webvr_rollercoaster.html 5.8 KB

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  1. <html>
  2. <head>
  3. <meta charset="utf-8">
  4. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  5. <title>Roller Coaster</title>
  6. <style>
  7. body {
  8. margin: 0px;
  9. color: #fff;
  10. font-family: Monospace;
  11. background-color: #444;
  12. overflow: hidden;
  13. }
  14. a {
  15. color: #00f;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <script src="../build/three.min.js"></script>
  21. <script src="js/RollerCoaster.js"></script>
  22. <script src="js/WebVR.js"></script>
  23. <script src="js/effects/VREffect.js"></script>
  24. <script src="js/controls/VRControls.js"></script>
  25. <script>
  26. if ( WEBVR.isAvailable() === false ) {
  27. document.body.appendChild( WEBVR.getMessage() );
  28. }
  29. //
  30. var renderer = new THREE.WebGLRenderer( { antialias: true } );
  31. renderer.setClearColor( 0xf0f0ff );
  32. renderer.setPixelRatio( window.devicePixelRatio );
  33. renderer.setSize( window.innerWidth, window.innerHeight );
  34. document.body.appendChild( renderer.domElement );
  35. var scene = new THREE.Scene();
  36. var light = new THREE.HemisphereLight( 0xfff0f0, 0x606066 );
  37. light.position.set( 1, 1, 1 );
  38. scene.add( light );
  39. var train = new THREE.Object3D();
  40. scene.add( train );
  41. var camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 5000 );
  42. camera.rotation.y = Math.PI;
  43. train.add( camera );
  44. // environment
  45. var geometry = new THREE.PlaneGeometry( 5000, 5000, 15, 15 );
  46. geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
  47. var material = new THREE.MeshLambertMaterial( { color: 0x407000, shading: THREE.FlatShading } );
  48. for ( var i = 0; i < geometry.vertices.length; i ++ ) {
  49. var vertex = geometry.vertices[ i ];
  50. vertex.x += Math.random() * 100 - 50;
  51. vertex.z += Math.random() * 100 - 50;
  52. var distance = ( vertex.distanceTo( scene.position ) / 5 ) - 250;
  53. vertex.y = Math.random() * Math.max( 0, distance );
  54. }
  55. geometry.computeFaceNormals();
  56. var mesh = new THREE.Mesh( geometry, material );
  57. scene.add( mesh );
  58. var geometry = new TreesGeometry( mesh );
  59. var material = new THREE.MeshBasicMaterial( { side: THREE.DoubleSide, vertexColors: THREE.VertexColors } );
  60. var mesh = new THREE.Mesh( geometry, material );
  61. scene.add( mesh );
  62. var geometry = new SkyGeometry();
  63. var material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
  64. var mesh = new THREE.Mesh( geometry, material );
  65. scene.add( mesh );
  66. //
  67. var PI2 = Math.PI * 2;
  68. var curve = ( function () {
  69. var vector = new THREE.Vector3();
  70. var vector2 = new THREE.Vector3();
  71. return {
  72. getPointAt: function ( t ) {
  73. t = t * PI2;
  74. var x = Math.sin( t * 3 ) * Math.cos( t * 4 ) * 50;
  75. var y = Math.cos( t * 8 ) * 4 + Math.cos( t * 17 ) + 5;
  76. var z = Math.sin( t ) * Math.sin( t * 4 ) * 50;
  77. return vector.set( x, y, z ).multiplyScalar( 20 );
  78. },
  79. getTangentAt: function ( t ) {
  80. var delta = 0.0001;
  81. var t1 = Math.max( 0, t - delta );
  82. var t2 = Math.min( 1, t + delta );
  83. return vector2.copy( this.getPointAt ( t2 ) ).sub( this.getPointAt( t1 ) ).normalize();
  84. }
  85. };
  86. } )();
  87. var geometry = new RollerCoasterGeometry( curve, 1500 );
  88. var material = new THREE.MeshStandardMaterial( {
  89. roughness: 0.1,
  90. metalness: 0,
  91. vertexColors: THREE.VertexColors
  92. } );
  93. var mesh = new THREE.Mesh( geometry, material );
  94. scene.add( mesh );
  95. var geometry = new RollerCoasterLiftersGeometry( curve, 100 );
  96. var material = new THREE.MeshStandardMaterial( {
  97. roughness: 0.1,
  98. metalness: 0
  99. } );
  100. var mesh = new THREE.Mesh( geometry, material );
  101. mesh.position.y = 1;
  102. scene.add( mesh );
  103. var geometry = new RollerCoasterShadowGeometry( curve, 500 );
  104. var material = new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.1, depthWrite: false, transparent: true } );
  105. var mesh = new THREE.Mesh( geometry, material );
  106. mesh.position.y = 1;
  107. scene.add( mesh );
  108. var funfairs = [];
  109. //
  110. var geometry = new THREE.CylinderGeometry( 100, 100, 50, 15 );
  111. var material = new THREE.MeshLambertMaterial( { color: 0xff8080, shading: THREE.FlatShading } );
  112. var mesh = new THREE.Mesh( geometry, material );
  113. mesh.position.set( - 800, 100, - 700 );
  114. mesh.rotation.x = Math.PI / 2;
  115. scene.add( mesh );
  116. funfairs.push( mesh );
  117. var geometry = new THREE.CylinderGeometry( 50, 60, 40, 10 );
  118. var material = new THREE.MeshLambertMaterial( { color: 0x8080ff, shading: THREE.FlatShading } );
  119. var mesh = new THREE.Mesh( geometry, material );
  120. mesh.position.set( 500, 20, 300 );
  121. scene.add( mesh );
  122. funfairs.push( mesh );
  123. //
  124. var effect = new THREE.VREffect( renderer );
  125. var controls = new THREE.VRControls( camera );
  126. document.body.appendChild( WEBVR.getButton( effect ) );
  127. //
  128. window.addEventListener( 'resize', function () {
  129. camera.aspect = window.innerWidth / window.innerHeight;
  130. camera.updateProjectionMatrix();
  131. renderer.setSize( window.innerWidth, window.innerHeight );
  132. }, false );
  133. //
  134. var position = new THREE.Vector3();
  135. var tangent = new THREE.Vector3();
  136. var lookAt = new THREE.Vector3();
  137. var velocity = 0;
  138. var progress = 0;
  139. var animate = function ( time ) {
  140. requestAnimationFrame( animate );
  141. for ( var i = 0; i < funfairs.length; i ++ ) {
  142. funfairs[ i ].rotation.y = time * 0.0002;
  143. }
  144. //
  145. progress += velocity;
  146. progress = progress % 1;
  147. position.copy( curve.getPointAt( progress ) );
  148. position.y += 3;
  149. train.position.copy( position );
  150. tangent.copy( curve.getTangentAt( progress ) );
  151. velocity -= tangent.y * 0.0000015;
  152. velocity = Math.max( velocity, 0.00004 );
  153. train.lookAt( lookAt.copy( position ).add( tangent ) );
  154. //
  155. controls.update();
  156. effect.render( scene, camera );
  157. };
  158. requestAnimationFrame( animate );
  159. </script>
  160. </body>
  161. </html>