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- /**
- * @author alteredq / http://alteredqualia.com/
- * @author MPanknin / http://www.redplant.de/
- */
- THREE.WebGLDeferredRenderer = function ( parameters ) {
- var _this = this;
- var width = parameters.width;
- var height = parameters.height;
- var scale = parameters.scale;
- var scaledWidth = Math.floor( scale * width );
- var scaledHeight = Math.floor( scale * height );
- var brightness = parameters.brightness;
- this.renderer = parameters.renderer;
- if ( this.renderer === undefined ) {
- this.renderer = new THREE.WebGLRenderer( { alpha: false } );
- this.renderer.setSize( width, height );
- this.renderer.setClearColorHex( 0x000000, 0 );
- this.renderer.autoClear = false;
- }
- this.domElement = this.renderer.domElement;
- //
- var geometryLight = new THREE.SphereGeometry( 1, 16, 8 );
- var black = new THREE.Color( 0x000000 );
- var colorShader = THREE.ShaderDeferred[ "color" ];
- var normalDepthShader = THREE.ShaderDeferred[ "normalDepth" ];
- //
- var emissiveLightShader = THREE.ShaderDeferred[ "emissiveLight" ];
- var pointLightShader = THREE.ShaderDeferred[ "pointLight" ];
- var directionalLightShader = THREE.ShaderDeferred[ "directionalLight" ];
- var compositeShader = THREE.ShaderDeferred[ "composite" ];
- //
- var compColor, compNormal, compDepth, compLight, compFinal;
- var passColor, passNormal, passDepth, passLightFullscreen, passLightProxy, compositePass;
- var effectFXAA;
- //
- var lightSceneFullscreen, lightSceneProxy;
- var lightMaterials = [];
- //
- var defaultNormalDepthMaterial = new THREE.ShaderMaterial( {
- uniforms: THREE.UniformsUtils.clone( normalDepthShader.uniforms ),
- vertexShader: normalDepthShader.vertexShader,
- fragmentShader: normalDepthShader.fragmentShader
- } );
- //
- var initDeferredMaterials = function ( object ) {
- if ( object.material instanceof THREE.MeshFaceMaterial ) {
- var colorMaterials = [];
- var normalDepthMaterials = [];
- var materials = object.material.materials;
- for ( var i = 0, il = materials.length; i < il; i ++ ) {
- var deferredMaterials = createDeferredMaterials( materials[ i ] );
- colorMaterials.push( deferredMaterials.colorMaterial );
- normalDepthMaterials.push( deferredMaterials.normalDepthMaterial );
- }
- object.properties.colorMaterial = new THREE.MeshFaceMaterial( colorMaterials );
- object.properties.normalDepthMaterial = new THREE.MeshFaceMaterial( normalDepthMaterials );
- } else {
- var deferredMaterials = createDeferredMaterials( object.material );
- object.properties.colorMaterial = deferredMaterials.colorMaterial;
- object.properties.normalDepthMaterial = deferredMaterials.normalDepthMaterial;
- }
- };
- var createDeferredMaterials = function ( originalMaterial ) {
- var deferredMaterials = {};
- // color material
- // -----------------
- // diffuse color
- // specular color
- // shininess
- // diffuse map
- // vertex colors
- // alphaTest
- // morphs
- var uniforms = THREE.UniformsUtils.clone( colorShader.uniforms );
- var defines = { "USE_MAP": !! originalMaterial.map, "GAMMA_INPUT": true };
- var material = new THREE.ShaderMaterial( {
- fragmentShader: colorShader.fragmentShader,
- vertexShader: colorShader.vertexShader,
- uniforms: uniforms,
- defines: defines,
- shading: originalMaterial.shading
- } );
- if ( originalMaterial instanceof THREE.MeshBasicMaterial ) {
- var diffuse = black;
- var emissive = originalMaterial.color;
- } else {
- var diffuse = originalMaterial.color;
- var emissive = originalMaterial.emissive !== undefined ? originalMaterial.emissive : black;
- }
- var specular = originalMaterial.specular !== undefined ? originalMaterial.specular : black;
- var shininess = originalMaterial.shininess !== undefined ? originalMaterial.shininess : 1;
- var wrapAround = originalMaterial.wrapAround !== undefined ? ( originalMaterial.wrapAround ? -1 : 1 ) : 1;
