EXRLoader.js 24 KB

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  1. /**
  2. * @author Richard M. / https://github.com/richardmonette
  3. *
  4. * OpenEXR loader which, currently, supports reading 16 bit half data, in either
  5. * uncompressed or PIZ wavelet compressed form.
  6. *
  7. * Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita
  8. * implementation, so I have preserved their copyright notices.
  9. */
  10. // /*
  11. // Copyright (c) 2014 - 2017, Syoyo Fujita
  12. // All rights reserved.
  13. // Redistribution and use in source and binary forms, with or without
  14. // modification, are permitted provided that the following conditions are met:
  15. // * Redistributions of source code must retain the above copyright
  16. // notice, this list of conditions and the following disclaimer.
  17. // * Redistributions in binary form must reproduce the above copyright
  18. // notice, this list of conditions and the following disclaimer in the
  19. // documentation and/or other materials provided with the distribution.
  20. // * Neither the name of the Syoyo Fujita nor the
  21. // names of its contributors may be used to endorse or promote products
  22. // derived from this software without specific prior written permission.
  23. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
  24. // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  25. // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  26. // DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
  27. // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  28. // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  29. // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  30. // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  31. // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  32. // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  33. // */
  34. // // TinyEXR contains some OpenEXR code, which is licensed under ------------
  35. // ///////////////////////////////////////////////////////////////////////////
  36. // //
  37. // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
  38. // // Digital Ltd. LLC
  39. // //
  40. // // All rights reserved.
  41. // //
  42. // // Redistribution and use in source and binary forms, with or without
  43. // // modification, are permitted provided that the following conditions are
  44. // // met:
  45. // // * Redistributions of source code must retain the above copyright
  46. // // notice, this list of conditions and the following disclaimer.
  47. // // * Redistributions in binary form must reproduce the above
  48. // // copyright notice, this list of conditions and the following disclaimer
  49. // // in the documentation and/or other materials provided with the
  50. // // distribution.
  51. // // * Neither the name of Industrial Light & Magic nor the names of
  52. // // its contributors may be used to endorse or promote products derived
  53. // // from this software without specific prior written permission.
  54. // //
