webgl_loader_sea3d_bvh.html 7.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / bvh</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a>. Asset by <a href="http://www.turbosquid.com/3d-models/soccer-player-max-free/307330" target="_blank" rel="noopener">Trivision</a><br/>
  12. Runtime convertion of BVH Animation to SEA3D Skeleton Animation
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/controls/OrbitControls.js"></script>
  16. <script src="js/postprocessing/EffectComposer.js"></script>
  17. <script src="js/postprocessing/RenderPass.js"></script>
  18. <script src="js/postprocessing/ShaderPass.js"></script>
  19. <script src="js/postprocessing/MaskPass.js"></script>
  20. <script src="js/shaders/CopyShader.js"></script>
  21. <script src="js/shaders/ColorCorrectionShader.js"></script>
  22. <script src="js/shaders/VignetteShader.js"></script>
  23. <script src="js/loaders/sea3d/SEA3D.js"></script>
  24. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  25. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  26. <script src="js/loaders/BVHLoader.js"></script>
  27. <script src="js/utils/SkeletonUtils.js"></script>
  28. <script src="js/WebGL.js"></script>
  29. <script src="js/libs/stats.min.js"></script>
  30. <script>
  31. if ( WEBGL.isWebGLAvailable() === false ) {
  32. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  33. }
  34. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  35. var container, stats;
  36. var camera, scene, renderer, composer, player, hat;
  37. var loader;
  38. var bvhSkeletonHelper, bvhMixer;
  39. // Initialize Three.JS
  40. init();
  41. //
  42. // SEA3D Loader
  43. //
  44. loader = new THREE.SEA3D( {
  45. autoPlay: true, // Auto play animations
  46. container: scene, // Container to add models
  47. multiplier: .6 // Light multiplier
  48. } );
  49. loader.onComplete = function ( ) {
  50. // Get the first camera from SEA3D Studio
  51. // use loader.get... to get others objects
  52. var cam = loader.cameras[ 0 ];
  53. camera.position.copy( cam.position );
  54. camera.rotation.copy( cam.rotation );
  55. new THREE.OrbitControls( camera, renderer.domElement );
  56. // get meshes
  57. player = loader.getMesh( "Player" );
  58. hat = loader.getMesh( "Hat" );
  59. hat.visible = false;
  60. loadBVH();
  61. animate();
  62. };
  63. loader.load( './models/sea3d/skin.tjs.sea' );
  64. //
  65. function bvhToSEA3D( result ) {
  66. var options = {
  67. useFirstFramePosition: true,
  68. preserveHipPosition: false,
  69. hip: "hip",
  70. // left is SEA3D bone names and right BVH bone names
  71. names: {
  72. "Base HumanPelvis": "hip",
  73. "Base HumanSpine3": "abdomen",
  74. "Base HumanRibcage": "chest",
  75. "Base HumanHead": "head",
  76. "Base HumanRUpperarm": "rShldr",
  77. "Base HumanRForearm1": "rForeArm",
  78. "Base HumanRPalm": "rHand",
  79. "Base HumanLUpperarm": "lShldr",
  80. "Base HumanLForearm1": "lForeArm",
  81. "Base HumanLPalm": "lHand",
  82. "Base HumanRThigh": "rThigh",
  83. "Base HumanRCalf1": "rShin",
  84. "Base HumanRFoot": "rFoot",
  85. "Base HumanLThigh": "lThigh",
  86. "Base HumanLCalf1": "lShin",
  87. "Base HumanLFoot": "lFoot"
  88. },
  89. };
  90. // Automatic offset: get offsets when it is in T-Pose
  91. options.offsets = THREE.SkeletonUtils.getSkeletonOffsets( player, bvhSkeletonHelper, options );
  92. /*
  93. // Manual offsets: compensates the difference in skeletons ( T-Pose )
  94. options.offsets = {
  95. "lShldr": new THREE.Matrix4().makeRotationFromEuler(
  96. new THREE.Euler(
  97. 0,
  98. THREE.Math.degToRad( - 45 ),
  99. THREE.Math.degToRad( - 80 )
  100. )
  101. ),
  102. "rShldr": new THREE.Matrix4().makeRotationFromEuler(
