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controls
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e65bec241c
Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting.
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il y a 12 ans |
curves
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40cec1eb64
Moving NURBS code to /examples/js/curves for now.
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il y a 12 ans |
effects
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23a9613d72
Adding dispose method to a couple of effects to allow for applications to clean them up easily.
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il y a 12 ans |
exporters
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72f94e88dd
Reverted to uint vased ids. Added uuid property.
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il y a 12 ans |
libs
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57869dda2f
Editor: Added forgotten system.js.
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il y a 12 ans |
loaders
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550cc49a6c
More tweaks to BinaryLoader.
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il y a 12 ans |
math
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0a9cff1ba5
ColorConverter changes
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il y a 12 ans |
modifiers
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cf1366af12
GeometryUtils.explode to ExplodeModifier and GeometryUtils.tessellate to TessellateModifier.
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il y a 12 ans |
postprocessing
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b051d7e171
WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline.
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il y a 12 ans |
renderers
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2a0264d231
CSS3DObject now notifies its children of removal.
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il y a 12 ans |
shaders
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7dabc9274d
More compatible lens flare shader code as suggested by @ajstubbs in #3603.
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il y a 12 ans |
AudioObject.js
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4da9f68281
Merge remote-tracking branch 'lqdchrm/audio' into dev
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il y a 12 ans |
Car.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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il y a 12 ans |
Cloth.js
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db6a79a730
Fixed some more sub(a,b) to subVectors(a,b).
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il y a 12 ans |
CurveExtras.js
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6660e155d5
More Closure compile warnings / errors fixing in examples/js.
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il y a 13 ans |
Detector.js
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07fc79d788
Added var to Detector.js
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il y a 13 ans |
ImprovedNoise.js
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2a8abb5531
Implemented gero3 Rectangle optimisations.
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il y a 14 ans |
MD2Character.js
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ae79c901eb
Changed MeshPhongMaterial perPixel parameter default to true.
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il y a 12 ans |
MD2CharacterComplex.js
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ae79c901eb
Changed MeshPhongMaterial perPixel parameter default to true.
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il y a 12 ans |
MarchingCubes.js
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cdfc4f3b8a
Implemented Object.create( *.prototype ) pattern as per discussion in #2080.
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il y a 13 ans |
PRNG.js
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041054283a
Messing with a new terrain generator demo.
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il y a 14 ans |
ParametricGeometries.js
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6660e155d5
More Closure compile warnings / errors fixing in examples/js.
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il y a 13 ans |
ShaderDeferred.js
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060b294a12
WebGLDeferredRenderer: added tonemapping.
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il y a 12 ans |
ShaderGodRays.js
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774fa4ae04
Added workaround for ANGLE bug in godrays example.
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il y a 12 ans |
ShaderSkin.js
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88604b4a0a
Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple).
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il y a 12 ans |
ShaderTerrain.js
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886ba4de3e
Renamed mPosition => worldPosition in shaders.
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il y a 12 ans |
ShaderToon.js
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36d2494d59
Renamed nWorld => worldNormal in shaders.
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il y a 12 ans |
SimplexNoise.js
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9ad6e5445e
fixes for dot operations in SimplexNoise. #1993
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il y a 13 ans |
Sparks.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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il y a 12 ans |
UVsUtils.js
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602fcd0415
Added wrapping support and canvas size parameter to UVsDebug
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il y a 12 ans |