  55. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  56. // // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  57. // // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  58. // // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  59. // // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  60. // // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  61. // // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  62. // // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  63. // // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  64. // // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  65. // // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  66. // //
  67. // ///////////////////////////////////////////////////////////////////////////
  68. // // End of OpenEXR license -------------------------------------------------
  69. THREE.EXRLoader = function ( manager ) {
  70. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  71. };
  72. THREE.EXRLoader.prototype = Object.create( THREE.DataTextureLoader.prototype );
  73. THREE.EXRLoader.prototype._parser = function ( buffer ) {
  74. const USHORT_RANGE = (1 << 16);
  75. const BITMAP_SIZE = (USHORT_RANGE >> 3);
  76. const HUF_ENCBITS = 16; // literal (value) bit length
  77. const HUF_DECBITS = 14; // decoding bit size (>= 8)
  78. const HUF_ENCSIZE = (1 << HUF_ENCBITS) + 1; // encoding table size
  79. const HUF_DECSIZE = 1 << HUF_DECBITS; // decoding table size
  80. const HUF_DECMASK = HUF_DECSIZE - 1;
  81. const SHORT_ZEROCODE_RUN = 59;
  82. const LONG_ZEROCODE_RUN = 63;
  83. const SHORTEST_LONG_RUN = 2 + LONG_ZEROCODE_RUN - SHORT_ZEROCODE_RUN;
  84. const LONGEST_LONG_RUN = 255 + SHORTEST_LONG_RUN;
  85. const BYTES_PER_HALF = 2;
  86. function reverseLutFromBitmap(bitmap, lut) {
  87. var k = 0;
  88. for (var i = 0; i < USHORT_RANGE; ++i) {
  89. if ((i == 0) || (bitmap[i >> 3] & (1 << (i & 7)))) {
  90. lut[k++] = i;
  91. }
  92. }
  93. var n = k - 1;
  94. while (k < USHORT_RANGE) lut[k++] = 0;
  95. return n;
  96. }
  97. function hufClearDecTable(hdec) {
  98. for (var i = 0; i < HUF_DECSIZE; i++) {
  99. hdec[i] = {}
  100. hdec[i].len = 0;
  101. hdec[i].lit = 0;
  102. hdec[i].p = null;
  103. }
  104. }
  105. function getBits(nBits, c, lc, inBuffer, inOffset) {
  106. while (lc < nBits) {
  107. c = (c << 8) | parseUint8(inBuffer, inOffset);
  108. lc += 8;
  109. }
  110. lc -= nBits;
  111. return { l: (c >> lc) & ((1 << nBits) - 1), c: c, lc: lc };
  112. }
  113. function hufCanonicalCodeTable(hcode) {
  114. var n = new Array(59);
  115. for (var i = 0; i <= 58; ++i) n[i] = 0;
  116. for (var i = 0; i < HUF_ENCSIZE; ++i) n[hcode[i]] += 1;
  117. var c = 0;
  118. for (var i = 58; i > 0; --i) {
  119. var nc = ((c + n[i]) >> 1);
  120. n[i] = c;
  121. c = nc;
  122. }
  123. for (var i = 0; i < HUF_ENCSIZE; ++i) {
  124. var l = hcode[i];
  125. if (l > 0) hcode[i] = l | (n[l]++ << 6);
  126. }
  127. }
  128. function hufUnpackEncTable(inBuffer, inOffset, ni, im, iM, hcode) {
  129. var p = inOffset;
  130. var c = 0;
  131. var lc = 0;
  132. for (; im <= iM; im++) {
  133. if (p.value - inOffset.value > ni) {
  134. return false;
  135. }
  136. var bits = getBits(6, c, lc, inBuffer, p);
  137. var l = bits.l;
  138. c = bits.c;
  139. lc = bits.lc;
  140. hcode[im] = l;
  141. if (l == LONG_ZEROCODE_RUN) {
  142. if (p.value - inOffset.value > ni) {
  143. throw 'Something wrong with hufUnpackEncTable';
  144. }