  103. new THREE.Euler(
  104. 0,
  105. THREE.Math.degToRad( 45 ),
  106. THREE.Math.degToRad( 80 )
  107. )
  108. ),
  109. "lFoot": new THREE.Matrix4().makeRotationFromEuler(
  110. new THREE.Euler(
  111. 0,
  112. THREE.Math.degToRad( 15 ),
  113. 0
  114. )
  115. ),
  116. "rFoot": new THREE.Matrix4().makeRotationFromEuler(
  117. new THREE.Euler(
  118. 0,
  119. THREE.Math.degToRad( 15 ),
  120. 0
  121. )
  122. )
  123. };
  124. */
  125. var clip = THREE.SkeletonUtils.retargetClip( player, result.skeleton, result.clip, options );
  126. clip.name = "dance";
  127. clip = THREE.SEA3D.AnimationClip.fromClip( clip );
  128. player.addAnimation( new THREE.SEA3D.Animation( clip ) );
  129. player.play( "dance" );
  130. }
  131. function loadBVH() {
  132. var loader = new THREE.BVHLoader();
  133. loader.load( "models/bvh/pirouette.bvh", function ( result ) {
  134. bvhSkeletonHelper = new THREE.SkeletonHelper( result.skeleton.bones[ 0 ] );
  135. bvhSkeletonHelper.skeleton = result.skeleton; // allow animation mixer to bind to SkeletonHelper directly
  136. var boneContainer = new THREE.Group();
  137. boneContainer.add( result.skeleton.bones[ 0 ] );
  138. boneContainer.position.y = - 100;
  139. scene.add( bvhSkeletonHelper );
  140. scene.add( boneContainer );
  141. // play animation
  142. bvhMixer = new THREE.AnimationMixer( bvhSkeletonHelper );
  143. bvhMixer.clipAction( result.clip ).setEffectiveWeight( 1.0 ).play();
  144. bvhToSEA3D( result );
  145. } );
  146. }
  147. function init() {
  148. scene = new THREE.Scene();
  149. scene.background = new THREE.Color( 0x333333 );
  150. container = document.createElement( 'div' );
  151. document.body.appendChild( container );
  152. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 20000 );
  153. camera.position.set( 1000, - 300, 1000 );
  154. renderer = new THREE.WebGLRenderer();
  155. renderer.setPixelRatio( window.devicePixelRatio );
  156. renderer.setSize( window.innerWidth, window.innerHeight );
  157. container.appendChild( renderer.domElement );
  158. stats = new Stats();
  159. container.appendChild( stats.dom );
  160. // post-processing
  161. composer = new THREE.EffectComposer( renderer );
  162. var renderPass = new THREE.RenderPass( scene, camera );
  163. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  164. composer.addPass( renderPass );
  165. var vh = 1.4, vl = 1.2;
  166. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  167. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  168. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  169. composer.addPass( colorCorrectionPass );
  170. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  171. vignettePass.uniforms[ "darkness" ].value = 1.0;
  172. composer.addPass( vignettePass );
  173. composer.addPass( copyPass );
  174. // events
  175. window.addEventListener( 'resize', onWindowResize, false );
  176. }
  177. function onWindowResize() {
  178. camera.aspect = window.innerWidth / window.innerHeight;
  179. camera.updateProjectionMatrix();
  180. composer.setSize( window.innerWidth, window.innerHeight );
  181. renderer.setSize( window.innerWidth, window.innerHeight );
  182. }
  183. //
  184. var clock = new THREE.Clock();
  185. function animate() {
  186. var delta = clock.getDelta();
  187. requestAnimationFrame( animate );
  188. // Update SEA3D Animations
  189. THREE.SEA3D.AnimationHandler.update( delta );
  190. if ( bvhMixer ) bvhMixer.update( delta );
  191. render( delta );
  192. stats.update();
  193. }
  194. function render( dlt ) {
  195. //renderer.render( scene, camera );
  196. composer.render( dlt );
  197. }
  198. </script>
  199. </body>
  200. </html>