ObjectLoader.js 20 KB

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  1. import {
  2. UVMapping,
  3. CubeReflectionMapping,
  4. CubeRefractionMapping,
  5. EquirectangularReflectionMapping,
  6. EquirectangularRefractionMapping,
  7. SphericalReflectionMapping,
  8. CubeUVReflectionMapping,
  9. CubeUVRefractionMapping,
  10. RepeatWrapping,
  11. ClampToEdgeWrapping,
  12. MirroredRepeatWrapping,
  13. NearestFilter,
  14. NearestMipMapNearestFilter,
  15. NearestMipMapLinearFilter,
  16. LinearFilter,
  17. LinearMipMapNearestFilter,
  18. LinearMipMapLinearFilter
  19. } from '../constants.js';
  20. import { Color } from '../math/Color.js';
  21. import { Object3D } from '../core/Object3D.js';
  22. import { Group } from '../objects/Group.js';
  23. import { Sprite } from '../objects/Sprite.js';
  24. import { Points } from '../objects/Points.js';
  25. import { Line } from '../objects/Line.js';
  26. import { LineLoop } from '../objects/LineLoop.js';
  27. import { LineSegments } from '../objects/LineSegments.js';
  28. import { LOD } from '../objects/LOD.js';
  29. import { Mesh } from '../objects/Mesh.js';
  30. import { SkinnedMesh } from '../objects/SkinnedMesh.js';
  31. import { Shape } from '../extras/core/Shape.js';
  32. import { Fog } from '../scenes/Fog.js';
  33. import { FogExp2 } from '../scenes/FogExp2.js';
  34. import { HemisphereLight } from '../lights/HemisphereLight.js';
  35. import { SpotLight } from '../lights/SpotLight.js';
  36. import { PointLight } from '../lights/PointLight.js';
  37. import { DirectionalLight } from '../lights/DirectionalLight.js';
  38. import { AmbientLight } from '../lights/AmbientLight.js';
  39. import { RectAreaLight } from '../lights/RectAreaLight.js';
  40. import { OrthographicCamera } from '../cameras/OrthographicCamera.js';
  41. import { PerspectiveCamera } from '../cameras/PerspectiveCamera.js';
  42. import { Scene } from '../scenes/Scene.js';
  43. import { Texture } from '../textures/Texture.js';
  44. import { ImageLoader } from './ImageLoader.js';
  45. import { LoadingManager, DefaultLoadingManager } from './LoadingManager.js';
  46. import { AnimationClip } from '../animation/AnimationClip.js';
  47. import { MaterialLoader } from './MaterialLoader.js';
  48. import { BufferGeometryLoader } from './BufferGeometryLoader.js';
  49. import { JSONLoader } from './JSONLoader.js';
  50. import { FileLoader } from './FileLoader.js';
  51. import * as Geometries from '../geometries/Geometries.js';
  52. /**
  53. * @author mrdoob / http://mrdoob.com/
  54. */
  55. function ObjectLoader( manager ) {
  56. this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
  57. this.texturePath = '';
  58. }
  59. Object.assign( ObjectLoader.prototype, {
  60. load: function ( url, onLoad, onProgress, onError ) {
  61. if ( this.texturePath === '' ) {
  62. this.texturePath = url.substring( 0, url.lastIndexOf( '/' ) + 1 );
  63. }
  64. var scope = this;
  65. var loader = new FileLoader( scope.manager );
  66. loader.load( url, function ( text ) {
  67. var json = null;
  68. try {
  69. json = JSON.parse( text );
  70. } catch ( error ) {
  71. if ( onError !== undefined ) onError( error );
  72. console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message );
  73. return;
  74. }
  75. var metadata = json.metadata;
  76. if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
  77. console.error( 'THREE.ObjectLoader: Can\'t load ' + url + '. Use THREE.JSONLoader instead.' );
  78. return;
  79. }
  80. scope.parse( json, onLoad );
  81. }, onProgress, onError );
  82. },
  83. setTexturePath: function ( value ) {
  84. this.texturePath = value;
  85. },
  86. setCrossOrigin: function ( value ) {
  87. this.crossOrigin = value;
  88. },
  89. parse: function ( json, onLoad ) {
  90. var shapes = this.parseShape( json.shapes );
  91. var geometries = this.parseGeometries( json.geometries, shapes );
  92. var images = this.parseImages( json.images, function () {
  93. if ( onLoad !== undefined ) onLoad( object );
  94. } );
  95. var textures = this.parseTextures( json.textures, images );
