webgl_loader_mmd.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - MMD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #fff;
  11. color: #000;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #000;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> - MMDLoader test<br />
  30. Copyright
  31. <a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank">Model Data</a>
  32. <a href="http://www.nicovideo.jp/watch/sm13147122" target="_blank">Dance Data</a>
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/libs/charsetencoder.min.js"></script>
  36. <script src="js/libs/ammo.js"></script>
  37. <script src="js/loaders/TGALoader.js"></script>
  38. <script src="js/loaders/MMDLoader.js"></script>
  39. <script src="js/effects/OutlineEffect.js"></script>
  40. <script src="js/animation/CCDIKSolver.js"></script>
  41. <script src="js/animation/MMDPhysics.js"></script>
  42. <script src="js/Detector.js"></script>
  43. <script src="js/libs/stats.min.js"></script>
  44. <script>
  45. var container, stats;
  46. var mesh, camera, scene, renderer;
  47. var helper, physicsHelper;
  48. var mouseX = 0, mouseY = 0;
  49. var windowHalfX = window.innerWidth / 2;
  50. var windowHalfY = window.innerHeight / 2;
  51. var clock = new THREE.Clock();
  52. init();
  53. animate();
  54. function init() {
  55. container = document.createElement( 'div' );
  56. document.body.appendChild( container );
  57. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  58. camera.position.z = 25;
  59. // scene
  60. scene = new THREE.Scene();
  61. var ambient = new THREE.AmbientLight( 0x666666 );
  62. scene.add( ambient );
  63. var directionalLight = new THREE.DirectionalLight( 0x887766 );
  64. directionalLight.position.set( -1, 1, 1 ).normalize();
  65. scene.add( directionalLight );
  66. //
  67. renderer = new THREE.WebGLRenderer( { antialias: true } );
  68. renderer.setPixelRatio( window.devicePixelRatio );
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. renderer.setClearColor( new THREE.Color( 0xffffff ) );
  71. container.appendChild( renderer.domElement );
  72. // model
  73. var onProgress = function ( xhr ) {
  74. if ( xhr.lengthComputable ) {
  75. var percentComplete = xhr.loaded / xhr.total * 100;
  76. console.log( Math.round(percentComplete, 2) + '% downloaded' );
  77. }
  78. };
  79. var onError = function ( xhr ) {
  80. };
  81. var modelFile = 'models/mmd/miku/miku_v2.pmd';
  82. var vmdFiles = [ 'models/mmd/vmd/wavefile_v2.vmd' ];
  83. helper = new THREE.MMDHelper( renderer );
  84. var loader = new THREE.MMDLoader();
  85. loader.setDefaultTexturePath( './models/mmd/default/' );
  86. loader.load( modelFile, vmdFiles, function ( object ) {
  87. mesh = object;
  88. mesh.position.y = -10;
  89. helper.add( mesh );
  90. helper.setAnimation( mesh );
  91. /*
  92. * Note: You're recommended to call helper.setPhysics()
  93. * after calling helper.setAnimation().
  94. * Note: Physics calculation is pretty heavy.
  95. * It may not be acceptable for most mobile devices yet.
  96. */
  97. if ( ! isMobileDevice() ) {
  98. helper.setPhysics( mesh );
  99. physicsHelper = new THREE.MMDPhysicsHelper( mesh );
  100. physicsHelper.visible = false; // comment out this line for Physics debug
  101. scene.add( physicsHelper );
  102. }
  103. helper.unifyAnimationDuration( { afterglow: 2.0 } );
  104. scene.add( mesh );
  105. }, onProgress, onError );
  106. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  107. //
  108. window.addEventListener( 'resize', onWindowResize, false );
  109. }
  110. function onWindowResize() {
  111. windowHalfX = window.innerWidth / 2;
  112. windowHalfY = window.innerHeight / 2;
  113. camera.aspect = window.innerWidth / window.innerHeight;
  114. camera.updateProjectionMatrix();
  115. helper.setSize( window.innerWidth, window.innerHeight );
  116. }
  117. function onDocumentMouseMove( event ) {
  118. mouseX = ( event.clientX - windowHalfX ) / 2;
  119. mouseY = ( event.clientY - windowHalfY ) / 2;
  120. }
  121. //
  122. function animate() {
  123. requestAnimationFrame( animate );
  124. render();
  125. }
  126. function render() {
  127. camera.position.x += ( - mouseX - camera.position.x ) * .05;
  128. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  129. camera.lookAt( scene.position );
  130. if ( mesh ) {
  131. helper.animate( clock.getDelta() );
  132. if ( physicsHelper !== undefined ) physicsHelper.update();
  133. helper.render( scene, camera );
  134. } else {
  135. renderer.render( scene, camera );
  136. }
  137. }
  138. // easy mobile device detection
  139. function isMobileDevice () {
  140. if ( navigator === undefined || navigator.userAgent === undefined ) {
  141. return true;
  142. }
  143. var s = navigator.userAgent;
  144. if ( s.match( /iPhone/i )
  145. // || s.match( /iPad/i )
  146. || s.match( /iPod/i )
  147. || s.match( /webOS/i )
  148. || s.match( /BlackBerry/i )
  149. || ( s.match( /Windows/i ) && s.match( /Phone/i ) )
  150. || ( s.match( /Android/i ) && s.match( /Mobile/i ) ) ) {
  151. return true;
  152. }
  153. return false;
  154. }
  155. </script>
  156. </body>
  157. </html>