- var additiveSpecular = originalMaterial.metal !== undefined ? ( originalMaterial.metal ? 1 : -1 ) : -1;
- uniforms.emissive.value.copy( emissive );
- uniforms.diffuse.value.copy( diffuse );
- uniforms.specular.value.copy( specular );
- uniforms.shininess.value = shininess;
- uniforms.wrapAround.value = wrapAround;
- uniforms.additiveSpecular.value = additiveSpecular;
- uniforms.map.value = originalMaterial.map;
- material.vertexColors = originalMaterial.vertexColors;
- material.morphTargets = originalMaterial.morphTargets;
- material.morphNormals = originalMaterial.morphNormals;
- material.alphaTest = originalMaterial.alphaTest;
- if ( originalMaterial.bumpMap ) {
- var offset = originalMaterial.bumpMap.offset;
- var repeat = originalMaterial.bumpMap.repeat;
- uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
- }
- deferredMaterials.colorMaterial = material;
- // normal + depth material
- // -----------------
- // vertex normals
- // morph normals
- // bump map
- // bump scale
- // clip depth
- if ( originalMaterial.morphTargets || originalMaterial.bumpMap ) {
- var uniforms = THREE.UniformsUtils.clone( normalDepthShader.uniforms );
- var defines = { "USE_BUMPMAP": !!originalMaterial.bumpMap };
- var normalDepthMaterial = new THREE.ShaderMaterial( {
- uniforms: uniforms,
- vertexShader: normalDepthShader.vertexShader,
- fragmentShader: normalDepthShader.fragmentShader,
- shading: originalMaterial.shading,
- defines: defines,
- blending: THREE.NoBlending
- } );
- if ( originalMaterial.morphTargets ) {
- normalDepthMaterial.morphTargets = originalMaterial.morphTargets;
- normalDepthMaterial.morphNormals = originalMaterial.morphNormals;
- }
- if ( originalMaterial.bumpMap ) {
- uniforms.bumpMap.value = originalMaterial.bumpMap;
- uniforms.bumpScale.value = originalMaterial.bumpScale;
- var offset = originalMaterial.bumpMap.offset;
- var repeat = originalMaterial.bumpMap.repeat;
- uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
- }
- deferredMaterials.normalDepthMaterial = normalDepthMaterial;
- } else {
- deferredMaterials.normalDepthMaterial = defaultNormalDepthMaterial;
- }
- return deferredMaterials;
- };
- var createDeferredPointLight = function ( light ) {
- // setup light material
- var materialLight = new THREE.ShaderMaterial( {
- uniforms: THREE.UniformsUtils.clone( pointLightShader.uniforms ),
- vertexShader: pointLightShader.vertexShader,
- fragmentShader: pointLightShader.fragmentShader,
- blending: THREE.AdditiveBlending,
- depthWrite: false,
- transparent: true
- } );
- materialLight.uniforms[ "lightPos" ].value = light.position;
- materialLight.uniforms[ "lightRadius" ].value = light.distance;
- materialLight.uniforms[ "lightIntensity" ].value = light.intensity;
- materialLight.uniforms[ "lightColor" ].value = light.color;
- materialLight.uniforms[ "viewWidth" ].value = scaledWidth;
- materialLight.uniforms[ "viewHeight" ].value = scaledHeight;
- materialLight.uniforms[ 'samplerColor' ].value = compColor.renderTarget2;
- materialLight.uniforms[ 'samplerNormalDepth' ].value = compNormalDepth.renderTarget2;
- // create light proxy mesh
- var meshLight = new THREE.Mesh( geometryLight, materialLight );
- meshLight.position = light.position;
- meshLight.scale.multiplyScalar( light.distance );
- // keep reference for size reset
- lightMaterials.push( materialLight );
- return meshLight;
- };
- var createDeferredDirectionalLight = function ( light ) {
- // setup light material
- var materialLight = new THREE.ShaderMaterial( {
- uniforms: THREE.UniformsUtils.clone( directionalLightShader.uniforms ),
- vertexShader: directionalLightShader.vertexShader,
- fragmentShader: directionalLightShader.fragmentShader,
- blending: THREE.AdditiveBlending,
- depthWrite: false,
- transparent: true
- } );
