285. var grants = [];
  286. var rigidBodies = [];
  287. var constraints = [];
  288. // for work
  289. var offset = 0;
  290. var boneTypeTable = {};
  291. // positions, normals, uvs, skinIndices, skinWeights
  292. for ( var i = 0; i < data.metadata.vertexCount; i ++ ) {
  293. var v = data.vertices[ i ];
  294. for ( var j = 0, jl = v.position.length; j < jl; j ++ ) {
  295. positions.push( v.position[ j ] );
  296. }
  297. for ( var j = 0, jl = v.normal.length; j < jl; j ++ ) {
  298. normals.push( v.normal[ j ] );
  299. }
  300. for ( var j = 0, jl = v.uv.length; j < jl; j ++ ) {
  301. uvs.push( v.uv[ j ] );
  302. }
  303. for ( var j = 0; j < 4; j ++ ) {
  304. skinIndices.push( v.skinIndices.length - 1 >= j ? v.skinIndices[ j ] : 0.0 );
  305. }
  306. for ( var j = 0; j < 4; j ++ ) {
  307. skinWeights.push( v.skinWeights.length - 1 >= j ? v.skinWeights[ j ] : 0.0 );
  308. }
  309. }
  310. // indices
  311. for ( var i = 0; i < data.metadata.faceCount; i ++ ) {
  312. var face = data.faces[ i ];
  313. for ( var j = 0, jl = face.indices.length; j < jl; j ++ ) {
  314. indices.push( face.indices[ j ] );
  315. }
  316. }
  317. // groups
  318. for ( var i = 0; i < data.metadata.materialCount; i ++ ) {
  319. var material = data.materials[ i ];
  320. groups.push( {
  321. offset: offset * 3,
  322. count: material.faceCount * 3
  323. } );
  324. offset += material.faceCount;
  325. }
  326. // bones
  327. for ( var i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
  328. var body = data.rigidBodies[ i ];
  329. var value = boneTypeTable[ body.boneIndex ];
  330. // keeps greater number if already value is set without any special reasons
  331. value = value === undefined ? body.type : Math.max( body.type, value );
  332. boneTypeTable[ body.boneIndex ] = value;
  333. }
  334. for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
  335. var boneData = data.bones[ i ];
  336. var bone = {
  337. parent: boneData.parentIndex,
  338. name: boneData.name,
  339. pos: boneData.position.slice( 0, 3 ),
  340. rotq: [ 0, 0, 0, 1 ],
  341. scl: [ 1, 1, 1 ],
  342. rigidBodyType: boneTypeTable[ i ] !== undefined ? boneTypeTable[ i ] : - 1
  343. };
  344. if ( bone.parent !== - 1 ) {
  345. bone.pos[ 0 ] -= data.bones[ bone.parent ].position[ 0 ];
  346. bone.pos[ 1 ] -= data.bones[ bone.parent ].position[ 1 ];
  347. bone.pos[ 2 ] -= data.bones[ bone.parent ].position[ 2 ];
  348. }
  349. bones.push( bone );
  350. }
  351. // iks
  352. // TODO: remove duplicated codes between PMD and PMX
  353. if ( data.metadata.format === 'pmd' ) {
  354. for ( var i = 0; i < data.metadata.ikCount; i ++ ) {
  355. var ik = data.iks[ i ];
  356. var param = {
  357. target: ik.target,
  358. effector: ik.effector,
  359. iteration: ik.iteration,
  360. maxAngle: ik.maxAngle * 4,
  361. links: []
  362. };
  363. for ( var j = 0, jl = ik.links.length; j < jl; j ++ ) {
  364. var link = {};
  365. link.index = ik.links[ j ].index;
  366. link.enabled = true;
  367. if ( data.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) {
  368. link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
  369. }
  370. param.links.push( link );
  371. }
  372. iks.push( param );
  373. }
  374. } else {
  375. for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
  376. var ik = data.bones[ i ].ik;
  377. if ( ik === undefined ) continue;
  378. var param = {
  379. target: i,
  380. effector: ik.effector,
  381. iteration: ik.iteration,
  382. maxAngle: ik.maxAngle,
  383. links: []
  384. };
  385. for ( var j = 0, jl = ik.links.length; j < jl; j ++ ) {
  386. var link = {};
  387. link.index = ik.links[ j ].index;
  388. link.enabled = true;
  389. if ( ik.links[ j ].angleLimitation === 1 ) {
  390. // Revert if rotationMin/Max doesn't work well
  391. // link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
  392. var rotationMin = ik.links[ j ].lowerLimitationAngle;
  393. var rotationMax = ik.links[ j ].upperLimitationAngle;
  394. // Convert Left to Right coordinate by myself because
  395. // MMDParser doesn't convert. It's a MMDParser's bug
  396. var tmp1 = - rotationMax[ 0 ];
  397. var tmp2 = - rotationMax[ 1 ];
  398. rotationMax[ 0 ] = - rotationMin[ 0 ];
  399. rotationMax[ 1 ] = - rotationMin[ 1 ];
  400. rotationMin[ 0 ] = tmp1;
  401. rotationMin[ 1 ] = tmp2;
  402. link.rotationMin = new THREE.Vector3().fromArray( rotationMin );
  403. link.rotationMax = new THREE.Vector3().fromArray( rotationMax );
  404. }
  405. param.links.push( link );
  406. }
