webgl_materials_envmaps_hdr.html 7.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="container"></div>
  26. <div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - HDR Environment Maps along with a PMREM Generator by Prashant Sharma and <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
  27. <script src="../build/three.min.js"></script>
  28. <script src="../examples/js/controls/OrbitControls.js"></script>
  29. <script src="../src/loaders/BinaryTextureLoader.js"></script>
  30. <script src="../examples/js/loaders/RGBELoader.js"></script>
  31. <script src="../examples/js/loaders/HDRCubeMapLoader.js"></script>
  32. <script src="../examples/js/Detector.js"></script>
  33. <script src="../examples/js/libs/stats.min.js"></script>
  34. <script src="../examples/js/Half.js"></script>
  35. <script src="../examples/js/Encodings.js"></script>
  36. <script src="../examples/js/pmrem/PMREMGenerator.js"></script>
  37. <script src="../examples/js/pmrem/PMREM_CubeUVPacker.js"></script>
  38. <script src="../examples/js/libs/dat.gui.min.js"></script>
  39. <script src="../examples/js/postprocessing/EffectComposer.js"></script>
  40. <script src="../examples/js/postprocessing/RenderPass.js"></script>
  41. <script src="../examples/js/postprocessing/MaskPass.js"></script>
  42. <script src="../examples/js/postprocessing/ShaderPass.js"></script>
  43. <script src="../examples/js/shaders/CopyShader.js"></script>
  44. <script src="../examples/js/shaders/FXAAShader.js"></script>
  45. <script src="../examples/js/postprocessing/BloomPass.js"></script>
  46. <script src="../examples/js/shaders/ConvolutionShader.js"></script>
  47. <script>
  48. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  49. var container, stats;
  50. var params = {
  51. projection: 'normal',
  52. roughness: 1.0,
  53. bumpScale: 0.3,
  54. background: false,
  55. };
  56. var camera, scene, renderer, controls, objects = [];
  57. var hdrCubeMap;
  58. var composer;
  59. var standardMaterial;
  60. var loader = new THREE.FontLoader();
  61. loader.load( '../examples/fonts/gentilis_regular.typeface.js', function ( font ) {
  62. init( font );
  63. animate();
  64. } );
  65. function init( font ) {
  66. container = document.createElement( 'div' );
  67. document.body.appendChild( container );
  68. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  69. camera.position.set( 0.0, 40, 40 * 3.5 );
  70. scene = new THREE.Scene();
  71. // Materials
  72. var hdrpath = "../examples/textures/cube/hdrPisa/";
  73. var hdrformat = '.hdr';
  74. var hdrurls = [
  75. hdrpath + 'px' + hdrformat, hdrpath + 'nx' + hdrformat,
  76. hdrpath + 'py' + hdrformat, hdrpath + 'ny' + hdrformat,
  77. hdrpath + 'pz' + hdrformat, hdrpath + 'nz' + hdrformat
  78. ];
  79. var hdrCubeMap = new THREE.HDRCubeMapLoader().load( THREE.FloatType, hdrurls, function ( hdrCubeMap ) {
  80. var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
  81. pmremGenerator.update(renderer);
  82. var pmremCubeUVPacker = new THREE.PMREM_CubeUVPacker(pmremGenerator.cubeLods);
  83. pmremCubeUVPacker.update(renderer);
  84. var roughnessTexture = THREE.ImageUtils.loadTexture( "../examples/textures/roughness_map.jpg" );
  85. roughnessTexture.wrapS = THREE.RepeatWrapping;
  86. roughnessTexture.wrapT = THREE.RepeatWrapping;
  87. roughnessTexture.repeat.set( 9, 2 );
  88. standardMaterial = new THREE.MeshStandardMaterial( {
  89. map: null,
  90. roughnessMap: roughnessTexture,
  91. bumpScale: -0.05,
  92. bumpMap: roughnessTexture,
  93. color: 0xffffff,
  94. metalness: 0.9,
  95. roughness: 1.0,
  96. envMap: pmremCubeUVPacker.CubeUVRenderTarget,
  97. shading: THREE.SmoothShading
  98. });
  99. var geometry = new THREE.TorusKnotGeometry( 18, 8, 150, 20 );;
  100. var torusMesh1 = new THREE.Mesh( geometry, standardMaterial );