  145. var bits = getBits(8, c, lc, inBuffer, p);
  146. var zerun = bits.l + SHORTEST_LONG_RUN;
  147. c = bits.c;
  148. lc = bits.lc;
  149. if (im + zerun > iM + 1) {
  150. throw 'Something wrong with hufUnpackEncTable';
  151. }
  152. while (zerun--) hcode[im++] = 0;
  153. im--;
  154. } else if (l >= SHORT_ZEROCODE_RUN) {
  155. var zerun = l - SHORT_ZEROCODE_RUN + 2;
  156. if (im + zerun > iM + 1) {
  157. throw 'Something wrong with hufUnpackEncTable';
  158. }
  159. while (zerun--) hcode[im++] = 0;
  160. im--;
  161. }
  162. }
  163. hufCanonicalCodeTable(hcode);
  164. }
  165. function hufLength(code) { return code & 63; }
  166. function hufCode(code) { return code >> 6; }
  167. function hufBuildDecTable(hcode, im, iM, hdecod) {
  168. for (; im <= iM; im++) {
  169. var c = hufCode(hcode[im]);
  170. var l = hufLength(hcode[im]);
  171. if (c >> l) {
  172. throw 'Invalid table entry';
  173. }
  174. if (l > HUF_DECBITS) {
  175. var pl = hdecod[(c >> (l - HUF_DECBITS))];
  176. if (pl.len) {
  177. throw 'Invalid table entry';
  178. }
  179. pl.lit++;
  180. if (pl.p) {
  181. var p = pl.p;
  182. pl.p = new Array(pl.lit);
  183. for (var i = 0; i < pl.lit - 1; ++i) {
  184. pl.p[i] = p[i];
  185. }
  186. } else {
  187. pl.p = new Array(1);
  188. }
  189. pl.p[pl.lit - 1] = im;
  190. } else if (l) {
  191. var plOffset = 0;
  192. for (var i = 1 << (HUF_DECBITS - l); i > 0; i--) {
  193. var pl = hdecod[(c << (HUF_DECBITS - l)) + plOffset];
  194. if (pl.len || pl.p) {
  195. throw 'Invalid table entry';
  196. }
  197. pl.len = l;
  198. pl.lit = im;
  199. plOffset++;
  200. }
  201. }
  202. }
  203. return true;
  204. }
  205. function getChar(c, lc, inDataView, inOffset) {
  206. c = (c << 8) | parseUint8DataView(inDataView, inOffset);
  207. lc += 8;
  208. return { c: c, lc: lc };
  209. }
  210. function getCode(po, rlc, c, lc, inDataView, inOffset, outBuffer, outBufferOffset, outBufferEndOffset) {
  211. if (po == rlc) {
  212. if (lc < 8) {
  213. var temp = getChar(c, lc, inDataView, inOffset);
  214. c = temp.c;
  215. lc = temp.lc;
  216. }
  217. lc -= 8;
  218. var cs = (c >> lc);
  219. if (out + cs > oe) {
  220. throw 'Issue with getCode';
  221. }
  222. var s = out[-1];
  223. while (cs-- > 0) {
  224. outBuffer[outBufferOffset.value++] = s;
  225. }
  226. } else if (outBufferOffset.value < outBufferEndOffset) {
  227. outBuffer[outBufferOffset.value++] = po;
  228. } else {
  229. throw 'Issue with getCode';
  230. }
  231. return { c: c, lc: lc };
  232. }
  233. var NBITS = 16;
  234. var A_OFFSET = 1 << (NBITS - 1);
  235. var M_OFFSET = 1 << (NBITS - 1);
  236. var MOD_MASK = (1 << NBITS) - 1;
  237. function UInt16(value) {
  238. return (value & 0xFFFF);
  239. };
  240. function Int16(value) {
  241. var ref = UInt16(value);
  242. return (ref > 0x7FFF) ? ref - 0x10000 : ref;
  243. };
  244. function wdec14(l, h) {
  245. var ls = Int16(l);
  246. var hs = Int16(h);
  247. var hi = hs;
  248. var ai = ls + (hi & 1) + (hi >> 1);
  249. var as = ai;
  250. var bs = ai - hi;
  251. return {a: as, b: bs}
  252. }
  253. function wav2Decode(j, buffer, nx, ox, ny, oy, mx) {
  254. var n = (nx > ny) ? ny : nx;
  255. var p = 1;
  256. var p2;
  257. while (p <= n) p <<= 1;
  258. p >>= 1;
  259. p2 = p;
  260. p >>= 1;
  261. while (p >= 1) {
  262. var py = 0;
  263. var ey = py + oy * (ny - p2);
  264. var oy1 = oy * p;
  265. var oy2 = oy * p2;
  266. var ox1 = ox * p;
  267. var ox2 = ox * p2;
  268. var i00, i01, i10, i11;
  269. for (; py <= ey; py += oy2) {
  270. var px = py;
  271. var ex = py + ox * (nx - p2);
  272. for (; px <= ex; px += ox2) {
  273. var p01 = px + ox1;
  274. var p10 = px + oy1;
  275. var p11 = p10 + ox1;
  276. var tmp = wdec14(buffer[px + j], buffer[p10 + j]);
  277. i00 = tmp.a;
  278. i10 = tmp.b;
  279. var tmp = wdec14(buffer[p01 + j], buffer[p11 + j]);
  280. i01 = tmp.a;
  281. i11 = tmp.b;
  282. var tmp = wdec14(i00, i01);
  283. buffer[px + j] = tmp.a;
  284. buffer[p01 + j] = tmp.b;
  285. var tmp = wdec14(i10, i11);
  286. buffer[p10 + j] = tmp.a;
  287. buffer[p11 + j] = tmp.b;
  288. }
  289. if (nx & p) {
  290. var p10 = px + oy1;
  291. var tmp = wdec14(buffer[px + j], buffer[p10 + j]);
  292. i00 = tmp.a;
  293. buffer[p10 + j] = tmp.b;
  294. buffer[px + j] = i00;
  295. }
  296. }
  297. if (ny & p) {
  298. var px = py;
  299. var ex = py + ox * (nx - p2);
  300. for (; px <= ex; px += ox2) {
  301. var p01 = px + ox1;
  302. var tmp = wdec14(buffer[px + j], buffer[p01 + j]);
  303. i00 = tmp.a;
  304. buffer[p01 + j] = tmp.b;
  305. buffer[px + j] = i00;
  306. }
  307. }
  308. p2 = p;
  309. p >>= 1;
  310. }
  311. return py;
  312. }
  313. function hufDecode(encodingTable, decodingTable, inBuffer, inOffset, ni, rlc, no, outBuffer, outOffset) {
  314. var c = 0;
  315. var lc = 0;
  316. var outBufferEndOffset = no;
  317. var inOffsetEnd = parseInt(inOffset.value + (ni + 7) / 8);
  318. var dataView = new DataView(inBuffer);
  319. while (inOffset.value < inOffsetEnd) {
  320. var temp = getChar(c, lc, dataView, inOffset);
  321. c = temp.c;
  322. lc = temp.lc;
  323. while (lc >= HUF_DECBITS) {
  324. var index = (c >> (lc - HUF_DECBITS)) & HUF_DECMASK;
  325. var pl = decodingTable[index];
  326. if (pl.len) {
  327. lc -= pl.len;
  328. var temp = getCode(pl.lit, rlc, c, lc, dataView, inOffset, outBuffer, outOffset, outBufferEndOffset);
  329. c = temp.c;
  330. lc = temp.lc;
  331. } else {
  332. if (!pl.p) {
  333. throw 'hufDecode issues';
  334. }
  335. var j;
  336. for (j = 0; j < pl.lit; j++) {
  337. var l = hufLength(encodingTable[pl.p[j]]);
  338. while (lc < l && inOffset.value < inOffsetEnd) {
  339. var temp = getChar(c, lc, dataView, inOffset);
  340. c = temp.c;
  341. lc = temp.lc;
  342. }
  343. if (lc >= l) {
  344. if (hufCode(encodingTable[pl.p[j]]) ==
  345. ((c >> (lc - l)) & ((1 << l) - 1))) {
  346. lc -= l;
  347. var temp = getCode(pl.p[j], rlc, c, lc, dataView, inOffset, outBuffer, outOffset, outBufferEndOffset);
  348. c = temp.c;
  349. lc = temp.lc;
  350. break;
  351. }
  352. }
  353. }
  354. if (j == pl.lit) {
  355. throw 'hufDecode issues';
  356. }
  357. }
  358. }
  359. }
  360. var i = (8 - ni) & 7;
  361. c >>= i;
  362. lc -= i;
  363. while (lc > 0) {
  364. var pl = decodingTable[(c << (HUF_DECBITS - lc)) & HUF_DECMASK];
  365. if (pl.len) {
  366. lc -= pl.len;
  367. var temp = getCode(pl.lit, rlc, c, lc, dataView, inOffset, outBuffer, outOffset, outBufferEndOffset);
  368. c = temp.c;