  407. iks.push( param );
  408. }
  409. }
  410. // grants
  411. if ( data.metadata.format === 'pmx' ) {
  412. for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
  413. var boneData = data.bones[ i ];
  414. var grant = boneData.grant;
  415. if ( grant === undefined ) continue;
  416. var param = {
  417. index: i,
  418. parentIndex: grant.parentIndex,
  419. ratio: grant.ratio,
  420. isLocal: grant.isLocal,
  421. affectRotation: grant.affectRotation,
  422. affectPosition: grant.affectPosition,
  423. transformationClass: boneData.transformationClass
  424. };
  425. grants.push( param );
  426. }
  427. grants.sort( function ( a, b ) {
  428. return a.transformationClass - b.transformationClass;
  429. } );
  430. }
  431. // morph
  432. function updateAttributes( attribute, morph, ratio ) {
  433. for ( var i = 0; i < morph.elementCount; i ++ ) {
  434. var element = morph.elements[ i ];
  435. var index;
  436. if ( data.metadata.format === 'pmd' ) {
  437. index = data.morphs[ 0 ].elements[ element.index ].index;
  438. } else {
  439. index = element.index;
  440. }
  441. attribute.array[ index * 3 + 0 ] += element.position[ 0 ] * ratio;
  442. attribute.array[ index * 3 + 1 ] += element.position[ 1 ] * ratio;
  443. attribute.array[ index * 3 + 2 ] += element.position[ 2 ] * ratio;
  444. }
  445. }
  446. for ( var i = 0; i < data.metadata.morphCount; i ++ ) {
  447. var morph = data.morphs[ i ];
  448. var params = { name: morph.name };
  449. var attribute = new THREE.Float32BufferAttribute( data.metadata.vertexCount * 3, 3 );
  450. attribute.name = morph.name;
  451. for ( var j = 0; j < data.metadata.vertexCount * 3; j ++ ) {
  452. attribute.array[ j ] = positions[ j ];
  453. }
  454. if ( data.metadata.format === 'pmd' ) {
  455. if ( i !== 0 ) {
  456. updateAttributes( attribute, morph, 1.0 );
  457. }
  458. } else {
  459. if ( morph.type === 0 ) { // group
  460. for ( var j = 0; j < morph.elementCount; j ++ ) {
  461. var morph2 = data.morphs[ morph.elements[ j ].index ];
  462. var ratio = morph.elements[ j ].ratio;
  463. if ( morph2.type === 1 ) {
  464. updateAttributes( attribute, morph2, ratio );
  465. } else {
  466. // TODO: implement
  467. }
  468. }
  469. } else if ( morph.type === 1 ) { // vertex
  470. updateAttributes( attribute, morph, 1.0 );
  471. } else if ( morph.type === 2 ) { // bone
  472. // TODO: implement
  473. } else if ( morph.type === 3 ) { // uv
  474. // TODO: implement
  475. } else if ( morph.type === 4 ) { // additional uv1
  476. // TODO: implement
  477. } else if ( morph.type === 5 ) { // additional uv2
  478. // TODO: implement
  479. } else if ( morph.type === 6 ) { // additional uv3
  480. // TODO: implement
  481. } else if ( morph.type === 7 ) { // additional uv4
  482. // TODO: implement
  483. } else if ( morph.type === 8 ) { // material
  484. // TODO: implement
  485. }
  486. }
  487. morphTargets.push( params );
  488. morphPositions.push( attribute );
  489. }
  490. // rigid bodies from rigidBodies field.
  491. for ( var i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
  492. var rigidBody = data.rigidBodies[ i ];
  493. var params = {};
  494. for ( var key in rigidBody ) {
  495. params[ key ] = rigidBody[ key ];
  496. }
  497. /*
  498. * RigidBody position parameter in PMX seems global position
  499. * while the one in PMD seems offset from corresponding bone.
  500. * So unify being offset.
  501. */
  502. if ( data.metadata.format === 'pmx' ) {
  503. if ( params.boneIndex !== - 1 ) {
  504. var bone = data.bones[ params.boneIndex ];
  505. params.position[ 0 ] -= bone.position[ 0 ];
  506. params.position[ 1 ] -= bone.position[ 1 ];
  507. params.position[ 2 ] -= bone.position[ 2 ];
  508. }
  509. }
  510. rigidBodies.push( params );
  511. }
  512. // constraints from constraints field.
  513. for ( var i = 0; i < data.metadata.constraintCount; i ++ ) {
  514. var constraint = data.constraints[ i ];
  515. var params = {};
  516. for ( var key in constraint ) {
  517. params[ key ] = constraint[ key ];
  518. }
  519. var bodyA = rigidBodies[ params.rigidBodyIndex1 ];
  520. var bodyB = rigidBodies[ params.rigidBodyIndex2 ];
  521. // Refer to http://www20.atpages.jp/katwat/wp/?p=4135
  522. if ( bodyA.type !== 0 && bodyB.type === 2 ) {
  523. if ( bodyA.boneIndex !== - 1 && bodyB.boneIndex !== - 1 &&
  524. data.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
  525. bodyB.type = 1;
  526. }
  527. }
  528. constraints.push( params );
  529. }
  530. // build BufferGeometry.
  531. var geometry = new THREE.BufferGeometry();
  532. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  533. geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
  534. geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
  535. geometry.addAttribute( 'skinIndex', new THREE.Uint16BufferAttribute( skinIndices, 4 ) );
  536. geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeights, 4 ) );
  537. geometry.setIndex( indices );
  538. for ( var i = 0, il = groups.length; i < il; i ++ ) {
  539. geometry.addGroup( groups[ i ].offset, groups[ i ].count, i );
  540. }
  541. geometry.bones = bones;
  542. geometry.morphTargets = morphTargets;
  543. geometry.morphAttributes.position = morphPositions;
  544. geometry.userData.MMD = {
  545. bones: bones,
  546. iks: iks,
  547. grants: grants,
  548. rigidBodies: rigidBodies,
  549. constraints: constraints,
  550. format: data.metadata.format
  551. };
  552. geometry.computeBoundingSphere();
  553. return geometry;
  554. }
  555. };
  556. //
  557. /**
  558. * @param {THREE.LoadingManager} manager
  559. */
  560. function MaterialBuilder( manager ) {
  561. this.manager = manager;
  562. this.textureLoader = new THREE.TextureLoader( this.manager );
  563. this.tgaLoader = null; // lazy generation
  564. }
  565. MaterialBuilder.prototype = {
  566. constructor: MaterialBuilder,
  567. crossOrigin: 'anonymous',
  568. texturePath: undefined,
  569. /**
  570. * @param {string} crossOrigin
  571. * @return {MaterialBuilder}
  572. */
  573. setCrossOrigin: function ( crossOrigin ) {
  574. this.crossOrigin = crossOrigin;
  575. return this;
  576. },
  577. /**
  578. * @param {string} texturePath
  579. * @return {MaterialBuilder}
  580. */
  581. setTexturePath: function ( texturePath ) {
  582. this.texturePath = texturePath;
  583. return this;
  584. },
  585. /**
  586. * @param {Object} data - parsed PMD/PMX data
  587. * @param {THREE.BufferGeometry} geometry - some properties are dependend on geometry
  588. * @param {function} onProgress
  589. * @param {function} onError
  590. * @return {Array<THREE.MeshToonMaterial>}
  591. */
  592. build: function ( data, geometry, onProgress, onError ) {
  593. var materials = [];
  594. var textures = {};
  595. this.textureLoader.setCrossOrigin( this.crossOrigin );
  596. // materials
  597. for ( var i = 0; i < data.metadata.materialCount; i ++ ) {
  598. var material = data.materials[ i ];
  599. var params = { userData: {} };
  600. if ( material.name !== undefined ) params.name = material.name;
  601. /*
  602. * Color
  603. *
  604. * MMD MeshToonMaterial
  605. * diffuse - color
  606. * specular - specular
  607. * ambient - emissive * a
  608. * (a = 1.0 without map texture or 0.2 with map texture)
  609. *
  610. * MeshToonMaterial doesn't have ambient. Set it to emissive instead.
  611. * It'll be too bright if material has map texture so using coef 0.2.
  612. */
  613. params.color = new THREE.Color().fromArray( material.diffuse );
  614. params.opacity = material.diffuse[ 3 ];
  615. params.specular = new THREE.Color().fromArray( material.specular );
  616. params.emissive = new THREE.Color().fromArray( material.ambient );
  617. params.shininess = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
  618. params.transparent = params.opacity !== 1.0;
  619. //
  620. params.skinning = geometry.bones.length > 0 ? true : false;
  621. params.morphTargets = geometry.morphTargets.length > 0 ? true : false;
  622. params.lights = true;
  623. params.fog = true;
  624. // blend
  625. params.blending = THREE.CustomBlending;
  626. params.blendSrc = THREE.SrcAlphaFactor;
  627. params.blendDst = THREE.OneMinusSrcAlphaFactor;
  628. params.blendSrcAlpha = THREE.SrcAlphaFactor;
  629. params.blendDstAlpha = THREE.DstAlphaFactor;
  630. // side
  631. if ( data.metadata.format === 'pmx' && ( material.flag & 0x1 ) === 1 ) {
  632. params.side = THREE.DoubleSide;
  633. } else {
  634. params.side = params.opacity === 1.0 ? THREE.FrontSide : THREE.DoubleSide;
  635. }
  636. if ( data.metadata.format === 'pmd' ) {
  637. // map, envMap
  638. if ( material.fileName ) {
  639. var fileName = material.fileName;
  640. var fileNames = fileName.split( '*' );
  641. // fileNames[ 0 ]: mapFileName
  642. // fileNames[ 1 ]: envMapFileName( optional )
  643. params.map = this._loadTexture( fileNames[ 0 ], textures );
  644. if ( fileNames.length > 1 ) {
  645. var extension = fileNames[ 1 ].slice( - 4 ).toLowerCase();
  646. params.envMap = this._loadTexture(
  647. fileNames[ 1 ],
  648. textures,
  649. { sphericalReflectionMapping: true }
  650. );
  651. params.combine = extension === '.sph'
  652. ? THREE.MultiplyOperation
  653. : THREE.AddOperation;
  654. }
  655. }
  656. // gradientMap
  657. var toonFileName = ( material.toonIndex === - 1 )
  658. ? 'toon00.bmp'
  659. : data.toonTextures[ material.toonIndex ].fileName;
  660. params.gradientMap = this._loadTexture(
  661. toonFileName,
  662. textures,
  663. {
  664. isToonTexture: true,
  665. isDefaultToonTexture: this._isDefaultToonTexture( toonFileName )
  666. }
  667. );
  668. // parameters for OutlineEffect
  669. params.userData.outlineParameters = {
  670. thickness: material.edgeFlag === 1 ? 0.003 : 0.0,
  671. color: [ 0, 0, 0 ],
  672. alpha: 1.0,
  673. visible: material.edgeFlag === 1
  674. };
  675. } else {
  676. // map
  677. if ( material.textureIndex !== - 1 ) {
  678. params.map = this._loadTexture( data.textures[ material.textureIndex ], textures );
  679. }
  680. // envMap TODO: support m.envFlag === 3
  681. if ( material.envTextureIndex !== - 1 && ( material.envFlag === 1 || material.envFlag == 2 ) ) {
  682. params.envMap = this._loadTexture(
  683. data.textures[ material.envTextureIndex ],
  684. textures, { sphericalReflectionMapping: true }
  685. );
  686. params.combine = material.envFlag === 1
  687. ? THREE.MultiplyOperation
  688. : THREE.AddOperation;
  689. }
  690. // gradientMap
  691. var toonFileName, isDefaultToon;
  692. if ( material.toonIndex === - 1 || material.toonFlag !== 0 ) {
  693. toonFileName = 'toon' + ( '0' + ( material.toonIndex + 1 ) ).slice( - 2 ) + '.bmp';
  694. isDefaultToon = true;
  695. } else {
  696. toonFileName = data.textures[ material.toonIndex ];
  697. isDefaultToon = false;
  698. }
  699. params.gradientMap = this._loadTexture(
  700. toonFileName,
  701. textures,
  702. {
  703. isToonTexture: true,
  704. isDefaultToonTexture: isDefaultToon
  705. }
  706. );
  707. // parameters for OutlineEffect
  708. params.userData.outlineParameters = {
  709. thickness: material.edgeSize / 300, // TODO: better calculation?
  710. color: material.edgeColor.slice( 0, 3 ),
  711. alpha: material.edgeColor[ 3 ],
  712. visible: ( material.flag & 0x10 ) !== 0 && material.edgeSize > 0.0
  713. };
  714. }
  715. if ( params.map !== undefined ) {
  716. if ( ! params.transparent ) {
  717. this._checkImageTransparency( params.map, geometry, i );
  718. }
  719. params.emissive.multiplyScalar( 0.2 );
  720. }
  721. materials.push( new THREE.MeshToonMaterial( params ) );
  722. }
  723. if ( data.metadata.format === 'pmx' ) {
  724. // set transparent true if alpha morph is defined.
  725. function checkAlphaMorph( elements, materials ) {
  726. for ( var i = 0, il = elements.length; i < il; i ++ ) {
  727. var element = elements[ i ];
  728. if ( element.index === - 1 ) continue;
  729. var material = materials[ element.index ];
  730. if ( material.opacity !== element.diffuse[ 3 ] ) {
  731. material.transparent = true;
  732. }
  733. }
  734. }
  735. for ( var i = 0, il = data.morphs.length; i < il; i ++ ) {
  736. var morph = data.morphs[ i ];
  737. var elements = morph.elements;
  738. if ( morph.type === 0 ) {
  739. for ( var j = 0, jl = elements.length; j < jl; j ++ ) {
  740. var morph2 = data.morphs[ elements[ j ].index ];
  741. if ( morph2.type !== 8 ) continue;
  742. checkAlphaMorph( morph2.elements, materials );
  743. }
  744. } else if ( morph.type === 8 ) {
  745. checkAlphaMorph( elements, materials );
  746. }
  747. }
  748. }
  749. return materials;
  750. },
  751. // private methods
  752. _getTGALoader: function () {
  753. if ( this.tgaLoader === null ) {
  754. if ( THREE.TGALoader === undefined ) {
  755. throw new Error( 'THREE.MMDLoader: Import THREE.TGALoader' );
  756. }
  757. this.tgaLoader = new THREE.TGALoader( this.manager );
  758. }
  759. return this.tgaLoader;
  760. },
  761. _isDefaultToonTexture: function ( name ) {
  762. if ( name.length !== 10 ) return false;
  763. return /toon(10|0[0-9])\.bmp/.test( name );
  764. },
  765. _loadTexture: function ( filePath, textures, params, onProgress, onError ) {
  766. params = params || {};
  767. var scope = this;
  768. var fullPath;
  769. if ( params.isDefaultToonTexture === true ) {
  770. var index;
  771. try {
  772. index = parseInt( filePath.match( 'toon([0-9]{2})\.bmp$' )[ 1 ] );
  773. } catch ( e ) {
  774. console.warn( 'THREE.MMDLoader: ' + filePath + ' seems like a '
  775. + 'not right default texture path. Using toon00.bmp instead.' );
  776. index = 0;
  777. }
  778. fullPath = DEFAULT_TOON_TEXTURES[ index ];
  779. } else {
  780. fullPath = this.texturePath + filePath;
  781. }
  782. if ( textures[ fullPath ] !== undefined ) return textures[ fullPath ];
  783. var loader = THREE.Loader.Handlers.get( fullPath );
  784. if ( loader === null ) {
  785. loader = ( filePath.slice( - 4 ).toLowerCase() === '.tga' )
  786. ? this._getTGALoader()
  787. : this.textureLoader;
  788. }
  789. var texture = loader.load( fullPath, function ( t ) {
  790. // MMD toon texture is Axis-Y oriented
  791. // but Three.js gradient map is Axis-X oriented.
  792. // So here replaces the toon texture image with the rotated one.
  793. if ( params.isToonTexture === true ) {
  794. t.image = scope._getRotatedImage( t.image );
  795. }
  796. t.flipY = false;
  797. t.wrapS = THREE.RepeatWrapping;
  798. t.wrapT = THREE.RepeatWrapping;
  799. for ( var i = 0; i < texture.readyCallbacks.length; i ++ ) {
  800. texture.readyCallbacks[ i ]( texture );
  801. }
  802. delete texture.readyCallbacks;
  803. }, onProgress, onError );
  804. if ( params.sphericalReflectionMapping === true ) {
  805. texture.mapping = THREE.SphericalReflectionMapping;
  806. }
  807. texture.readyCallbacks = [];
  808. textures[ fullPath ] = texture;
  809. return texture;
  810. },
  811. _getRotatedImage: function ( image ) {
  812. var canvas = document.createElement( 'canvas' );
  813. var context = canvas.getContext( '2d' );
  814. var width = image.width;
  815. var height = image.height;
  816. canvas.width = width;
  817. canvas.height = height;
  818. context.clearRect( 0, 0, width, height );
  819. context.translate( width / 2.0, height / 2.0 );
  820. context.rotate( 0.5 * Math.PI ); // 90.0 * Math.PI / 180.0
  821. context.translate( - width / 2.0, - height / 2.0 );
  822. context.drawImage( image, 0, 0 );
  823. return context.getImageData( 0, 0, width, height );
  824. },
  825. // Check if the partial image area used by the texture is transparent.
  826. _checkImageTransparency: function ( map, geometry, groupIndex ) {
  827. map.readyCallbacks.push( function ( texture ) {
  828. // Is there any efficient ways?
  829. function createImageData( image ) {
  830. var canvas = document.createElement( 'canvas' );
  831. canvas.width = image.width;
  832. canvas.height = image.height;
  833. var context = canvas.getContext( '2d' );
  834. context.drawImage( image, 0, 0 );
  835. return context.getImageData( 0, 0, canvas.width, canvas.height );
  836. }
  837. function detectImageTransparency( image, uvs, indices ) {
  838. var width = image.width;
  839. var height = image.height;
  840. var data = image.data;
  841. var threshold = 253;
  842. if ( data.length / ( width * height ) !== 4 ) return false;
  843. for ( var i = 0; i < indices.length; i += 3 ) {
  844. var centerUV = { x: 0.0, y: 0.0 };
  845. for ( var j = 0; j < 3; j ++ ) {
  846. var index = indices[ i * 3 + j ];
  847. var uv = { x: uvs[ index * 2 + 0 ], y: uvs[ index * 2 + 1 ] };
  848. if ( getAlphaByUv( image, uv ) < threshold ) return true;
  849. centerUV.x += uv.x;
  850. centerUV.y += uv.y;
  851. }
  852. centerUV.x /= 3;
  853. centerUV.y /= 3;
  854. if ( getAlphaByUv( image, centerUV ) < threshold ) return true;
  855. }
  856. return false;
  857. }
  858. /*
  859. * This method expects
  860. * texture.flipY = false
  861. * texture.wrapS = THREE.RepeatWrapping
  862. * texture.wrapT = THREE.RepeatWrapping
  863. * TODO: more precise
  864. */
  865. function getAlphaByUv( image, uv ) {
  866. var width = image.width;
  867. var height = image.height;
  868. var x = Math.round( uv.x * width ) % width;
  869. var y = Math.round( uv.y * height ) % height;
  870. if ( x < 0 ) x += width;
  871. if ( y < 0 ) y += height;
  872. var index = y * width + x;
  873. return image.data[ index * 4 + 3 ];
  874. }
  875. var imageData = texture.image.data !== undefined
  876. ? texture.image
  877. : createImageData( texture.image );
  878. var group = geometry.groups[ groupIndex ];
  879. if ( detectImageTransparency(
  880. imageData,
  881. geometry.attributes.uv.array,
  882. geometry.index.array.slice( group.start, group.start + group.count ) ) ) {
  883. map.transparent = true;
  884. }
  885. } );
  886. }
  887. };
  888. //
  889. function AnimationBuilder() {
  890. }
  891. AnimationBuilder.prototype = {
  892. constructor: AnimationBuilder,
  893. /**
  894. * @param {Object} vmd - parsed VMD data
  895. * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
  896. * @return {THREE.AnimationClip}
  897. */
  898. build: function ( vmd, mesh ) {
  899. // combine skeletal and morph animations
  900. var tracks = this.buildSkeletalAnimation( vmd, mesh ).tracks;
  901. var tracks2 = this.buildMorphAnimation( vmd, mesh ).tracks;
  902. for ( var i = 0, il = tracks2.length; i < il; i ++ ) {
  903. tracks.push( tracks2[ i ] );
  904. }
  905. return new THREE.AnimationClip( '', - 1, tracks );
  906. },
  907. /**
  908. * @param {Object} vmd - parsed VMD data
  909. * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
  910. * @return {THREE.AnimationClip}
  911. */
  912. buildSkeletalAnimation: function ( vmd, mesh ) {
  913. function pushInterpolation( array, interpolation, index ) {
