Sidebar.Material.js 21 KB

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  1. Sidebar.Material = function ( editor ) {
  2. var signals = editor.signals;
  3. var materialClasses = {
  4. 'LineBasicMaterial': THREE.LineBasicMaterial,
  5. 'LineDashedMaterial': THREE.LineDashedMaterial,
  6. 'MeshBasicMaterial': THREE.MeshBasicMaterial,
  7. 'MeshDepthMaterial': THREE.MeshDepthMaterial,
  8. 'MeshFaceMaterial': THREE.MeshFaceMaterial,
  9. 'MeshLambertMaterial': THREE.MeshLambertMaterial,
  10. 'MeshNormalMaterial': THREE.MeshNormalMaterial,
  11. 'MeshPhongMaterial': THREE.MeshPhongMaterial,
  12. 'PointCloudMaterial': THREE.PointCloudMaterial,
  13. 'ShaderMaterial': THREE.ShaderMaterial,
  14. 'SpriteMaterial': THREE.SpriteMaterial,
  15. 'SpriteCanvasMaterial': THREE.SpriteCanvasMaterial,
  16. 'Material': THREE.Material
  17. };
  18. var container = new UI.CollapsiblePanel();
  19. container.setCollapsed( true );
  20. container.setDisplay( 'none' );
  21. container.dom.classList.add( 'Material' );
  22. container.addStatic( new UI.Text().setValue( 'MATERIAL' ) );
  23. container.add( new UI.Break() );
  24. // uuid
  25. var materialUUIDRow = new UI.Panel();
  26. var materialUUID = new UI.Input().setWidth( '115px' ).setColor( '#444' ).setFontSize( '12px' ).setDisabled( true );
  27. var materialUUIDRenew = new UI.Button( '⟳' ).setMarginLeft( '7px' ).onClick( function () {
  28. materialUUID.setValue( THREE.Math.generateUUID() );
  29. update();
  30. } );
  31. materialUUIDRow.add( new UI.Text( 'UUID' ).setWidth( '90px' ) );
  32. materialUUIDRow.add( materialUUID );
  33. materialUUIDRow.add( materialUUIDRenew );
  34. container.add( materialUUIDRow );
  35. // name
  36. var materialNameRow = new UI.Panel();
  37. var materialName = new UI.Input().setWidth( '150px' ).setColor( '#444' ).setFontSize( '12px' ).onChange( function () {
  38. editor.setMaterialName( editor.selected.material, materialName.getValue() );
  39. } );
  40. materialNameRow.add( new UI.Text( 'Name' ).setWidth( '90px' ) );
  41. materialNameRow.add( materialName );
  42. container.add( materialNameRow );
  43. // class
  44. var materialClassRow = new UI.Panel();
  45. var materialClass = new UI.Select().setOptions( {
  46. 'LineBasicMaterial': 'LineBasicMaterial',
  47. 'LineDashedMaterial': 'LineDashedMaterial',
  48. 'MeshBasicMaterial': 'MeshBasicMaterial',
  49. 'MeshDepthMaterial': 'MeshDepthMaterial',
  50. 'MeshFaceMaterial': 'MeshFaceMaterial',
  51. 'MeshLambertMaterial': 'MeshLambertMaterial',
  52. 'MeshNormalMaterial': 'MeshNormalMaterial',
  53. 'MeshPhongMaterial': 'MeshPhongMaterial',
  54. 'ShaderMaterial': 'ShaderMaterial',
  55. 'SpriteMaterial': 'SpriteMaterial'
  56. } ).setWidth( '150px' ).setColor( '#444' ).setFontSize( '12px' ).onChange( update );
  57. materialClassRow.add( new UI.Text( 'Type' ).setWidth( '90px' ) );
  58. materialClassRow.add( materialClass );
  59. container.add( materialClassRow );
  60. // color
  61. var materialColorRow = new UI.Panel();
  62. var materialColor = new UI.Color().onChange( update );
  63. materialColorRow.add( new UI.Text( 'Color' ).setWidth( '90px' ) );
  64. materialColorRow.add( materialColor );
  65. container.add( materialColorRow );
  66. // ambient
  67. var materialAmbientRow = new UI.Panel();
  68. var materialAmbient = new UI.Color().onChange( update );
  69. materialAmbientRow.add( new UI.Text( 'Ambient' ).setWidth( '90px' ) );
