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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>threejs webgl - materials</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #fff;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- background-color: #000;
- background-image:url("../examples/textures/roughness_map.jpg");
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - PMREM Generator by Prashant Sharma and <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
- <script src="../build/three.js"></script>
- <script src="../examples/js/controls/OrbitControls.js"></script>
- <script src="../src/loaders/BinaryTextureLoader.js"></script>
- <script src="../examples/js/loaders/RGBELoader.js"></script>
- <script src="../examples/js/loaders/HDRCubeMapLoader.js"></script>
- <script src="../examples/js/Detector.js"></script>
- <script src="../examples/js/libs/stats.min.js"></script>
- <script src="../examples/js/pmrem/PMREMGenerator.js"></script>
- <script src="../examples/js/pmrem/PMREM_CubeUVPacker.js"></script>
- <script src="../examples/js/libs/dat.gui.min.js"></script>
- <!-- NodeLibrary -->
- <script src="../examples/js/nodes/GLNode.js"></script>
- <script src="../examples/js/nodes/RawNode.js"></script>
- <script src="../examples/js/nodes/TempNode.js"></script>
- <script src="../examples/js/nodes/InputNode.js"></script>
- <script src="../examples/js/nodes/ConstNode.js"></script>
- <script src="../examples/js/nodes/FunctionNode.js"></script>
- <script src="../examples/js/nodes/FunctionCallNode.js"></script>
- <script src="../examples/js/nodes/BuilderNode.js"></script>
- <script src="../examples/js/nodes/NodeLib.js"></script>
- <script src="../examples/js/nodes/NodeMaterial.js"></script>
- <!-- Accessors -->
- <script src="../examples/js/nodes/accessors/PositionNode.js"></script>
- <script src="../examples/js/nodes/accessors/NormalNode.js"></script>
- <script src="../examples/js/nodes/accessors/UVNode.js"></script>
- <script src="../examples/js/nodes/accessors/ScreenUVNode.js"></script>
- <script src="../examples/js/nodes/accessors/ColorsNode.js"></script>
- <script src="../examples/js/nodes/accessors/CameraNode.js"></script>
- <script src="../examples/js/nodes/accessors/ReflectNode.js"></script>
- <script src="../examples/js/nodes/accessors/LightNode.js"></script>
- <!-- Inputs -->
- <script src="../examples/js/nodes/inputs/IntNode.js"></script>
- <script src="../examples/js/nodes/inputs/FloatNode.js"></script>
- <script src="../examples/js/nodes/inputs/ColorNode.js"></script>
- <script src="../examples/js/nodes/inputs/Vector2Node.js"></script>
- <script src="../examples/js/nodes/inputs/Vector3Node.js"></script>
- <script src="../examples/js/nodes/inputs/Vector4Node.js"></script>
- <script src="../examples/js/nodes/inputs/TextureNode.js"></script>
- <script src="../examples/js/nodes/inputs/CubeTextureNode.js"></script>
- <!-- Math -->
- <script src="../examples/js/nodes/math/Math1Node.js"></script>
- <script src="../examples/js/nodes/math/Math2Node.js"></script>
- <script src="../examples/js/nodes/math/Math3Node.js"></script>
- <script src="../examples/js/nodes/math/OperatorNode.js"></script>
- <!-- Utils -->
- <script src="../examples/js/nodes/utils/SwitchNode.js"></script>
- <script src="../examples/js/nodes/utils/JoinNode.js"></script>
- <script src="../examples/js/nodes/utils/TimerNode.js"></script>
- <script src="../examples/js/nodes/utils/RoughnessToBlinnExponentNode.js"></script>
