webvr_gearvr.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - gear vr</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #101010;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a {
  16. color: #f00;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script src="../build/three.js"></script>
  22. <script src="js/loaders/MTLLoader.js"></script>
  23. <script src="js/loaders/OBJLoader.js"></script>
  24. <script src="js/vr/GearVRController.js"></script>
  25. <script src="js/vr/WebVR.js"></script>
  26. <script>
  27. WEBVR.checkAvailability().catch( function ( message ) {
  28. document.body.appendChild( WEBVR.getMessageContainer( message ) );
  29. } );
  30. var clock = new THREE.Clock();
  31. var container;
  32. var camera, camBox, scene, renderer;
  33. var controller;
  34. var room;
  35. init();
  36. animate();
  37. function init() {
  38. container = document.createElement( 'div' );
  39. document.body.appendChild( container );
  40. var info = document.createElement( 'div' );
  41. info.style.position = 'absolute';
  42. info.style.top = '10px';
  43. info.style.width = '100%';
  44. info.style.textAlign = 'center';
  45. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - gear vr';
  46. container.appendChild( info );
  47. scene = new THREE.Scene();
  48. scene.background = new THREE.Color( 0x505050 );
  49. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  50. camBox = new THREE.Object3D();
  51. camBox.position.y = 1.8;
  52. camBox.add( camera );
  53. scene.add( camBox );
  54. room = new THREE.Mesh(
  55. new THREE.BoxGeometry( 6, 6, 6, 8, 8, 8 ),
  56. new THREE.MeshBasicMaterial( { color: 0x404040, wireframe: true } )
  57. );
  58. room.position.y = 3;
  59. scene.add( room );
  60. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  61. var light = new THREE.DirectionalLight( 0xffffff );
  62. light.position.set( 1, 1, 1 ).normalize();
  63. scene.add( light );
  64. var geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
  65. for ( var i = 0; i < 200; i ++ ) {
  66. var object = new THREE.Mesh(
  67. geometry,
  68. new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } )
  69. );
  70. object.position.x = Math.random() * 4 - 2;
  71. object.position.y = Math.random() * 4 - 2;
  72. object.position.z = Math.random() * 4 - 2;
  73. object.rotation.x = Math.random() * 2 * Math.PI;
  74. object.rotation.y = Math.random() * 2 * Math.PI;
  75. object.rotation.z = Math.random() * 2 * Math.PI;
  76. object.scale.x = Math.random() + 0.5;
  77. object.scale.y = Math.random() + 0.5;
  78. object.scale.z = Math.random() + 0.5;
  79. object.userData.velocity = new THREE.Vector3();
  80. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  81. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  82. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  83. room.add( object );
  84. }
  85. renderer = new THREE.WebGLRenderer( { antialias: true } );
  86. renderer.setPixelRatio( window.devicePixelRatio );
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. container.appendChild( renderer.domElement );
  89. renderer.vr.enabled = true;
  90. controller = new THREE.GearVRController();
  91. camBox.position.y = 1.8;
  92. controller.setHand( 'right' );
  93. camBox.add( controller );
  94. var skyBox = {
  95. front: 'textures/cube/Bridge2/posz.jpg',
  96. back: 'textures/cube/Bridge2/negz.jpg',
  97. left: 'textures/cube/Bridge2/posx.jpg',
  98. right: 'textures/cube/Bridge2/negx.jpg',
  99. up: 'textures/cube/Bridge2/posy.jpg',
  100. down: 'textures/cube/Bridge2/negy.jpg'
  101. };
  102. if ( 'SamsungChangeSky' in window ) {
  103. window.SamsungChangeSky( skyBox );
  104. }
  105. var MTL = new THREE.MTLLoader();
  106. MTL.setPath( 'models/obj/gear_vr_controller/' );
  107. MTL.load( 'gear_vr_controller.mtl', function ( materials ) {
  108. materials.preload();
  109. var OBJ = new THREE.OBJLoader();
  110. OBJ.setMaterials( materials );
  111. OBJ.setPath( 'models/obj/gear_vr_controller/' );
  112. OBJ.load( 'gear_vr_controller.obj', function ( obj ) {
  113. obj.translateZ( - 0.03 );
  114. controller.add( obj );
  115. } );
  116. } );
  117. WEBVR.getVRDisplay( function ( display ) {
  118. renderer.vr.setDevice( display );
  119. document.body.appendChild( WEBVR.getButton( display, renderer.domElement ) );
  120. } );
  121. window.addEventListener( 'resize', onWindowResize, false );
  122. }
  123. function onWindowResize() {
  124. camera.aspect = window.innerWidth / window.innerHeight;
  125. camera.updateProjectionMatrix();
  126. renderer.setSize( window.innerWidth, window.innerHeight );
  127. }
  128. function animate() {
  129. renderer.animate( render );
  130. }
  131. function render() {
  132. var delta = clock.getDelta() * 60;
  133. controller.update();
  134. for ( var i = 0; i < room.children.length; i ++ ) {
  135. var cube = room.children[ i ];
  136. if ( cube.geometry instanceof THREE.BoxGeometry === false ) continue;
  137. if ( cube.position.x < - 3 || cube.position.x > 3 ) {
  138. cube.position.x = THREE.Math.clamp( cube.position.x, - 3, 3 );
  139. cube.userData.velocity.x = - cube.userData.velocity.x;
  140. }
  141. if ( cube.position.y < - 3 || cube.position.y > 3 ) {
  142. cube.position.y = THREE.Math.clamp( cube.position.y, - 3, 3 );
  143. cube.userData.velocity.y = - cube.userData.velocity.y;
  144. }
  145. if ( cube.position.z < - 3 || cube.position.z > 3 ) {
  146. cube.position.z = THREE.Math.clamp( cube.position.z, - 3, 3 );
  147. cube.userData.velocity.z = - cube.userData.velocity.z;
  148. }
  149. cube.rotation.x += 0.01 * delta;
  150. }
  151. renderer.render( scene, camera );
  152. }
  153. </script>
  154. </body>
  155. </html>