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- import { Vector2 } from './Vector2';
- import { Vector3 } from './Vector3';
- import { Plane } from './Plane';
- import { Box3 } from './Box3';
- export interface SplineControlPoint {
- x: number;
- y: number;
- z: number;
- }
- export class Triangle {
- constructor( a?: Vector3, b?: Vector3, c?: Vector3 );
- a: Vector3;
- b: Vector3;
- c: Vector3;
- set( a: Vector3, b: Vector3, c: Vector3 ): Triangle;
- setFromPointsAndIndices(
- points: Vector3[],
- i0: number,
- i1: number,
- i2: number
- ): Triangle;
- clone(): this;
- copy( triangle: Triangle ): this;
- getArea(): number;
- getMidpoint( target: Vector3 ): Vector3;
- getNormal( target: Vector3 ): Vector3;
- getPlane( target: Plane ): Plane;
- getBarycoord( point: Vector3, target: Vector3 ): Vector3;
- getUV( point: Vector3, uv1: Vector2, uv2: Vector2, uv3: Vector2, target: Vector2 ): Vector2;
- containsPoint( point: Vector3 ): boolean;
- intersectsBox( box: Box3 ): boolean;
- isFrontFacing( direction: Vector3 ): boolean;
- closestPointToPoint( point: Vector3, target: Vector3 ): Vector3;
- equals( triangle: Triangle ): boolean;
- static getNormal(
- a: Vector3,
- b: Vector3,
- c: Vector3,
- target: Vector3
- ): Vector3;
- static getBarycoord(
- point: Vector3,
- a: Vector3,
- b: Vector3,
- c: Vector3,
- target: Vector3
- ): Vector3;
- static containsPoint(
- point: Vector3,
- a: Vector3,
- b: Vector3,
- c: Vector3
- ): boolean;
- static getUV(
- point: Vector3,
- p1: Vector3,
- p2: Vector3,
- p3: Vector3,
- uv1: Vector2,
- uv2: Vector2,
- uv3: Vector2,
- target: Vector2
- ): Vector2;
- static isFrontFacing(
- a: Vector3,
- b: Vector3,
- c: Vector3,
- direction: Vector3
- ): boolean;
- }
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