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- /**
- * Afterimage shader
- * I created this effect inspired by a demo on codepen:
- * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
- */
- THREE.AfterimageShader = {
- uniforms: {
- "damp": { value: 0.96 },
- "tOld": { value: null },
- "tNew": { value: null }
- },
- vertexShader: [
- "varying vec2 vUv;",
- "void main() {",
- " vUv = uv;",
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "uniform float damp;",
- "uniform sampler2D tOld;",
- "uniform sampler2D tNew;",
- "varying vec2 vUv;",
- "vec4 when_gt( vec4 x, float y ) {",
- " return max( sign( x - y ), 0.0 );",
- "}",
- "void main() {",
- " vec4 texelOld = texture2D( tOld, vUv );",
- " vec4 texelNew = texture2D( tNew, vUv );",
- " texelOld *= damp * when_gt( texelOld, 0.1 );",
- " gl_FragColor = max(texelNew, texelOld);",
- "}"
- ].join( "\n" )
- };
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