GCodeLoader.js 4.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200
  1. "use strict";
  2. /**
  3. * THREE.GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
  4. *
  5. * Gcode files are composed by commands used by machines to create objects.
  6. *
  7. * @class THREE.GCodeLoader
  8. * @param {Manager} manager Loading manager.
  9. * @author tentone
  10. */
  11. THREE.GCodeLoader = function(manager)
  12. {
  13. this.manager = (manager !== undefined) ? manager : THREE.DefaultLoadingManager;
  14. }
  15. THREE.GCodeLoader.prototype.load = function(url, onLoad, onProgress, onError)
  16. {
  17. var self = this;
  18. var loader = new THREE.FileLoader(self.manager);
  19. loader.setPath(this.path);
  20. loader.load(url, function(text)
  21. {
  22. onLoad(self.parse(text));
  23. }, onProgress, onError);
  24. };
  25. THREE.GCodeLoader.prototype.parse = function(data)
  26. {
  27. var currentState = {x:0, y:0, z:0, e:0, f:0, extruding:false};
  28. var currentLayer = undefined;
  29. var relative = false;
  30. var box = new THREE.Box3();
  31. var layers = [];
  32. var pathMaterial = new THREE.LineBasicMaterial({color: 0xFFFF00});
  33. pathMaterial.name = "path";
  34. var extrudingMaterial = new THREE.LineBasicMaterial({color: 0xFFFFFF});
  35. extrudingMaterial.name = "extruded";
  36. function newLayer(line)
  37. {
  38. currentLayer = {lines: [], currentLayer: layers.length, z: line.z};
  39. layers.push(currentLayer);
  40. }
  41. function getLineGroup(line)
  42. {
  43. if(currentLayer === undefined)
  44. {
  45. newLayer(line);
  46. }
  47. var grouptype = line.extruding ? 1 : 0;
  48. if(currentLayer.lines[grouptype] === undefined)
  49. {
  50. currentLayer.lines[grouptype] =
  51. {
  52. type: grouptype,
  53. feed: line.e,
  54. extruding: line.extruding,
  55. geometry: new THREE.Geometry(),
  56. material: line.extruding ? extrudingMaterial : pathMaterial,
  57. segmentCount: 0
  58. };
  59. }
  60. return currentLayer.lines[grouptype];
  61. }
  62. //Create lie segment between p1 and p2
  63. function addSegment(p1, p2)
  64. {
  65. var group = getLineGroup(p2);
  66. var geometry = group.geometry;
  67. group.segmentCount++;
  68. geometry.vertices.push(new THREE.Vector3(p1.x, p1.y, p1.z));
  69. geometry.vertices.push(new THREE.Vector3(p2.x, p2.y, p2.z));
  70. if(p2.extruding)
  71. {
  72. box.min.set(Math.min(box.min.x, p2.x), Math.min(box.min.y, p2.y), Math.min(box.min.z, p2.z));
  73. box.max.set(Math.max(box.max.x, p2.x), Math.max(box.max.y, p2.y), Math.max(box.max.z, p2.z));
  74. }
  75. }
  76. function delta(v1, v2)
  77. {
  78. return relative ? v2 : v2 - v1;
  79. }
  80. function absolute (v1, v2)
  81. {
  82. return relative ? v1 + v2 : v2;
  83. }
  84. var lines = data.replace(/;.+/g,'').split("\n");
  85. for(var i = 0; i < lines.length; i++)
  86. {
  87. var tokens = lines[i].split(" ");
  88. var cmd = tokens[0].toUpperCase();
  89. //Argumments
  90. var args = {};
  91. tokens.splice(1).forEach(function(token)
  92. {
  93. if(token[0] !== undefined)
  94. {
  95. var key = token[0].toLowerCase();
  96. var value = parseFloat(token.substring(1));
  97. args[key] = value;
  98. }
  99. });
  100. //Process commands
  101. //G0/G1 – Linear Movement
  102. if(cmd === "G0" || cmd === "G1")
  103. {
  104. var line =
  105. {
  106. x: args.x !== undefined ? absolute(currentState.x, args.x) : currentState.x,
  107. y: args.y !== undefined ? absolute(currentState.y, args.y) : currentState.y,
  108. z: args.z !== undefined ? absolute(currentState.z, args.z) : currentState.z,
  109. e: args.e !== undefined ? absolute(currentState.e, args.e) : currentState.e,
  110. f: args.f !== undefined ? absolute(currentState.f, args.f) : currentState.f,
  111. };
  112. //Layer change detection is or made by watching Z, it"s made by watching when we extrude at a new Z position
  113. if(delta(currentState.e, line.e) > 0)
  114. {
  115. line.extruding = delta(currentState.e, line.e) > 0;
  116. if(currentLayer == undefined || line.z != currentLayer.z)
  117. {
  118. newLayer(line);
  119. }
  120. }
  121. addSegment(currentState, line);
  122. currentState = line;
  123. }
  124. //G2/G3 - Arc Movement (G2 clock wise and G3 counter clock wise)
  125. else if(cmd === "G2" || cmd === "G3")
  126. {
  127. console.warn("THREE.GCodeLoader: Arc command not supported");
  128. }
  129. //G90: Set to Absolute Positioning
  130. else if(cmd === "G90")
  131. {
  132. relative = false;
  133. }
  134. //G91: Set to Relative Positioning
  135. else if(cmd === "G91")
  136. {
  137. relative = true;
  138. }
  139. //G92: Set Position
  140. else if(cmd === "G92")
  141. {
  142. var line = currentState;
  143. line.x = args.x !== undefined ? args.x : line.x;
  144. line.y = args.y !== undefined ? args.y : line.y;
  145. line.z = args.z !== undefined ? args.z : line.z;
  146. line.e = args.e !== undefined ? args.e : line.e;
  147. currentState = line;
  148. }
  149. else
  150. {
  151. console.warn("THREE.GCodeLoader: Command not supported:" + cmd);
  152. }
  153. }
  154. var object = new THREE.Object3D();
  155. object.name = "gcode";
  156. for(var i = 0; i < layers.length; i++)
  157. {
  158. var layer = layers[i];
  159. for(var j = 0; j < layer.lines.length; j++)
  160. {
  161. var line = layer.lines[j];
  162. if(line !== undefined)
  163. {
  164. var segments = new THREE.LineSegments(line.geometry, line.material);
  165. segments.name = "layer" + i;
  166. object.add(segments);
  167. }
  168. }
  169. }
  170. return object;
  171. };