  96. var materials = this.parseMaterials( json.materials, textures );
  97. var object = this.parseObject( json.object, geometries, materials );
  98. if ( json.animations ) {
  99. object.animations = this.parseAnimations( json.animations );
  100. }
  101. if ( json.images === undefined || json.images.length === 0 ) {
  102. if ( onLoad !== undefined ) onLoad( object );
  103. }
  104. return object;
  105. },
  106. parseShape: function ( json ) {
  107. var shapes = {};
  108. if ( json !== undefined ) {
  109. for ( var i = 0, l = json.length; i < l; i ++ ) {
  110. var shape = new Shape().fromJSON( json[ i ] );
  111. shapes[ shape.uuid ] = shape;
  112. }
  113. }
  114. return shapes;
  115. },
  116. parseGeometries: function ( json, shapes ) {
  117. var geometries = {};
  118. if ( json !== undefined ) {
  119. var geometryLoader = new JSONLoader();
  120. var bufferGeometryLoader = new BufferGeometryLoader();
  121. for ( var i = 0, l = json.length; i < l; i ++ ) {
  122. var geometry;
  123. var data = json[ i ];
  124. switch ( data.type ) {
  125. case 'PlaneGeometry':
  126. case 'PlaneBufferGeometry':
  127. geometry = new Geometries[ data.type ](
  128. data.width,
  129. data.height,
  130. data.widthSegments,
  131. data.heightSegments
  132. );
  133. break;
  134. case 'BoxGeometry':
  135. case 'BoxBufferGeometry':
  136. case 'CubeGeometry': // backwards compatible
  137. geometry = new Geometries[ data.type ](
  138. data.width,
  139. data.height,
  140. data.depth,
  141. data.widthSegments,
  142. data.heightSegments,
  143. data.depthSegments
  144. );
  145. break;
  146. case 'CircleGeometry':
  147. case 'CircleBufferGeometry':
  148. geometry = new Geometries[ data.type ](
  149. data.radius,
  150. data.segments,
  151. data.thetaStart,
  152. data.thetaLength
  153. );
  154. break;
  155. case 'CylinderGeometry':
  156. case 'CylinderBufferGeometry':
  157. geometry = new Geometries[ data.type ](
  158. data.radiusTop,
  159. data.radiusBottom,
  160. data.height,
  161. data.radialSegments,
  162. data.heightSegments,
  163. data.openEnded,
  164. data.thetaStart,
  165. data.thetaLength
  166. );
  167. break;
  168. case 'ConeGeometry':
  169. case 'ConeBufferGeometry':
  170. geometry = new Geometries[ data.type ](
  171. data.radius,
  172. data.height,
  173. data.radialSegments,
  174. data.heightSegments,
  175. data.openEnded,
  176. data.thetaStart,
  177. data.thetaLength
  178. );
  179. break;
  180. case 'SphereGeometry':
  181. case 'SphereBufferGeometry':
  182. geometry = new Geometries[ data.type ](
  183. data.radius,
  184. data.widthSegments,
  185. data.heightSegments,
  186. data.phiStart,
  187. data.phiLength,
  188. data.thetaStart,
  189. data.thetaLength
  190. );
  191. break;
  192. case 'DodecahedronGeometry':
  193. case 'DodecahedronBufferGeometry':
  194. case 'IcosahedronGeometry':
  195. case 'IcosahedronBufferGeometry':
  196. case 'OctahedronGeometry':
  197. case 'OctahedronBufferGeometry':
  198. case 'TetrahedronGeometry':
  199. case 'TetrahedronBufferGeometry':
  200. geometry = new Geometries[ data.type ](
  201. data.radius,
  202. data.detail
  203. );
  204. break;
  205. case 'RingGeometry':
  206. case 'RingBufferGeometry':
  207. geometry = new Geometries[ data.type ](
  208. data.innerRadius,
  209. data.outerRadius,
  210. data.thetaSegments,
  211. data.phiSegments,
  212. data.thetaStart,
  213. data.thetaLength
  214. );
  215. break;
  216. case 'TorusGeometry':
  217. case 'TorusBufferGeometry':
  218. geometry = new Geometries[ data.type ](
  219. data.radius,
  220. data.tube,
  221. data.radialSegments,
  222. data.tubularSegments,
  223. data.arc
  224. );
  225. break;
  226. case 'TorusKnotGeometry':
  227. case 'TorusKnotBufferGeometry':
  228. geometry = new Geometries[ data.type ](
  229. data.radius,
  230. data.tube,
  231. data.tubularSegments,
  232. data.radialSegments,
  233. data.p,
  234. data.q
  235. );
  236. break;
  237. case 'LatheGeometry':
  238. case 'LatheBufferGeometry':
  239. geometry = new Geometries[ data.type ](
  240. data.points,
  241. data.segments,
  242. data.phiStart,
  243. data.phiLength
  244. );
  245. break;
  246. case 'PolyhedronGeometry':
  247. case 'PolyhedronBufferGeometry':
  248. geometry = new Geometries[ data.type ](
  249. data.vertices,
  250. data.indices,
  251. data.radius,
  252. data.details
  253. );
  254. break;
  255. case 'ShapeGeometry':
  256. case 'ShapeBufferGeometry':
  257. var geometryShapes = [];
  258. for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) {
  259. var shape = shapes[ data.shapes[ j ] ];
  260. geometryShapes.push( shape );
  261. }
  262. geometry = new Geometries[ data.type ](
  263. geometryShapes,
  264. data.curveSegments
  265. );
  266. break;
  267. case 'BufferGeometry':
  268. geometry = bufferGeometryLoader.parse( data );
  269. break;
  270. case 'Geometry':
  271. geometry = geometryLoader.parse( data, this.texturePath ).geometry;
  272. break;
  273. default:
  274. console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' );
  275. continue;
  276. }
  277. geometry.uuid = data.uuid;
  278. if ( data.name !== undefined ) geometry.name = data.name;
  279. geometries[ data.uuid ] = geometry;
  280. }
  281. }
  282. return geometries;
  283. },
  284. parseMaterials: function ( json, textures ) {
  285. var materials = {};
  286. if ( json !== undefined ) {
  287. var loader = new MaterialLoader();
  288. loader.setTextures( textures );
  289. for ( var i = 0, l = json.length; i < l; i ++ ) {
  290. var data = json[ i ];
  291. if ( data.type === 'MultiMaterial' ) {
  292. // Deprecated
  293. var array = [];
  294. for ( var j = 0; j < data.materials.length; j ++ ) {
  295. array.push( loader.parse( data.materials[ j ] ) );
  296. }
  297. materials[ data.uuid ] = array;
  298. } else {
  299. materials[ data.uuid ] = loader.parse( data );
  300. }
  301. }
  302. }
  303. return materials;
  304. },
  305. parseAnimations: function ( json ) {
  306. var animations = [];
  307. for ( var i = 0; i < json.length; i ++ ) {
  308. var clip = AnimationClip.parse( json[ i ] );
  309. animations.push( clip );
  310. }
  311. return animations;
  312. },
  313. parseImages: function ( json, onLoad ) {
  314. var scope = this;
  315. var images = {};
  316. function loadImage( url ) {
  317. scope.manager.itemStart( url );
  318. return loader.load( url, function () {
  319. scope.manager.itemEnd( url );
  320. }, undefined, function () {
  321. scope.manager.itemEnd( url );
  322. scope.manager.itemError( url );
  323. } );
  324. }
  325. if ( json !== undefined && json.length > 0 ) {
  326. var manager = new LoadingManager( onLoad );
  327. var loader = new ImageLoader( manager );
  328. loader.setCrossOrigin( this.crossOrigin );
  329. for ( var i = 0, l = json.length; i < l; i ++ ) {
  330. var image = json[ i ];
  331. var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.texturePath + image.url;
  332. images[ image.uuid ] = loadImage( path );
  333. }
  334. }
  335. return images;
  336. },
  337. parseTextures: function ( json, images ) {
  338. function parseConstant( value, type ) {
  339. if ( typeof value === 'number' ) return value;
  340. console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );
  341. return type[ value ];
  342. }
  343. var textures = {};
  344. if ( json !== undefined ) {
  345. for ( var i = 0, l = json.length; i < l; i ++ ) {
  346. var data = json[ i ];
  347. if ( data.image === undefined ) {
  348. console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid );
  349. }
  350. if ( images[ data.image ] === undefined ) {
  351. console.warn( 'THREE.ObjectLoader: Undefined image', data.image );
  352. }
  353. var texture = new Texture( images[ data.image ] );
  354. texture.needsUpdate = true;
  355. texture.uuid = data.uuid;
  356. if ( data.name !== undefined ) texture.name = data.name;
  357. if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING );
  358. if ( data.offset !== undefined ) texture.offset.fromArray( data.offset );
  359. if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat );
  360. if ( data.center !== undefined ) texture.center.fromArray( data.center );
  361. if ( data.rotation !== undefined ) texture.rotation = data.rotation;
  362. if ( data.wrap !== undefined ) {
  363. texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );
  364. texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );
  365. }
  366. if ( data.format !== undefined ) texture.format = data.format;
  367. if ( data.type !== undefined ) texture.type = data.type;
  368. if ( data.encoding !== undefined ) texture.encoding = data.encoding;
  369. if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER );
  370. if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER );
  371. if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy;
  372. if ( data.mipmaps !== undefined ) texture.mipmaps = data.mipmaps;
  373. if ( data.flipY !== undefined ) texture.flipY = data.flipY;
  374. if ( data.premultiplyAlpha !== undefined ) texture.premultiplyAlpha = data.premultiplyAlpha;
  375. if ( data.unpackAlignment !== undefined ) texture.unpackAlignment = data.unpackAlignment;
  376. textures[ data.uuid ] = texture;
  377. }
  378. }
  379. return textures;
  380. },
  381. parseObject: function ( data, geometries, materials ) {
  382. var object;
  383. function getGeometry( name ) {
  384. if ( geometries[ name ] === undefined ) {
  385. console.warn( 'THREE.ObjectLoader: Undefined geometry', name );
  386. }
  387. return geometries[ name ];
  388. }
  389. function getMaterial( name ) {
  390. if ( name === undefined ) return undefined;
  391. if ( Array.isArray( name ) ) {
  392. var array = [];
  393. for ( var i = 0, l = name.length; i < l; i ++ ) {
  394. var uuid = name[ i ];
  395. if ( materials[ uuid ] === undefined ) {
  396. console.warn( 'THREE.ObjectLoader: Undefined material', uuid );
  397. }
  398. array.push( materials[ uuid ] );
  399. }
  400. return array;
  401. }
  402. if ( materials[ name ] === undefined ) {
  403. console.warn( 'THREE.ObjectLoader: Undefined material', name );
  404. }
  405. return materials[ name ];
  406. }
  407. switch ( data.type ) {
  408. case 'Scene':
  409. object = new Scene();
  410. if ( data.background !== undefined ) {
  411. if ( Number.isInteger( data.background ) ) {
  412. object.background = new Color( data.background );
  413. }
  414. }
  415. if ( data.fog !== undefined ) {
  416. if ( data.fog.type === 'Fog' ) {
  417. object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );
  418. } else if ( data.fog.type === 'FogExp2' ) {
  419. object.fog = new FogExp2( data.fog.color, data.fog.density );
  420. }
  421. }
  422. break;
  423. case 'PerspectiveCamera':
  424. object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
  425. if ( data.focus !== undefined ) object.focus = data.focus;
  426. if ( data.zoom !== undefined ) object.zoom = data.zoom;
  427. if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;
  428. if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;
  429. if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
  430. break;
  431. case 'OrthographicCamera':
  432. object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
  433. if ( data.zoom !== undefined ) object.zoom = data.zoom;
  434. if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
  435. break;
  436. case 'AmbientLight':
  437. object = new AmbientLight( data.color, data.intensity );
  438. break;
  439. case 'DirectionalLight':
  440. object = new DirectionalLight( data.color, data.intensity );
  441. break;
  442. case 'PointLight':
  443. object = new PointLight( data.color, data.intensity, data.distance, data.decay );
  444. break;
  445. case 'RectAreaLight':
  446. object = new RectAreaLight( data.color, data.intensity, data.width, data.height );
  447. break;
  448. case 'SpotLight':
  449. object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
  450. break;
  451. case 'HemisphereLight':
  452. object = new HemisphereLight( data.color, data.groundColor, data.intensity );
  453. break;
  454. case 'SkinnedMesh':
  455. console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' );
