svg_sandbox.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js svg - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #ffffff;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.js"></script>
  17. <script src="js/renderers/Projector.js"></script>
  18. <script src="js/renderers/SVGRenderer.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. var AMOUNT = 100;
  22. var stats;
  23. var camera, scene;
  24. var renderer;
  25. var mesh, group;
  26. init();
  27. animate();
  28. function init() {
  29. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
  30. camera.position.z = 500;
  31. scene = new THREE.Scene();
  32. scene.background = new THREE.Color( 0xf0f0f0 );
  33. // QRCODE
  34. var loader = new THREE.JSONLoader();
  35. loader.load( 'models/json/QRCode.json', function ( geometry) {
  36. mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { /*emissive: 0xff0000,*/ vertexColors: THREE.FaceColors } ) );
  37. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  38. scene.add( mesh );
  39. } );
  40. // CUBES
  41. var cube = new THREE.BoxGeometry( 100, 100, 100 );
  42. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
  43. mesh.position.x = 500;
  44. mesh.rotation.x = Math.random();
  45. mesh.rotation.y = Math.random();
  46. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  47. scene.add( mesh );
  48. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  49. mesh.position.x = 500;
  50. mesh.position.y = 500;
  51. mesh.rotation.x = Math.random();
  52. mesh.rotation.y = Math.random();
  53. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  54. scene.add( mesh );
  55. // PLANE
  56. mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, side: THREE.DoubleSide } ) );
  57. mesh.position.y = -500;
  58. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  59. scene.add( mesh );
  60. // CYLINDER
  61. mesh = new THREE.Mesh( new THREE.CylinderGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  62. mesh.position.x = -500;
  63. mesh.rotation.x = - Math.PI / 2;
  64. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  65. scene.add( mesh );
  66. // POLYFIELD
  67. var geometry = new THREE.Geometry();
  68. var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, side: THREE.DoubleSide } );
  69. for ( var i = 0; i < 100; i ++ ) {
  70. var v = new THREE.Vector3(
  71. Math.random() * 1000 - 500,
  72. Math.random() * 1000 - 500,
  73. Math.random() * 1000 - 500
  74. );
  75. var v0 = new THREE.Vector3(
  76. Math.random() * 100 - 50,
  77. Math.random() * 100 - 50,
  78. Math.random() * 100 - 50
  79. );
  80. var v1 = new THREE.Vector3(
  81. Math.random() * 100 - 50,
  82. Math.random() * 100 - 50,
  83. Math.random() * 100 - 50
  84. );
  85. var v2 = new THREE.Vector3(
  86. Math.random() * 100 - 50,
  87. Math.random() * 100 - 50,
  88. Math.random() * 100 - 50
  89. );
  90. v0.add( v );
  91. v1.add( v );
  92. v2.add( v );
  93. var face = new THREE.Face3(
  94. geometry.vertices.push( v0 ) - 1,
  95. geometry.vertices.push( v1 ) - 1,
  96. geometry.vertices.push( v2 ) - 1,
  97. null,
  98. new THREE.Color( Math.random() * 0xffffff )
  99. );
  100. geometry.faces.push( face );
  101. }
  102. geometry.computeFaceNormals();
  103. group = new THREE.Mesh( geometry, material );
  104. group.scale.set( 2, 2, 2 );
  105. scene.add( group );
  106. // SPRITES
  107. for ( var i = 0; i < 50; i ++ ) {
  108. var material = new THREE.SpriteMaterial( { color: Math.random() * 0xffffff } );
  109. var sprite = new THREE.Sprite( material );
  110. sprite.position.x = Math.random() * 1000 - 500;
  111. sprite.position.y = Math.random() * 1000 - 500;
  112. sprite.position.z = Math.random() * 1000 - 500;
  113. sprite.scale.set( 64, 64, 1 );
  114. scene.add( sprite );
  115. }
  116. // CUSTOM
  117. var node = document.createElementNS( 'http://www.w3.org/2000/svg', 'circle' );
  118. node.setAttribute( 'stroke', 'black' );
  119. node.setAttribute( 'fill', 'red' );
  120. node.setAttribute( 'r', '40' );
  121. for ( var i = 0; i < 50; i ++ ) {
  122. var object = new THREE.SVGObject( node.cloneNode() );
  123. object.position.x = Math.random() * 1000 - 500;
  124. object.position.y = Math.random() * 1000 - 500;
  125. object.position.z = Math.random() * 1000 - 500;
  126. scene.add( object );
  127. }
  128. // LIGHTS
  129. var ambient = new THREE.AmbientLight( 0x80ffff );
  130. scene.add( ambient );
  131. var directional = new THREE.DirectionalLight( 0xffff00 );
  132. directional.position.set( - 1, 0.5, 0 );
  133. scene.add( directional );
  134. renderer = new THREE.SVGRenderer();
  135. renderer.setSize( window.innerWidth, window.innerHeight );
  136. renderer.setQuality( 'low' );
  137. document.body.appendChild( renderer.domElement );
  138. stats = new Stats();
  139. document.body.appendChild( stats.dom );
  140. //
  141. window.addEventListener( 'resize', onWindowResize, false );
  142. }
  143. function onWindowResize() {
  144. camera.aspect = window.innerWidth / window.innerHeight;
  145. camera.updateProjectionMatrix();
  146. renderer.setSize( window.innerWidth, window.innerHeight );
  147. }
  148. //
  149. function animate() {
  150. requestAnimationFrame( animate );
  151. render();
  152. stats.update();
  153. }
  154. function render() {
  155. var time = Date.now() * 0.0002;
  156. camera.position.x = Math.sin( time ) * 500;
  157. camera.position.z = Math.cos( time ) * 500;
  158. camera.lookAt( scene.position );
  159. group.rotation.x += 0.01;
  160. renderer.render( scene, camera );
  161. }
  162. </script>
  163. </body>
  164. </html>