webgl_materials_ibl_hdr.html 17 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. background-image:url("../examples/textures/roughness_map.jpg");
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - PMREM Generator by Prashant Sharma and <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
  28. <script src="../build/three.js"></script>
  29. <script src="../examples/js/controls/OrbitControls.js"></script>
  30. <script src="../src/loaders/BinaryTextureLoader.js"></script>
  31. <script src="../examples/js/loaders/RGBELoader.js"></script>
  32. <script src="../examples/js/loaders/HDRCubeMapLoader.js"></script>
  33. <script src="../examples/js/Detector.js"></script>
  34. <script src="../examples/js/libs/stats.min.js"></script>
  35. <script src="../examples/js/pmrem/PMREMGenerator.js"></script>
  36. <script src="../examples/js/pmrem/PMREM_CubeUVPacker.js"></script>
  37. <script src="../examples/js/libs/dat.gui.min.js"></script>
  38. <!-- NodeLibrary -->
  39. <script src="../examples/js/nodes/GLNode.js"></script>
  40. <script src="../examples/js/nodes/RawNode.js"></script>
  41. <script src="../examples/js/nodes/TempNode.js"></script>
  42. <script src="../examples/js/nodes/InputNode.js"></script>
  43. <script src="../examples/js/nodes/ConstNode.js"></script>
  44. <script src="../examples/js/nodes/FunctionNode.js"></script>
  45. <script src="../examples/js/nodes/FunctionCallNode.js"></script>
  46. <script src="../examples/js/nodes/BuilderNode.js"></script>
  47. <script src="../examples/js/nodes/NodeLib.js"></script>
  48. <script src="../examples/js/nodes/NodeMaterial.js"></script>
  49. <!-- Accessors -->
  50. <script src="../examples/js/nodes/accessors/PositionNode.js"></script>
  51. <script src="../examples/js/nodes/accessors/NormalNode.js"></script>
  52. <script src="../examples/js/nodes/accessors/UVNode.js"></script>
  53. <script src="../examples/js/nodes/accessors/ScreenUVNode.js"></script>
  54. <script src="../examples/js/nodes/accessors/ColorsNode.js"></script>
  55. <script src="../examples/js/nodes/accessors/CameraNode.js"></script>
  56. <script src="../examples/js/nodes/accessors/ReflectNode.js"></script>
  57. <script src="../examples/js/nodes/accessors/LightNode.js"></script>
  58. <!-- Inputs -->
  59. <script src="../examples/js/nodes/inputs/IntNode.js"></script>
  60. <script src="../examples/js/nodes/inputs/FloatNode.js"></script>
  61. <script src="../examples/js/nodes/inputs/ColorNode.js"></script>
  62. <script src="../examples/js/nodes/inputs/Vector2Node.js"></script>
  63. <script src="../examples/js/nodes/inputs/Vector3Node.js"></script>
  64. <script src="../examples/js/nodes/inputs/Vector4Node.js"></script>
  65. <script src="../examples/js/nodes/inputs/TextureNode.js"></script>
  66. <script src="../examples/js/nodes/inputs/CubeTextureNode.js"></script>
  67. <!-- Math -->
  68. <script src="../examples/js/nodes/math/Math1Node.js"></script>
  69. <script src="../examples/js/nodes/math/Math2Node.js"></script>
  70. <script src="../examples/js/nodes/math/Math3Node.js"></script>
  71. <script src="../examples/js/nodes/math/OperatorNode.js"></script>
  72. <!-- Utils -->
  73. <script src="../examples/js/nodes/utils/SwitchNode.js"></script>
  74. <script src="../examples/js/nodes/utils/JoinNode.js"></script>
  75. <script src="../examples/js/nodes/utils/TimerNode.js"></script>
  76. <script src="../examples/js/nodes/utils/RoughnessToBlinnExponentNode.js"></script>
  77. <script src="../examples/js/nodes/utils/VelocityNode.js"></script>
  78. <script src="../examples/js/nodes/utils/LuminanceNode.js"></script>
  79. <script src="../examples/js/nodes/utils/ColorAdjustmentNode.js"></script>
  80. <script src="../examples/js/nodes/utils/NoiseNode.js"></script>
  81. <script src="../examples/js/nodes/utils/ResolutionNode.js"></script>
  82. <script src="../examples/js/nodes/materials/PhongNode.js"></script>
