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- /**
- * Sepia tone shader
- * based on glfx.js sepia shader
- * https://github.com/evanw/glfx.js
- */
- THREE.SepiaShader = {
- uniforms: {
- "tDiffuse": { value: null },
- "amount": { value: 1.0 }
- },
- vertexShader: [
- "varying vec2 vUv;",
- "void main() {",
- " vUv = uv;",
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "uniform float amount;",
- "uniform sampler2D tDiffuse;",
- "varying vec2 vUv;",
- "void main() {",
- " vec4 color = texture2D( tDiffuse, vUv );",
- " vec3 c = color.rgb;",
- " color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );",
- " color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );",
- " color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );",
- " gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );",
- "}"
- ].join( "\n" )
- };
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