- <script src="../examples/js/nodes/utils/VelocityNode.js"></script>
- <script src="../examples/js/nodes/utils/LuminanceNode.js"></script>
- <script src="../examples/js/nodes/utils/ColorAdjustmentNode.js"></script>
- <script src="../examples/js/nodes/utils/NoiseNode.js"></script>
- <script src="../examples/js/nodes/utils/ResolutionNode.js"></script>
- <script src="../examples/js/nodes/materials/PhongNode.js"></script>
- <script src="../examples/js/nodes/materials/PhongNodeMaterial.js"></script>
- <!-- Standard Material -->
- <script src="../examples/js/nodes/materials/StandardNode.js"></script>
- <script src="../examples/js/nodes/materials/StandardNodeMaterial.js"></script>
- <script src="../examples/js/postprocessing/EffectComposer.js"></script>
- <script src="../examples/js/postprocessing/RenderPass.js"></script>
- <script src="../examples/js/postprocessing/MaskPass.js"></script>
- <script src="../examples/js/postprocessing/ShaderPass.js"></script>
- <script src="../examples/js/shaders/CopyShader.js"></script>
- <script src="../examples/js/shaders/FXAAShader.js"></script>
- <script src="../examples/js/postprocessing/BloomPass.js"></script>
- <script src="../examples/js/shaders/ConvolutionShader.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var params = {
- projection: 'normal',
- roughnessFactor: 0,
- background: true,
- };
- var camera, scene, renderer, controls, objects = [];
- var hdrTexture, hdrCubeMap;
- var composer;
- var particleLight;
- var reflectionCube;
- var pmremGenerator, pmremCubeUVPacker;
- var standardMaterial;
- var torusGeometry = new THREE.TorusGeometry( 15, 6, 16, 100 );
- //var torusGeometry = new THREE.SphereGeometry( 15, 32, 32 );
- var loader = new THREE.FontLoader();
- loader.load( '../examples/fonts/gentilis_regular.typeface.js', function ( font ) {
- init( font );
- animate();
- } );
- var onTextureLoad = function ( cubeMap ) {
- pmremGenerator = new THREE.PMREMGenerator(cubeMap);
- pmremCubeUVPacker = new THREE.PMREM_CubeUVPacker(pmremGenerator.cubeLods);
- pmremGenerator.update(renderer);
- pmremCubeUVPacker.update(renderer);
- var roughnessTexture = THREE.ImageUtils.loadTexture( "../examples/textures/roughness_map.jpg" );
- roughnessTexture.wrapS = THREE.RepeatWrapping;
- roughnessTexture.wrapT = THREE.RepeatWrapping;
- roughnessTexture.repeat.set( 3, 3 );
- var metalness = 1;
- var roughness = 0.50;
- var diffuseColor = new THREE.Color( 1, 1.0, 1.0 ).multiplyScalar( 1 - 0.08 );
- //reflectionCube.mapping = THREE.CubeUVReflectionMapping;
- //pmremCubeUVPacker.CubeUVRenderTarget.mapping = THREE.CubeUVReflectionMapping;
- standardMaterial = new THREE.MeshStandardMaterial( { map: null, bumpMap: null, roughnessMap: null, bumpScale: 1.0, color: diffuseColor, metalness: metalness, roughness: roughness, shading: THREE.SmoothShading, envMap: pmremCubeUVPacker.CubeUVRenderTarget } )
- var torusMesh1 = new THREE.Mesh( torusGeometry, standardMaterial );
- torusMesh1.position.x = -30.0;
- scene.add( torusMesh1 );
- };
- function onHdrCubeMapLoad( cubeMap ) {
- pmremGenerator = new THREE.PMREMGenerator( cubeMap );
- pmremCubeUVPacker = new THREE.PMREM_CubeUVPacker(pmremGenerator.cubeLods);
- pmremGenerator.update(renderer);
- pmremCubeUVPacker.update(renderer);
- var roughnessTexture = THREE.ImageUtils.loadTexture( "../examples/textures/roughness_map.jpg" );
- roughnessTexture.wrapS = THREE.RepeatWrapping;
- roughnessTexture.wrapT = THREE.RepeatWrapping;
- roughnessTexture.repeat.set( 3, 3 );
