BlendShader.js 761 B

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  1. /**
  2. * Blend two textures
  3. */
  4. THREE.BlendShader = {
  5. uniforms: {
  6. "tDiffuse1": { value: null },
  7. "tDiffuse2": { value: null },
  8. "mixRatio": { value: 0.5 },
  9. "opacity": { value: 1.0 }
  10. },
  11. vertexShader: [
  12. "varying vec2 vUv;",
  13. "void main() {",
  14. " vUv = uv;",
  15. " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
  16. "}"
  17. ].join( "\n" ),
  18. fragmentShader: [
  19. "uniform float opacity;",
  20. "uniform float mixRatio;",
  21. "uniform sampler2D tDiffuse1;",
  22. "uniform sampler2D tDiffuse2;",
  23. "varying vec2 vUv;",
  24. "void main() {",
  25. " vec4 texel1 = texture2D( tDiffuse1, vUv );",
  26. " vec4 texel2 = texture2D( tDiffuse2, vUv );",
  27. " gl_FragColor = opacity * mix( texel1, texel2, mixRatio );",
  28. "}"
  29. ].join( "\n" )
  30. };