  83. <script src="../examples/js/nodes/materials/PhongNodeMaterial.js"></script>
  84. <!-- Standard Material -->
  85. <script src="../examples/js/nodes/materials/StandardNode.js"></script>
  86. <script src="../examples/js/nodes/materials/StandardNodeMaterial.js"></script>
  87. <script src="../examples/js/postprocessing/EffectComposer.js"></script>
  88. <script src="../examples/js/postprocessing/RenderPass.js"></script>
  89. <script src="../examples/js/postprocessing/MaskPass.js"></script>
  90. <script src="../examples/js/postprocessing/ShaderPass.js"></script>
  91. <script src="../examples/js/shaders/CopyShader.js"></script>
  92. <script src="../examples/js/shaders/FXAAShader.js"></script>
  93. <script src="../examples/js/postprocessing/BloomPass.js"></script>
  94. <script src="../examples/js/shaders/ConvolutionShader.js"></script>
  95. <script>
  96. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  97. var container, stats;
  98. var params = {
  99. projection: 'normal',
  100. roughnessFactor: 0,
  101. background: true,
  102. };
  103. var camera, scene, renderer, controls, objects = [];
  104. var hdrTexture, hdrCubeMap;
  105. var composer;
  106. var particleLight;
  107. var reflectionCube;
  108. var pmremGenerator, pmremCubeUVPacker;
  109. var standardMaterial;
  110. var torusGeometry = new THREE.TorusGeometry( 15, 6, 16, 100 );
  111. //var torusGeometry = new THREE.SphereGeometry( 15, 32, 32 );
  112. var loader = new THREE.FontLoader();
  113. loader.load( '../examples/fonts/gentilis_regular.typeface.js', function ( font ) {
  114. init( font );
  115. animate();
  116. } );
  117. var onTextureLoad = function ( cubeMap ) {
  118. pmremGenerator = new THREE.PMREMGenerator(cubeMap);
  119. pmremCubeUVPacker = new THREE.PMREM_CubeUVPacker(pmremGenerator.cubeLods);
  120. pmremGenerator.update(renderer);
  121. pmremCubeUVPacker.update(renderer);
  122. var roughnessTexture = THREE.ImageUtils.loadTexture( "../examples/textures/roughness_map.jpg" );
  123. roughnessTexture.wrapS = THREE.RepeatWrapping;
  124. roughnessTexture.wrapT = THREE.RepeatWrapping;
  125. roughnessTexture.repeat.set( 3, 3 );
  126. var metalness = 1;
  127. var roughness = 0.50;
  128. var diffuseColor = new THREE.Color( 1, 1.0, 1.0 ).multiplyScalar( 1 - 0.08 );
  129. //reflectionCube.mapping = THREE.CubeUVReflectionMapping;
  130. //pmremCubeUVPacker.CubeUVRenderTarget.mapping = THREE.CubeUVReflectionMapping;
  131. standardMaterial = new THREE.MeshStandardMaterial( { map: null, bumpMap: null, roughnessMap: null, bumpScale: 1.0, color: diffuseColor, metalness: metalness, roughness: roughness, shading: THREE.SmoothShading, envMap: pmremCubeUVPacker.CubeUVRenderTarget } )
  132. var torusMesh1 = new THREE.Mesh( torusGeometry, standardMaterial );
  133. torusMesh1.position.x = -30.0;
  134. scene.add( torusMesh1 );
  135. };
  136. function onHdrCubeMapLoad( cubeMap ) {
  137. pmremGenerator = new THREE.PMREMGenerator( cubeMap );
  138. pmremCubeUVPacker = new THREE.PMREM_CubeUVPacker(pmremGenerator.cubeLods);
  139. pmremGenerator.update(renderer);
  140. pmremCubeUVPacker.update(renderer);
  141. var roughnessTexture = THREE.ImageUtils.loadTexture( "../examples/textures/roughness_map.jpg" );
  142. roughnessTexture.wrapS = THREE.RepeatWrapping;
  143. roughnessTexture.wrapT = THREE.RepeatWrapping;
  144. roughnessTexture.repeat.set( 3, 3 );
  145. var metalness = 1;
  146. var roughness = 0.50;
  147. var diffuseColor = new THREE.Color( 1, 1.0, 1.0 ).multiplyScalar( 1 - 0.08 );
  148. //reflectionCube.mapping = THREE.CubeUVReflectionMapping;
  149. //pmremCubeUVPacker.CubeUVRenderTarget.mapping = THREE.CubeUVReflectionMapping;
  150. standardMaterial = new THREE.MeshStandardMaterial( { map: null, bumpMap: null, roughnessMap: null, bumpScale: 1.0, color: diffuseColor, metalness: metalness, roughness: roughness, shading: THREE.SmoothShading, envMap: pmremCubeUVPacker.CubeUVRenderTarget } )