- var metalness = 1;
- var roughness = 0.50;
- var diffuseColor = new THREE.Color( 1, 1.0, 1.0 ).multiplyScalar( 1 - 0.08 );
- //reflectionCube.mapping = THREE.CubeUVReflectionMapping;
- //pmremCubeUVPacker.CubeUVRenderTarget.mapping = THREE.CubeUVReflectionMapping;
- standardMaterial = new THREE.MeshStandardMaterial( { map: null, bumpMap: null, roughnessMap: null, bumpScale: 1.0, color: diffuseColor, metalness: metalness, roughness: roughness, shading: THREE.SmoothShading, envMap: pmremCubeUVPacker.CubeUVRenderTarget } )
- var torusMesh1 = new THREE.Mesh( torusGeometry, standardMaterial );
- torusMesh1.position.x = -30.0;
- scene.add( torusMesh1 );
- }
- function onHdrLoad() {
- var geometry = new THREE.PlaneGeometry( 15, 15 );
- var material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide, map: hdrTexture} );
- var plane = new THREE.Mesh( geometry, material );
- hdrTexture.minFilter = THREE.LinearFilter;
- hdrTexture.magFilter = THREE.LinearFilter;
- scene.add( plane );
- }
- function init( font ) {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.set( 0.0, 40, 40 * 3.5 );
- scene = new THREE.Scene();
- // Materials
- var path = "../examples/textures/cube/pisa/";
- var hdrpath = "../examples/textures/cube/hdrPisa/";
- var format = '.png';
- var hdrformat = '.hdr';
- var urls = [
- path + 'px' + format, path + 'nx' + format,
- path + 'py' + format, path + 'ny' + format,
- path + 'pz' + format, path + 'nz' + format
- ];
- var hdrurls = [
- hdrpath + 'px' + hdrformat, hdrpath + 'nx' + hdrformat,
- hdrpath + 'py' + hdrformat, hdrpath + 'ny' + hdrformat,
- hdrpath + 'pz' + hdrformat, hdrpath + 'nz' + hdrformat
- ];
- //reflectionCube = THREE.ImageUtils.loadTextureCube( urls, undefined, onTextureLoad );
- //reflectionCube.encoding = THREE.sRGB;
- //reflectionCube.format = THREE.RGBFormat;
- hdrCubeMap = new THREE.HDRCubeMapLoader().load(THREE.UnsignedByteType, hdrurls, onTextureLoad);
- // hdrTexture = new THREE.RGBELoader().load( '../examples/textures/cube/hdrPisa/px.hdr', onHdrLoad );
- var grass = new THREE.TextureLoader().load( '../examples/textures/terrain/grasslight-big.jpg' );
- var grassNormal = new THREE.TextureLoader().load( '../examples/textures/terrain/grasslight-big-nm.jpg' );
- var decalDiffuse = new THREE.TextureLoader().load( '../examples/textures/decal/decal-diffuse.png' );
- decalDiffuse.wrapS = decalDiffuse.wrapT = THREE.RepeatWrapping;
- var cubemap = function() {
- var path = "../examples/textures/cube/Park2/";
- var format = '.jpg';
- var urls = [
- path + 'posx' + format, path + 'negx' + format,
- path + 'posy' + format, path + 'negy' + format,
- path + 'posz' + format, path + 'negz' + format
- ];
- var textureCube = new THREE.CubeTextureLoader().load( urls );
- textureCube.format = THREE.RGBFormat;
- return textureCube;
- }();
- var standardNodeMaterial = new THREE.StandardNodeMaterial();
- var mask = new THREE.SwitchNode( new THREE.TextureNode( decalDiffuse ), 'w' );
- var normalScale = new THREE.FloatNode( 0.3 );
- var roughnessA = new THREE.FloatNode( 0.5 );
- var metalnessA = new THREE.FloatNode( 0.5 );
- var roughnessB = new THREE.FloatNode( 0 );
- var metalnessB = new THREE.FloatNode( 1 );
- var roughness = new THREE.Math3Node(
- roughnessA,
- roughnessB,
- mask,
- THREE.Math3Node.MIX
- );
- var metalness = new THREE.Math3Node(
- metalnessA,
- metalnessB,
- mask,
- THREE.Math3Node.MIX
- );
- var normalMask = new THREE.OperatorNode(
