webgl_custom_attributes_lines.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - custom attributes [lines]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color: #fff;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. z-index:100;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - custom attributes example</div>
  29. <div id="container"></div>
  30. <script src="js/WebGL.js"></script>
  31. <script src="js/libs/stats.min.js"></script>
  32. <script src="../build/three.js"></script>
  33. <script type="x-shader/x-vertex" id="vertexshader">
  34. uniform float amplitude;
  35. attribute vec3 displacement;
  36. attribute vec3 customColor;
  37. varying vec3 vColor;
  38. void main() {
  39. vec3 newPosition = position + amplitude * displacement;
  40. vColor = customColor;
  41. gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );
  42. }
  43. </script>
  44. <script type="x-shader/x-fragment" id="fragmentshader">
  45. uniform vec3 color;
  46. uniform float opacity;
  47. varying vec3 vColor;
  48. void main() {
  49. gl_FragColor = vec4( vColor * color, opacity );
  50. }
  51. </script>
  52. <script>
  53. if ( WEBGL.isWebGLAvailable() === false ) {
  54. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  55. }
  56. var renderer, scene, camera, stats;
  57. var object, uniforms;
  58. var loader = new THREE.FontLoader();
  59. loader.load( 'fonts/helvetiker_bold.typeface.json', function ( font ) {
  60. init( font );
  61. animate();
  62. } );
  63. function init( font ) {
  64. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 10000 );
  65. camera.position.z = 400;
  66. scene = new THREE.Scene();
  67. scene.background = new THREE.Color( 0x050505 );
  68. uniforms = {
  69. amplitude: { value: 5.0 },
  70. opacity: { value: 0.3 },
  71. color: { value: new THREE.Color( 0xffffff ) }
  72. };
  73. var shaderMaterial = new THREE.ShaderMaterial( {
  74. uniforms: uniforms,
  75. vertexShader: document.getElementById( 'vertexshader' ).textContent,
  76. fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
  77. blending: THREE.AdditiveBlending,
  78. depthTest: false,
  79. transparent: true
  80. } );
  81. var geometry = new THREE.TextBufferGeometry( 'three.js', {
  82. font: font,
  83. size: 50,
  84. height: 15,
  85. curveSegments: 10,
  86. bevelThickness: 5,
  87. bevelSize: 1.5,
  88. bevelEnabled: true,
  89. bevelSegments: 10,
  90. } );
  91. geometry.center();
  92. var count = geometry.attributes.position.count;
  93. var displacement = new THREE.Float32BufferAttribute( count * 3, 3 );
  94. geometry.addAttribute( 'displacement', displacement );
  95. var customColor = new THREE.Float32BufferAttribute( count * 3, 3 );
  96. geometry.addAttribute( 'customColor', customColor );
  97. var color = new THREE.Color( 0xffffff );
  98. for ( var i = 0, l = customColor.count; i < l; i ++ ) {
  99. color.setHSL( i / l, 0.5, 0.5 );
  100. color.toArray( customColor.array, i * customColor.itemSize );
  101. }
  102. object = new THREE.Line( geometry, shaderMaterial );
  103. object.rotation.x = 0.2;
  104. scene.add( object );
  105. renderer = new THREE.WebGLRenderer( { antialias: true } );
  106. renderer.setPixelRatio( window.devicePixelRatio );
  107. renderer.setSize( window.innerWidth, window.innerHeight );
  108. var container = document.getElementById( 'container' );
  109. container.appendChild( renderer.domElement );
  110. stats = new Stats();
  111. container.appendChild( stats.dom );
  112. //
  113. window.addEventListener( 'resize', onWindowResize, false );
  114. }
  115. function onWindowResize() {
  116. camera.aspect = window.innerWidth / window.innerHeight;
  117. camera.updateProjectionMatrix();
  118. renderer.setSize( window.innerWidth, window.innerHeight );
  119. }
  120. function animate() {
  121. requestAnimationFrame( animate );
  122. render();
  123. stats.update();
  124. }
  125. function render() {
  126. var time = Date.now() * 0.001;
  127. object.rotation.y = 0.25 * time;
  128. uniforms.amplitude.value = Math.sin( 0.5 * time );
  129. uniforms.color.value.offsetHSL( 0.0005, 0, 0 );
  130. var attributes = object.geometry.attributes;
  131. var array = attributes.displacement.array;
  132. for ( var i = 0, l = array.length; i < l; i += 3 ) {
  133. array[ i ] += 0.3 * ( 0.5 - Math.random() );
  134. array[ i + 1 ] += 0.3 * ( 0.5 - Math.random() );
  135. array[ i + 2 ] += 0.3 * ( 0.5 - Math.random() );
  136. }
  137. attributes.displacement.needsUpdate = true;
  138. renderer.render( scene, camera );
  139. }
  140. </script>
  141. </body>
  142. </html>