  151. var torusMesh1 = new THREE.Mesh( torusGeometry, standardMaterial );
  152. torusMesh1.position.x = -30.0;
  153. scene.add( torusMesh1 );
  154. }
  155. function onHdrLoad() {
  156. var geometry = new THREE.PlaneGeometry( 15, 15 );
  157. var material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide, map: hdrTexture} );
  158. var plane = new THREE.Mesh( geometry, material );
  159. hdrTexture.minFilter = THREE.LinearFilter;
  160. hdrTexture.magFilter = THREE.LinearFilter;
  161. scene.add( plane );
  162. }
  163. function init( font ) {
  164. container = document.createElement( 'div' );
  165. document.body.appendChild( container );
  166. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  167. camera.position.set( 0.0, 40, 40 * 3.5 );
  168. scene = new THREE.Scene();
  169. // Materials
  170. var path = "../examples/textures/cube/pisa/";
  171. var hdrpath = "../examples/textures/cube/hdrPisa/";
  172. var format = '.png';
  173. var hdrformat = '.hdr';
  174. var urls = [
  175. path + 'px' + format, path + 'nx' + format,
  176. path + 'py' + format, path + 'ny' + format,
  177. path + 'pz' + format, path + 'nz' + format
  178. ];
  179. var hdrurls = [
  180. hdrpath + 'px' + hdrformat, hdrpath + 'nx' + hdrformat,
  181. hdrpath + 'py' + hdrformat, hdrpath + 'ny' + hdrformat,
  182. hdrpath + 'pz' + hdrformat, hdrpath + 'nz' + hdrformat
  183. ];
  184. //reflectionCube = THREE.ImageUtils.loadTextureCube( urls, undefined, onTextureLoad );
  185. //reflectionCube.encoding = THREE.sRGB;
  186. //reflectionCube.format = THREE.RGBFormat;
  187. hdrCubeMap = new THREE.HDRCubeMapLoader().load(THREE.UnsignedByteType, hdrurls, onTextureLoad);
  188. // hdrTexture = new THREE.RGBELoader().load( '../examples/textures/cube/hdrPisa/px.hdr', onHdrLoad );
  189. var grass = new THREE.TextureLoader().load( '../examples/textures/terrain/grasslight-big.jpg' );
  190. var grassNormal = new THREE.TextureLoader().load( '../examples/textures/terrain/grasslight-big-nm.jpg' );
  191. var decalDiffuse = new THREE.TextureLoader().load( '../examples/textures/decal/decal-diffuse.png' );
  192. decalDiffuse.wrapS = decalDiffuse.wrapT = THREE.RepeatWrapping;
  193. var cubemap = function() {
  194. var path = "../examples/textures/cube/Park2/";
  195. var format = '.jpg';
  196. var urls = [
  197. path + 'posx' + format, path + 'negx' + format,
  198. path + 'posy' + format, path + 'negy' + format,
  199. path + 'posz' + format, path + 'negz' + format
  200. ];
  201. var textureCube = new THREE.CubeTextureLoader().load( urls );
  202. textureCube.format = THREE.RGBFormat;
  203. return textureCube;
  204. }();
  205. var standardNodeMaterial = new THREE.StandardNodeMaterial();
  206. var mask = new THREE.SwitchNode( new THREE.TextureNode( decalDiffuse ), 'w' );
  207. var normalScale = new THREE.FloatNode( 0.3 );
  208. var roughnessA = new THREE.FloatNode( 0.5 );
  209. var metalnessA = new THREE.FloatNode( 0.5 );
  210. var roughnessB = new THREE.FloatNode( 0 );
  211. var metalnessB = new THREE.FloatNode( 1 );
  212. var roughness = new THREE.Math3Node(
  213. roughnessA,
  214. roughnessB,
  215. mask,
  216. THREE.Math3Node.MIX
  217. );
  218. var metalness = new THREE.Math3Node(
  219. metalnessA,
  220. metalnessB,
  221. mask,
  222. THREE.Math3Node.MIX
  223. );
  224. var normalMask = new THREE.OperatorNode(
  225. new THREE.Math1Node( mask, THREE.Math1Node.INVERT ),
  226. normalScale,
  227. THREE.OperatorNode.MUL
  228. );
  229. standardNodeMaterial.color = new THREE.ColorNode( 0xFFFFFF );
  230. standardNodeMaterial.roughness = roughness;
  231. standardNodeMaterial.metalness = metalness;
  232. standardNodeMaterial.environment = new THREE.CubeTextureNode( cubemap );
  233. standardNodeMaterial.normal = new THREE.TextureNode( grassNormal );
