webgl_buffergeometry_lines_indexed.html 5.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry - lines - indexed</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #cccccc;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0080ff;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry - lines - indexed</div>
  30. <script src="../build/three.js"></script>
  31. <script src="js/WebGL.js"></script>
  32. <script src="js/libs/stats.min.js"></script>
  33. <script>
  34. if ( WEBGL.isWebGLAvailable() === false ) {
  35. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  36. }
  37. var container, stats;
  38. var camera, scene, renderer;
  39. var mesh, parent_node;
  40. init();
  41. animate();
  42. function init() {
  43. container = document.getElementById( 'container' );
  44. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  45. camera.position.z = 9000;
  46. scene = new THREE.Scene();
  47. var geometry = new THREE.BufferGeometry();
  48. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  49. var indices = [];
  50. var positions = [];
  51. var colors = [];
  52. var next_positions_index = 0;
  53. //
  54. var iteration_count = 4;
  55. var rangle = 60 * Math.PI / 180.0;
  56. function add_vertex( v ) {
  57. if ( next_positions_index == 0xffff ) console.error( 'Too many points.' );
  58. positions.push( v.x, v.y, v.z );
  59. colors.push( Math.random() * 0.5 + 0.5, Math.random() * 0.5 + 0.5, 1 );
  60. return next_positions_index ++;
  61. }
  62. // simple Koch curve
  63. function snowflake_iteration( p0, p4, depth ) {
  64. if ( -- depth < 0 ) {
  65. var i = next_positions_index - 1; // p0 already there
  66. add_vertex( p4 );
  67. indices.push( i, i + 1 );
  68. return;
  69. }
  70. var v = p4.clone().sub( p0 );
  71. var v_tier = v.clone().multiplyScalar( 1 / 3 );
  72. var p1 = p0.clone().add( v_tier );
  73. var angle = Math.atan2( v.y, v.x ) + rangle;
  74. var length = v_tier.length();
  75. var p2 = p1.clone();
  76. p2.x += Math.cos( angle ) * length;
  77. p2.y += Math.sin( angle ) * length;
  78. var p3 = p0.clone().add( v_tier ).add( v_tier );
  79. snowflake_iteration( p0, p1, depth );
  80. snowflake_iteration( p1, p2, depth );
  81. snowflake_iteration( p2, p3, depth );
  82. snowflake_iteration( p3, p4, depth );
  83. }
  84. function snowflake( points, loop, x_offset ) {
  85. for ( var iteration = 0; iteration != iteration_count; iteration ++ ) {
  86. add_vertex( points[ 0 ] );
  87. for ( var p_index = 0, p_count = points.length - 1; p_index != p_count; p_index ++ ) {
  88. snowflake_iteration( points[ p_index ], points[ p_index + 1 ], iteration );
  89. }
  90. if ( loop ) snowflake_iteration( points[ points.length - 1 ], points[ 0 ], iteration );
  91. // translate input curve for next iteration
  92. for ( var p_index = 0, p_count = points.length; p_index != p_count; p_index ++ ) {
  93. points[ p_index ].x += x_offset;
  94. }
  95. }
  96. }
  97. var y = 0;
  98. snowflake(
  99. [
  100. new THREE.Vector3( 0, y, 0 ),
  101. new THREE.Vector3( 500, y, 0 )
  102. ],
  103. false, 600
  104. );
  105. y += 600;
  106. snowflake(
  107. [
  108. new THREE.Vector3( 0, y, 0 ),
  109. new THREE.Vector3( 250, y + 400, 0 ),
  110. new THREE.Vector3( 500, y, 0 )
  111. ],
  112. true, 600
  113. );
  114. y += 600;
  115. snowflake(
  116. [
  117. new THREE.Vector3( 0, y, 0 ),
  118. new THREE.Vector3( 500, y, 0 ),
  119. new THREE.Vector3( 500, y + 500, 0 ),
  120. new THREE.Vector3( 0, y + 500, 0 )
  121. ],
  122. true, 600
  123. );
  124. y += 1000;
  125. snowflake(
  126. [
  127. new THREE.Vector3( 250, y, 0 ),
  128. new THREE.Vector3( 500, y, 0 ),
  129. new THREE.Vector3( 250, y, 0 ),
  130. new THREE.Vector3( 250, y + 250, 0 ),
  131. new THREE.Vector3( 250, y, 0 ),
  132. new THREE.Vector3( 0, y, 0 ),
  133. new THREE.Vector3( 250, y, 0 ),
  134. new THREE.Vector3( 250, y - 250, 0 ),
  135. new THREE.Vector3( 250, y, 0 )
  136. ],
  137. false, 600
  138. );
  139. //
  140. geometry.setIndex( indices );
  141. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  142. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  143. geometry.computeBoundingSphere();
  144. mesh = new THREE.LineSegments( geometry, material );
  145. mesh.position.x -= 1200;
  146. mesh.position.y -= 1200;
  147. parent_node = new THREE.Object3D();
  148. parent_node.add( mesh );
  149. scene.add( parent_node );
  150. renderer = new THREE.WebGLRenderer();
  151. renderer.setPixelRatio( window.devicePixelRatio );
  152. renderer.setSize( window.innerWidth, window.innerHeight );
  153. renderer.gammaInput = true;
  154. renderer.gammaOutput = true;
  155. container.appendChild( renderer.domElement );
  156. //
  157. stats = new Stats();
  158. container.appendChild( stats.dom );
  159. //
  160. window.addEventListener( 'resize', onWindowResize, false );
  161. }
  162. function onWindowResize() {
  163. camera.aspect = window.innerWidth / window.innerHeight;
  164. camera.updateProjectionMatrix();
  165. renderer.setSize( window.innerWidth, window.innerHeight );
  166. }
  167. //
  168. function animate() {
  169. requestAnimationFrame( animate );
  170. render();
  171. stats.update();
  172. }
  173. function render() {
  174. var time = Date.now() * 0.001;
  175. parent_node.rotation.z = time * 0.5;
  176. renderer.render( scene, camera );
  177. }
  178. </script>
  179. </body>
  180. </html>