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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.OBJLoader = function ( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- };
- THREE.OBJLoader.prototype = {
- constructor: THREE.OBJLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.XHRLoader( scope.manager );
- loader.setCrossOrigin( this.crossOrigin );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( text ) );
- } );
- },
- parse: function ( text ) {
- function vector( x, y, z ) {
- return new THREE.Vector3( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
- }
- function uv( u, v ) {
- return new THREE.Vector2( parseFloat( u ), parseFloat( v ) );
- }
- function face3( a, b, c, normals ) {
- return new THREE.Face3( a, b, c, normals );
- }
-
- var object = new THREE.Object3D();
- var geometry, material, mesh;
- function parseVertexIndex( index ) {
- index = parseInt( index );
- return index >= 0 ? index - 1 : index + vertices.length;
- }
- function parseNormalIndex( index ) {
- index = parseInt( index );
- return index >= 0 ? index - 1 : index + normals.length;
- }
- function parseUVIndex( index ) {
- index = parseInt( index );
- return index >= 0 ? index - 1 : index + uvs.length;
- }
-
- function add_face( a, b, c, normals_inds ) {
- if ( normals_inds === undefined ) {
- geometry.faces.push( face3(
- vertices[ parseVertexIndex( a ) ] - 1,
- vertices[ parseVertexIndex( b ) ] - 1,
- vertices[ parseVertexIndex( c ) ] - 1
- ) );
- } else {
- geometry.faces.push( face3(
- vertices[ parseVertexIndex( a ) ] - 1,
- vertices[ parseVertexIndex( b ) ] - 1,
- vertices[ parseVertexIndex( c ) ] - 1,
- [
- normals[ parseNormalIndex( normals_inds[ 0 ] ) ].clone(),
- normals[ parseNormalIndex( normals_inds[ 1 ] ) ].clone(),
- normals[ parseNormalIndex( normals_inds[ 2 ] ) ].clone()
- ]
- ) );
- }
- }
-
- function add_uvs( a, b, c ) {
-
- geometry.faceVertexUvs[ 0 ].push( [
- uvs[ parseUVIndex( a ) ].clone(),
- uvs[ parseUVIndex( b ) ].clone(),
- uvs[ parseUVIndex( c ) ].clone()
- ] );
- }
-
- function handle_face_line(faces, uvs, normals_inds) {
- if ( faces[ 3 ] === undefined ) {
-
- add_face( faces[ 0 ], faces[ 1 ], faces[ 2 ], normals_inds );
-
- if ( uvs !== undefined && uvs.length > 0 ) {
- add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 2 ] );
- }
- } else {
-
- if ( normals_inds !== undefined && normals_inds.length > 0 ) {
- add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ], [ normals_inds[ 0 ], normals_inds[ 1 ], normals_inds[ 3 ] ] );
- add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ], [ normals_inds[ 1 ], normals_inds[ 2 ], normals_inds[ 3 ] ] );
- } else {
- add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ] );
- add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ] );
- }
-
- if ( uvs !== undefined && uvs.length > 0 ) {
- add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 3 ] );
- add_uvs( uvs[ 1 ], uvs[ 2 ], uvs[ 3 ] );
- }
- }
-
- }
- // create mesh if no objects in text
- if ( /^o /gm.test( text ) === false ) {
- geometry = new THREE.Geometry();
- material = new THREE.MeshLambertMaterial();
- mesh = new THREE.Mesh( geometry, material );
- object.add( mesh );
- }
- var vertices = [];
- var normals = [];
- var uvs = [];
- // v float float float
- var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
- // vn float float float
- var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
- // vt float float
- var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
- // f vertex vertex vertex ...
- var face_pattern1 = /f( +-?\d+)( +-?\d+)( +-?\d+)( +-?\d+)?/;
- // f vertex/uv vertex/uv vertex/uv ...
- var face_pattern2 = /f( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))?/;
- // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
- var face_pattern3 = /f( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))?/;
- // f vertex//normal vertex//normal vertex//normal ...
- var face_pattern4 = /f( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))?/
- // fixes
- text = text.replace( /\\\r\n/g, '' ); // handles line continuations \
- var lines = text.split( '\n' );
- for ( var i = 0; i < lines.length; i ++ ) {
- var line = lines[ i ];
- line = line.trim();
- var result;
- if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
- continue;
- } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
- // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
- vertices.push(
- geometry.vertices.push(
- vector(
- result[ 1 ], result[ 2 ], result[ 3 ]
- )
- )
- );
- } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
- // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
- normals.push(
- vector(
- result[ 1 ], result[ 2 ], result[ 3 ]
- )
- );
- } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
- // ["vt 0.1 0.2", "0.1", "0.2"]
- uvs.push(
- uv(
- result[ 1 ], result[ 2 ]
- )
- );
- } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
- // ["f 1 2 3", "1", "2", "3", undefined]
- handle_face_line(
- [ result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] ]
- );
- } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
- // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
-
- handle_face_line(
- [ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces
- [ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //uv
- );
- } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
- // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
- handle_face_line(
- [ result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ] ], //faces
- [ result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ] ], //uv
- [ result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ] ] //normal
- );
- } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
- // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
- handle_face_line(
- [ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces
- [ ], //uv
- [ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //normal
- );
- } else if ( /^o /.test( line ) ) {
- geometry = new THREE.Geometry();
- material = new THREE.MeshLambertMaterial();
- mesh = new THREE.Mesh( geometry, material );
- mesh.name = line.substring( 2 ).trim();
- object.add( mesh );
- } else if ( /^g /.test( line ) ) {
- // group
- } else if ( /^usemtl /.test( line ) ) {
- // material
- material.name = line.substring( 7 ).trim();
- } else if ( /^mtllib /.test( line ) ) {
- // mtl file
- } else if ( /^s /.test( line ) ) {
- // smooth shading
- } else {
- // console.log( "THREE.OBJLoader: Unhandled line " + line );
- }
- }
- var children = object.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- var geometry = children[ i ].geometry;
- geometry.computeFaceNormals();
- geometry.computeBoundingSphere();
- }
-
- return object;
- }
- };
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