OffscreenCanvas.js 1.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576
  1. self.importScripts( '../../../build/three.js' );
  2. self.onmessage = function ( message ) {
  3. var data = message.data;
  4. init( data.drawingSurface, data.width, data.height, data.pixelRatio );
  5. };
  6. var camera, scene, renderer, mesh, clock;
  7. function init( offscreen, width, height, pixelRatio ) {
  8. camera = new THREE.PerspectiveCamera( 70, width / height, 1, 1000 );
  9. camera.position.z = 400;
  10. scene = new THREE.Scene();
  11. clock = new THREE.Clock();
  12. // we don't use ImageLoader since it has a DOM dependency (HTML5 image element)
  13. var loader = new THREE.ImageBitmapLoader();
  14. loader.load( '../../textures/crate.gif', function ( imageBitmap ) {
  15. var texture = new THREE.CanvasTexture( imageBitmap );
  16. var material = new THREE.MeshBasicMaterial( { map: texture } );
  17. var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  18. mesh = new THREE.Mesh( geometry, material );
  19. scene.add( mesh );
  20. animate();
  21. }, null, function () {
  22. // Workaround for Firefox
  23. // https://bugzilla.mozilla.org/show_bug.cgi?id=1335594
  24. var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
  25. var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  26. mesh = new THREE.Mesh( geometry, material );
  27. scene.add( mesh );
  28. animate();
  29. } );
  30. renderer = new THREE.WebGLRenderer( { antialias: true, canvas: offscreen } );
  31. renderer.setPixelRatio( pixelRatio );
  32. renderer.setSize( width, height, false );
  33. }
  34. function animate() {
  35. var delta = clock.getDelta();
  36. mesh.rotation.x += delta * 0.2;
  37. mesh.rotation.y += delta * 0.5;
  38. renderer.render( scene, camera );
  39. if ( self.requestAnimationFrame ) {
  40. self.requestAnimationFrame( animate );
  41. } else if ( renderer.context.commit ) {
  42. // Deprecated
  43. renderer.context.commit().then( animate );
  44. }
  45. }