- new THREE.Math1Node( mask, THREE.Math1Node.INVERT ),
- normalScale,
- THREE.OperatorNode.MUL
- );
- standardNodeMaterial.color = new THREE.ColorNode( 0xFFFFFF );
- standardNodeMaterial.roughness = roughness;
- standardNodeMaterial.metalness = metalness;
- standardNodeMaterial.environment = new THREE.CubeTextureNode( cubemap );
- standardNodeMaterial.normal = new THREE.TextureNode( grassNormal );
- standardNodeMaterial.normalScale = normalMask;
- standardNodeMaterial.build();
- var torusMesh2 = new THREE.Mesh( torusGeometry, standardNodeMaterial );
- torusMesh2.position.x = 30.0;
- scene.add( torusMesh2 );
- particleLight = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
- //scene.add( particleLight );
- // Lights
- scene.add( new THREE.AmbientLight( 0x222222 ) );
- var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
- directionalLight.position.set( 1, 1, 1 ).normalize();
- //scene.add( directionalLight );
- var pointLight = new THREE.PointLight( 0xffffff, 2, 800 );
- particleLight.add( pointLight );
- var spotLight = new THREE.SpotLight( 0xffffff );
- spotLight.position.set( 10, 100, 10 );
- spotLight.angle = Math.PI/10;
- scene.add( spotLight );
- var spotLightHelper = new THREE.SpotLightHelper( spotLight );
- scene.add( spotLightHelper );
- renderer = new THREE.WebGLRenderer( { alpha:true, antialias: false } );
- renderer.setClearColor( 0x0a0a0a, 0 );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.sortObjects = true;
- container.appendChild( renderer.domElement );
- renderer.gammaInput = true;
- renderer.gammaOutput = true;
- var renderScene = new THREE.RenderPass(scene, camera);
- composer = new THREE.EffectComposer(renderer);
- composer.setSize(window.innerWidth, window.innerHeight);
- composer.addPass(renderScene);
- bloomPass = new THREE.BloomPass(1.0, 9, 0.25, 1024);
- composer.addPass(bloomPass);
- //
- effectFXAA = new THREE.ShaderPass(THREE.FXAAShader);
- effectFXAA.uniforms['resolution'].value.set(1 / (window.innerWidth), 1 / (window.innerHeight));
- effectFXAA.renderToScreen = true;
- composer.addPass(effectFXAA);
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- controls = new THREE.OrbitControls( camera );
- controls.target.set( 0, 0, 0 );
- controls.update();
- window.addEventListener( 'resize', onWindowResize, false );
- var gui = new dat.GUI();
- //gui.add( params, 'projection', { 'From cam to mesh': 'camera', 'Normal to mesh': 'normal' } );
- gui.add( params, 'roughnessFactor', 0, 1 );
- gui.add( params, 'background' );
- gui.open();
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- if(standardMaterial !== undefined)
- standardMaterial.roughness = params.roughnessFactor;
- var body = document.getElementsByTagName("BODY")[0];
- if(params.background)
- body.style.backgroundImage = "url('../examples/textures/roughness_map.jpg')";
- else
- body.style.backgroundImage = "none";
- var timer = Date.now() * 0.00025;
- //camera.position.x = Math.cos( timer ) * 800;
- //camera.position.z = Math.sin( timer ) * 800;
- camera.lookAt( scene.position );
- for ( var i = 0, l = objects.length; i < l; i ++ ) {
- var object = objects[ i ];
- object.rotation.y += 0.005;
- }
- particleLight.position.x = Math.sin( timer * 7 ) * 100;
- particleLight.position.y = Math.cos( timer * 5 ) * 100;
- particleLight.position.z = Math.cos( timer * 3 ) * 100;
- //renderer.render( scene, camera );
- composer.render();
- }
- </script>
- </body>
- </html>
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