ObjectLoader.js 19 KB

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  1. import {
  2. UVMapping,
  3. CubeReflectionMapping,
  4. CubeRefractionMapping,
  5. EquirectangularReflectionMapping,
  6. EquirectangularRefractionMapping,
  7. SphericalReflectionMapping,
  8. CubeUVReflectionMapping,
  9. CubeUVRefractionMapping,
  10. RepeatWrapping,
  11. ClampToEdgeWrapping,
  12. MirroredRepeatWrapping,
  13. NearestFilter,
  14. NearestMipMapNearestFilter,
  15. NearestMipMapLinearFilter,
  16. LinearFilter,
  17. LinearMipMapNearestFilter,
  18. LinearMipMapLinearFilter
  19. } from '../constants.js';
  20. import { Color } from '../math/Color.js';
  21. import { Object3D } from '../core/Object3D.js';
  22. import { Group } from '../objects/Group.js';
  23. import { Sprite } from '../objects/Sprite.js';
  24. import { Points } from '../objects/Points.js';
  25. import { Line } from '../objects/Line.js';
  26. import { LineLoop } from '../objects/LineLoop.js';
  27. import { LineSegments } from '../objects/LineSegments.js';
  28. import { LOD } from '../objects/LOD.js';
  29. import { Mesh } from '../objects/Mesh.js';
  30. import { SkinnedMesh } from '../objects/SkinnedMesh.js';
  31. import { Shape } from '../extras/core/Shape.js';
  32. import { Fog } from '../scenes/Fog.js';
  33. import { FogExp2 } from '../scenes/FogExp2.js';
  34. import { HemisphereLight } from '../lights/HemisphereLight.js';
  35. import { SpotLight } from '../lights/SpotLight.js';
  36. import { PointLight } from '../lights/PointLight.js';
  37. import { DirectionalLight } from '../lights/DirectionalLight.js';
  38. import { AmbientLight } from '../lights/AmbientLight.js';
  39. import { RectAreaLight } from '../lights/RectAreaLight.js';
  40. import { OrthographicCamera } from '../cameras/OrthographicCamera.js';
  41. import { PerspectiveCamera } from '../cameras/PerspectiveCamera.js';
  42. import { Scene } from '../scenes/Scene.js';
  43. import { Texture } from '../textures/Texture.js';
  44. import { ImageLoader } from './ImageLoader.js';
  45. import { LoadingManager, DefaultLoadingManager } from './LoadingManager.js';
  46. import { AnimationClip } from '../animation/AnimationClip.js';
  47. import { MaterialLoader } from './MaterialLoader.js';
  48. import { BufferGeometryLoader } from './BufferGeometryLoader.js';
  49. import { JSONLoader } from './JSONLoader.js';
  50. import { FileLoader } from './FileLoader.js';
  51. import * as Geometries from '../geometries/Geometries.js';
  52. /**
  53. * @author mrdoob / http://mrdoob.com/
  54. */
  55. function ObjectLoader( manager ) {
  56. this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
  57. this.texturePath = '';
  58. }
  59. Object.assign( ObjectLoader.prototype, {
  60. load: function ( url, onLoad, onProgress, onError ) {
  61. if ( this.texturePath === '' ) {
  62. this.texturePath = url.substring( 0, url.lastIndexOf( '/' ) + 1 );
  63. }
  64. var scope = this;
  65. var loader = new FileLoader( scope.manager );
  66. loader.load( url, function ( text ) {
  67. var json = null;
  68. try {
  69. json = JSON.parse( text );
  70. } catch ( error ) {
  71. if ( onError !== undefined ) onError( error );
  72. console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message );
  73. return;
  74. }
  75. var metadata = json.metadata;
  76. if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
  77. console.error( 'THREE.ObjectLoader: Can\'t load ' + url + '. Use THREE.JSONLoader instead.' );
  78. return;
  79. }
  80. scope.parse( json, onLoad );
  81. }, onProgress, onError );
  82. },
  83. setTexturePath: function ( value ) {
  84. this.texturePath = value;
  85. },
  86. setCrossOrigin: function ( value ) {
  87. this.crossOrigin = value;
  88. },
  89. parse: function ( json, onLoad ) {
  90. var shapes = this.parseShape( json.shapes );
  91. var geometries = this.parseGeometries( json.geometries, shapes );
  92. var images = this.parseImages( json.images, function () {
  93. if ( onLoad !== undefined ) onLoad( object );
  94. } );
  95. var textures = this.parseTextures( json.textures, images );
  96. var materials = this.parseMaterials( json.materials, textures );
  97. var object = this.parseObject( json.object, geometries, materials );
  98. if ( json.animations ) {
  99. object.animations = this.parseAnimations( json.animations );
  100. }
  101. if ( json.images === undefined || json.images.length === 0 ) {
  102. if ( onLoad !== undefined ) onLoad( object );
  103. }
  104. return object;
  105. },
  106. parseShape: function ( json ) {
  107. var shapes = {};
  108. if ( json !== undefined ) {
  109. for ( var i = 0, l = json.length; i < l; i ++ ) {
  110. var shape = new Shape().fromJSON( json[ i ] );
  111. shapes[ shape.uuid ] = shape;
  112. }
  113. }
  114. return shapes;
  115. },
  116. parseGeometries: function ( json, shapes ) {
  117. var geometries = {};
  118. if ( json !== undefined ) {
  119. var geometryLoader = new JSONLoader();
  120. var bufferGeometryLoader = new BufferGeometryLoader();
  121. for ( var i = 0, l = json.length; i < l; i ++ ) {
  122. var geometry;
  123. var data = json[ i ];
  124. switch ( data.type ) {
  125. case 'PlaneGeometry':
  126. case 'PlaneBufferGeometry':
  127. geometry = new Geometries[ data.type ](
  128. data.width,
  129. data.height,
  130. data.widthSegments,
  131. data.heightSegments
  132. );
  133. break;
  134. case 'BoxGeometry':
  135. case 'BoxBufferGeometry':
  136. case 'CubeGeometry': // backwards compatible
  137. geometry = new Geometries[ data.type ](
  138. data.width,
  139. data.height,
  140. data.depth,
  141. data.widthSegments,
  142. data.heightSegments,
  143. data.depthSegments
  144. );
  145. break;
  146. case 'CircleGeometry':
  147. case 'CircleBufferGeometry':
  148. geometry = new Geometries[ data.type ](
  149. data.radius,
  150. data.segments,
  151. data.thetaStart,
  152. data.thetaLength
  153. );
  154. break;
  155. case 'CylinderGeometry':
  156. case 'CylinderBufferGeometry':
  157. geometry = new Geometries[ data.type ](
  158. data.radiusTop,
  159. data.radiusBottom,
  160. data.height,
  161. data.radialSegments,
  162. data.heightSegments,
  163. data.openEnded,
  164. data.thetaStart,
  165. data.thetaLength
  166. );
  167. break;
  168. case 'ConeGeometry':
  169. case 'ConeBufferGeometry':
  170. geometry = new Geometries[ data.type ](
  171. data.radius,
  172. data.height,
  173. data.radialSegments,
  174. data.heightSegments,
  175. data.openEnded,
  176. data.thetaStart,
  177. data.thetaLength
  178. );
  179. break;
  180. case 'SphereGeometry':
  181. case 'SphereBufferGeometry':
  182. geometry = new Geometries[ data.type ](
  183. data.radius,
  184. data.widthSegments,
  185. data.heightSegments,
  186. data.phiStart,
  187. data.phiLength,
  188. data.thetaStart,
  189. data.thetaLength
  190. );
  191. break;
  192. case 'DodecahedronGeometry':
  193. case 'DodecahedronBufferGeometry':
  194. case 'IcosahedronGeometry':
  195. case 'IcosahedronBufferGeometry':
  196. case 'OctahedronGeometry':
  197. case 'OctahedronBufferGeometry':
  198. case 'TetrahedronGeometry':
  199. case 'TetrahedronBufferGeometry':
  200. geometry = new Geometries[ data.type ](
  201. data.radius,
  202. data.detail
  203. );
  204. break;
  205. case 'RingGeometry':
  206. case 'RingBufferGeometry':
  207. geometry = new Geometries[ data.type ](
  208. data.innerRadius,
  209. data.outerRadius,
  210. data.thetaSegments,
  211. data.phiSegments,
  212. data.thetaStart,
  213. data.thetaLength
  214. );
  215. break;
  216. case 'TorusGeometry':
  217. case 'TorusBufferGeometry':
  218. geometry = new Geometries[ data.type ](
  219. data.radius,
  220. data.tube,
  221. data.radialSegments,
  222. data.tubularSegments,
  223. data.arc
  224. );
  225. break;
  226. case 'TorusKnotGeometry':
  227. case 'TorusKnotBufferGeometry':
  228. geometry = new Geometries[ data.type ](
  229. data.radius,
  230. data.tube,
  231. data.tubularSegments,
  232. data.radialSegments,
  233. data.p,
  234. data.q
  235. );
  236. break;
  237. case 'LatheGeometry':
  238. case 'LatheBufferGeometry':
  239. geometry = new Geometries[ data.type ](
  240. data.points,
  241. data.segments,
  242. data.phiStart,
  243. data.phiLength
  244. );
  245. break;
  246. case 'PolyhedronGeometry':
  247. case 'PolyhedronBufferGeometry':
  248. geometry = new Geometries[ data.type ](
  249. data.vertices,
  250. data.indices,
  251. data.radius,
  252. data.details
  253. );
  254. break;
  255. case 'ShapeGeometry':
  256. case 'ShapeBufferGeometry':
  257. var geometryShapes = [];
  258. for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) {
  259. var shape = shapes[ data.shapes[ j ] ];
  260. geometryShapes.push( shape );
  261. }
  262. geometry = new Geometries[ data.type ](
  263. geometryShapes,
  264. data.curveSegments
  265. );
  266. break;
  267. case 'BufferGeometry':
  268. geometry = bufferGeometryLoader.parse( data );
  269. break;
  270. case 'Geometry':
  271. geometry = geometryLoader.parse( data, this.texturePath ).geometry;
  272. break;
  273. default:
  274. console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' );
  275. continue;
  276. }
  277. geometry.uuid = data.uuid;
  278. if ( data.name !== undefined ) geometry.name = data.name;
  279. if ( geometry.isBufferGeometry === true && data.userData !== undefined ) geometry.userData = data.userData;
  280. geometries[ data.uuid ] = geometry;
  281. }
  282. }
  283. return geometries;
  284. },
  285. parseMaterials: function ( json, textures ) {
  286. var materials = {};
  287. if ( json !== undefined ) {
  288. var loader = new MaterialLoader();
  289. loader.setTextures( textures );
  290. for ( var i = 0, l = json.length; i < l; i ++ ) {
  291. var data = json[ i ];
  292. if ( data.type === 'MultiMaterial' ) {
  293. // Deprecated
  294. var array = [];
  295. for ( var j = 0; j < data.materials.length; j ++ ) {
  296. array.push( loader.parse( data.materials[ j ] ) );
  297. }
  298. materials[ data.uuid ] = array;
  299. } else {
  300. materials[ data.uuid ] = loader.parse( data );
  301. }
  302. }
  303. }
  304. return materials;
  305. },
  306. parseAnimations: function ( json ) {
  307. var animations = [];
  308. for ( var i = 0; i < json.length; i ++ ) {
  309. var clip = AnimationClip.parse( json[ i ] );
  310. animations.push( clip );
  311. }
  312. return animations;
  313. },
  314. parseImages: function ( json, onLoad ) {
  315. var scope = this;
  316. var images = {};
  317. function loadImage( url ) {
  318. scope.manager.itemStart( url );
  319. return loader.load( url, function () {
  320. scope.manager.itemEnd( url );
  321. }, undefined, function () {
  322. scope.manager.itemEnd( url );
  323. scope.manager.itemError( url );
  324. } );
  325. }
  326. if ( json !== undefined && json.length > 0 ) {
  327. var manager = new LoadingManager( onLoad );
  328. var loader = new ImageLoader( manager );
  329. loader.setCrossOrigin( this.crossOrigin );
  330. for ( var i = 0, l = json.length; i < l; i ++ ) {
  331. var image = json[ i ];
  332. var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.texturePath + image.url;
  333. images[ image.uuid ] = loadImage( path );
  334. }
  335. }
  336. return images;
  337. },
  338. parseTextures: function ( json, images ) {
  339. function parseConstant( value, type ) {
  340. if ( typeof value === 'number' ) return value;
  341. console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );
  342. return type[ value ];
  343. }
  344. var textures = {};
  345. if ( json !== undefined ) {
  346. for ( var i = 0, l = json.length; i < l; i ++ ) {
  347. var data = json[ i ];
  348. if ( data.image === undefined ) {
  349. console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid );
  350. }
  351. if ( images[ data.image ] === undefined ) {
  352. console.warn( 'THREE.ObjectLoader: Undefined image', data.image );
  353. }
  354. var texture = new Texture( images[ data.image ] );
  355. texture.needsUpdate = true;
  356. texture.uuid = data.uuid;
  357. if ( data.name !== undefined ) texture.name = data.name;
  358. if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING );
  359. if ( data.offset !== undefined ) texture.offset.fromArray( data.offset );
  360. if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat );
  361. if ( data.center !== undefined ) texture.center.fromArray( data.center );
  362. if ( data.rotation !== undefined ) texture.rotation = data.rotation;
  363. if ( data.wrap !== undefined ) {
  364. texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );
  365. texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );
  366. }
  367. if ( data.format !== undefined ) texture.format = data.format;
  368. if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER );
  369. if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER );
  370. if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy;
  371. if ( data.flipY !== undefined ) texture.flipY = data.flipY;
  372. textures[ data.uuid ] = texture;
  373. }
  374. }
  375. return textures;
  376. },
  377. parseObject: function ( data, geometries, materials ) {
  378. var object;
  379. function getGeometry( name ) {
  380. if ( geometries[ name ] === undefined ) {
  381. console.warn( 'THREE.ObjectLoader: Undefined geometry', name );
  382. }
  383. return geometries[ name ];
  384. }
  385. function getMaterial( name ) {
  386. if ( name === undefined ) return undefined;
  387. if ( Array.isArray( name ) ) {
  388. var array = [];
  389. for ( var i = 0, l = name.length; i < l; i ++ ) {
  390. var uuid = name[ i ];
  391. if ( materials[ uuid ] === undefined ) {
  392. console.warn( 'THREE.ObjectLoader: Undefined material', uuid );
  393. }
  394. array.push( materials[ uuid ] );
  395. }
  396. return array;
  397. }
  398. if ( materials[ name ] === undefined ) {
  399. console.warn( 'THREE.ObjectLoader: Undefined material', name );
  400. }
  401. return materials[ name ];
  402. }
  403. switch ( data.type ) {
  404. case 'Scene':
  405. object = new Scene();
  406. if ( data.background !== undefined ) {
  407. if ( Number.isInteger( data.background ) ) {
  408. object.background = new Color( data.background );
  409. }
  410. }
  411. if ( data.fog !== undefined ) {
  412. if ( data.fog.type === 'Fog' ) {
  413. object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );
  414. } else if ( data.fog.type === 'FogExp2' ) {
  415. object.fog = new FogExp2( data.fog.color, data.fog.density );
  416. }
  417. }
  418. break;
  419. case 'PerspectiveCamera':
  420. object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
  421. if ( data.focus !== undefined ) object.focus = data.focus;
  422. if ( data.zoom !== undefined ) object.zoom = data.zoom;
  423. if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;
  424. if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;
  425. if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
  426. break;
  427. case 'OrthographicCamera':
  428. object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
  429. if ( data.zoom !== undefined ) object.zoom = data.zoom;
  430. if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
  431. break;
  432. case 'AmbientLight':
  433. object = new AmbientLight( data.color, data.intensity );
  434. break;
  435. case 'DirectionalLight':
  436. object = new DirectionalLight( data.color, data.intensity );
  437. break;
  438. case 'PointLight':
  439. object = new PointLight( data.color, data.intensity, data.distance, data.decay );
  440. break;
  441. case 'RectAreaLight':
  442. object = new RectAreaLight( data.color, data.intensity, data.width, data.height );
  443. break;
  444. case 'SpotLight':
  445. object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
  446. break;
  447. case 'HemisphereLight':
  448. object = new HemisphereLight( data.color, data.groundColor, data.intensity );
  449. break;
  450. case 'SkinnedMesh':
  451. console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' );
  452. case 'Mesh':
  453. var geometry = getGeometry( data.geometry );
  454. var material = getMaterial( data.material );
  455. if ( geometry.bones && geometry.bones.length > 0 ) {
  456. object = new SkinnedMesh( geometry, material );
  457. } else {
  458. object = new Mesh( geometry, material );
  459. }
  460. break;
  461. case 'LOD':
  462. object = new LOD();
  463. break;
  464. case 'Line':
  465. object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode );
  466. break;
  467. case 'LineLoop':
  468. object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );
  469. break;
  470. case 'LineSegments':
  471. object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );
  472. break;
  473. case 'PointCloud':
  474. case 'Points':
  475. object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );
  476. break;
  477. case 'Sprite':
  478. object = new Sprite( getMaterial( data.material ) );
  479. break;
  480. case 'Group':
  481. object = new Group();
  482. break;
  483. default:
  484. object = new Object3D();
  485. }
  486. object.uuid = data.uuid;
  487. if ( data.name !== undefined ) object.name = data.name;
  488. if ( data.matrix !== undefined ) {
  489. object.matrix.fromArray( data.matrix );
  490. if ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate;
  491. if ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale );
  492. } else {
  493. if ( data.position !== undefined ) object.position.fromArray( data.position );
  494. if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );
  495. if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );
  496. if ( data.scale !== undefined ) object.scale.fromArray( data.scale );
  497. }
  498. if ( data.castShadow !== undefined ) object.castShadow = data.castShadow;
  499. if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;
  500. if ( data.shadow ) {
  501. if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;
  502. if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;
  503. if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );
  504. if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );
  505. }
  506. if ( data.visible !== undefined ) object.visible = data.visible;
  507. if ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled;
  508. if ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder;
  509. if ( data.userData !== undefined ) object.userData = data.userData;
  510. if ( data.children !== undefined ) {
  511. var children = data.children;
  512. for ( var i = 0; i < children.length; i ++ ) {
  513. object.add( this.parseObject( children[ i ], geometries, materials ) );
  514. }
  515. }
  516. if ( data.type === 'LOD' ) {
  517. var levels = data.levels;
  518. for ( var l = 0; l < levels.length; l ++ ) {
  519. var level = levels[ l ];
  520. var child = object.getObjectByProperty( 'uuid', level.object );
  521. if ( child !== undefined ) {
  522. object.addLevel( child, level.distance );
  523. }
  524. }
  525. }
  526. return object;
  527. }
  528. } );
  529. var TEXTURE_MAPPING = {
  530. UVMapping: UVMapping,
  531. CubeReflectionMapping: CubeReflectionMapping,
  532. CubeRefractionMapping: CubeRefractionMapping,
  533. EquirectangularReflectionMapping: EquirectangularReflectionMapping,
  534. EquirectangularRefractionMapping: EquirectangularRefractionMapping,
  535. SphericalReflectionMapping: SphericalReflectionMapping,
  536. CubeUVReflectionMapping: CubeUVReflectionMapping,
  537. CubeUVRefractionMapping: CubeUVRefractionMapping
  538. };
  539. var TEXTURE_WRAPPING = {
  540. RepeatWrapping: RepeatWrapping,
  541. ClampToEdgeWrapping: ClampToEdgeWrapping,
  542. MirroredRepeatWrapping: MirroredRepeatWrapping
  543. };
  544. var TEXTURE_FILTER = {
  545. NearestFilter: NearestFilter,
  546. NearestMipMapNearestFilter: NearestMipMapNearestFilter,
  547. NearestMipMapLinearFilter: NearestMipMapLinearFilter,
  548. LinearFilter: LinearFilter,
  549. LinearMipMapNearestFilter: LinearMipMapNearestFilter,
  550. LinearMipMapLinearFilter: LinearMipMapLinearFilter
  551. };
  552. export { ObjectLoader };