MTLLoader.js 11 KB

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  1. /**
  2. * Loads a Wavefront .mtl file specifying materials
  3. *
  4. * @author angelxuanchang
  5. */
  6. THREE.MTLLoader = function(baseUrl, options) {
  7. THREE.EventTarget.call( this );
  8. this.baseUrl = baseUrl;
  9. this.options = options;
  10. };
  11. THREE.MTLLoader.prototype = {
  12. /**
  13. * Loads a MTL file
  14. *
  15. * Loading progress is indicated by the following events:
  16. * "load" event (successful loading): type = 'load', content = THREE.MTLLoader.MaterialCreator
  17. * "error" event (error loading): type = 'load', message
  18. * "progress" event (progress loading): type = 'progress', loaded, total
  19. *
  20. * @param url - location of MTL file
  21. */
  22. load: function(url) {
  23. var scope = this;
  24. var xhr = new XMLHttpRequest();
  25. function onloaded(event) {
  26. if (event.target.status === 200 || event.target.status === 0) {
  27. var materialCreator = scope.parse(event.target.responseText);
  28. // Notify caller, that I'm done
  29. scope.dispatchEvent( { type: 'load', content: materialCreator } );
  30. } else {
  31. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']',
  32. response: event.target.responseText } );
  33. }
  34. }
  35. xhr.addEventListener( 'load', onloaded, false );
  36. xhr.addEventListener( 'progress', function ( event ) {
  37. scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
  38. }, false );
  39. xhr.addEventListener( 'error', function () {
  40. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
  41. }, false );
  42. xhr.open( 'GET', url, true );
  43. xhr.send( null );
  44. },
  45. /**
  46. * Parses loaded MTL file
  47. * @param text - Content of MTL file
  48. * @return {THREE.MTLLoader.MaterialCreator}
  49. */
  50. parse: function(text) {
  51. var lines = text.split("\n");
  52. var info = {};
  53. var delimiter_pattern = /\s+/;
  54. var materialsInfo = {};
  55. for (var i = 0; i < lines.length; i++) {
  56. var line = lines[i];
  57. line = $.trim(line);
  58. if (line.length == 0 || line.charAt(0) == '#') {
  59. // Blank line or comment ignore
  60. continue;
  61. }
  62. var pos = line.indexOf(' ');
  63. var key = (pos >= 0)? line.substring(0,pos):line;
  64. key = key.toLowerCase();
  65. var value = (pos >= 0)? line.substring(pos+1):"";
  66. value = $.trim(value);
  67. if (key === "newmtl") {
  68. // New material
  69. info = { name: value };
  70. materialsInfo[value] = info;
  71. } else if (info) {
  72. if (key === "ka" || key === "kd" || key === "ks") {
  73. var ss = value.split(delimiter_pattern, 3);
  74. info[key] = [ parseFloat(ss[0]), parseFloat(ss[1]), parseFloat(ss[2])];
  75. } else {
  76. info[key] = value;
  77. }
  78. }
  79. }
  80. var materialCreator = new THREE.MTLLoader.MaterialCreator(this.baseUrl, this.options);
  81. materialCreator.setMaterials(materialsInfo);
  82. return materialCreator;
  83. }
  84. };
  85. /**
  86. * Create a new THREE-MTLLoader.MaterialCreator
  87. * @param baseUrl - Url relative to which textures are loaded
  88. * @param options - Set of options on how to construct the materials
  89. * side: Which side to apply the material
  90. * THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
  91. * wrap: What type of wrapping to apply for textures
  92. * THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
  93. * normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
  94. * Default: false, assumed to be already normalized
  95. * ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
  96. * Default: false
  97. * invertTransparency: If transparency need to be inverted (inversion is needed if d = 0 is fully opaque)
  98. * Default: false (d = 1 is fully opaque)
  99. * @constructor
  100. */
  101. THREE.MTLLoader.MaterialCreator = function(baseUrl, options) {
  102. THREE.EventTarget.call( this );
  103. this.baseUrl = baseUrl;
  104. this.options = options;
  105. this.materialsInfo = {};
  106. this.materials = {};
  107. this.materialsArray = [];
  108. this.nameLookup = {};
  109. this.side = (this.options && this.options.side)? this.options.side: THREE.FrontSide;
  110. this.wrap = (this.options && this.options.wrap)? this.options.wrap: THREE.RepeatWrapping;
  111. };
  112. THREE.MTLLoader.MaterialCreator.prototype = {
  113. setMaterials: function(materialsInfo) {
  114. this.materialsInfo = this.convert(materialsInfo);
  115. this.materials = {};
  116. this.materialsArray = [];
  117. this.nameLookup = {};
  118. },
  119. convert: function(materialsInfo) {
  120. if (!this.options) return materialsInfo;
  121. var converted = {};
  122. for (var mn in materialsInfo) {
  123. // Convert materials info into normalized form based on options
  124. var mat = materialsInfo[mn];
  125. var covmat = {};
  126. converted[mn] = covmat;
  127. for (var prop in mat) {
  128. var save = true;
  129. var value = mat[prop];
  130. var lprop = prop.toLowerCase();
  131. switch (lprop) {
  132. case 'kd':
  133. case 'ka':
  134. case 'ks':
