Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 4f74c90db3 Merge pull request #14508 from HypnosNova/BoxSelection 6 lat temu
.github 2410ad1a8f r97 6 lat temu
build ee6ac8505e Updated builds. 6 lat temu
docs ceeeba4683 Merge pull request #14881 from ieskudero/patch-1 6 lat temu
editor e16b960f7b fixed toolbar button layout error 6 lat temu
examples 4f74c90db3 Merge pull request #14508 from HypnosNova/BoxSelection 6 lat temu
src 94e47d47c9 Merge pull request #14547 from erasta/dev_geomfrombuff 6 lat temu
test 21c617c96f fix bug add white space 7 lat temu
utils f9c5ee5999 Utils: externs clean up. 7 lat temu
.gitattributes 5446f535d1 git should handle the line endings 7 lat temu
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 lat temu
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 lat temu
.travis.yml 294d4b291a Tests against latest node 6 lat temu
LICENSE 5498e9ec31 Update LICENSE 7 lat temu
README.md 70ff172db2 Update README.md 6 lat temu
package-lock.json 7ebe6f94d6 Merge pull request #14985 from looeee/add_esling_plugin_html 6 lat temu
package.json 7ebe6f94d6 Merge pull request #14985 from looeee/add_esling_plugin_html 6 lat temu
rollup.config.js 60a728d173 Rollup: Added plugin for converting gl constants to their values. 6 lat temu

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases