WestLangley bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 12 anos atrás
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Bone.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 anos atrás
LOD.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 12 anos atrás
Line.js e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. 12 anos atrás
Mesh.js e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. 12 anos atrás
MorphAnimMesh.js 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() 13 anos atrás
ParticleSystem.js 692f1376d1 Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968. 12 anos atrás
SkinnedMesh.js 88d4eb713d Merge remote-tracking branch 'bhouston/euler3' into dev 12 anos atrás
Sprite.js 35b2609f7a Moved Sprite.rotation to SpriteMaterial.rotation. 12 anos atrás