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- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.GeometryLoader = function () {
- THREE.EventTarget.call( this );
- this.crossOrigin = null;
- this.path = null;
- };
- THREE.GeometryLoader.prototype = {
- constructor: THREE.GeometryLoader,
- load: function ( url ) {
- var scope = this;
- var geometry = null;
- if ( scope.path === null ) {
- var parts = url.split( '/' ); parts.pop();
- scope.path = ( parts.length < 1 ? '.' : parts.join( '/' ) );
- }
- //
- var xhr = new XMLHttpRequest();
- xhr.addEventListener( 'load', function ( event ) {
- if ( event.target.responseText ) {
- geometry = scope.parse( JSON.parse( event.target.responseText ), monitor );
-
- } else {
- scope.dispatchEvent( { type: 'error', message: 'Invalid file [' + url + ']' } );
- }
- }, false );
- xhr.addEventListener( 'error', function () {
- scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
- }, false );
- xhr.open( 'GET', url, true );
- xhr.send( null );
- //
- var monitor = new THREE.LoadingMonitor();
- monitor.addEventListener( 'load', function ( event ) {
- scope.dispatchEvent( { type: 'load', content: geometry } );
- } );
- monitor.add( xhr );
- },
- parse: function ( data, monitor ) {
- var scope = this;
- var geometry = new THREE.Geometry();
- var scale = ( data.scale !== undefined ) ? 1 / data.scale : 1;
- // materials
- if ( data.materials ) {
- geometry.materials = [];
- for ( var i = 0; i < data.materials.length; ++ i ) {
- var m = data.materials[ i ];
- function isPow2( n ) {
- var l = Math.log( n ) / Math.LN2;
- return Math.floor( l ) == l;
- }
- function nearestPow2( n ) {
- var l = Math.log( n ) / Math.LN2;
- return Math.pow( 2, Math.round( l ) );
- }
- function createTexture( where, name, sourceFile, repeat, offset, wrap ) {
- where[ name ] = new THREE.Texture();
- where[ name ].sourceFile = sourceFile;
- if ( repeat ) {
- where[ name ].repeat.set( repeat[ 0 ], repeat[ 1 ] );
- if ( repeat[ 0 ] != 1 ) where[ name ].wrapS = THREE.RepeatWrapping;
- if ( repeat[ 1 ] != 1 ) where[ name ].wrapT = THREE.RepeatWrapping;
- }
- if ( offset ) {
- where[ name ].offset.set( offset[ 0 ], offset[ 1 ] );
- }
- if ( wrap ) {
- var wrapMap = {
- "repeat": THREE.RepeatWrapping,
- "mirror": THREE.MirroredRepeatWrapping
- }
- if ( wrapMap[ wrap[ 0 ] ] !== undefined ) where[ name ].wrapS = wrapMap[ wrap[ 0 ] ];
- if ( wrapMap[ wrap[ 1 ] ] !== undefined ) where[ name ].wrapT = wrapMap[ wrap[ 1 ] ];
- }
- // load image
- var texture = where[ name ];
- var loader = new THREE.ImageLoader();
- loader.addEventListener( 'load', function ( event ) {
- var image = event.content;
- if ( !isPow2( image.width ) || !isPow2( image.height ) ) {
- var width = nearestPow2( image.width );
- var height = nearestPow2( image.height );
- texture.image = document.createElement( 'canvas' );
- texture.image.width = width;
- texture.image.height = height;
- texture.image.getContext( '2d' ).drawImage( image, 0, 0, width, height );
- } else {
- texture.image = image;
- }
- texture.needsUpdate = true;
- } );
- loader.crossOrigin = scope.crossOrigin;
- loader.load( scope.path + '/' + sourceFile );
- if ( monitor ) monitor.add( loader );
- }
- function rgb2hex( rgb ) {
- return ( rgb[ 0 ] * 255 << 16 ) + ( rgb[ 1 ] * 255 << 8 ) + rgb[ 2 ] * 255;
- }
- // defaults
- var mtype = "MeshLambertMaterial";
- var mpars = { color: 0xeeeeee, opacity: 1.0, map: null, lightMap: null, normalMap: null, wireframe: m.wireframe };
- // parameters from model file
- if ( m.shading ) {
- var shading = m.shading.toLowerCase();
- if ( shading === "phong" ) mtype = "MeshPhongMaterial";
- else if ( shading === "basic" ) mtype = "MeshBasicMaterial";
- }
- if ( m.blending !== undefined && THREE[ m.blending ] !== undefined ) {
- mpars.blending = THREE[ m.blending ];
- }
- if ( m.transparent !== undefined || m.opacity < 1.0 ) {
- mpars.transparent = m.transparent;
- }
- if ( m.depthTest !== undefined ) {
- mpars.depthTest = m.depthTest;
- }