  70. materialAmbientRow.add( materialAmbient );
  71. container.add( materialAmbientRow );
  72. // emissive
  73. var materialEmissiveRow = new UI.Panel();
  74. var materialEmissive = new UI.Color().onChange( update );
  75. materialEmissiveRow.add( new UI.Text( 'Emissive' ).setWidth( '90px' ) );
  76. materialEmissiveRow.add( materialEmissive );
  77. container.add( materialEmissiveRow );
  78. // specular
  79. var materialSpecularRow = new UI.Panel();
  80. var materialSpecular = new UI.Color().onChange( update );
  81. materialSpecularRow.add( new UI.Text( 'Specular' ).setWidth( '90px' ) );
  82. materialSpecularRow.add( materialSpecular );
  83. container.add( materialSpecularRow );
  84. // shininess
  85. var materialShininessRow = new UI.Panel();
  86. var materialShininess = new UI.Number( 30 ).onChange( update );
  87. materialShininessRow.add( new UI.Text( 'Shininess' ).setWidth( '90px' ) );
  88. materialShininessRow.add( materialShininess );
  89. container.add( materialShininessRow );
  90. // uniforms
  91. var materialUniformsRow = new UI.Panel();
  92. var materialUniforms = new UI.TextArea().setWidth( '150px' ).setHeight( '80px' );
  93. materialUniforms.setValue( '{\n "uColor": {\n "type": "3f",\n "value": [1, 0, 0]\n }\n}' ).onChange( update );
  94. materialUniformsRow.add( new UI.Text( 'Uniforms' ).setWidth( '90px' ) );
  95. materialUniformsRow.add( materialUniforms );
  96. container.add( materialUniformsRow );
  97. // vertex shader
  98. var materialVertexShaderRow = new UI.Panel();
  99. var materialVertexShader = new UI.TextArea().setWidth( '150px' ).setHeight( '80px' );
  100. materialVertexShader.setValue( 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}' ).onChange( update );
  101. materialVertexShaderRow.add( new UI.Text( 'Vertex Shader' ).setWidth( '90px' ) );
  102. materialVertexShaderRow.add( materialVertexShader );
  103. container.add( materialVertexShaderRow );
  104. // fragment shader
  105. var materialFragmentShaderRow = new UI.Panel();
  106. var materialFragmentShader = new UI.TextArea().setWidth( '150px' ).setHeight( '80px' );
  107. materialFragmentShader.setValue( 'uniform vec3 uColor;\n\nvoid main() {\n\tgl_FragColor = vec4( uColor, 1.0 );\n}' ).onChange( update );
  108. materialFragmentShaderRow.add( new UI.Text( 'Fragment Shader' ).setWidth( '90px' ) );
  109. materialFragmentShaderRow.add( materialFragmentShader );
  110. container.add( materialFragmentShaderRow );
  111. // vertex colors
  112. var materialVertexColorsRow = new UI.Panel();
  113. var materialVertexColors = new UI.Select().setOptions( {
  114. 0: 'No',
  115. 1: 'Face',
  116. 2: 'Vertex'
  117. } ).onChange( update );
  118. materialVertexColorsRow.add( new UI.Text( 'Vertex Colors' ).setWidth( '90px' ) );
  119. materialVertexColorsRow.add( materialVertexColors );
  120. container.add( materialVertexColorsRow );
  121. // skinning
  122. var materialSkinningRow = new UI.Panel();
  123. var materialSkinning = new UI.Checkbox( false ).onChange( update );
  124. materialSkinningRow.add( new UI.Text( 'Skinning' ).setWidth( '90px' ) );
  125. materialSkinningRow.add( materialSkinning );
  126. container.add( materialSkinningRow );
  127. // map
  128. var materialMapRow = new UI.Panel();
  129. var materialMapEnabled = new UI.Checkbox( false ).onChange( update );