- materialLight.uniforms[ "lightDir" ].value = light.position;
- materialLight.uniforms[ "lightIntensity" ].value = light.intensity;
- materialLight.uniforms[ "lightColor" ].value = light.color;
- materialLight.uniforms[ "viewWidth" ].value = scaledWidth;
- materialLight.uniforms[ "viewHeight" ].value = scaledHeight;
- materialLight.uniforms[ 'samplerColor' ].value = compColor.renderTarget2;
- materialLight.uniforms[ 'samplerNormalDepth' ].value = compNormalDepth.renderTarget2;
- // create light proxy mesh
- var geometryLight = new THREE.PlaneGeometry( 2, 2 );
- var meshLight = new THREE.Mesh( geometryLight, materialLight );
- // keep reference for size reset
- lightMaterials.push( materialLight );
- return meshLight;
- };
- var createDeferredEmissiveLight = function () {
- // setup light material
- var materialLight = new THREE.ShaderMaterial( {
- uniforms: THREE.UniformsUtils.clone( emissiveLightShader.uniforms ),
- vertexShader: emissiveLightShader.vertexShader,
- fragmentShader: emissiveLightShader.fragmentShader,
- depthTest: false,
- depthWrite: false,
- blending: THREE.NoBlending
- } );
- materialLight.uniforms[ "viewWidth" ].value = scaledWidth;
- materialLight.uniforms[ "viewHeight" ].value = scaledHeight;
- materialLight.uniforms[ 'samplerColor' ].value = compColor.renderTarget2;
- // create light proxy mesh
- var geometryLight = new THREE.PlaneGeometry( 2, 2 );
- var meshLight = new THREE.Mesh( geometryLight, materialLight );
- // keep reference for size reset
- lightMaterials.push( materialLight );
- return meshLight;
- };
- var initDeferredProperties = function ( object ) {
- if ( object.properties.deferredInitialized ) return;
- if ( object.material ) initDeferredMaterials( object );
- if ( object instanceof THREE.PointLight ) {
- var meshLight = createDeferredPointLight( object );
- lightSceneProxy.add( meshLight );
- } else if ( object instanceof THREE.DirectionalLight ) {
- var meshLight = createDeferredDirectionalLight( object );
- lightSceneFullscreen.add( meshLight );
- }
- object.properties.deferredInitialized = true;
- };
- //
- var setMaterialColor = function ( object ) {
- if ( object.material ) object.material = object.properties.colorMaterial;
- };
- var setMaterialNormalDepth = function ( object ) {
- if ( object.material ) object.material = object.properties.normalDepthMaterial;
- };
- //
- this.setSize = function ( width, height ) {
- this.renderer.setSize( width, height );
- scaledWidth = Math.floor( scale * width );
- scaledHeight = Math.floor( scale * height );
- compColor.setSize( scaledWidth, scaledHeight );
- compNormalDepth.setSize( scaledWidth, scaledHeight );
- compLight.setSize( scaledWidth, scaledHeight );
- compFinal.setSize( scaledWidth, scaledHeight );
- for ( var i = 0, il = lightMaterials.length; i < il; i ++ ) {
- var uniforms = lightMaterials[ i ].uniforms;
- uniforms[ "viewWidth" ].value = scaledWidth;
- uniforms[ "viewHeight" ].value = scaledHeight;
- uniforms[ 'samplerColor' ].value = compColor.renderTarget2;
- if ( uniforms[ 'samplerNormalDepth' ] ) {
- uniforms[ 'samplerNormalDepth' ].value = compNormalDepth.renderTarget2;
- }
- }
- compositePass.uniforms[ 'samplerLight' ].value = compLight.renderTarget2;
- effectFXAA.uniforms[ 'resolution' ].value.set( 1 / width, 1 / height );
- };
- //
- this.render = function ( scene, camera ) {
- // setup deferred properties
- if ( ! scene.properties.lightSceneProxy ) {
- scene.properties.lightSceneProxy = new THREE.Scene();
- scene.properties.lightSceneFullscreen = new THREE.Scene();
- var meshLight = createDeferredEmissiveLight();
- scene.properties.lightSceneFullscreen.add( meshLight );
- }
- lightSceneProxy = scene.properties.lightSceneProxy;
- lightSceneFullscreen = scene.properties.lightSceneFullscreen;
- passColor.camera = camera;
- passNormalDepth.camera = camera;
- passLightProxy.camera = camera;
- passLightFullscreen.camera = THREE.EffectComposer.camera;
- passColor.scene = scene;
- passNormalDepth.scene = scene;
- passLightFullscreen.scene = lightSceneFullscreen;
- passLightProxy.scene = lightSceneProxy;
- scene.traverse( initDeferredProperties );
- // update scene graph only once per frame
- this.renderer.autoUpdateScene = false;
- scene.updateMatrixWorld();
- // g-buffer color
- scene.traverse( setMaterialColor );
- compColor.render();
- // g-buffer normals + depth
- scene.traverse( setMaterialNormalDepth );
- compNormalDepth.render();
- this.renderer.autoUpdateScene = true;
- // light pass
- camera.projectionMatrixInverse.getInverse( camera.projectionMatrix );
- for ( var i = 0, il = lightSceneProxy.children.length; i < il; i ++ ) {
- var uniforms = lightSceneProxy.children[ i ].material.uniforms;
- uniforms[ "matProjInverse" ].value = camera.projectionMatrixInverse;
- uniforms[ "matView" ].value = camera.matrixWorldInverse;
- }
- for ( var i = 0, il = lightSceneFullscreen.children.length; i < il; i ++ ) {
- var uniforms = lightSceneFullscreen.children[ i ].material.uniforms;
- if ( uniforms[ "matView" ] ) uniforms[ "matView" ].value = camera.matrixWorldInverse;
- }
- compLight.render();
- // composite pass
- compFinal.render( 0.1 );
- };
- var createRenderTargets = function ( ) {
- var rtParamsFloatLinear = { minFilter: THREE.NearestFilter, magFilter: THREE.LinearFilter, stencilBuffer: false,
- format: THREE.RGBAFormat, type: THREE.FloatType };
- var rtParamsFloatNearest = { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter, stencilBuffer: false,
- format: THREE.RGBAFormat, type: THREE.FloatType };
- var rtParamsUByte = { minFilter: THREE.NearestFilter, magFilter: THREE.LinearFilter, stencilBuffer: false,
- format: THREE.RGBFormat, type: THREE.UnsignedByteType };
- // g-buffers
- var rtColor = new THREE.WebGLRenderTarget( scaledWidth, scaledHeight, rtParamsFloatNearest );
- var rtNormalDepth = new THREE.WebGLRenderTarget( scaledWidth, scaledHeight, rtParamsFloatLinear );
- var rtLight = new THREE.WebGLRenderTarget( scaledWidth, scaledHeight, rtParamsFloatLinear );
- var rtFinal = new THREE.WebGLRenderTarget( scaledWidth, scaledHeight, rtParamsUByte );
- rtColor.generateMipmaps = false;
- rtNormalDepth.generateMipmaps = false;
- rtLight.generateMipmaps = false;
- rtFinal.generateMipmaps = false;
- // color composer
- passColor = new THREE.RenderPass();
- passColor.clear = true;
- compColor = new THREE.EffectComposer( _this.renderer, rtColor );
- compColor.addPass( passColor );
- // normal + depth composer
- passNormalDepth = new THREE.RenderPass();
- passNormalDepth.clear = true;
- compNormalDepth = new THREE.EffectComposer( _this.renderer, rtNormalDepth );
- compNormalDepth.addPass( passNormalDepth );
- // light composer
- passLightFullscreen = new THREE.RenderPass();
- passLightFullscreen.clear = true;
- passLightProxy = new THREE.RenderPass();
- passLightProxy.clear = false;
- compLight = new THREE.EffectComposer( _this.renderer, rtLight );
- compLight.addPass( passLightFullscreen );
- compLight.addPass( passLightProxy );
- // final composer
- compositePass = new THREE.ShaderPass( compositeShader );
- compositePass.uniforms[ 'samplerLight' ].value = compLight.renderTarget2;
- compositePass.uniforms[ 'brightness' ].value = brightness;
- compositePass.material.blending = THREE.NoBlending;
- compositePass.clear = true;
- // FXAA
- effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
- effectFXAA.uniforms[ 'resolution' ].value.set( 1 / width, 1 / height );
- effectFXAA.renderToScreen = true;
- //
- compFinal = new THREE.EffectComposer( _this.renderer, rtFinal );
- compFinal.addPass( compositePass );
- compFinal.addPass( effectFXAA );
- };
- // init
- createRenderTargets();
- };
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