PCDLoader.js 10 KB

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  1. console.warn( "THREE.PCDLoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  2. THREE.PCDLoader = function ( manager ) {
  3. THREE.Loader.call( this, manager );
  4. this.littleEndian = true;
  5. };
  6. THREE.PCDLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  7. constructor: THREE.PCDLoader,
  8. load: function ( url, onLoad, onProgress, onError ) {
  9. var scope = this;
  10. var loader = new THREE.FileLoader( scope.manager );
  11. loader.setPath( scope.path );
  12. loader.setResponseType( 'arraybuffer' );
  13. loader.setRequestHeader( scope.requestHeader );
  14. loader.setWithCredentials( scope.withCredentials );
  15. loader.load( url, function ( data ) {
  16. try {
  17. onLoad( scope.parse( data, url ) );
  18. } catch ( e ) {
  19. if ( onError ) {
  20. onError( e );
  21. } else {
  22. console.error( e );
  23. }
  24. scope.manager.itemError( url );
  25. }
  26. }, onProgress, onError );
  27. },
  28. parse: function ( data, url ) {
  29. // from https://gitlab.com/taketwo/three-pcd-loader/blob/master/decompress-lzf.js
  30. function decompressLZF( inData, outLength ) {
  31. var inLength = inData.length;
  32. var outData = new Uint8Array( outLength );
  33. var inPtr = 0;
  34. var outPtr = 0;
  35. var ctrl;
  36. var len;
  37. var ref;
  38. do {
  39. ctrl = inData[ inPtr ++ ];
  40. if ( ctrl < ( 1 << 5 ) ) {
  41. ctrl ++;
  42. if ( outPtr + ctrl > outLength ) throw new Error( 'Output buffer is not large enough' );
  43. if ( inPtr + ctrl > inLength ) throw new Error( 'Invalid compressed data' );
  44. do {
  45. outData[ outPtr ++ ] = inData[ inPtr ++ ];
  46. } while ( -- ctrl );
  47. } else {
  48. len = ctrl >> 5;
  49. ref = outPtr - ( ( ctrl & 0x1f ) << 8 ) - 1;
  50. if ( inPtr >= inLength ) throw new Error( 'Invalid compressed data' );
  51. if ( len === 7 ) {
  52. len += inData[ inPtr ++ ];
  53. if ( inPtr >= inLength ) throw new Error( 'Invalid compressed data' );
  54. }
  55. ref -= inData[ inPtr ++ ];
  56. if ( outPtr + len + 2 > outLength ) throw new Error( 'Output buffer is not large enough' );
  57. if ( ref < 0 ) throw new Error( 'Invalid compressed data' );
  58. if ( ref >= outPtr ) throw new Error( 'Invalid compressed data' );
  59. do {
  60. outData[ outPtr ++ ] = outData[ ref ++ ];
  61. } while ( -- len + 2 );
  62. }
  63. } while ( inPtr < inLength );
  64. return outData;
  65. }
  66. function parseHeader( data ) {
  67. var PCDheader = {};
  68. var result1 = data.search( /[\r\n]DATA\s(\S*)\s/i );
  69. var result2 = /[\r\n]DATA\s(\S*)\s/i.exec( data.substr( result1 - 1 ) );
  70. PCDheader.data = result2[ 1 ];
  71. PCDheader.headerLen = result2[ 0 ].length + result1;
  72. PCDheader.str = data.substr( 0, PCDheader.headerLen );
  73. // remove comments
  74. PCDheader.str = PCDheader.str.replace( /\#.*/gi, '' );
  75. // parse
  76. PCDheader.version = /VERSION (.*)/i.exec( PCDheader.str );
  77. PCDheader.fields = /FIELDS (.*)/i.exec( PCDheader.str );
  78. PCDheader.size = /SIZE (.*)/i.exec( PCDheader.str );
  79. PCDheader.type = /TYPE (.*)/i.exec( PCDheader.str );
  80. PCDheader.count = /COUNT (.*)/i.exec( PCDheader.str );
  81. PCDheader.width = /WIDTH (.*)/i.exec( PCDheader.str );
  82. PCDheader.height = /HEIGHT (.*)/i.exec( PCDheader.str );
  83. PCDheader.viewpoint = /VIEWPOINT (.*)/i.exec( PCDheader.str );
  84. PCDheader.points = /POINTS (.*)/i.exec( PCDheader.str );
  85. // evaluate
  86. if ( PCDheader.version !== null )
  87. PCDheader.version = parseFloat( PCDheader.version[ 1 ] );