  369. lc = temp.lc;
  370. } else {
  371. throw 'hufDecode issues';
  372. }
  373. }
  374. return true;
  375. }
  376. function hufUncompress(inBuffer, inOffset, nCompressed, outBuffer, outOffset, nRaw) {
  377. var initialInOffset = inOffset.value;
  378. var im = parseUint32(inBuffer, inOffset);
  379. var iM = parseUint32(inBuffer, inOffset);
  380. inOffset.value += 4;
  381. var nBits = parseUint32(inBuffer, inOffset);
  382. inOffset.value += 4;
  383. if (im < 0 || im >= HUF_ENCSIZE || iM < 0 || iM >= HUF_ENCSIZE) {
  384. throw 'Something wrong with HUF_ENCSIZE';
  385. }
  386. var freq = new Array(HUF_ENCSIZE);
  387. var hdec = new Array(HUF_DECSIZE);
  388. hufClearDecTable(hdec);
  389. var ni = nCompressed - (inOffset.value - initialInOffset);
  390. hufUnpackEncTable(inBuffer, inOffset, ni, im, iM, freq);
  391. if (nBits > 8 * (nCompressed - (inOffset.value - initialInOffset))) {
  392. throw 'Something wrong with hufUncompress';
  393. }
  394. hufBuildDecTable(freq, im, iM, hdec);
  395. hufDecode(freq, hdec, inBuffer, inOffset, nBits, iM, nRaw, outBuffer, outOffset);
  396. }
  397. function applyLut(lut, data, nData) {
  398. for (var i = 0; i < nData; ++i) {
  399. data[i] = lut[data[i]];
  400. }
  401. }
  402. function decompressPIZ(outBuffer, outOffset, inBuffer, inOffset, tmpBufSize, num_channels, exrChannelInfos, dataWidth, num_lines) {
  403. var bitmap = new Uint8Array(BITMAP_SIZE);
  404. var minNonZero = parseUint16(inBuffer, inOffset);
  405. var maxNonZero = parseUint16(inBuffer, inOffset);
  406. if (maxNonZero >= BITMAP_SIZE) {
  407. throw 'Something is wrong with PIZ_COMPRESSION BITMAP_SIZE'
  408. }
  409. if (minNonZero <= maxNonZero) {
  410. for (var i = 0; i < maxNonZero - minNonZero + 1; i++) {
  411. bitmap[i + minNonZero] = parseUint8(inBuffer, inOffset);
  412. }
  413. }
  414. var lut = new Uint16Array(USHORT_RANGE);
  415. var maxValue = reverseLutFromBitmap(bitmap, lut);
  416. var length = parseUint32(inBuffer, inOffset);
  417. hufUncompress(inBuffer, inOffset, length, outBuffer, outOffset, tmpBufSize);
  418. var pizChannelData = new Array(num_channels);
  419. var outBufferEnd = 0
  420. for (var i = 0; i < num_channels; i++) {
  421. var exrChannelInfo = exrChannelInfos[i];
  422. var pixelSize = 2; // assumes HALF_FLOAT
  423. pizChannelData[i] = {};
  424. pizChannelData[i]['start'] = outBufferEnd;
  425. pizChannelData[i]['end'] = pizChannelData[i]['start'];
  426. pizChannelData[i]['nx'] = dataWidth;
  427. pizChannelData[i]['ny'] = num_lines;
  428. pizChannelData[i]['size'] = 1;
  429. outBufferEnd += pizChannelData[i].nx * pizChannelData[i].ny * pizChannelData[i].size;
  430. }
  431. var fooOffset = 0;
  432. for (var i = 0; i < num_channels; i++) {
  433. for (var j = 0; j < pizChannelData[i].size; ++j) {
  434. fooOffset += wav2Decode(
  435. j + fooOffset,
  436. outBuffer,
  437. pizChannelData[i].nx,
  438. pizChannelData[i].size,
  439. pizChannelData[i].ny,
  440. pizChannelData[i].nx * pizChannelData[i].size,
  441. maxValue
  442. );
  443. }
  444. }
  445. applyLut(lut, outBuffer, outBufferEnd);
  446. return true;
  447. }
  448. function parseNullTerminatedString( buffer, offset ) {
  449. var uintBuffer = new Uint8Array( buffer );
  450. var endOffset = 0;
