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- /**
- * @author sunag / http://www.sunag.com.br/
- */
- import { InputNode } from '../core/InputNode.js';
- import { ReflectNode } from '../accessors/ReflectNode.js';
- import { ColorSpaceNode } from '../utils/ColorSpaceNode.js';
- function CubeTextureNode( value, uv, bias ) {
- InputNode.call( this, 'v4', { shared: true } );
- this.value = value;
- this.uv = uv || new ReflectNode();
- this.bias = bias;
- }
- CubeTextureNode.prototype = Object.create( InputNode.prototype );
- CubeTextureNode.prototype.constructor = CubeTextureNode;
- CubeTextureNode.prototype.nodeType = "CubeTexture";
- CubeTextureNode.prototype.getTexture = function ( builder, output ) {
- return InputNode.prototype.generate.call( this, builder, output, this.value.uuid, 'tc' );
- };
- CubeTextureNode.prototype.generate = function ( builder, output ) {
- if ( output === 'samplerCube' ) {
- return this.getTexture( builder, output );
- }
- var cubetex = this.getTexture( builder, output );
- var uv = this.uv.build( builder, 'v3' );
- var bias = this.bias ? this.bias.build( builder, 'f' ) : undefined;
- if ( bias === undefined && builder.context.bias ) {
- bias = new builder.context.bias( this ).build( builder, 'f' );
- }
- var code;
- if ( bias ) code = 'texCubeBias( ' + cubetex + ', ' + uv + ', ' + bias + ' )';
- else code = 'texCube( ' + cubetex + ', ' + uv + ' )';
- // add this context to replace ColorSpaceNode.input to code
- builder.addContext( { input: code, encoding: builder.getTextureEncodingFromMap( this.value ), include: builder.isShader( 'vertex' ) } );
- this.colorSpace = this.colorSpace || new ColorSpaceNode( this );
- code = this.colorSpace.build( builder, this.type );
- builder.removeContext();
- return builder.format( code, this.type, output );
- };
- CubeTextureNode.prototype.copy = function ( source ) {
- InputNode.prototype.copy.call( this, source );
- if ( source.value ) this.value = source.value;
- this.uv = source.uv;
- if ( source.bias ) this.bias = source.bias;
- };
- CubeTextureNode.prototype.toJSON = function ( meta ) {
- var data = this.getJSONNode( meta );
- if ( ! data ) {
- data = this.createJSONNode( meta );
- data.value = this.value.uuid;
- data.uv = this.uv.toJSON( meta ).uuid;
- if ( this.bias ) data.bias = this.bias.toJSON( meta ).uuid;
- }
- return data;
- };
- export { CubeTextureNode };
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