  88. if ( PCDheader.fields !== null )
  89. PCDheader.fields = PCDheader.fields[ 1 ].split( ' ' );
  90. if ( PCDheader.type !== null )
  91. PCDheader.type = PCDheader.type[ 1 ].split( ' ' );
  92. if ( PCDheader.width !== null )
  93. PCDheader.width = parseInt( PCDheader.width[ 1 ] );
  94. if ( PCDheader.height !== null )
  95. PCDheader.height = parseInt( PCDheader.height[ 1 ] );
  96. if ( PCDheader.viewpoint !== null )
  97. PCDheader.viewpoint = PCDheader.viewpoint[ 1 ];
  98. if ( PCDheader.points !== null )
  99. PCDheader.points = parseInt( PCDheader.points[ 1 ], 10 );
  100. if ( PCDheader.points === null )
  101. PCDheader.points = PCDheader.width * PCDheader.height;
  102. if ( PCDheader.size !== null ) {
  103. PCDheader.size = PCDheader.size[ 1 ].split( ' ' ).map( function ( x ) {
  104. return parseInt( x, 10 );
  105. } );
  106. }
  107. if ( PCDheader.count !== null ) {
  108. PCDheader.count = PCDheader.count[ 1 ].split( ' ' ).map( function ( x ) {
  109. return parseInt( x, 10 );
  110. } );
  111. } else {
  112. PCDheader.count = [];
  113. for ( var i = 0, l = PCDheader.fields.length; i < l; i ++ ) {
  114. PCDheader.count.push( 1 );
  115. }
  116. }
  117. PCDheader.offset = {};
  118. var sizeSum = 0;
  119. for ( var i = 0, l = PCDheader.fields.length; i < l; i ++ ) {
  120. if ( PCDheader.data === 'ascii' ) {
  121. PCDheader.offset[ PCDheader.fields[ i ] ] = i;
  122. } else {
  123. PCDheader.offset[ PCDheader.fields[ i ] ] = sizeSum;
  124. sizeSum += PCDheader.size[ i ] * PCDheader.count[ i ];
  125. }
  126. }
  127. // for binary only
  128. PCDheader.rowSize = sizeSum;
  129. return PCDheader;
  130. }
  131. var textData = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
  132. // parse header (always ascii format)
  133. var PCDheader = parseHeader( textData );
  134. // parse data
  135. var position = [];
  136. var normal = [];
  137. var color = [];
  138. // ascii
  139. if ( PCDheader.data === 'ascii' ) {
  140. var offset = PCDheader.offset;
  141. var pcdData = textData.substr( PCDheader.headerLen );
  142. var lines = pcdData.split( '\n' );
  143. for ( var i = 0, l = lines.length; i < l; i ++ ) {
  144. if ( lines[ i ] === '' ) continue;
  145. var line = lines[ i ].split( ' ' );
  146. if ( offset.x !== undefined ) {
  147. position.push( parseFloat( line[ offset.x ] ) );
  148. position.push( parseFloat( line[ offset.y ] ) );
  149. position.push( parseFloat( line[ offset.z ] ) );
  150. }
  151. if ( offset.rgb !== undefined ) {
  152. var rgb = parseFloat( line[ offset.rgb ] );
  153. var r = ( rgb >> 16 ) & 0x0000ff;
  154. var g = ( rgb >> 8 ) & 0x0000ff;
  155. var b = ( rgb >> 0 ) & 0x0000ff;
  156. color.push( r / 255, g / 255, b / 255 );
  157. }
  158. if ( offset.normal_x !== undefined ) {
  159. normal.push( parseFloat( line[ offset.normal_x ] ) );
  160. normal.push( parseFloat( line[ offset.normal_y ] ) );
  161. normal.push( parseFloat( line[ offset.normal_z ] ) );
  162. }
  163. }
  164. }
  165. // binary-compressed
  166. // normally data in PCD files are organized as array of structures: XYZRGBXYZRGB
  167. // binary compressed PCD files organize their data as structure of arrays: XXYYZZRGBRGB
  168. // that requires a totally different parsing approach compared to non-compressed data
  169. if ( PCDheader.data === 'binary_compressed' ) {
  170. var sizes = new Uint32Array( data.slice( PCDheader.headerLen, PCDheader.headerLen + 8 ) );
  171. var compressedSize = sizes[ 0 ];
  172. var decompressedSize = sizes[ 1 ];