  451. while ( uintBuffer[ offset.value + endOffset ] != 0 ) {
  452. endOffset += 1;
  453. }
  454. var stringValue = new TextDecoder().decode(
  455. new Uint8Array( buffer ).slice( offset.value, offset.value + endOffset )
  456. );
  457. offset.value = offset.value + endOffset + 1;
  458. return stringValue;
  459. }
  460. function parseFixedLengthString( buffer, offset, size ) {
  461. var stringValue = new TextDecoder().decode(
  462. new Uint8Array( buffer ).slice( offset.value, offset.value + size )
  463. );
  464. offset.value = offset.value + size;
  465. return stringValue;
  466. }
  467. function parseUlong( buffer, offset ) {
  468. var uLong = new DataView( buffer.slice( offset.value, offset.value + 4 ) ).getUint32( 0, true );
  469. offset.value = offset.value + 8;
  470. return uLong;
  471. }
  472. function parseUint32( buffer, offset ) {
  473. var Uint32 = new DataView( buffer.slice( offset.value, offset.value + 4 ) ).getUint32( 0, true );
  474. offset.value = offset.value + 4;
  475. return Uint32;
  476. }
  477. function parseUint8DataView( dataView, offset ) {
  478. var Uint8 = dataView.getUint8(offset.value, true);
  479. offset.value = offset.value + 1;
  480. return Uint8;
  481. }
  482. function parseUint8( buffer, offset ) {
  483. var Uint8 = new DataView( buffer.slice( offset.value, offset.value + 1 ) ).getUint8( 0, true );
  484. offset.value = offset.value + 1;
  485. return Uint8;
  486. }
  487. function parseFloat32( buffer, offset ) {
  488. var float = new DataView( buffer.slice( offset.value, offset.value + 4 ) ).getFloat32( 0, true );
  489. offset.value += 4;
  490. return float;
  491. }
  492. // https://stackoverflow.com/questions/5678432/decompressing-half-precision-floats-in-javascript
  493. function decodeFloat16( binary ) {
  494. var exponent = ( binary & 0x7C00 ) >> 10,
  495. fraction = binary & 0x03FF;
  496. return ( binary >> 15 ? - 1 : 1 ) * (
  497. exponent ?
  498. (
  499. exponent === 0x1F ?
  500. fraction ? NaN : Infinity :
  501. Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
  502. ) :
  503. 6.103515625e-5 * ( fraction / 0x400 )
  504. );
  505. }
  506. function parseUint16( buffer, offset ) {
  507. var Uint16 = new DataView( buffer.slice( offset.value, offset.value + 2 ) ).getUint16( 0, true );
  508. offset.value += 2;
  509. return Uint16;
  510. }
  511. function parseFloat16( buffer, offset ) {
  512. return decodeFloat16( parseUint16( buffer, offset) );
  513. }
  514. function parseChlist( buffer, offset, size ) {
  515. var startOffset = offset.value;
  516. var channels = [];
  517. while ( offset.value < ( startOffset + size - 1 ) ) {
  518. var name = parseNullTerminatedString( buffer, offset );
  519. var pixelType = parseUint32( buffer, offset ); // TODO: Cast this to UINT, HALF or FLOAT
  520. var pLinear = parseUint8( buffer, offset );
  521. offset.value += 3; // reserved, three chars
  522. var xSampling = parseUint32( buffer, offset );
  523. var ySampling = parseUint32( buffer, offset );
  524. channels.push( {
  525. name: name,
  526. pixelType: pixelType,
  527. pLinear: pLinear,
  528. xSampling: xSampling,
  529. ySampling: ySampling
  530. } );
  531. }
  532. offset.value += 1;
  533. return channels;
  534. }
  535. function parseChromaticities( buffer, offset ) {
  536. var redX = parseFloat32( buffer, offset );
  537. var redY = parseFloat32( buffer, offset );
  538. var greenX = parseFloat32( buffer, offset );
  539. var greenY = parseFloat32( buffer, offset );
  540. var blueX = parseFloat32( buffer, offset );
  541. var blueY = parseFloat32( buffer, offset );
  542. var whiteX = parseFloat32( buffer, offset );
  543. var whiteY = parseFloat32( buffer, offset );
  544. return { redX: redX, redY: redY, greenX, greenY, blueX, blueY, whiteX, whiteY };
  545. }
  546. function parseCompression( buffer, offset ) {
  547. var compressionCodes = [
  548. 'NO_COMPRESSION',
  549. 'RLE_COMPRESSION',
  550. 'ZIPS_COMPRESSION',
  551. 'ZIP_COMPRESSION',
  552. 'PIZ_COMPRESSION'
  553. ];
  554. var compression = parseUint8( buffer, offset );
  555. return compressionCodes[ compression ];
  556. }
  557. function parseBox2i( buffer, offset ) {
  558. var xMin = parseUint32( buffer, offset );
  559. var yMin = parseUint32( buffer, offset );
  560. var xMax = parseUint32( buffer, offset );
  561. var yMax = parseUint32( buffer, offset );
  562. return { xMin: xMin, yMin: yMin, xMax: xMax, yMax: yMax };
  563. }
  564. function parseLineOrder( buffer, offset ) {
  565. var lineOrders = [
  566. 'INCREASING_Y'
  567. ];
  568. var lineOrder = parseUint8( buffer, offset );
  569. return lineOrders[ lineOrder ];
  570. }
  571. function parseV2f( buffer, offset ) {
  572. var x = parseFloat32( buffer, offset );
  573. var y = parseFloat32( buffer, offset );
  574. return [ x, y ];
  575. }
  576. function parseValue( buffer, offset, type, size ) {
  577. if ( type == 'string' || type == 'iccProfile' ) {
  578. return parseFixedLengthString( buffer, offset, size );
  579. } else if ( type == 'chlist' ) {
  580. return parseChlist( buffer, offset, size );
  581. } else if ( type == 'chromaticities' ) {
  582. return parseChromaticities( buffer, offset );
  583. } else if ( type == 'compression' ) {
  584. return parseCompression( buffer, offset );
  585. } else if ( type == 'box2i' ) {
  586. return parseBox2i( buffer, offset );
  587. } else if ( type == 'lineOrder' ) {
  588. return parseLineOrder( buffer, offset );
  589. } else if ( type == 'float' ) {
  590. return parseFloat32( buffer, offset );
  591. } else if ( type == 'v2f' ) {
  592. return parseV2f( buffer, offset );
  593. } else {
  594. throw 'Cannot parse value for unsupported type: ' + type;
  595. }
  596. }
  597. var EXRHeader = {};
  598. var magic = new DataView( buffer ).getUint32( 0, true );
  599. var versionByteZero = new DataView( buffer ).getUint8( 4, true );
  600. var fullMask = new DataView( buffer ).getUint8( 5, true );
  601. // start of header
  602. var offset = { value: 8 }; // start at 8, after magic stuff
  603. var keepReading = true;
  604. while ( keepReading ) {
  605. var attributeName = parseNullTerminatedString( buffer, offset );
  606. if ( attributeName == 0 ) {
  607. keepReading = false;
  608. } else {
  609. var attributeType = parseNullTerminatedString( buffer, offset );
  610. var attributeSize = parseUint32( buffer, offset );
  611. var attributeValue = parseValue( buffer, offset, attributeType, attributeSize );
  612. EXRHeader[ attributeName ] = attributeValue;