- if ( m.depthWrite !== undefined ) {
- mpars.depthWrite = m.depthWrite;
- }
- if ( m.vertexColors !== undefined ) {
- if ( m.vertexColors == "face" ) {
- mpars.vertexColors = THREE.FaceColors;
- } else if ( m.vertexColors ) {
- mpars.vertexColors = THREE.VertexColors;
- }
- }
- // colors
- if ( m.colorDiffuse ) {
- mpars.color = rgb2hex( m.colorDiffuse );
- } else if ( m.DbgColor ) {
- mpars.color = m.DbgColor;
- }
- if ( m.colorSpecular ) {
- mpars.specular = rgb2hex( m.colorSpecular );
- }
- if ( m.colorAmbient ) {
- mpars.ambient = rgb2hex( m.colorAmbient );
- }
- // modifiers
- if ( m.transparency ) {
- mpars.opacity = m.transparency;
- }
- if ( m.specularCoef ) {
- mpars.shininess = m.specularCoef;
- }
- // textures
- if ( m.mapDiffuse ) {
- createTexture( mpars, "map", m.mapDiffuse, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap );
- }
- if ( m.mapLight ) {
- createTexture( mpars, "lightMap", m.mapLight, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap );
- }
- if ( m.mapNormal ) {
- createTexture( mpars, "normalMap", m.mapNormal, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap );
- }
- if ( m.mapSpecular ) {
- createTexture( mpars, "specularMap", m.mapSpecular, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap );
- }
- // special case for normal mapped material
- if ( m.mapNormal ) {
- var shader = THREE.ShaderUtils.lib[ "normal" ];
- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- uniforms[ "tNormal" ].texture = mpars.normalMap;
- if ( m.mapNormalFactor ) {
- uniforms[ "uNormalScale" ].value = m.mapNormalFactor;
- }
- if ( mpars.map ) {
- uniforms[ "tDiffuse" ].texture = mpars.map;
- uniforms[ "enableDiffuse" ].value = true;
- }
- if ( mpars.specularMap ) {
- uniforms[ "tSpecular" ].texture = mpars.specularMap;
- uniforms[ "enableSpecular" ].value = true;
- }
- if ( mpars.lightMap ) {
- uniforms[ "tAO" ].texture = mpars.lightMap;
- uniforms[ "enableAO" ].value = true;
- }
- // for the moment don't handle displacement texture
- uniforms[ "uDiffuseColor" ].value.setHex( mpars.color );
- uniforms[ "uSpecularColor" ].value.setHex( mpars.specular );
- uniforms[ "uAmbientColor" ].value.setHex( mpars.ambient );
- uniforms[ "uShininess" ].value = mpars.shininess;
- if ( mpars.opacity !== undefined ) {
- uniforms[ "uOpacity" ].value = mpars.opacity;
- }
- var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true };
- var material = new THREE.ShaderMaterial( parameters );
- } else {
- var material = new THREE[ mtype ]( mpars );
- }
- if ( m.DbgName !== undefined ) material.name = m.DbgName;
- geometry.materials[ i ] = material;
- }
- }
- // geometry
- function isBitSet( value, position ) {
- return value & ( 1 << position );
- }
-
- var faces = data.faces;
- var vertices = data.vertices;
- var normals = data.normals;
- var colors = data.colors;
- var nUvLayers = 0;
- // disregard empty arrays
- if ( data.uvs ) {
- for ( var i = 0; i < data.uvs.length; i ++ ) {
- if ( data.uvs[ i ].length ) nUvLayers ++;
- }
- }
- for ( var i = 0; i < nUvLayers; i ++ ) {
- geometry.faceUvs[ i ] = [];
- geometry.faceVertexUvs[ i ] = [];
- }
- var offset = 0;
- var zLength = vertices.length;
- while ( offset < zLength ) {
- var vertex = new THREE.Vector3();
- vertex.x = vertices[ offset ++ ] * scale;
- vertex.y = vertices[ offset ++ ] * scale;
- vertex.z = vertices[ offset ++ ] * scale;
- geometry.vertices.push( vertex );
- }
- offset = 0;
- zLength = faces.length;
- while ( offset < zLength ) {
- var type = faces[ offset ++ ];
- var isQuad = isBitSet( type, 0 );
- var hasMaterial = isBitSet( type, 1 );
- var hasFaceUv = isBitSet( type, 2 );
- var hasFaceVertexUv = isBitSet( type, 3 );
- var hasFaceNormal = isBitSet( type, 4 );
- var hasFaceVertexNormal = isBitSet( type, 5 );
- var hasFaceColor = isBitSet( type, 6 );
- var hasFaceVertexColor = isBitSet( type, 7 );
- // console.log("type", type, "bits", isQuad, hasMaterial, hasFaceUv, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor);
- if ( isQuad ) {