  135. // Diffuse color (color under white light) using RGB values
  136. if (this.options && this.options.normalizeRGB) {
  137. value = [ value[0]/255, value[1]/255, value[2]/255 ];
  138. }
  139. if (this.options && this.options.ignoreZeroRGBs) {
  140. if (value[0] === 0.0 && value[1] === 0.0 && value[1] === 0.0) {
  141. // ignore
  142. save = false;
  143. }
  144. }
  145. break;
  146. case 'd':
  147. // According to MTL format (http://paulbourke.net/dataformats/mtl/):
  148. // d is dissolve for current material
  149. // factor of 1.0 is fully opaque, a factor of 0 is fully dissolved (completely transparent)
  150. if (this.options && this.options.invertTransparency) {
  151. value = 1 - value;
  152. }
  153. break;
  154. default:
  155. break;
  156. }
  157. if (save) {
  158. covmat[lprop] = value;
  159. }
  160. }
  161. }
  162. return converted;
  163. },
  164. preload: function () {
  165. for (var mn in this.materialsInfo) {
  166. this.create(mn);
  167. }
  168. },
  169. getIndex: function(materialName) {
  170. return this.nameLookup[materialName];
  171. },
  172. getAsArray: function() {
  173. var index = 0;
  174. for (var mn in this.materialsInfo) {
  175. this.materialsArray[index] = this.create(mn);
  176. this.nameLookup[mn] = index;
  177. index++;
  178. }
  179. return this.materialsArray;
  180. },
  181. create: function (materialName) {
  182. if (this.materials[materialName] == undefined) {
  183. this.createMaterial_(materialName);
  184. }
  185. return this.materials[materialName];
  186. },
  187. createMaterial_: function (materialName) {
  188. // Create material
  189. var mat = this.materialsInfo[materialName];
  190. var params = {
  191. name: materialName,
  192. side: this.side
  193. };
  194. for (var prop in mat) {
  195. var value = mat[prop];
  196. switch (prop.toLowerCase()) {
  197. // Ns is material specular exponent
  198. case 'kd':
  199. // Diffuse color (color under white light) using RGB values
  200. params['diffuse'] = new THREE.Color().setRGB(value[0], value[1], value[2]);
  201. break;
  202. case 'ka':
  203. // Ambient color (color under shadow) using RGB values
  204. params['ambient'] = new THREE.Color().setRGB(value[0], value[1], value[2]);
  205. break;
  206. case 'ks':
  207. // specular color (color when light is reflected from shiny surface) using RGB values
  208. params['specular'] = new THREE.Color().setRGB(value[0], value[1], value[2]);
  209. break;
  210. case 'map_kd':
  211. // Diffuse texture map
  212. params['map'] = THREE.MTLLoader.loadTexture( this.baseUrl + value );
  213. params['map'].wrapS = this.wrap;
  214. params['map'].wrapT = this.wrap;
  215. break;
  216. case 'ns':
  217. // The specular exponent (defines the focus of the specular highlight)
  218. // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
  219. params['shininess'] = value;
  220. break;
  221. case 'd':
  222. // According to MTL format (http://paulbourke.net/dataformats/mtl/):
  223. // d is dissolve for current material
  224. // factor of 1.0 is fully opaque, a factor of 0 is fully dissolved (completely transparent)
  225. if (value < 1) {
  226. params['transparent'] = true;
  227. params['opacity'] = value;
  228. }
  229. break;
  230. default:
  231. break;
  232. }
  233. }
  234. if (params['diffuse']) {
  235. if (!params['ambient']) params['ambient'] = params['diffuse'];
  236. params['color'] = params['diffuse'];
  237. }
  238. this.materials[materialName] = new THREE.MeshPhongMaterial(params);
  239. return this.materials[materialName];
  240. }
  241. };
  242. THREE.MTLLoader.loadTexture = function ( url, mapping, onLoad, onError ) {
  243. var image = new Image();
  244. var texture = new THREE.Texture( image, mapping );
  245. var loader = new THREE.ImageLoader();
  246. loader.addEventListener( 'load', function ( event ) {
  247. texture.image = THREE.MTLLoader.ensurePowerOfTwo_(event.content);
  248. texture.needsUpdate = true;
  249. if ( onLoad ) onLoad( texture );
  250. } );
  251. loader.addEventListener( 'error', function ( event ) {
  252. if ( onError ) onError( event.message );
  253. } );
  254. loader.crossOrigin = this.crossOrigin;
  255. loader.load( url, image );
  256. return texture;
  257. };
  258. THREE.MTLLoader.ensurePowerOfTwo_ = function (image)
  259. {
  260. if (!THREE.MTLLoader.isPowerOfTwo_(image.width) || !THREE.MTLLoader.isPowerOfTwo_(image.height))
  261. {
  262. var canvas = document.createElement("canvas");
  263. canvas.width = THREE.MTLLoader.nextHighestPowerOfTwo_(image.width);
  264. canvas.height = THREE.MTLLoader.nextHighestPowerOfTwo_(image.height);
  265. var ctx = canvas.getContext("2d");
  266. ctx.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height);
  267. return canvas;
  268. }
  269. return image;
  270. };
  271. THREE.MTLLoader.isPowerOfTwo_ = function (x)
  272. {
  273. return (x & (x - 1)) == 0;
  274. };
  275. THREE.MTLLoader.nextHighestPowerOfTwo_ = function(x)
  276. {
  277. --x;
  278. for (var i = 1; i < 32; i <<= 1) {
  279. x = x | x >> i;
  280. }
  281. return x + 1;
  282. };