  173. var decompressed = decompressLZF( new Uint8Array( data, PCDheader.headerLen + 8, compressedSize ), decompressedSize );
  174. var dataview = new DataView( decompressed.buffer );
  175. var offset = PCDheader.offset;
  176. for ( var i = 0; i < PCDheader.points; i ++ ) {
  177. if ( offset.x !== undefined ) {
  178. position.push( dataview.getFloat32( ( PCDheader.points * offset.x ) + PCDheader.size[ 0 ] * i, this.littleEndian ) );
  179. position.push( dataview.getFloat32( ( PCDheader.points * offset.y ) + PCDheader.size[ 1 ] * i, this.littleEndian ) );
  180. position.push( dataview.getFloat32( ( PCDheader.points * offset.z ) + PCDheader.size[ 2 ] * i, this.littleEndian ) );
  181. }
  182. if ( offset.rgb !== undefined ) {
  183. color.push( dataview.getUint8( ( PCDheader.points * offset.rgb ) + PCDheader.size[ 3 ] * i + 0 ) / 255.0 );
  184. color.push( dataview.getUint8( ( PCDheader.points * offset.rgb ) + PCDheader.size[ 3 ] * i + 1 ) / 255.0 );
  185. color.push( dataview.getUint8( ( PCDheader.points * offset.rgb ) + PCDheader.size[ 3 ] * i + 2 ) / 255.0 );
  186. }
  187. if ( offset.normal_x !== undefined ) {
  188. normal.push( dataview.getFloat32( ( PCDheader.points * offset.normal_x ) + PCDheader.size[ 4 ] * i, this.littleEndian ) );
  189. normal.push( dataview.getFloat32( ( PCDheader.points * offset.normal_y ) + PCDheader.size[ 5 ] * i, this.littleEndian ) );
  190. normal.push( dataview.getFloat32( ( PCDheader.points * offset.normal_z ) + PCDheader.size[ 6 ] * i, this.littleEndian ) );
  191. }
  192. }
  193. }
  194. // binary
  195. if ( PCDheader.data === 'binary' ) {
  196. var dataview = new DataView( data, PCDheader.headerLen );
  197. var offset = PCDheader.offset;
  198. for ( var i = 0, row = 0; i < PCDheader.points; i ++, row += PCDheader.rowSize ) {
  199. if ( offset.x !== undefined ) {
  200. position.push( dataview.getFloat32( row + offset.x, this.littleEndian ) );
  201. position.push( dataview.getFloat32( row + offset.y, this.littleEndian ) );
  202. position.push( dataview.getFloat32( row + offset.z, this.littleEndian ) );
  203. }
  204. if ( offset.rgb !== undefined ) {
  205. color.push( dataview.getUint8( row + offset.rgb + 2 ) / 255.0 );
  206. color.push( dataview.getUint8( row + offset.rgb + 1 ) / 255.0 );
  207. color.push( dataview.getUint8( row + offset.rgb + 0 ) / 255.0 );
  208. }
  209. if ( offset.normal_x !== undefined ) {
  210. normal.push( dataview.getFloat32( row + offset.normal_x, this.littleEndian ) );
  211. normal.push( dataview.getFloat32( row + offset.normal_y, this.littleEndian ) );
  212. normal.push( dataview.getFloat32( row + offset.normal_z, this.littleEndian ) );
  213. }
  214. }
  215. }
  216. // build geometry
  217. var geometry = new THREE.BufferGeometry();
  218. if ( position.length > 0 ) geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) );
  219. if ( normal.length > 0 ) geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normal, 3 ) );
  220. if ( color.length > 0 ) geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( color, 3 ) );
  221. geometry.computeBoundingSphere();
  222. // build material
  223. var material = new THREE.PointsMaterial( { size: 0.005 } );
  224. if ( color.length > 0 ) {
  225. material.vertexColors = true;
  226. } else {
  227. material.color.setHex( Math.random() * 0xffffff );
  228. }
  229. // build point cloud
  230. var mesh = new THREE.Points( geometry, material );
  231. var name = url.split( '' ).reverse().join( '' );
  232. name = /([^\/]*)/.exec( name );
  233. name = name[ 1 ].split( '' ).reverse().join( '' );
  234. mesh.name = name;
  235. return mesh;
  236. }
  237. } );