- var face = new THREE.Face4();
- face.a = faces[ offset ++ ];
- face.b = faces[ offset ++ ];
- face.c = faces[ offset ++ ];
- face.d = faces[ offset ++ ];
- var nVertices = 4;
- } else {
- var face = new THREE.Face3();
- face.a = faces[ offset ++ ];
- face.b = faces[ offset ++ ];
- face.c = faces[ offset ++ ];
- var nVertices = 3;
- }
- if ( hasMaterial ) {
- var materialIndex = faces[ offset ++ ];
- face.materialIndex = materialIndex;
- }
- // to get face <=> uv index correspondence
- var fi = geometry.faces.length;
- if ( hasFaceUv ) {
- for ( var i = 0; i < nUvLayers; i ++ ) {
- var uvLayer = data.uvs[ i ];
- var uvIndex = faces[ offset ++ ];
- var u = uvLayer[ uvIndex * 2 ];
- var v = uvLayer[ uvIndex * 2 + 1 ];
- geometry.faceUvs[ i ][ fi ] = new THREE.UV( u, v );
- }
- }
- if ( hasFaceVertexUv ) {
- for ( var i = 0; i < nUvLayers; i ++ ) {
- var uvLayer = data.uvs[ i ];
- var uvs = [];
- for ( var j = 0; j < nVertices; j ++ ) {
- var uvIndex = faces[ offset ++ ];
- var u = uvLayer[ uvIndex * 2 ];
- var v = uvLayer[ uvIndex * 2 + 1 ];
- uvs[ j ] = new THREE.UV( u, v );
- }
- geometry.faceVertexUvs[ i ][ fi ] = uvs;
- }
- }
- if ( hasFaceNormal ) {
- var normalIndex = faces[ offset ++ ] * 3;
- var normal = new THREE.Vector3();
- normal.x = normals[ normalIndex ++ ];
- normal.y = normals[ normalIndex ++ ];
- normal.z = normals[ normalIndex ];
- face.normal = normal;
- }
- if ( hasFaceVertexNormal ) {
- for ( i = 0; i < nVertices; i ++ ) {
- var normalIndex = faces[ offset ++ ] * 3;
- var normal = new THREE.Vector3();
- normal.x = normals[ normalIndex ++ ];
- normal.y = normals[ normalIndex ++ ];
- normal.z = normals[ normalIndex ];
- face.vertexNormals.push( normal );
- }
- }
- if ( hasFaceColor ) {
- var colorIndex = faces[ offset ++ ];
- face.color = new THREE.Color( colors[ colorIndex ] );
- }
- if ( hasFaceVertexColor ) {
- for ( var i = 0; i < nVertices; i ++ ) {
- var colorIndex = faces[ offset ++ ];
- face.vertexColors.push( new THREE.Color( colors[ colorIndex ] ) );
- }
- }
- geometry.faces.push( face );
- }
- // skin
- if ( data.skinWeights ) {
- for ( var i = 0, l = data.skinWeights.length; i < l; i += 2 ) {
- var x = data.skinWeights[ i ];
- var y = data.skinWeights[ i + 1 ];
- var z = 0;
- var w = 0;
- geometry.skinWeights.push( new THREE.Vector4( x, y, z, w ) );
- }
- }
- if ( data.skinIndices ) {
- for ( var i = 0, l = data.skinIndices.length; i < l; i += 2 ) {
- var a = data.skinIndices[ i ];
- var b = data.skinIndices[ i + 1 ];
- var c = 0;
- var d = 0;
- geometry.skinIndices.push( new THREE.Vector4( a, b, c, d ) );
- }
- }
- geometry.bones = data.bones;
- geometry.animation = data.animation;
- // morphing
- if ( data.morphTargets ) {
- for ( var i = 0, l = data.morphTargets.length; i < l; i ++ ) {
- geometry.morphTargets[ i ] = {};
- geometry.morphTargets[ i ].name = data.morphTargets[ i ].name;
- geometry.morphTargets[ i ].vertices = [];
- var dstVertices = geometry.morphTargets[ i ].vertices;
- var srcVertices = data.morphTargets [ i ].vertices;
- for( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) {
- var vertex = new THREE.Vector3();
- vertex.x = srcVertices[ v ] * scale;
- vertex.y = srcVertices[ v + 1 ] * scale;
- vertex.z = srcVertices[ v + 2 ] * scale;
- dstVertices.push( vertex );
- }
- }
- }
- if ( data.morphColors ) {
- for ( var i = 0, l = data.morphColors.length; i < l; i++ ) {
- geometry.morphColors[ i ] = {};
- geometry.morphColors[ i ].name = data.morphColors[ i ].name;
- geometry.morphColors[ i ].colors = [];
- var dstColors = geometry.morphColors[ i ].colors;
- var srcColors = data.morphColors [ i ].colors;
- for ( var c = 0, cl = srcColors.length; c < cl; c += 3 ) {
- var color = new THREE.Color( 0xffaa00 );
- color.setRGB( srcColors[ c ], srcColors[ c + 1 ], srcColors[ c + 2 ] );
- dstColors.push( color );
- }
- }
- }
- geometry.computeCentroids();
- geometry.computeFaceNormals();
- return geometry;
- }
- };
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