  130. var materialMap = new UI.Texture().setColor( '#444' ).onChange( update );
  131. materialMapRow.add( new UI.Text( 'Map' ).setWidth( '90px' ) );
  132. materialMapRow.add( materialMapEnabled );
  133. materialMapRow.add( materialMap );
  134. container.add( materialMapRow );
  135. // alpha map
  136. var materialAlphaMapRow = new UI.Panel();
  137. var materialAlphaMapEnabled = new UI.Checkbox( false ).onChange( update );
  138. var materialAlphaMap = new UI.Texture().setColor( '#444' ).onChange( update );
  139. materialAlphaMapRow.add( new UI.Text( 'Alpha Map' ).setWidth( '90px' ) );
  140. materialAlphaMapRow.add( materialAlphaMapEnabled );
  141. materialAlphaMapRow.add( materialAlphaMap );
  142. container.add( materialAlphaMapRow );
  143. // light map
  144. var materialLightMapRow = new UI.Panel();
  145. var materialLightMapEnabled = new UI.Checkbox( false ).onChange( update );
  146. var materialLightMap = new UI.Texture().setColor( '#444' ).onChange( update );
  147. materialLightMapRow.add( new UI.Text( 'Light Map' ).setWidth( '90px' ) );
  148. materialLightMapRow.add( materialLightMapEnabled );
  149. materialLightMapRow.add( materialLightMap );
  150. container.add( materialLightMapRow );
  151. // bump map
  152. var materialBumpMapRow = new UI.Panel();
  153. var materialBumpMapEnabled = new UI.Checkbox( false ).onChange( update );
  154. var materialBumpMap = new UI.Texture().setColor( '#444' ).onChange( update );
  155. var materialBumpScale = new UI.Number( 1 ).setWidth( '30px' ).onChange( update );
  156. materialBumpMapRow.add( new UI.Text( 'Bump Map' ).setWidth( '90px' ) );
  157. materialBumpMapRow.add( materialBumpMapEnabled );
  158. materialBumpMapRow.add( materialBumpMap );
  159. materialBumpMapRow.add( materialBumpScale );
  160. container.add( materialBumpMapRow );
  161. // normal map
  162. var materialNormalMapRow = new UI.Panel();
  163. var materialNormalMapEnabled = new UI.Checkbox( false ).onChange( update );
  164. var materialNormalMap = new UI.Texture().setColor( '#444' ).onChange( update );
  165. materialNormalMapRow.add( new UI.Text( 'Normal Map' ).setWidth( '90px' ) );
  166. materialNormalMapRow.add( materialNormalMapEnabled );
  167. materialNormalMapRow.add( materialNormalMap );
  168. container.add( materialNormalMapRow );
  169. // specular map
  170. var materialSpecularMapRow = new UI.Panel();
  171. var materialSpecularMapEnabled = new UI.Checkbox( false ).onChange( update );
  172. var materialSpecularMap = new UI.Texture().setColor( '#444' ).onChange( update );
  173. materialSpecularMapRow.add( new UI.Text( 'Specular Map' ).setWidth( '90px' ) );
  174. materialSpecularMapRow.add( materialSpecularMapEnabled );
  175. materialSpecularMapRow.add( materialSpecularMap );
  176. container.add( materialSpecularMapRow );
  177. // env map
  178. var materialEnvMapRow = new UI.Panel();
  179. var materialEnvMapEnabled = new UI.Checkbox( false ).onChange( update );
  180. var materialEnvMap = new UI.CubeTexture().setColor( '#444' ).onChange( update );
  181. var materialReflectivity = new UI.Number( 1 ).setWidth( '30px' ).onChange( update );
  182. materialEnvMapRow.add( new UI.Text( 'Env Map' ).setWidth( '90px' ) );
  183. materialEnvMapRow.add( materialEnvMapEnabled );
  184. materialEnvMapRow.add( materialEnvMap );
  185. materialEnvMapRow.add( materialReflectivity );
  186. container.add( materialEnvMapRow );
  187. // blending
  188. var materialBlendingRow = new UI.Panel();
  189. var materialBlending = new UI.Select().setOptions( {
  190. 0: 'No',
  191. 1: 'Normal',
  192. 2: 'Additive',
  193. 3: 'Subtractive',
  194. 4: 'Multiply',
  195. 5: 'Custom'
  196. } ).setWidth( '150px' ).setColor( '#444' ).setFontSize( '12px' ).onChange( update );
  197. materialBlendingRow.add( new UI.Text( 'Blending' ).setWidth( '90px' ) );
  198. materialBlendingRow.add( materialBlending );
  199. container.add( materialBlendingRow );
  200. // side
  201. var materialSideRow = new UI.Panel();
  202. var materialSide = new UI.Select().setOptions( {
  203. 0: 'Front',
  204. 1: 'Back',
  205. 2: 'Double'
  206. } ).setWidth( '150px' ).setColor( '#444' ).setFontSize( '12px' ).onChange( update );
  207. materialSideRow.add( new UI.Text( 'Side' ).setWidth( '90px' ) );
  208. materialSideRow.add( materialSide );
  209. container.add( materialSideRow );
  210. // opacity
  211. var materialOpacityRow = new UI.Panel();
  212. var materialOpacity = new UI.Number().setWidth( '60px' ).setRange( 0, 1 ).onChange( update );
  213. materialOpacityRow.add( new UI.Text( 'Opacity' ).setWidth( '90px' ) );
  214. materialOpacityRow.add( materialOpacity );
  215. container.add( materialOpacityRow );
  216. // transparent
  217. var materialTransparentRow = new UI.Panel();
  218. var materialTransparent = new UI.Checkbox().setLeft( '100px' ).onChange( update );
  219. materialTransparentRow.add( new UI.Text( 'Transparent' ).setWidth( '90px' ) );
  220. materialTransparentRow.add( materialTransparent );
  221. container.add( materialTransparentRow );
  222. // wireframe
  223. var materialWireframeRow = new UI.Panel();
  224. var materialWireframe = new UI.Checkbox( false ).onChange( update );
  225. var materialWireframeLinewidth = new UI.Number( 1 ).setWidth( '60px' ).setRange( 0, 100 ).onChange( update );
  226. materialWireframeRow.add( new UI.Text( 'Wireframe' ).setWidth( '90px' ) );
  227. materialWireframeRow.add( materialWireframe );
  228. materialWireframeRow.add( materialWireframeLinewidth );
  229. container.add( materialWireframeRow );
  230. //
  231. function update() {
  232. var object = editor.selected;
  233. var geometry = object.geometry;
  234. var material = object.material;
  235. var textureWarning = false;
  236. var objectHasUvs = false;
  237. if ( object instanceof THREE.Sprite ) objectHasUvs = true;
  238. if ( geometry instanceof THREE.Geometry && geometry.faceVertexUvs[ 0 ].length > 0 ) objectHasUvs = true;
  239. if ( geometry instanceof THREE.BufferGeometry && geometry.attributes.uv !== undefined ) objectHasUvs = true;
  240. if ( material ) {
  241. if ( material.uuid !== undefined ) {
  242. material.uuid = materialUUID.getValue();
  243. }
  244. if ( material instanceof materialClasses[ materialClass.getValue() ] === false ) {
  245. material = new materialClasses[ materialClass.getValue() ]();
  246. object.material = material;
  247. }
  248. if ( material.color !== undefined ) {
  249. material.color.setHex( materialColor.getHexValue() );
  250. }
  251. if ( material.ambient !== undefined ) {
  252. material.ambient.setHex( materialAmbient.getHexValue() );
  253. }
  254. if ( material.emissive !== undefined ) {
  255. material.emissive.setHex( materialEmissive.getHexValue() );
  256. }
  257. if ( material.specular !== undefined ) {
  258. material.specular.setHex( materialSpecular.getHexValue() );
  259. }
  260. if ( material.shininess !== undefined ) {
  261. material.shininess = materialShininess.getValue();
  262. }
  263. if ( material.uniforms !== undefined ) {
  264. material.uniforms = JSON.parse( materialUniforms.getValue() );
  265. }
  266. if ( material.vertexShader !== undefined ) {
  267. material.vertexShader = materialVertexShader.getValue();
  268. }
  269. if ( material.fragmentShader !== undefined ) {
  270. material.fragmentShader = materialFragmentShader.getValue();
  271. }
  272. if ( material.vertexColors !== undefined ) {
  273. geometry.buffersNeedUpdate = true;
  274. geometry.colorsNeedUpdate = true;
  275. material.vertexColors = parseInt( materialVertexColors.getValue() );
  276. material.needsUpdate = true;
  277. }
  278. if ( material.skinning !== undefined ) {
  279. material.skinning = materialSkinning.getValue();
  280. }
  281. if ( material.map !== undefined ) {
  282. var mapEnabled = materialMapEnabled.getValue() === true;
  283. if ( objectHasUvs ) {
  284. if ( geometry !== undefined ) {
  285. geometry.buffersNeedUpdate = true;
  286. geometry.uvsNeedUpdate = true;
  287. }
  288. material.map = mapEnabled ? materialMap.getValue() : null;
  289. material.needsUpdate = true;
  290. } else {
  291. if ( mapEnabled ) textureWarning = true;
  292. }
  293. }
  294. if ( material.alphaMap !== undefined ) {
  295. var mapEnabled = materialAlphaMapEnabled.getValue() === true;
  296. if ( objectHasUvs ) {
  297. if ( geometry !== undefined ) {
  298. geometry.buffersNeedUpdate = true;
  299. geometry.uvsNeedUpdate = true;
  300. }
  301. material.alphaMap = mapEnabled ? materialAlphaMap.getValue() : null;
  302. material.needsUpdate = true;
  303. } else {
  304. if ( mapEnabled ) textureWarning = true;
  305. }
  306. }
  307. /*
  308. if ( material.lightMap !== undefined ) {
  309. var lightMapEnabled = materialLightMapEnabled.getValue() === true;
  310. if ( objectHasUvs ) {
  311. geometry.buffersNeedUpdate = true;
  312. geometry.uvsNeedUpdate = true;
  313. material.lightMap = lightMapEnabled ? materialLightMap.getValue() : null;
  314. material.needsUpdate = true;
  315. } else {
  316. if ( lightMapEnabled ) textureWarning = true;
  317. }
  318. }
  319. */
  320. if ( material.bumpMap !== undefined ) {
  321. var bumpMapEnabled = materialBumpMapEnabled.getValue() === true;
  322. if ( objectHasUvs ) {
  323. geometry.buffersNeedUpdate = true;
  324. geometry.uvsNeedUpdate = true;
  325. material.bumpMap = bumpMapEnabled ? materialBumpMap.getValue() : null;
  326. material.bumpScale = materialBumpScale.getValue();
  327. material.needsUpdate = true;
  328. } else {
  329. if ( bumpMapEnabled ) textureWarning = true;
  330. }
  331. }
  332. if ( material.normalMap !== undefined ) {
  333. var normalMapEnabled = materialNormalMapEnabled.getValue() === true;
  334. if ( objectHasUvs ) {
  335. geometry.buffersNeedUpdate = true;
  336. geometry.uvsNeedUpdate = true;
  337. material.normalMap = normalMapEnabled ? materialNormalMap.getValue() : null;
  338. material.needsUpdate = true;
  339. } else {
  340. if ( normalMapEnabled ) textureWarning = true;
  341. }
  342. }
  343. if ( material.specularMap !== undefined ) {
  344. var specularMapEnabled = materialSpecularMapEnabled.getValue() === true;
  345. if ( objectHasUvs ) {
  346. geometry.buffersNeedUpdate = true;
  347. geometry.uvsNeedUpdate = true;
  348. material.specularMap = specularMapEnabled ? materialSpecularMap.getValue() : null;
  349. material.needsUpdate = true;
  350. } else {
  351. if ( specularMapEnabled ) textureWarning = true;
  352. }
  353. }
  354. if ( material.envMap !== undefined ) {
  355. var envMapEnabled = materialEnvMapEnabled.getValue() === true;
  356. if ( objectHasUvs ) {
  357. geometry.buffersNeedUpdate = true;
  358. geometry.uvsNeedUpdate = true;
  359. material.envMap = envMapEnabled ? materialEnvMap.getValue() : null;
  360. material.reflectivity = materialReflectivity.getValue();
  361. material.needsUpdate = true;
  362. } else {
  363. if ( envMapEnabled ) textureWarning = true;
  364. }
  365. }
  366. if ( material.blending !== undefined ) {
  367. material.blending = parseInt( materialBlending.getValue() );
  368. }
  369. if ( material.side !== undefined ) {
  370. material.side = parseInt( materialSide.getValue() );
  371. }
  372. if ( material.opacity !== undefined ) {
  373. material.opacity = materialOpacity.getValue();
  374. }
  375. if ( material.transparent !== undefined ) {
  376. material.transparent = materialTransparent.getValue();
  377. }
  378. if ( material.wireframe !== undefined ) {
  379. material.wireframe = materialWireframe.getValue();
  380. }
  381. if ( material.wireframeLinewidth !== undefined ) {
  382. material.wireframeLinewidth = materialWireframeLinewidth.getValue();
  383. }
  384. updateRows();
  385. signals.materialChanged.dispatch( material );
  386. }
  387. if ( textureWarning ) {
  388. console.warn( "Can't set texture, model doesn't have texture coordinates" );
  389. }
  390. };
  391. function updateRows() {
  392. var properties = {
  393. 'name': materialNameRow,
  394. 'color': materialColorRow,
  395. 'ambient': materialAmbientRow,
  396. 'emissive': materialEmissiveRow,
  397. 'specular': materialSpecularRow,
  398. 'shininess': materialShininessRow,
  399. 'uniforms': materialUniformsRow,
  400. 'vertexShader': materialVertexShaderRow,
  401. 'fragmentShader': materialFragmentShaderRow,
  402. 'vertexColors': materialVertexColorsRow,
  403. 'skinning': materialSkinningRow,
  404. 'map': materialMapRow,
  405. 'alphaMap': materialAlphaMapRow,
  406. 'lightMap': materialLightMapRow,
  407. 'bumpMap': materialBumpMapRow,
  408. 'normalMap': materialNormalMapRow,
  409. 'specularMap': materialSpecularMapRow,
  410. 'envMap': materialEnvMapRow,
  411. 'blending': materialBlendingRow,
  412. 'side': materialSideRow,
  413. 'opacity': materialOpacityRow,
  414. 'transparent': materialTransparentRow,
  415. 'wireframe': materialWireframeRow
  416. };
  417. var material = editor.selected.material;
  418. for ( var property in properties ) {
  419. properties[ property ].setDisplay( material[ property ] !== undefined ? '' : 'none' );
  420. }
  421. };
  422. // events
  423. signals.objectSelected.add( function ( object ) {
  424. if ( object && object.material ) {
  425. container.setDisplay( '' );
  426. var material = object.material;
  427. if ( material.uuid !== undefined ) {
  428. materialUUID.setValue( material.uuid );
  429. }
  430. if ( material.name !== undefined ) {
  431. materialName.setValue( material.name );
  432. }
  433. materialClass.setValue( editor.getMaterialType( material ) );
  434. if ( material.color !== undefined ) {
  435. materialColor.setHexValue( material.color.getHexString() );
  436. }
  437. if ( material.ambient !== undefined ) {
  438. materialAmbient.setHexValue( material.ambient.getHexString() );
  439. }
  440. if ( material.emissive !== undefined ) {
  441. materialEmissive.setHexValue( material.emissive.getHexString() );
  442. }
  443. if ( material.specular !== undefined ) {
  444. materialSpecular.setHexValue( material.specular.getHexString() );
  445. }
  446. if ( material.shininess !== undefined ) {
  447. materialShininess.setValue( material.shininess );
  448. }
  449. if ( material.uniforms !== undefined ) {
  450. materialUniforms.setValue( JSON.stringify( material.uniforms, null, ' ' ) );
  451. }
  452. if ( material.vertexShader !== undefined ) {
  453. materialVertexShader.setValue( material.vertexShader );
  454. }
  455. if ( material.fragmentShader !== undefined ) {
  456. materialFragmentShader.setValue( material.fragmentShader );
  457. }
  458. if ( material.vertexColors !== undefined ) {
  459. materialVertexColors.setValue( material.vertexColors );
  460. }
  461. if ( material.skinning !== undefined ) {
  462. materialSkinning.setValue( material.skinning );
  463. }
  464. if ( material.map !== undefined ) {
  465. materialMapEnabled.setValue( material.map !== null );
  466. materialMap.setValue( material.map );
  467. }
  468. if ( material.alphaMap !== undefined ) {
  469. materialAlphaMapEnabled.setValue( material.alphaMap !== null );
  470. materialAlphaMap.setValue( material.alphaMap );
  471. }
  472. /*
  473. if ( material.lightMap !== undefined ) {
  474. materialLightMapEnabled.setValue( material.lightMap !== null );
  475. materialLightMap.setValue( material.lightMap );
  476. }
  477. */
  478. if ( material.bumpMap !== undefined ) {
  479. materialBumpMapEnabled.setValue( material.bumpMap !== null );
  480. materialBumpMap.setValue( material.bumpMap );
  481. materialBumpScale.setValue( material.bumpScale );
  482. }
  483. if ( material.normalMap !== undefined ) {
  484. materialNormalMapEnabled.setValue( material.normalMap !== null );
  485. materialNormalMap.setValue( material.normalMap );
  486. }
  487. if ( material.specularMap !== undefined ) {
  488. materialSpecularMapEnabled.setValue( material.specularMap !== null );
  489. materialSpecularMap.setValue( material.specularMap );
  490. }
  491. if ( material.envMap !== undefined ) {
  492. materialEnvMapEnabled.setValue( material.envMap !== null );
  493. materialEnvMap.setValue( material.envMap );
  494. materialReflectivity.setValue( material.reflectivity );
  495. }
  496. if ( material.blending !== undefined ) {
  497. materialBlending.setValue( material.blending );
  498. }
  499. if ( material.side !== undefined ) {
  500. materialSide.setValue( material.side );
  501. }
  502. if ( material.opacity !== undefined ) {
  503. materialOpacity.setValue( material.opacity );
  504. }
  505. if ( material.transparent !== undefined ) {
  506. materialTransparent.setValue( material.transparent );
  507. }
  508. if ( material.wireframe !== undefined ) {
  509. materialWireframe.setValue( material.wireframe );
  510. }
  511. if ( material.wireframeLinewidth !== undefined ) {
  512. materialWireframeLinewidth.setValue( material.wireframeLinewidth );
  513. }
  514. updateRows();
  515. } else {
  516. container.setDisplay( 'none' );
  517. }
  518. } );
  519. return container;
  520. }