ColorifyShader.js 675 B

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  1. /**
  2. * Colorify shader
  3. */
  4. THREE.ColorifyShader = {
  5. uniforms: {
  6. "tDiffuse": { value: null },
  7. "color": { value: new THREE.Color( 0xffffff ) }
  8. },
  9. vertexShader: [
  10. "varying vec2 vUv;",
  11. "void main() {",
  12. " vUv = uv;",
  13. " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
  14. "}"
  15. ].join( "\n" ),
  16. fragmentShader: [
  17. "uniform vec3 color;",
  18. "uniform sampler2D tDiffuse;",
  19. "varying vec2 vUv;",
  20. "void main() {",
  21. " vec4 texel = texture2D( tDiffuse, vUv );",
  22. " vec3 luma = vec3( 0.299, 0.587, 0.114 );",
  23. " float v = dot( texel.xyz, luma );",
  24. " gl_FragColor = vec4( v * color, texel.w );",
  25. "}"
  26. ].join( "\n" )
  27. };