webgl_interactive_boxselection.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - draggable cubes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. .selectBox {
  15. border: 1px solid #55aaff;
  16. background-color: rgba(75, 160, 255, 0.3);
  17. position: fixed;
  18. }
  19. </style>
  20. </head>
  21. <body>
  22. <script src="../build/three.js"></script>
  23. <script src="js/libs/stats.min.js"></script>
  24. <script src="js/interactive/SelectionBox.js"></script>
  25. <script src="js/interactive/SelectionHelper.js"></script>
  26. <script>
  27. var container, stats;
  28. var camera, controls, scene, renderer;
  29. var objects = [];
  30. init();
  31. animate();
  32. function init() {
  33. container = document.createElement( 'div' );
  34. document.body.appendChild( container );
  35. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 5000 );
  36. camera.position.z = 1000;
  37. scene = new THREE.Scene();
  38. scene.background = new THREE.Color( 0xf0f0f0 );
  39. scene.add( new THREE.AmbientLight( 0x505050 ) );
  40. var light = new THREE.SpotLight( 0xffffff, 1.5 );
  41. light.position.set( 0, 500, 2000 );
  42. light.angle = Math.PI / 9;
  43. light.castShadow = true;
  44. light.shadow.camera.near = 1000;
  45. light.shadow.camera.far = 4000;
  46. light.shadow.mapSize.width = 1024;
  47. light.shadow.mapSize.height = 1024;
  48. scene.add( light );
  49. var geometry = new THREE.BoxBufferGeometry( 20, 20, 20 );
  50. for ( var i = 0; i < 200; i ++ ) {
  51. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  52. object.position.x = Math.random() * 1600 - 800;
  53. object.position.y = Math.random() * 900 - 450;
  54. object.position.z = Math.random() * 900 - 500;
  55. object.rotation.x = Math.random() * 2 * Math.PI;
  56. object.rotation.y = Math.random() * 2 * Math.PI;
  57. object.rotation.z = Math.random() * 2 * Math.PI;
  58. object.scale.x = Math.random() * 2 + 1;
  59. object.scale.y = Math.random() * 2 + 1;
  60. object.scale.z = Math.random() * 2 + 1;
  61. object.castShadow = true;
  62. object.receiveShadow = true;
  63. scene.add( object );
  64. objects.push( object );
  65. }
  66. renderer = new THREE.WebGLRenderer( { antialias: true } );
  67. renderer.setPixelRatio( window.devicePixelRatio );
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. renderer.shadowMap.enabled = true;
  70. renderer.shadowMap.type = THREE.PCFShadowMap;
  71. container.appendChild( renderer.domElement );
  72. var info = document.createElement( 'div' );
  73. info.style.position = 'absolute';
  74. info.style.top = '10px';
  75. info.style.width = '100%';
  76. info.style.textAlign = 'center';
  77. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - box selection';
  78. container.appendChild( info );
  79. stats = new Stats();
  80. container.appendChild( stats.dom );
  81. window.addEventListener( 'resize', onWindowResize, false );
  82. }
  83. function onWindowResize() {
  84. camera.aspect = window.innerWidth / window.innerHeight;
  85. camera.updateProjectionMatrix();
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. }
  88. //
  89. function animate() {
  90. requestAnimationFrame( animate );
  91. render();
  92. stats.update();
  93. }
  94. function render() {
  95. renderer.render( scene, camera );
  96. }
  97. var selectionBox = new SelectionBox( camera, scene );
  98. var helper = new SelectionHelper( selectionBox, renderer, "selectBox" );
  99. document.addEventListener("mousedown", function ( e ) {
  100. for ( var item of selectionBox.collection ) {
  101. item.material.emissive = new THREE.Color( 0x000000 );
  102. }
  103. selectionBox.startPoint.set(
  104. ( event.clientX / window.innerWidth ) * 2 - 1,
  105. -( event.clientY / window.innerHeight ) * 2 + 1,
  106. 0.5 );
  107. } );
  108. document.addEventListener( "mousemove", function ( e ) {
  109. if ( helper.isDown ) {
  110. for ( var i = 0; i < selectionBox.collection.length; i++ ) {
  111. selectionBox.collection[i].material.emissive = new THREE.Color( 0x000000 );
  112. }
  113. selectionBox.endPoint.set(
  114. ( event.clientX / window.innerWidth ) * 2 - 1,
  115. -( event.clientY / window.innerHeight ) * 2 + 1,
  116. 0.5 );
  117. var allSelected = selectionBox.select();
  118. for ( var i = 0; i < allSelected.length; i++ ) {
  119. allSelected[i].material.emissive = new THREE.Color( 0x0000ff );
  120. }
  121. }
  122. } );
  123. document.addEventListener("mouseup", function (e) {
  124. selectionBox.endPoint.set(
  125. (event.clientX / window.innerWidth) * 2 - 1,
  126. -(event.clientY / window.innerHeight) * 2 + 1,
  127. 0.5 );
  128. var allSelected = selectionBox.select();
  129. for ( var i = 0; i < allSelected.length; i++ ) {
  130. allSelected[i].material.emissive = new THREE.Color(0x0000ff);
  131. }
  132. });
  133. </script>
  134. </body>
  135. </html>