misc_controls_transform.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - transform controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. color: #fff;
  12. font-family:Monospace;
  13. text-align: center;
  14. font-size: 15px;
  15. line-height: 30px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 15px;
  22. z-index:100;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. "W" translate | "E" rotate | "R" scale | "+" increase size | "-" decrease size<br />
  29. Press "Q" to toggle world/local space, keep "Shift" down to snap to grid
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/controls/TransformControls.js"></script>
  33. <script>
  34. var camera, scene, renderer, control;
  35. init();
  36. render();
  37. function init() {
  38. renderer = new THREE.WebGLRenderer();
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. document.body.appendChild( renderer.domElement );
  42. //
  43. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
  44. camera.position.set( 1000, 500, 1000 );
  45. camera.lookAt( new THREE.Vector3( 0, 0, 0 ) );
  46. scene = new THREE.Scene();
  47. scene.add( new THREE.GridHelper( 1000, 10 ) );
  48. var light = new THREE.DirectionalLight( 0xffffff, 2 );
  49. light.position.set( 1, 1, 1 );
  50. scene.add( light );
  51. var texture = new THREE.TextureLoader().load( 'textures/crate.gif', render );
  52. texture.mapping = THREE.UVMapping;
  53. texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
  54. var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  55. var material = new THREE.MeshLambertMaterial( { map: texture } );
  56. var group = new THREE.Group();
  57. scene.add( group );
  58. var mesh = new THREE.Mesh( geometry, material );
  59. scene.add( mesh );
  60. control = new THREE.TransformControls( camera, renderer.domElement );
  61. control.addEventListener( 'change', render );
  62. control.mode = 'rotate'
  63. control.space = 'local'
  64. control.attach( mesh );
  65. scene.add( control );
  66. window.addEventListener( 'resize', onWindowResize, false );
  67. window.addEventListener( 'keydown', function ( event ) {
  68. switch ( event.keyCode ) {
  69. case 81: // Q
  70. control.space = control.space === "local" ? "world" : "local";
  71. break;
  72. case 16: // Shift
  73. control.translationSnap = 100;
  74. control.rotationSnap = THREE.Math.degToRad( 45 );
  75. break;
  76. case 87: // W
  77. control.mode = "translate";
  78. break;
  79. case 69: // E
  80. control.mode = "rotate";
  81. break;
  82. case 82: // R
  83. control.mode = "scale";
  84. break;
  85. case 187:
  86. case 107: // +, =, num+
  87. control.size = control.size + 0.1;
  88. break;
  89. case 189:
  90. case 109: // -, _, num-
  91. control.size = Math.max( control.size - 0.1, 0.1 );
  92. break;
  93. }
  94. });
  95. window.addEventListener( 'keyup', function ( event ) {
  96. switch ( event.keyCode ) {
  97. case 16: // Shift
  98. control.translationSnap = null;
  99. control.rotationSnap = null;
  100. break;
  101. }
  102. });
  103. }
  104. function onWindowResize() {
  105. camera.aspect = window.innerWidth / window.innerHeight;
  106. camera.updateProjectionMatrix();
  107. renderer.setSize( window.innerWidth, window.innerHeight );
  108. render();
  109. }
  110. function render() {
  111. renderer.render( scene, camera );
  112. }
  113. </script>
  114. </body>
  115. </html>