AfterimageShader.js 909 B

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  1. /**
  2. * Afterimage shader
  3. * I created this effect inspired by a demo on codepen:
  4. * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
  5. */
  6. THREE.AfterimageShader = {
  7. uniforms: {
  8. "damp": { value: 0.96 },
  9. "tOld": { value: null },
  10. "tNew": { value: null }
  11. },
  12. vertexShader: [
  13. "varying vec2 vUv;",
  14. "void main() {",
  15. " vUv = uv;",
  16. " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
  17. "}"
  18. ].join( "\n" ),
  19. fragmentShader: [
  20. "uniform float damp;",
  21. "uniform sampler2D tOld;",
  22. "uniform sampler2D tNew;",
  23. "varying vec2 vUv;",
  24. "vec4 when_gt( vec4 x, float y ) {",
  25. " return max( sign( x - y ), 0.0 );",
  26. "}",
  27. "void main() {",
  28. " vec4 texelOld = texture2D( tOld, vUv );",
  29. " vec4 texelNew = texture2D( tNew, vUv );",
  30. " texelOld *= damp * when_gt( texelOld, 0.1 );",
  31. " gl_FragColor = max(texelNew, texelOld);",
  32. "}"
  33. ].join( "\n" )
  34. };