  234. standardNodeMaterial.normalScale = normalMask;
  235. standardNodeMaterial.build();
  236. var torusMesh2 = new THREE.Mesh( torusGeometry, standardNodeMaterial );
  237. torusMesh2.position.x = 30.0;
  238. scene.add( torusMesh2 );
  239. particleLight = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
  240. //scene.add( particleLight );
  241. // Lights
  242. scene.add( new THREE.AmbientLight( 0x222222 ) );
  243. var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
  244. directionalLight.position.set( 1, 1, 1 ).normalize();
  245. //scene.add( directionalLight );
  246. var pointLight = new THREE.PointLight( 0xffffff, 2, 800 );
  247. particleLight.add( pointLight );
  248. var spotLight = new THREE.SpotLight( 0xffffff );
  249. spotLight.position.set( 10, 100, 10 );
  250. spotLight.angle = Math.PI/10;
  251. scene.add( spotLight );
  252. var spotLightHelper = new THREE.SpotLightHelper( spotLight );
  253. scene.add( spotLightHelper );
  254. renderer = new THREE.WebGLRenderer( { alpha:true, antialias: false } );
  255. renderer.setClearColor( 0x0a0a0a, 0 );
  256. renderer.setPixelRatio( window.devicePixelRatio );
  257. renderer.setSize( window.innerWidth, window.innerHeight );
  258. renderer.sortObjects = true;
  259. container.appendChild( renderer.domElement );
  260. renderer.gammaInput = true;
  261. renderer.gammaOutput = true;
  262. var renderScene = new THREE.RenderPass(scene, camera);
  263. composer = new THREE.EffectComposer(renderer);
  264. composer.setSize(window.innerWidth, window.innerHeight);
  265. composer.addPass(renderScene);
  266. bloomPass = new THREE.BloomPass(1.0, 9, 0.25, 1024);
  267. composer.addPass(bloomPass);
  268. //
  269. effectFXAA = new THREE.ShaderPass(THREE.FXAAShader);
  270. effectFXAA.uniforms['resolution'].value.set(1 / (window.innerWidth), 1 / (window.innerHeight));
  271. effectFXAA.renderToScreen = true;
  272. composer.addPass(effectFXAA);
  273. stats = new Stats();
  274. stats.domElement.style.position = 'absolute';
  275. stats.domElement.style.top = '0px';
  276. container.appendChild( stats.domElement );
  277. controls = new THREE.OrbitControls( camera );
  278. controls.target.set( 0, 0, 0 );
  279. controls.update();
  280. window.addEventListener( 'resize', onWindowResize, false );
  281. var gui = new dat.GUI();
  282. //gui.add( params, 'projection', { 'From cam to mesh': 'camera', 'Normal to mesh': 'normal' } );
  283. gui.add( params, 'roughnessFactor', 0, 1 );
  284. gui.add( params, 'background' );
  285. gui.open();
  286. }
  287. function onWindowResize() {
  288. camera.aspect = window.innerWidth / window.innerHeight;
  289. camera.updateProjectionMatrix();
  290. renderer.setSize( window.innerWidth, window.innerHeight );
  291. }
  292. //
  293. function animate() {
  294. requestAnimationFrame( animate );
  295. render();
  296. stats.update();
  297. }
  298. function render() {
  299. if(standardMaterial !== undefined)
  300. standardMaterial.roughness = params.roughnessFactor;
  301. var body = document.getElementsByTagName("BODY")[0];
  302. if(params.background)
  303. body.style.backgroundImage = "url('../examples/textures/roughness_map.jpg')";
  304. else
  305. body.style.backgroundImage = "none";
  306. var timer = Date.now() * 0.00025;
  307. //camera.position.x = Math.cos( timer ) * 800;
  308. //camera.position.z = Math.sin( timer ) * 800;
  309. camera.lookAt( scene.position );
  310. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  311. var object = objects[ i ];
  312. object.rotation.y += 0.005;
  313. }
  314. particleLight.position.x = Math.sin( timer * 7 ) * 100;
  315. particleLight.position.y = Math.cos( timer * 5 ) * 100;
  316. particleLight.position.z = Math.cos( timer * 3 ) * 100;
  317. //renderer.render( scene, camera );
  318. composer.render();
  319. }
  320. </script>
  321. </body>
  322. </html>