  613. }
  614. }
  615. // offsets
  616. var dataWindowHeight = EXRHeader.dataWindow.yMax + 1;
  617. var scanlineBlockSize = 1; // 1 for NO_COMPRESSION
  618. if (EXRHeader.compression == 'PIZ_COMPRESSION') {
  619. scanlineBlockSize = 32;
  620. }
  621. var numBlocks = dataWindowHeight / scanlineBlockSize;
  622. for ( var i = 0; i < numBlocks; i ++ ) {
  623. var scanlineOffset = parseUlong( buffer, offset );
  624. }
  625. // we should be passed the scanline offset table, start reading pixel data
  626. var width = EXRHeader.dataWindow.xMax - EXRHeader.dataWindow.xMin + 1;
  627. var height = EXRHeader.dataWindow.yMax - EXRHeader.dataWindow.yMin + 1;
  628. var numChannels = EXRHeader.channels.length;
  629. var byteArray = new Float32Array( width * height * numChannels );
  630. var channelOffsets = {
  631. R: 0,
  632. G: 1,
  633. B: 2,
  634. A: 3
  635. };
  636. if (EXRHeader.compression == 'NO_COMPRESSION') {
  637. for ( var y = 0; y < height; y ++ ) {
  638. var y_scanline = parseUint32( buffer, offset );
  639. var dataSize = parseUint32( buffer, offset );
  640. for ( var channelID = 0; channelID < EXRHeader.channels.length; channelID ++ ) {
  641. var cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
  642. if ( EXRHeader.channels[ channelID ].pixelType == 1 ) {
  643. // HALF
  644. for ( var x = 0; x < width; x ++ ) {
  645. var val = parseFloat16( buffer, offset );
  646. byteArray[ ( ( ( width - y_scanline ) * ( height * numChannels ) ) + ( x * numChannels ) ) + cOff ] = val;
  647. }
  648. } else {
  649. throw 'Only supported pixel format is HALF';
  650. }
  651. }
  652. }
  653. } else if (EXRHeader.compression == 'PIZ_COMPRESSION') {
  654. for ( var scanlineBlockIdx = 0; scanlineBlockIdx < height / scanlineBlockSize; scanlineBlockIdx++ ) {
  655. var line_no = parseUint32( buffer, offset );
  656. var data_len = parseUint32( buffer, offset );
  657. var tmpBufferSize = width * scanlineBlockSize * (EXRHeader.channels.length * BYTES_PER_HALF);
  658. var tmpBuffer = new Uint16Array(tmpBufferSize);
  659. var tmpOffset = { value: 0 };
  660. decompressPIZ(tmpBuffer, tmpOffset, buffer, offset, tmpBufferSize, numChannels, EXRHeader.channels, width, scanlineBlockSize);
  661. for ( var line_y = 0; line_y < scanlineBlockSize; line_y ++ ) {
  662. for ( var channelID = 0; channelID < EXRHeader.channels.length; channelID ++ ) {
  663. var cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
  664. if ( EXRHeader.channels[ channelID ].pixelType == 1 ) {
  665. // HALF
  666. for ( var x = 0; x < width; x ++ ) {
  667. var val = decodeFloat16(tmpBuffer[ (channelID * (scanlineBlockSize * width)) + (line_y * width) + x ]);
  668. var true_y = line_y + (scanlineBlockIdx * scanlineBlockSize);
  669. byteArray[ ( ( (height - true_y) * ( width * numChannels ) ) + ( x * numChannels ) ) + cOff ] = val;
  670. }
  671. } else {
  672. throw 'Only supported pixel format is HALF';
  673. }
  674. }
  675. }
  676. }
  677. } else {
  678. throw 'Cannot decompress unsupported compression';
  679. }
  680. return {
  681. header: EXRHeader,
  682. width: width,
  683. height: height,
  684. data: byteArray,
  685. format: THREE.RGBFormat,
  686. type: THREE.FloatType
  687. };
  688. };