  101. torusMesh1.position.x = 0.0;
  102. scene.add( torusMesh1 );
  103. objects.push( torusMesh1 );
  104. var floorMaterial = new THREE.MeshStandardMaterial( {
  105. map: null,
  106. roughnessMap: null,
  107. color: 0xffffff,
  108. metalness: 0.0,
  109. roughness: 0.0,
  110. envMap: pmremCubeUVPacker.CubeUVRenderTarget,
  111. shading: THREE.SmoothShading
  112. });
  113. var planeGeometry = new THREE.PlaneBufferGeometry( 200, 200 );
  114. var planeMesh1 = new THREE.Mesh( planeGeometry, floorMaterial );
  115. planeMesh1.position.y = -50;
  116. planeMesh1.rotation.x = -Math.PI * 0.5;
  117. scene.add( planeMesh1 );
  118. } );
  119. // Lights
  120. scene.add( new THREE.AmbientLight( 0x222222 ) );
  121. var spotLight = new THREE.SpotLight( 0xffffff );
  122. spotLight.position.set( 10, 100, 10 );
  123. spotLight.angle = Math.PI/10;
  124. spotLight.penumbra = 0.2
  125. scene.add( spotLight );
  126. renderer = new THREE.WebGLRenderer( { alpha:true, antialias: true } );
  127. renderer.setClearColor( 0x0a0a0a, 0 );
  128. renderer.setPixelRatio( window.devicePixelRatio );
  129. renderer.setSize( window.innerWidth, window.innerHeight );
  130. renderer.sortObjects = true;
  131. container.appendChild( renderer.domElement );
  132. renderer.gammaInput = true;
  133. renderer.gammaOutput = true;
  134. var renderScene = new THREE.RenderPass(scene, camera);
  135. composer = new THREE.EffectComposer(renderer);
  136. composer.setSize(window.innerWidth, window.innerHeight);
  137. composer.addPass(renderScene);
  138. bloomPass = new THREE.BloomPass(1.0, 9, 0.25, 1024);
  139. composer.addPass(bloomPass);
  140. //
  141. effectFXAA = new THREE.ShaderPass(THREE.FXAAShader);
  142. effectFXAA.uniforms['resolution'].value.set(1 / (window.innerWidth), 1 / (window.innerHeight));
  143. effectFXAA.renderToScreen = true;
  144. composer.addPass(effectFXAA);
  145. stats = new Stats();
  146. stats.domElement.style.position = 'absolute';
  147. stats.domElement.style.top = '0px';
  148. container.appendChild( stats.domElement );
  149. controls = new THREE.OrbitControls( camera );
  150. controls.target.set( 0, 0, 0 );
  151. controls.update();
  152. window.addEventListener( 'resize', onWindowResize, false );
  153. var gui = new dat.GUI();
  154. //gui.add( params, 'projection', { 'From cam to mesh': 'camera', 'Normal to mesh': 'normal' } );
  155. gui.add( params, 'roughness', 0, 1 );
  156. gui.add( params, 'bumpScale', -1, 1 );
  157. //gui.add( params, 'background' );
  158. gui.open();
  159. }
  160. function onWindowResize() {
  161. var width = window.innerWidth;
  162. var height = window.innerHeight;
  163. camera.aspect = width / height;
  164. camera.updateProjectionMatrix();
  165. renderer.setSize( width, height );
  166. var pixelRatio = renderer.getPixelRatio();
  167. var newWidth = Math.floor( width / pixelRatio ) || 1;
  168. var newHeight = Math.floor( height / pixelRatio ) || 1;
  169. composer.setSize( newWidth, newHeight );
  170. effectFXAA.uniforms['resolution'].value.set(1 / (window.innerWidth), 1 / (window.innerHeight));
  171. }
  172. //
  173. function animate() {
  174. requestAnimationFrame( animate );
  175. render();
  176. stats.update();
  177. }
  178. function render() {
  179. if(standardMaterial !== undefined) {
  180. standardMaterial.roughness = params.roughness;
  181. standardMaterial.bumpScale = -0.05 * params.bumpScale;
  182. }
  183. var timer = Date.now() * 0.00025;
  184. //camera.position.x = Math.cos( timer ) * 800;
  185. //camera.position.z = Math.sin( timer ) * 800;
  186. camera.lookAt( scene.position );
  187. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  188. var object = objects[ i ];
  189. object.rotation.y += 0.005;
  190. }
  191. composer.render();
  192. }
  193. </script>
  194. </body>
  195. </html>