software_lines_splines.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js software - lines - splines</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 10px; width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index:100;
  25. }
  26. a {
  27. color: orange;
  28. text-decoration: none;
  29. }
  30. a:hover {
  31. color: #0080ff;
  32. }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - splines Software demo
  38. [<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
  39. </div>
  40. <script src="../build/three.js"></script>
  41. <script src="js/geometries/hilbert3D.js"></script>
  42. <script src="js/libs/stats.min.js"></script>
  43. <script src="js/renderers/Projector.js"></script>
  44. <script src="js/renderers/SoftwareRenderer.js"></script>
  45. <script>
  46. var mouseX = 0, mouseY = 0,
  47. windowHalfX = window.innerWidth / 2,
  48. windowHalfY = window.innerHeight / 2,
  49. camera, scene, renderer, material, stats;
  50. init();
  51. animate();
  52. function init() {
  53. var i, container;
  54. container = document.createElement( 'div' );
  55. document.body.appendChild( container );
  56. camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
  57. camera.position.z = 700;
  58. scene = new THREE.Scene();
  59. renderer = new THREE.SoftwareRenderer();
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. container.appendChild( renderer.domElement );
  62. var geometry = new THREE.Geometry(),
  63. geometry2 = new THREE.Geometry(),
  64. geometry3 = new THREE.Geometry(),
  65. points = hilbert3D( new THREE.Vector3(), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 ),
  66. colors = [], colors2 = [], colors3 = [];
  67. var subdivisions = 6;
  68. var spline = new THREE.CatmullRomCurve3( points );
  69. var point = new THREE.Vector3();
  70. for ( i = 0; i < points.length * subdivisions; i ++ ) {
  71. var t = i / ( points.length * subdivisions );
  72. geometry.vertices[ i ] = spline.getPoint( t );
  73. colors[ i ] = new THREE.Color( 0xffffff );
  74. colors[ i ].setHSL( 0.6, 1.0, Math.max( 0, - point.x / 200 ) + 0.5 );
  75. colors2[ i ] = new THREE.Color( 0xffffff );
  76. colors2[ i ].setHSL( 0.9, 1.0, Math.max( 0, - point.y / 200 ) + 0.5 );
  77. colors3[ i ] = new THREE.Color( 0xffffff );
  78. colors3[ i ].setHSL( i / ( points.length * subdivisions ), 1.0, 0.5 );
  79. }
  80. geometry2.vertices = geometry3.vertices = geometry.vertices;
  81. geometry.colors = colors;
  82. geometry2.colors = colors2;
  83. geometry3.colors = colors3;
  84. // lines
  85. material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3, vertexColors: THREE.VertexColors } );
  86. var line, p, scale = 0.3, d = 225;
  87. var parameters = [
  88. [ material, scale * 1.5, [ - d, 0, 0 ], geometry ],
  89. [ material, scale * 1.5, [ 0, 0, 0 ], geometry2 ],
  90. [ material, scale * 1.5, [ d, 0, 0 ], geometry3 ]
  91. ];
  92. for ( i = 0; i < parameters.length; ++ i ) {
  93. p = parameters[ i ];
  94. line = new THREE.Line( p[ 3 ], p[ 0 ] );
  95. line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
  96. line.position.x = p[ 2 ][ 0 ];
  97. line.position.y = p[ 2 ][ 1 ];
  98. line.position.z = p[ 2 ][ 2 ];
  99. scene.add( line );
  100. }
  101. stats = new Stats();
  102. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  103. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  104. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  105. window.addEventListener( 'resize', onWindowResize, false );
  106. }
  107. function onWindowResize() {
  108. windowHalfX = window.innerWidth / 2;
  109. windowHalfY = window.innerHeight / 2;
  110. camera.aspect = window.innerWidth / window.innerHeight;
  111. camera.updateProjectionMatrix();
  112. renderer.setSize( window.innerWidth, window.innerHeight );
  113. }
  114. function onDocumentMouseMove( event ) {
  115. mouseX = event.clientX - windowHalfX;
  116. mouseY = event.clientY - windowHalfY;
  117. }
  118. function onDocumentTouchStart( event ) {
  119. if ( event.touches.length > 1 ) {
  120. event.preventDefault();
  121. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  122. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  123. }
  124. }
  125. function onDocumentTouchMove( event ) {
  126. if ( event.touches.length == 1 ) {
  127. event.preventDefault();
  128. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  129. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  130. }
  131. }
  132. function animate() {
  133. requestAnimationFrame( animate );
  134. render();
  135. }
  136. function render() {
  137. camera.position.x += ( mouseX - camera.position.x ) * .05;
  138. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  139. camera.lookAt( scene.position );
  140. var time = Date.now() * 0.0005;
  141. for ( var i = 0; i < scene.children.length; i ++ ) {
  142. var object = scene.children[ i ];
  143. if ( object instanceof THREE.Line ) {
  144. object.rotation.y = time * ( i % 2 ? 1 : - 1 );
  145. }
  146. }
  147. renderer.render( scene, camera );
  148. }
  149. </script>
  150. </body>
  151. </html>