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- ( function () {
- import { World, Vec3, OBoxGeometry, OSphereGeometry, ShapeConfig, RigidBodyConfig, RigidBodyType, RigidBody, Shape } from '../libs/OimoPhysics/index.js';
- async function OimoPhysics() {
- const frameRate = 60;
- const world = new World(2, new Vec3(0, -9.8, 0)); //
- function getShape(geometry) {
- const parameters = geometry.parameters; // TODO change type to is*
- if (geometry.type === 'BoxGeometry') {
- const sx = parameters.width !== undefined ? parameters.width / 2 : 0.5;
- const sy = parameters.height !== undefined ? parameters.height / 2 : 0.5;
- const sz = parameters.depth !== undefined ? parameters.depth / 2 : 0.5;
- return new OBoxGeometry(new Vec3(sx, sy, sz));
- } else if (geometry.type === 'SphereGeometry' || geometry.type === 'IcosahedronGeometry') {
- const radius = parameters.radius !== undefined ? parameters.radius : 1;
- return new OSphereGeometry(radius);
- }
- return null;
- }
- const meshes = [];
- const meshMap = new WeakMap();
- function addMesh(mesh, mass = 0) {
- const shape = getShape(mesh.geometry);
- if (shape !== null) {
- if (mesh.isInstancedMesh) {
- handleInstancedMesh(mesh, mass, shape);
- } else if (mesh.isMesh) {
- handleMesh(mesh, mass, shape);
- }
- }
- }
- function handleMesh(mesh, mass, shape) {
- const shapeConfig = new ShapeConfig();
- shapeConfig.geometry = shape;
- const bodyConfig = new RigidBodyConfig();
- bodyConfig.type = mass === 0 ? RigidBodyType.STATIC : RigidBodyType.DYNAMIC;
- bodyConfig.position = new Vec3(mesh.position.x, mesh.position.y, mesh.position.z);
- const body = new RigidBody(bodyConfig);
- body.addShape(new Shape(shapeConfig));
- world.addRigidBody(body);
- if (mass > 0) {
- meshes.push(mesh);
- meshMap.set(mesh, body);
- }
- }
- function handleInstancedMesh(mesh, mass, shape) {
- const array = mesh.instanceMatrix.array;
- const bodies = [];
- for (let i = 0; i < mesh.count; i++) {
- const index = i * 16;
- const shapeConfig = new ShapeConfig();
- shapeConfig.geometry = shape;
- const bodyConfig = new RigidBodyConfig();
- bodyConfig.type = mass === 0 ? RigidBodyType.STATIC : RigidBodyType.DYNAMIC;
- bodyConfig.position = new Vec3(array[index + 12], array[index + 13], array[index + 14]);
- const body = new RigidBody(bodyConfig);
- body.addShape(new Shape(shapeConfig));
- world.addRigidBody(body);
- bodies.push(body);
- }
- if (mass > 0) {
- meshes.push(mesh);
- meshMap.set(mesh, bodies);
- }
- } //
- function setMeshPosition(mesh, position, index = 0) {
- if (mesh.isInstancedMesh) {
- const bodies = meshMap.get(mesh);
- const body = bodies[index];
- body.setPosition(new Vec3(position.x, position.y, position.z));
- } else if (mesh.isMesh) {
- const body = meshMap.get(mesh);
- body.setPosition(new Vec3(position.x, position.y, position.z));
- }
- } //
- let lastTime = 0;
- function step() {
- const time = performance.now();
- if (lastTime > 0) {
- // console.time( 'world.step' );
- world.step(1 / frameRate); // console.timeEnd( 'world.step' );
- }
- lastTime = time; //
- for (let i = 0, l = meshes.length; i < l; i++) {
- const mesh = meshes[i];
- if (mesh.isInstancedMesh) {
- const array = mesh.instanceMatrix.array;
- const bodies = meshMap.get(mesh);
- for (let j = 0; j < bodies.length; j++) {
- const body = bodies[j];
- compose(body.getPosition(), body.getOrientation(), array, j * 16);
- }
- mesh.instanceMatrix.needsUpdate = true;
- } else if (mesh.isMesh) {
- const body = meshMap.get(mesh);
- mesh.position.copy(body.getPosition());
- mesh.quaternion.copy(body.getOrientation());
- }
- }
- } // animate
- setInterval(step, 1000 / frameRate);
- return {
- addMesh: addMesh,
- setMeshPosition: setMeshPosition // addCompoundMesh
- };
- }
- function compose(position, quaternion, array, index) {
- const x = quaternion.x,
- y = quaternion.y,
- z = quaternion.z,
- w = quaternion.w;
- const x2 = x + x,
- y2 = y + y,
- z2 = z + z;
- const xx = x * x2,
- xy = x * y2,
- xz = x * z2;
- const yy = y * y2,
- yz = y * z2,
- zz = z * z2;
- const wx = w * x2,
- wy = w * y2,
- wz = w * z2;
- array[index + 0] = 1 - (yy + zz);
- array[index + 1] = xy + wz;
- array[index + 2] = xz - wy;
- array[index + 3] = 0;
- array[index + 4] = xy - wz;
- array[index + 5] = 1 - (xx + zz);
- array[index + 6] = yz + wx;
- array[index + 7] = 0;
- array[index + 8] = xz + wy;
- array[index + 9] = yz - wx;
- array[index + 10] = 1 - (xx + yy);
- array[index + 11] = 0;
- array[index + 12] = position.x;
- array[index + 13] = position.y;
- array[index + 14] = position.z;
- array[index + 15] = 1;
- }
- THREE.OimoPhysics = OimoPhysics;
- } )();
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