OBJLoader.js 7.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329
  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.OBJLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.OBJLoader.prototype = {
  8. constructor: THREE.OBJLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. var scope = this;
  11. var loader = new THREE.XHRLoader( scope.manager );
  12. loader.setCrossOrigin( this.crossOrigin );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( text ) );
  15. } );
  16. },
  17. parse: function ( text ) {
  18. function vector( x, y, z ) {
  19. return new THREE.Vector3( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
  20. }
  21. function uv( u, v ) {
  22. return new THREE.Vector2( parseFloat( u ), parseFloat( v ) );
  23. }
  24. function face3( a, b, c, normals ) {
  25. return new THREE.Face3( a, b, c, normals );
  26. }
  27. var object = new THREE.Object3D();
  28. var geometry, material, mesh;
  29. function parseVertexIndex( index ) {
  30. index = parseInt( index );
  31. return index >= 0 ? index - 1 : index + vertices.length;
  32. }
  33. function parseNormalIndex( index ) {
  34. index = parseInt( index );
  35. return index >= 0 ? index - 1 : index + normals.length;
  36. }
  37. function parseUVIndex( index ) {
  38. index = parseInt( index );
  39. return index >= 0 ? index - 1 : index + uvs.length;
  40. }
  41. function add_face( a, b, c, normals_inds ) {
  42. if ( normals_inds === undefined ) {
  43. geometry.faces.push( face3(
  44. vertices[ parseVertexIndex( a ) ] - 1,
  45. vertices[ parseVertexIndex( b ) ] - 1,
  46. vertices[ parseVertexIndex( c ) ] - 1
  47. ) );
  48. } else {
  49. geometry.faces.push( face3(
  50. vertices[ parseVertexIndex( a ) ] - 1,
  51. vertices[ parseVertexIndex( b ) ] - 1,
  52. vertices[ parseVertexIndex( c ) ] - 1,
  53. [
  54. normals[ parseNormalIndex( normals_inds[ 0 ] ) ].clone(),
  55. normals[ parseNormalIndex( normals_inds[ 1 ] ) ].clone(),
  56. normals[ parseNormalIndex( normals_inds[ 2 ] ) ].clone()
  57. ]
  58. ) );
  59. }
  60. }
  61. function add_uvs( a, b, c ) {
  62. geometry.faceVertexUvs[ 0 ].push( [
  63. uvs[ parseUVIndex( a ) ].clone(),
  64. uvs[ parseUVIndex( b ) ].clone(),
  65. uvs[ parseUVIndex( c ) ].clone()
  66. ] );
  67. }
  68. function handle_face_line(faces, uvs, normals_inds) {
  69. if ( faces[ 3 ] === undefined ) {
  70. add_face( faces[ 0 ], faces[ 1 ], faces[ 2 ], normals_inds );
  71. if ( uvs !== undefined && uvs.length > 0 ) {
  72. add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 2 ] );
  73. }
  74. } else {
  75. if ( normals_inds !== undefined && normals_inds.length > 0 ) {
  76. add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ], [ normals_inds[ 0 ], normals_inds[ 1 ], normals_inds[ 3 ] ] );
  77. add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ], [ normals_inds[ 1 ], normals_inds[ 2 ], normals_inds[ 3 ] ] );
  78. } else {
  79. add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ] );
  80. add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ] );
  81. }
  82. if ( uvs !== undefined && uvs.length > 0 ) {
  83. add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 3 ] );
  84. add_uvs( uvs[ 1 ], uvs[ 2 ], uvs[ 3 ] );
  85. }
  86. }
  87. }
  88. // create mesh if no objects in text
  89. if ( /^o /gm.test( text ) === false ) {
  90. geometry = new THREE.Geometry();
  91. material = new THREE.MeshLambertMaterial();
  92. mesh = new THREE.Mesh( geometry, material );
  93. object.add( mesh );
  94. }
  95. var vertices = [];
  96. var normals = [];
  97. var uvs = [];
  98. // v float float float
  99. var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  100. // vn float float float
  101. var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  102. // vt float float
  103. var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  104. // f vertex vertex vertex ...
  105. var face_pattern1 = /f( +-?\d+)( +-?\d+)( +-?\d+)( +-?\d+)?/;
  106. // f vertex/uv vertex/uv vertex/uv ...
  107. var face_pattern2 = /f( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))?/;
  108. // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
  109. var face_pattern3 = /f( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))?/;
  110. // f vertex//normal vertex//normal vertex//normal ...
  111. var face_pattern4 = /f( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))?/
  112. // fixes
  113. text = text.replace( /\\\r\n/g, '' ); // handles line continuations \
  114. var lines = text.split( '\n' );
  115. for ( var i = 0; i < lines.length; i ++ ) {
  116. var line = lines[ i ];
  117. line = line.trim();
  118. var result;
  119. if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
  120. continue;
  121. } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
  122. // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  123. vertices.push(
  124. geometry.vertices.push(
  125. vector(
  126. result[ 1 ], result[ 2 ], result[ 3 ]
  127. )
  128. )
  129. );
  130. } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
  131. // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  132. normals.push(
  133. vector(
  134. result[ 1 ], result[ 2 ], result[ 3 ]
  135. )
  136. );
  137. } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
  138. // ["vt 0.1 0.2", "0.1", "0.2"]
  139. uvs.push(
  140. uv(
  141. result[ 1 ], result[ 2 ]
  142. )
  143. );
  144. } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
  145. // ["f 1 2 3", "1", "2", "3", undefined]
  146. handle_face_line(
  147. [ result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] ]
  148. );
  149. } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
  150. // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
  151. handle_face_line(
  152. [ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces
  153. [ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //uv
  154. );
  155. } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
  156. // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
  157. handle_face_line(
  158. [ result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ] ], //faces
  159. [ result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ] ], //uv
  160. [ result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ] ] //normal
  161. );
  162. } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
  163. // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
  164. handle_face_line(
  165. [ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces
  166. [ ], //uv
  167. [ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //normal
  168. );
  169. } else if ( /^o /.test( line ) ) {
  170. geometry = new THREE.Geometry();
  171. material = new THREE.MeshLambertMaterial();
  172. mesh = new THREE.Mesh( geometry, material );
  173. mesh.name = line.substring( 2 ).trim();
  174. object.add( mesh );
  175. } else if ( /^g /.test( line ) ) {
  176. // group
  177. } else if ( /^usemtl /.test( line ) ) {
  178. // material
  179. material.name = line.substring( 7 ).trim();
  180. } else if ( /^mtllib /.test( line ) ) {
  181. // mtl file
  182. } else if ( /^s /.test( line ) ) {
  183. // smooth shading
  184. } else {
  185. // console.log( "THREE.OBJLoader: Unhandled line " + line );
  186. }
  187. }
  188. var children = object.children;
  189. for ( var i = 0, l = children.length; i < l; i ++ ) {
  190. var geometry = children[ i ].geometry;
  191. geometry.computeFaceNormals();
  192. geometry.computeBoundingSphere();
  193. }
  194. return object;
  195. }
  196. };