  914. array.push( interpolation[ index + 0 ] / 127 ); // x1
  915. array.push( interpolation[ index + 8 ] / 127 ); // x2
  916. array.push( interpolation[ index + 4 ] / 127 ); // y1
  917. array.push( interpolation[ index + 12 ] / 127 ); // y2
  918. }
  919. var tracks = [];
  920. var motions = {};
  921. var bones = mesh.skeleton.bones;
  922. var boneNameDictionary = {};
  923. for ( var i = 0, il = bones.length; i < il; i ++ ) {
  924. boneNameDictionary[ bones[ i ].name ] = true;
  925. }
  926. for ( var i = 0; i < vmd.metadata.motionCount; i ++ ) {
  927. var motion = vmd.motions[ i ];
  928. var boneName = motion.boneName;
  929. if ( boneNameDictionary[ boneName ] === undefined ) continue;
  930. motions[ boneName ] = motions[ boneName ] || [];
  931. motions[ boneName ].push( motion );
  932. }
  933. for ( var key in motions ) {
  934. var array = motions[ key ];
  935. array.sort( function ( a, b ) {
  936. return a.frameNum - b.frameNum;
  937. } );
  938. var times = [];
  939. var positions = [];
  940. var rotations = [];
  941. var pInterpolations = [];
  942. var rInterpolations = [];
  943. var basePosition = mesh.skeleton.getBoneByName( key ).position.toArray();
  944. for ( var i = 0, il = array.length; i < il; i ++ ) {
  945. var time = array[ i ].frameNum / 30;
  946. var position = array[ i ].position;
  947. var rotation = array[ i ].rotation;
  948. var interpolation = array[ i ].interpolation;
  949. times.push( time );
  950. for ( var j = 0; j < 3; j ++ ) positions.push( basePosition[ j ] + position[ j ] );
  951. for ( var j = 0; j < 4; j ++ ) rotations.push( rotation[ j ] );
  952. for ( var j = 0; j < 3; j ++ ) pushInterpolation( pInterpolations, interpolation, j );
  953. pushInterpolation( rInterpolations, interpolation, 3 );
  954. }
  955. var targetName = '.bones[' + key + ']';
  956. tracks.push( this._createTrack( targetName + '.position', THREE.VectorKeyframeTrack, times, positions, pInterpolations ) );
  957. tracks.push( this._createTrack( targetName + '.quaternion', THREE.QuaternionKeyframeTrack, times, rotations, rInterpolations ) );
  958. }
  959. return new THREE.AnimationClip( '', - 1, tracks );
  960. },
  961. /**
  962. * @param {Object} vmd - parsed VMD data
  963. * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
  964. * @return {THREE.AnimationClip}
  965. */
  966. buildMorphAnimation: function ( vmd, mesh ) {
  967. var tracks = [];
  968. var morphs = {};
  969. var morphTargetDictionary = mesh.morphTargetDictionary;
  970. for ( var i = 0; i < vmd.metadata.morphCount; i ++ ) {
  971. var morph = vmd.morphs[ i ];
  972. var morphName = morph.morphName;
  973. if ( morphTargetDictionary[ morphName ] === undefined ) continue;
  974. morphs[ morphName ] = morphs[ morphName ] || [];
  975. morphs[ morphName ].push( morph );
  976. }
  977. for ( var key in morphs ) {
  978. var array = morphs[ key ];
  979. array.sort( function ( a, b ) {
  980. return a.frameNum - b.frameNum;
  981. } );
  982. var times = [];
  983. var values = [];
  984. for ( var i = 0, il = array.length; i < il; i ++ ) {
  985. times.push( array[ i ].frameNum / 30 );
  986. values.push( array[ i ].weight );
  987. }
  988. tracks.push( new THREE.NumberKeyframeTrack( '.morphTargetInfluences[' + morphTargetDictionary[ key ] + ']', times, values ) );
  989. }
  990. return new THREE.AnimationClip( '', - 1, tracks );
  991. },
  992. /**
  993. * @param {Object} vmd - parsed VMD data
  994. * @return {THREE.AnimationClip}
  995. */
  996. buildCameraAnimation: function ( vmd ) {
  997. function pushVector3( array, vec ) {
  998. array.push( vec.x );
  999. array.push( vec.y );
  1000. array.push( vec.z );
  1001. }
  1002. function pushQuaternion( array, q ) {
  1003. array.push( q.x );
  1004. array.push( q.y );
  1005. array.push( q.z );
  1006. array.push( q.w );
  1007. }
  1008. function pushInterpolation( array, interpolation, index ) {
  1009. array.push( interpolation[ index * 4 + 0 ] / 127 ); // x1
  1010. array.push( interpolation[ index * 4 + 1 ] / 127 ); // x2
  1011. array.push( interpolation[ index * 4 + 2 ] / 127 ); // y1
  1012. array.push( interpolation[ index * 4 + 3 ] / 127 ); // y2
  1013. }
  1014. var tracks = [];
  1015. var cameras = vmd.cameras === undefined ? [] : vmd.cameras.slice();
  1016. cameras.sort( function ( a, b ) {
  1017. return a.frameNum - b.frameNum;
  1018. } );
  1019. var times = [];
  1020. var centers = [];
  1021. var quaternions = [];
  1022. var positions = [];
  1023. var fovs = [];
  1024. var cInterpolations = [];
  1025. var qInterpolations = [];
  1026. var pInterpolations = [];
  1027. var fInterpolations = [];
  1028. var quaternion = new THREE.Quaternion();
  1029. var euler = new THREE.Euler();
  1030. var position = new THREE.Vector3();
  1031. var center = new THREE.Vector3();
  1032. for ( var i = 0, il = cameras.length; i < il; i ++ ) {
  1033. var motion = cameras[ i ];
  1034. var time = motion.frameNum / 30;
  1035. var pos = motion.position;
  1036. var rot = motion.rotation;
  1037. var distance = motion.distance;
  1038. var fov = motion.fov;
  1039. var interpolation = motion.interpolation;
  1040. times.push( time );
  1041. position.set( 0, 0, - distance );
  1042. center.set( pos[ 0 ], pos[ 1 ], pos[ 2 ] );
  1043. euler.set( - rot[ 0 ], - rot[ 1 ], - rot[ 2 ] );
  1044. quaternion.setFromEuler( euler );
  1045. position.add( center );
  1046. position.applyQuaternion( quaternion );
  1047. pushVector3( centers, center );
  1048. pushQuaternion( quaternions, quaternion );
  1049. pushVector3( positions, position );
  1050. fovs.push( fov );
  1051. for ( var j = 0; j < 3; j ++ ) {
  1052. pushInterpolation( cInterpolations, interpolation, j );
  1053. }
  1054. pushInterpolation( qInterpolations, interpolation, 3 );
  1055. // use the same parameter for x, y, z axis.
  1056. for ( var j = 0; j < 3; j ++ ) {
  1057. pushInterpolation( pInterpolations, interpolation, 4 );
  1058. }
  1059. pushInterpolation( fInterpolations, interpolation, 5 );
  1060. }
  1061. var tracks = [];
  1062. // I expect an object whose name 'target' exists under THREE.Camera
  1063. tracks.push( this._createTrack( 'target.position', THREE.VectorKeyframeTrack, times, centers, cInterpolations ) );
  1064. tracks.push( this._createTrack( '.quaternion', THREE.QuaternionKeyframeTrack, times, quaternions, qInterpolations ) );
  1065. tracks.push( this._createTrack( '.position', THREE.VectorKeyframeTrack, times, positions, pInterpolations ) );
  1066. tracks.push( this._createTrack( '.fov', THREE.NumberKeyframeTrack, times, fovs, fInterpolations ) );
  1067. return new THREE.AnimationClip( '', - 1, tracks );
  1068. },
  1069. // private method
  1070. _createTrack: function ( node, typedKeyframeTrack, times, values, interpolations ) {
  1071. /*
  1072. * optimizes here not to let KeyframeTrackPrototype optimize
  1073. * because KeyframeTrackPrototype optimizes times and values but
  1074. * doesn't optimize interpolations.
  1075. */
  1076. if ( times.length > 2 ) {
  1077. times = times.slice();
  1078. values = values.slice();
  1079. interpolations = interpolations.slice();
  1080. var stride = values.length / times.length;
  1081. var interpolateStride = interpolations.length / times.length;
  1082. var index = 1;
  1083. for ( var aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex ++ ) {
  1084. for ( var i = 0; i < stride; i ++ ) {
  1085. if ( values[ index * stride + i ] !== values[ ( index - 1 ) * stride + i ] ||
  1086. values[ index * stride + i ] !== values[ aheadIndex * stride + i ] ) {
  1087. index ++;
  1088. break;
  1089. }
  1090. }
  1091. if ( aheadIndex > index ) {
  1092. times[ index ] = times[ aheadIndex ];
  1093. for ( var i = 0; i < stride; i ++ ) {
  1094. values[ index * stride + i ] = values[ aheadIndex * stride + i ];
  1095. }
  1096. for ( var i = 0; i < interpolateStride; i ++ ) {
  1097. interpolations[ index * interpolateStride + i ] = interpolations[ aheadIndex * interpolateStride + i ];
  1098. }
  1099. }
  1100. }
  1101. times.length = index + 1;
  1102. values.length = ( index + 1 ) * stride;
  1103. interpolations.length = ( index + 1 ) * interpolateStride;
  1104. }
  1105. var track = new typedKeyframeTrack( node, times, values );
  1106. track.createInterpolant = function InterpolantFactoryMethodCubicBezier( result ) {
  1107. return new CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, new Float32Array( interpolations ) );
  1108. };
  1109. return track;
  1110. }
  1111. };
  1112. // interpolation
  1113. function CubicBezierInterpolation( parameterPositions, sampleValues, sampleSize, resultBuffer, params ) {
  1114. THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  1115. this.interpolationParams = params;
  1116. }
  1117. CubicBezierInterpolation.prototype = Object.assign( Object.create( THREE.Interpolant.prototype ), {
  1118. constructor: CubicBezierInterpolation,
  1119. interpolate_: function ( i1, t0, t, t1 ) {
  1120. var result = this.resultBuffer;
  1121. var values = this.sampleValues;
  1122. var stride = this.valueSize;
  1123. var params = this.interpolationParams;
  1124. var offset1 = i1 * stride;
  1125. var offset0 = offset1 - stride;
  1126. // No interpolation if next key frame is in one frame in 30fps.
