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- /**
- * @author bhouston / http://exocortex.com
- */
- THREE.Box3 = function ( min, max ) {
- // TODO: Is this valid JavaScript to check if the parameters are specified?
- if( ! min && ! max ) {
- this.makeEmpty();
- }
- else {
- this.min = min || new THREE.Vector3();
- this.max = max || this.min; // This is done on purpose so you can make a box using a single point and then expand it.
- }
- };
- THREE.Box3.prototype = {
- constructor: THREE.Box3,
- set: function ( min, max ) {
- this.min = min;
- this.max = max;
- return this;
- },
- setFromPoints: function ( points ) {
- this.makeEmpty();
-
- for( var i = 0, numPoints = points.length; i < numPoints; i ++ ) {
- this.expandByPoint( points[i] );
- }
- return this;
- };
- setFromCenterAndSize: function ( center, size ) {
- var halfSize = new THREE.Vector3().copy( size ).multiplyScalar( 0.5 );
- this.min.copy( center ).subSelf( halfSize );
- this.max.copy( center ).addSelf( halfSize );
- return box;
- },
- copy: function ( box ) {
- this.min = box.min;
- this.max = box.max;
- return this;
- },
- makeEmpty: function () {
- this.min.x = this.min.y = this.min.z = Number.MAX_VALUE;
- this.max.x = this.max.y = this.max.z = -Number.MAX_VALUE;
- return this;
- },
- empty: function () {
- // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
- return
- ( this.max.x < this.min.x ) ||
- ( this.max.y < this.min.y ) ||
- ( this.max.z < this.min.z );
- },
- volume: function () {
- return
- ( this.max.x - this.min.x ) *
- ( this.max.y - this.min.y ) *
- ( this.max.z - this.min.z );
- },
- center: function () {
- return new THREE.Vector3().add( this.min, this.max ).multiplyScalar( 0.5 );
- },
- size: function () {
- return new THREE.Vector3().sub( this.max, this.min );
- },
- expandByPoint: function ( point ) {
- this.min.minSelf( point );
- this.max.maxSelf( point );
- return this;
- },
- expandByVector: function ( vector ) {
- this.min.subSelf( vector );
- this.max.addSelf( vector );
- return this;
- },
- expandByScalar: function ( scalar ) {
- this.min.addScalar( -scalar );
- this.max.addScalar( scalar );
-
- return this;
- },
- containsPoint: function ( point ) {
- if(
- ( this.min.x <= point.x ) && ( point.x <= this.max.x ) &&
- ( this.min.y <= point.y ) && ( point.y <= this.max.y ) &&
- ( this.min.z <= point.z ) && ( point.z <= this.max.z )
- ) {
- return true;
- }
- return false;
- },
- containsBox: function ( box ) {
- if(
- ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) &&
- ( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) &&
- ( this.min.z <= box.min.z ) && ( box.max.z <= this.max.z )
- ) {
- return true;
- }
- return false;
- },
- isIntersection: function ( box ) {
- // using 6 splitting planes to rule out intersections.
- if(
- ( this.max.x < box.min.x ) || ( box.min.x > this.max.x ) ||
- ( this.max.y < box.min.y ) || ( box.min.y > this.max.y ) ||
- ( this.max.z < box.min.z ) || ( box.min.z > this.max.z )
- ) {
- return false;
- }
- return true;
- },
- getParameter: function ( point ) {
- // This can potentially have a divide by zero if the box
- // has a size dimension of 0.
- return new THREE.Vector3(
- ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
- ( point.y - this.min.y ) / ( this.max.y - this.min.y ),
- ( point.z - this.min.z ) / ( this.max.z - this.min.z )
- );
- },
- clampPoint: function ( point ) {
- return new THREE.Vector3().copy( point ).maxSelf( this.min ).minSelf( this.max );
- },
- distanceToPoint: function ( point ) {
- return this.clampPoint( point ).subSelf( point ).length();
- },
- intersect: function ( box ) {
- this.min.maxSelf( box.min );
- this.max.minSelf( box.max );
-
- return this;
- },
- union: function ( box ) {
- this.min.minSelf( box.min );
- this.max.maxSelf( box.max );
- return this;
- },
- translate: function ( offset ) {
- this.min.addSelf( offset );
- this.max.addSelf( offset );
- return this;
- },
- scale: function ( factor ) {
- var sizeDeltaHalf = this.size().multiplyScalar( ( 1 - factor ) * 0.5 );
- this.expandByVector( sizeDeltaHalf );
- return this;
- }
-
- };
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