  456. case 'Mesh':
  457. var geometry = getGeometry( data.geometry );
  458. var material = getMaterial( data.material );
  459. if ( geometry.bones && geometry.bones.length > 0 ) {
  460. object = new SkinnedMesh( geometry, material );
  461. } else {
  462. object = new Mesh( geometry, material );
  463. }
  464. break;
  465. case 'LOD':
  466. object = new LOD();
  467. break;
  468. case 'Line':
  469. object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode );
  470. break;
  471. case 'LineLoop':
  472. object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );
  473. break;
  474. case 'LineSegments':
  475. object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );
  476. break;
  477. case 'PointCloud':
  478. case 'Points':
  479. object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );
  480. break;
  481. case 'Sprite':
  482. object = new Sprite( getMaterial( data.material ) );
  483. break;
  484. case 'Group':
  485. object = new Group();
  486. break;
  487. default:
  488. object = new Object3D();
  489. }
  490. object.uuid = data.uuid;
  491. if ( data.name !== undefined ) object.name = data.name;
  492. if ( data.matrix !== undefined ) {
  493. object.matrix.fromArray( data.matrix );
  494. if ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate;
  495. if ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale );
  496. } else {
  497. if ( data.position !== undefined ) object.position.fromArray( data.position );
  498. if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );
  499. if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );
  500. if ( data.scale !== undefined ) object.scale.fromArray( data.scale );
  501. }
  502. if ( data.castShadow !== undefined ) object.castShadow = data.castShadow;
  503. if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;
  504. if ( data.shadow ) {
  505. if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;
  506. if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;
  507. if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );
  508. if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );
  509. }
  510. if ( data.visible !== undefined ) object.visible = data.visible;
  511. if ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled;
  512. if ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder;
  513. if ( data.userData !== undefined ) object.userData = data.userData;
  514. if ( data.children !== undefined ) {
  515. var children = data.children;
  516. for ( var i = 0; i < children.length; i ++ ) {
  517. object.add( this.parseObject( children[ i ], geometries, materials ) );
  518. }
  519. }
  520. if ( data.type === 'LOD' ) {
  521. var levels = data.levels;
  522. for ( var l = 0; l < levels.length; l ++ ) {
  523. var level = levels[ l ];
  524. var child = object.getObjectByProperty( 'uuid', level.object );
  525. if ( child !== undefined ) {
  526. object.addLevel( child, level.distance );
  527. }
  528. }
  529. }
  530. return object;
  531. }
  532. } );
  533. var TEXTURE_MAPPING = {
  534. UVMapping: UVMapping,
  535. CubeReflectionMapping: CubeReflectionMapping,
  536. CubeRefractionMapping: CubeRefractionMapping,
  537. EquirectangularReflectionMapping: EquirectangularReflectionMapping,
  538. EquirectangularRefractionMapping: EquirectangularRefractionMapping,
  539. SphericalReflectionMapping: SphericalReflectionMapping,
  540. CubeUVReflectionMapping: CubeUVReflectionMapping,
  541. CubeUVRefractionMapping: CubeUVRefractionMapping
  542. };
  543. var TEXTURE_WRAPPING = {
  544. RepeatWrapping: RepeatWrapping,
  545. ClampToEdgeWrapping: ClampToEdgeWrapping,
  546. MirroredRepeatWrapping: MirroredRepeatWrapping
  547. };
  548. var TEXTURE_FILTER = {
  549. NearestFilter: NearestFilter,
  550. NearestMipMapNearestFilter: NearestMipMapNearestFilter,
  551. NearestMipMapLinearFilter: NearestMipMapLinearFilter,
  552. LinearFilter: LinearFilter,
  553. LinearMipMapNearestFilter: LinearMipMapNearestFilter,
  554. LinearMipMapLinearFilter: LinearMipMapLinearFilter
  555. };
  556. export { ObjectLoader };