  1127. // This is from MMD animation spec.
  1128. // '1.5' is for precision loss. times are Float32 in Three.js Animation system.
  1129. var weight1 = ( ( t1 - t0 ) < 1 / 30 * 1.5 ) ? 0.0 : ( t - t0 ) / ( t1 - t0 );
  1130. if ( stride === 4 ) { // Quaternion
  1131. var x1 = params[ i1 * 4 + 0 ];
  1132. var x2 = params[ i1 * 4 + 1 ];
  1133. var y1 = params[ i1 * 4 + 2 ];
  1134. var y2 = params[ i1 * 4 + 3 ];
  1135. var ratio = this._calculate( x1, x2, y1, y2, weight1 );
  1136. THREE.Quaternion.slerpFlat( result, 0, values, offset0, values, offset1, ratio );
  1137. } else if ( stride === 3 ) { // Vector3
  1138. for ( var i = 0; i !== stride; ++ i ) {
  1139. var x1 = params[ i1 * 12 + i * 4 + 0 ];
  1140. var x2 = params[ i1 * 12 + i * 4 + 1 ];
  1141. var y1 = params[ i1 * 12 + i * 4 + 2 ];
  1142. var y2 = params[ i1 * 12 + i * 4 + 3 ];
  1143. var ratio = this._calculate( x1, x2, y1, y2, weight1 );
  1144. result[ i ] = values[ offset0 + i ] * ( 1 - ratio ) + values[ offset1 + i ] * ratio;
  1145. }
  1146. } else { // Number
  1147. var x1 = params[ i1 * 4 + 0 ];
  1148. var x2 = params[ i1 * 4 + 1 ];
  1149. var y1 = params[ i1 * 4 + 2 ];
  1150. var y2 = params[ i1 * 4 + 3 ];
  1151. var ratio = this._calculate( x1, x2, y1, y2, weight1 );
  1152. result[ 0 ] = values[ offset0 ] * ( 1 - ratio ) + values[ offset1 ] * ratio;
  1153. }
  1154. return result;
  1155. },
  1156. _calculate: function ( x1, x2, y1, y2, x ) {
  1157. /*
  1158. * Cubic Bezier curves
  1159. * https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
  1160. *
  1161. * B(t) = ( 1 - t ) ^ 3 * P0
  1162. * + 3 * ( 1 - t ) ^ 2 * t * P1
  1163. * + 3 * ( 1 - t ) * t^2 * P2
  1164. * + t ^ 3 * P3
  1165. * ( 0 <= t <= 1 )
  1166. *
  1167. * MMD uses Cubic Bezier curves for bone and camera animation interpolation.
  1168. * http://d.hatena.ne.jp/edvakf/20111016/1318716097
  1169. *
  1170. * x = ( 1 - t ) ^ 3 * x0
  1171. * + 3 * ( 1 - t ) ^ 2 * t * x1
  1172. * + 3 * ( 1 - t ) * t^2 * x2
  1173. * + t ^ 3 * x3
  1174. * y = ( 1 - t ) ^ 3 * y0
  1175. * + 3 * ( 1 - t ) ^ 2 * t * y1
  1176. * + 3 * ( 1 - t ) * t^2 * y2
  1177. * + t ^ 3 * y3
  1178. * ( x0 = 0, y0 = 0 )
  1179. * ( x3 = 1, y3 = 1 )
  1180. * ( 0 <= t, x1, x2, y1, y2 <= 1 )
  1181. *
  1182. * Here solves this equation with Bisection method,
  1183. * https://en.wikipedia.org/wiki/Bisection_method
  1184. * gets t, and then calculate y.
  1185. *
  1186. * f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
  1187. * + 3 * ( 1 - t ) * t^2 * x2
  1188. * + t ^ 3 - x = 0
  1189. *
  1190. * (Another option: Newton's method
  1191. * https://en.wikipedia.org/wiki/Newton%27s_method)
  1192. */
  1193. var c = 0.5;
  1194. var t = c;
  1195. var s = 1.0 - t;
  1196. var loop = 15;
  1197. var eps = 1e-5;
  1198. var math = Math;
  1199. var sst3, stt3, ttt;
  1200. for ( var i = 0; i < loop; i ++ ) {
  1201. sst3 = 3.0 * s * s * t;
  1202. stt3 = 3.0 * s * t * t;
  1203. ttt = t * t * t;
  1204. var ft = ( sst3 * x1 ) + ( stt3 * x2 ) + ( ttt ) - x;
  1205. if ( math.abs( ft ) < eps ) break;
  1206. c /= 2.0;
  1207. t += ( ft < 0 ) ? c : - c;
  1208. s = 1.0 - t;
  1209. }
  1210. return ( sst3 * y1 ) + ( stt3 * y2 ) + ttt;
  1211. }
  1212. } );
  1213. return MMDLoader;
  1214. } )();