Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

bGute 50dd930aa5 Update Object3D.js 10 tahun lalu
build 120c8952b0 Updated builds. 10 tahun lalu
docs 9d72d80f3f MeshNormalMaterial: Removed shading property. 10 tahun lalu
editor e2b015e11b Editor: Improved VR support. 10 tahun lalu
examples 64fce03e7c Update VREffect.js 10 tahun lalu
src 50dd930aa5 Update Object3D.js 10 tahun lalu
test e5cc53358c Fix 'Math.sign' polyfill to match ES6 specs 10 tahun lalu
utils 294cd28a7d Merge pull request #6158 from repsac/io_three 10 tahun lalu
.gitignore 6536ce7052 gitignore node_modules 11 tahun lalu
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 tahun lalu
LICENSE c12770459e change *copy; to © 10 tahun lalu
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 tahun lalu
bower.json 2dbc91ec21 Merge pull request #5888 from arodic/dev 10 tahun lalu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases