Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 521a8ca495 Editor: Disable EditorControls when camera is not editor.camera. vor 5 Jahren
.github 22dfcf5505 updated formatting vor 5 Jahren
build ac201d7567 Updated builds vor 5 Jahren
docs e198fe7804 Add documentation of hemisphereLightProbe vor 5 Jahren
editor 521a8ca495 Editor: Disable EditorControls when camera is not editor.camera. vor 5 Jahren
examples f60a0eb7c8 Removed HelioWebXRPolyfill vor 5 Jahren
files 06bbffed48 Docs: Clean up. vor 5 Jahren
src 91e83f4562 ShadowMaterial: Fix handling shadow map offset vor 5 Jahren
test 6b9c3c802e Updated constants vor 5 Jahren
utils 202ee79d3a Merge pull request #18967 from Mugen87/dev47 vor 5 Jahren
.editorconfig f1ba3a32ed Remove indent size from .editorconfig vor 6 Jahren
.gitattributes 5446f535d1 git should handle the line endings vor 7 Jahren
.gitignore 08bac6a468 cleanup vor 5 Jahren
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md vor 5 Jahren
LICENSE e122db35fe Update LICENSE vor 5 Jahren
README.md 494729ad84 README: Improved cloning copy. vor 5 Jahren
icon.png c69db34ef8 Added icon.png vor 6 Jahren
package-lock.json edc40552c0 Update dev dependencies. vor 5 Jahren
package.json edc40552c0 Update dev dependencies. vor 5 Jahren

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases