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- // ThreeWebGL.js r36 - http://github.com/mrdoob/three.js
- var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
- THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,d){var e,f,h,j,o,m;if(d==0)e=f=h=0;else{j=Math.floor(a*6);o=a*6-j;a=d*(1-b);m=d*(1-b*o);b=d*(1-b*(1-o));switch(j){case 1:e=m;f=d;h=a;break;case 2:e=a;f=d;h=b;break;case 3:e=a;f=m;h=d;break;case 4:e=b;f=a;h=d;break;case 5:e=d;f=a;h=m;break;case 6:case 0:e=d;f=b;h=a}}this.r=e;this.g=f;this.b=h;if(this.autoUpdate){this.updateHex();
- this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};
- THREE.Vector2=function(a,b){this.set(a||0,b||0)};
- THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
- this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,d){this.set(a||0,b||0,d||0)};
- THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
- b){this.set(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);return this},crossSelf:function(a){var b=this.x,d=this.y,e=this.z;this.set(d*a.z-e*a.y,e*a.x-b*a.z,b*a.y-d*a.x);return this},multiply:function(a,b){this.set(a.x*b.x,a.y*b.y,a.z*b.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
- a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
- this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var b=Math.cos(this.y);if(Math.abs(b)>1.0E-5){this.x=Math.atan2(-a.n23/b,a.n33/b);this.z=Math.atan2(-a.n13/b,a.n11/b)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<
- 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,d,e){this.set(a||0,b||0,d||0,e||1)};
- THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
- a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
- THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,f=[];a=0;for(b=e.length;a<b;a++){d=e[a];d instanceof THREE.Mesh&&(f=f.concat(this.intersectObject(d)))}f.sort(function(h,j){return h.distance-j.distance});return f},intersectObject:function(a){function b(H,w,ga,U){U=U.clone().subSelf(w);ga=ga.clone().subSelf(w);var ha=H.clone().subSelf(w);H=U.dot(U);w=U.dot(ga);U=U.dot(ha);var fa=ga.dot(ga);ga=ga.dot(ha);ha=1/(H*fa-w*w);fa=(fa*U-w*ga)*ha;H=(H*ga-w*U)*ha;return fa>0&&H>0&&fa+H<1}var d,
- e,f,h,j,o,m,u,y,z,A,x=a.geometry,K=x.vertices,J=[];d=0;for(e=x.faces.length;d<e;d++){f=x.faces[d];z=this.origin.clone();A=this.direction.clone();m=a.matrixWorld;h=m.multiplyVector3(K[f.a].position.clone());j=m.multiplyVector3(K[f.b].position.clone());o=m.multiplyVector3(K[f.c].position.clone());m=f instanceof THREE.Face4?m.multiplyVector3(K[f.d].position.clone()):null;u=a.matrixRotationWorld.multiplyVector3(f.normal.clone());y=A.dot(u);if(y<0){u=u.dot((new THREE.Vector3).sub(h,z))/y;z=z.addSelf(A.multiplyScalar(u));
- if(f instanceof THREE.Face3){if(b(z,h,j,o)){f={distance:this.origin.distanceTo(z),point:z,face:f,object:a};J.push(f)}}else if(f instanceof THREE.Face4&&(b(z,h,j,m)||b(z,j,o,m))){f={distance:this.origin.distanceTo(z),point:z,face:f,object:a};J.push(f)}}}return J}};
- THREE.Rectangle=function(){function a(){h=e-b;j=f-d}var b,d,e,f,h,j,o=!0;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(m,u,y,z){o=!1;b=m;d=u;e=y;f=z;a()};this.addPoint=function(m,u){if(o){o=!1;b=m;d=u;e=m;f=u}else{b=b<m?b:m;d=d<u?d:u;e=e>m?e:m;f=f>u?f:u}a()};
- this.add3Points=function(m,u,y,z,A,x){if(o){o=!1;b=m<y?m<A?m:A:y<A?y:A;d=u<z?u<x?u:x:z<x?z:x;e=m>y?m>A?m:A:y>A?y:A;f=u>z?u>x?u:x:z>x?z:x}else{b=m<y?m<A?m<b?m:b:A<b?A:b:y<A?y<b?y:b:A<b?A:b;d=u<z?u<x?u<d?u:d:x<d?x:d:z<x?z<d?z:d:x<d?x:d;e=m>y?m>A?m>e?m:e:A>e?A:e:y>A?y>e?y:e:A>e?A:e;f=u>z?u>x?u>f?u:f:x>f?x:f:z>x?z>f?z:f:x>f?x:f}a()};this.addRectangle=function(m){if(o){o=!1;b=m.getLeft();d=m.getTop();e=m.getRight();f=m.getBottom()}else{b=b<m.getLeft()?b:m.getLeft();d=d<m.getTop()?d:m.getTop();e=e>m.getRight()?
- e:m.getRight();f=f>m.getBottom()?f:m.getBottom()}a()};this.inflate=function(m){b-=m;d-=m;e+=m;f+=m;a()};this.minSelf=function(m){b=b>m.getLeft()?b:m.getLeft();d=d>m.getTop()?d:m.getTop();e=e<m.getRight()?e:m.getRight();f=f<m.getBottom()?f:m.getBottom();a()};this.instersects=function(m){return Math.min(e,m.getRight())-Math.max(b,m.getLeft())>=0&&Math.min(f,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){o=!0;f=e=d=b=0;a()};this.isEmpty=function(){return o}};
- THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
- THREE.Matrix4=function(a,b,d,e,f,h,j,o,m,u,y,z,A,x,K,J){this.set(a||1,b||0,d||0,e||0,f||0,h||1,j||0,o||0,m||0,u||0,y||1,z||0,A||0,x||0,K||0,J||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
- THREE.Matrix4.prototype={set:function(a,b,d,e,f,h,j,o,m,u,y,z,A,x,K,J){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=f;this.n22=h;this.n23=j;this.n24=o;this.n31=m;this.n32=u;this.n33=y;this.n34=z;this.n41=A;this.n42=x;this.n43=K;this.n44=J;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,d){var e=THREE.Matrix4.__v1,
- f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;e.cross(d,h).normalize();if(e.length()===0){h.x+=1.0E-4;e.cross(d,h).normalize()}f.cross(h,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=h.x;this.n21=e.y;this.n22=f.y;this.n23=h.y;this.n31=e.z;this.n32=f.z;this.n33=h.z;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,f=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*f;a.y=(this.n21*b+this.n22*d+this.n23*
- e+this.n24)*f;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*f;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*f;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*f;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*f;return a},rotateAxis:function(a){var b=a.x,d=a.y,e=a.z;a.x=b*this.n11+d*this.n12+e*this.n13;a.y=b*this.n21+d*this.n22+e*this.n23;a.z=b*this.n31+d*this.n32+e*this.n33;a.normalize();
- return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,f=a.n13,h=a.n14,j=a.n21,o=a.n22,m=a.n23,u=a.n24,y=a.n31,z=a.n32,A=a.n33,x=a.n34,K=a.n41,J=a.n42,H=a.n43,w=a.n44,ga=b.n11,U=b.n12,ha=b.n13,fa=b.n14,ia=b.n21,M=b.n22,
- c=b.n23,ja=b.n24,W=b.n31,la=b.n32,Z=b.n33,R=b.n34;this.n11=d*ga+e*ia+f*W;this.n12=d*U+e*M+f*la;this.n13=d*ha+e*c+f*Z;this.n14=d*fa+e*ja+f*R+h;this.n21=j*ga+o*ia+m*W;this.n22=j*U+o*M+m*la;this.n23=j*ha+o*c+m*Z;this.n24=j*fa+o*ja+m*R+u;this.n31=y*ga+z*ia+A*W;this.n32=y*U+z*M+A*la;this.n33=y*ha+z*c+A*Z;this.n34=y*fa+z*ja+A*R+x;this.n41=K*ga+J*ia+H*W;this.n42=K*U+J*M+H*la;this.n43=K*ha+J*c+H*Z;this.n44=K*fa+J*ja+H*R+w;return this},multiplyToArray:function(a,b,d){this.multiply(a,b);d[0]=this.n11;d[1]=
- this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
- a;return this},determinant:function(){var a=this.n11,b=this.n12,d=this.n13,e=this.n14,f=this.n21,h=this.n22,j=this.n23,o=this.n24,m=this.n31,u=this.n32,y=this.n33,z=this.n34,A=this.n41,x=this.n42,K=this.n43,J=this.n44;return e*j*u*A-d*o*u*A-e*h*y*A+b*o*y*A+d*h*z*A-b*j*z*A-e*j*m*x+d*o*m*x+e*f*y*x-a*o*y*x-d*f*z*x+a*j*z*x+e*h*m*K-b*o*m*K-e*f*u*K+a*o*u*K+b*f*z*K-a*h*z*K-d*h*m*J+b*j*m*J+d*f*u*J-a*j*u*J-b*f*y*J+a*h*y*J},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=
- this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=
- this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;
- a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,d){this.set(1,0,0,a,0,1,0,b,0,0,1,d,0,0,
- 0,1);return this},setScale:function(a,b,d){this.set(a,0,0,0,0,b,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var d=Math.cos(b),e=Math.sin(b),f=
- 1-d,h=a.x,j=a.y,o=a.z,m=f*h,u=f*j;this.set(m*h+d,m*j-e*o,m*o+e*j,0,m*j+e*o,u*j+d,u*o-e*h,0,m*o-e*j,u*o+e*h,f*o*o+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,d=a.y,e=a.z;a=Math.cos(b);b=Math.sin(b);var f=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);e=Math.sin(e);var j=a*d,o=b*d;this.n11=f*h;this.n12=-f*e;this.n13=d;this.n21=o*h+a*e;this.n22=-o*e+a*h;this.n23=-b*f;this.n31=-j*h+b*e;this.n32=j*e+b*h;this.n33=
- a*f;return this},setRotationFromQuaternion:function(a){var b=a.x,d=a.y,e=a.z,f=a.w,h=b+b,j=d+d,o=e+e;a=b*h;var m=b*j;b*=o;var u=d*j;d*=o;e*=o;h*=f;j*=f;f*=o;this.n11=1-(u+e);this.n12=m-f;this.n13=b+j;this.n21=m+f;this.n22=1-(a+e);this.n23=d-h;this.n31=b-j;this.n32=d+h;this.n33=1-(a+u);return this},scale:function(a){var b=a.x,d=a.y;a=a.z;this.n11*=b;this.n12*=d;this.n13*=a;this.n21*=b;this.n22*=d;this.n23*=a;this.n31*=b;this.n32*=d;this.n33*=a;this.n41*=b;this.n42*=d;this.n43*=a;return this},extractPosition:function(a){this.n14=
- a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var d=1/b.x,e=1/b.y,f=1/b.z;this.n11=a.n11*d;this.n21=a.n21*d;this.n31=a.n31*d;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*f;this.n23=a.n23*f;this.n33=a.n33*f}};
- THREE.Matrix4.makeInvert=function(a,b){var d=a.n11,e=a.n12,f=a.n13,h=a.n14,j=a.n21,o=a.n22,m=a.n23,u=a.n24,y=a.n31,z=a.n32,A=a.n33,x=a.n34,K=a.n41,J=a.n42,H=a.n43,w=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=m*x*J-u*A*J+u*z*H-o*x*H-m*z*w+o*A*w;b.n12=h*A*J-f*x*J-h*z*H+e*x*H+f*z*w-e*A*w;b.n13=f*u*J-h*m*J+h*o*H-e*u*H-f*o*w+e*m*w;b.n14=h*m*z-f*u*z-h*o*A+e*u*A+f*o*x-e*m*x;b.n21=u*A*K-m*x*K-u*y*H+j*x*H+m*y*w-j*A*w;b.n22=f*x*K-h*A*K+h*y*H-d*x*H-f*y*w+d*A*w;b.n23=h*m*K-f*u*K-h*j*H+d*u*H+f*j*w-d*m*w;
- b.n24=f*u*y-h*m*y+h*j*A-d*u*A-f*j*x+d*m*x;b.n31=o*x*K-u*z*K+u*y*J-j*x*J-o*y*w+j*z*w;b.n32=h*z*K-e*x*K-h*y*J+d*x*J+e*y*w-d*z*w;b.n33=f*u*K-h*o*K+h*j*J-d*u*J-e*j*w+d*o*w;b.n34=h*o*y-e*u*y-h*j*z+d*u*z+e*j*x-d*o*x;b.n41=m*z*K-o*A*K-m*y*J+j*A*J+o*y*H-j*z*H;b.n42=e*A*K-f*z*K+f*y*J-d*A*J-e*y*H+d*z*H;b.n43=f*o*K-e*m*K-f*j*J+d*m*J+e*j*H-d*o*H;b.n44=e*m*y-f*o*y+f*j*z-d*m*z-e*j*A+d*o*A;b.multiplyScalar(1/a.determinant());return b};
- THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,d=b.m,e=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,j=-a.n33*a.n12+a.n32*a.n13,o=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,u=a.n23*a.n12-a.n22*a.n13,y=-a.n23*a.n11+a.n21*a.n13,z=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*j+a.n31*u;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*e;d[1]=a*f;d[2]=a*h;d[3]=a*j;d[4]=a*o;d[5]=a*m;d[6]=a*u;d[7]=a*y;d[8]=a*z;return b};
- THREE.Matrix4.makeFrustum=function(a,b,d,e,f,h){var j;j=new THREE.Matrix4;j.n11=2*f/(b-a);j.n12=0;j.n13=(b+a)/(b-a);j.n14=0;j.n21=0;j.n22=2*f/(e-d);j.n23=(e+d)/(e-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+f)/(h-f);j.n34=-2*h*f/(h-f);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(a,b,d,e){var f;a=d*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,d,e)};
- THREE.Matrix4.makeOrtho=function(a,b,d,e,f,h){var j,o,m,u;j=new THREE.Matrix4;o=b-a;m=d-e;u=h-f;j.n11=2/o;j.n12=0;j.n13=0;j.n14=-((b+a)/o);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((d+e)/m);j.n31=0;j.n32=0;j.n33=-2/u;j.n34=-((h+f)/u);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
- THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
- !0;this._vector=new THREE.Vector3};
- THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
- undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b instanceof THREE.Scene===!1&&b!==undefined;)b=b.parent;b!==undefined&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
- 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,b,d){if(this.visible){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;b=!0}a=0;for(var e=this.children.length;a<
- e;a++)this.children[a].update(this.matrixWorld,b,d)}}};THREE.Quaternion=function(a,b,d,e){this.set(a||0,b||0,d||0,e!==undefined?e:1)};
- THREE.Quaternion.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,d=a.x*b,e=a.y*b,f=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-f);f=Math.sin(-f);var h=Math.cos(d);d=Math.sin(d);var j=a*b,o=e*f;this.w=j*h-o*d;this.x=j*d+o*h;this.y=e*b*h+a*f*d;this.z=a*f*h-e*b*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
- -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,d=this.y,e=this.z,f=this.w,h=a.x,j=a.y,o=a.z;a=a.w;this.x=b*a+f*h+d*o-e*j;this.y=d*a+f*j+e*h-b*o;this.z=e*a+f*o+b*j-d*h;this.w=f*a-b*h-d*j-e*o;return this},
- multiplyVector3:function(a,b){b||(b=a);var d=a.x,e=a.y,f=a.z,h=this.x,j=this.y,o=this.z,m=this.w,u=m*d+j*f-o*e,y=m*e+o*d-h*f,z=m*f+h*e-j*d;d=-h*d-j*e-o*f;b.x=u*m+d*-h+y*-o-z*-j;b.y=y*m+d*-j+z*-h-u*-o;b.z=z*m+d*-o+u*-j-y*-h;return b}};
- THREE.Quaternion.slerp=function(a,b,d,e){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var h=Math.acos(f),j=Math.sqrt(1-f*f);if(Math.abs(j)<0.001){d.w=0.5*(a.w+b.w);d.x=0.5*(a.x+b.x);d.y=0.5*(a.y+b.y);d.z=0.5*(a.z+b.z);return d}f=Math.sin((1-e)*h)/j;e=Math.sin(e*h)/j;d.w=a.w*f+b.w*e;d.x=a.x*f+b.x*e;d.y=a.y*f+b.y*e;d.z=a.z*f+b.z*e;return d};
- THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
- THREE.Face3=function(a,b,d,e,f){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};THREE.Face4=function(a,b,d,e,f,h){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=h instanceof Array?h:[h]};
- THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
- THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
- d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,f,h,j,o=new THREE.Vector3,m=new THREE.Vector3;e=0;for(f=this.vertices.length;e<f;e++){h=this.vertices[e];h.normal.set(0,0,0)}e=0;for(f=this.faces.length;e<f;e++){h=this.faces[e];if(a&&h.vertexNormals.length){o.set(0,0,0);b=0;for(d=h.vertexNormals.length;b<d;b++)o.addSelf(h.vertexNormals[b]);o.divideScalar(3)}else{b=this.vertices[h.a];d=this.vertices[h.b];j=this.vertices[h.c];o.sub(j.position,
- d.position);m.sub(b.position,d.position);o.crossSelf(m)}o.isZero()||o.normalize();h.normal.copy(o)}},computeVertexNormals:function(){var a,b,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)e[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
- new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)e[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal);e[d.d].addSelf(d.normal)}}a=0;for(b=this.vertices.length;a<b;a++)e[a].normalize();a=0;for(b=this.faces.length;a<
- b;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(R,N,Ba,L,ka,wa,P){h=R.vertices[N].position;j=R.vertices[Ba].position;o=R.vertices[L].position;m=f[ka];u=f[wa];y=f[P];z=j.x-h.x;A=o.x-h.x;x=j.y-h.y;K=o.y-
- h.y;J=j.z-h.z;H=o.z-h.z;w=u.u-m.u;ga=y.u-m.u;U=u.v-m.v;ha=y.v-m.v;fa=1/(w*ha-ga*U);c.set((ha*z-U*A)*fa,(ha*x-U*K)*fa,(ha*J-U*H)*fa);ja.set((w*A-ga*z)*fa,(w*K-ga*x)*fa,(w*H-ga*J)*fa);ia[N].addSelf(c);ia[Ba].addSelf(c);ia[L].addSelf(c);M[N].addSelf(ja);M[Ba].addSelf(ja);M[L].addSelf(ja)}var b,d,e,f,h,j,o,m,u,y,z,A,x,K,J,H,w,ga,U,ha,fa,ia=[],M=[],c=new THREE.Vector3,ja=new THREE.Vector3,W=new THREE.Vector3,la=new THREE.Vector3,Z=new THREE.Vector3;b=0;for(d=this.vertices.length;b<d;b++){ia[b]=new THREE.Vector3;
- M[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];f=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2]);
- this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){Z.copy(this.vertices[b].normal);e=ia[b];W.copy(e);W.subSelf(Z.multiplyScalar(Z.dot(e))).normalize();la.cross(this.vertices[b].normal,e);e=la.dot(M[b]);e=e<0?-1:1;this.vertices[b].tangent.set(W.x,W.y,W.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
- z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,d=this.vertices.length;b<d;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
- this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,d=this.vertices.length;b<d;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
- THREE.AnimationHandler=function(){var a=[],b={},d={};d.update=function(f){for(var h=0;h<a.length;h++)a[h].update(f)};d.addToUpdate=function(f){a.indexOf(f)===-1&&a.push(f)};d.removeFromUpdate=function(f){f=a.indexOf(f);f!==-1&&a.splice(f,1)};d.add=function(f){b[f.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+f.name+" already exists in library. Overwriting.");b[f.name]=f;if(f.initialized!==!0){for(var h=0;h<f.hierarchy.length;h++){for(var j=0;j<f.hierarchy[h].keys.length;j++){if(f.hierarchy[h].keys[j].time<
- 0)f.hierarchy[h].keys[j].time=0;if(f.hierarchy[h].keys[j].rot!==undefined&&!(f.hierarchy[h].keys[j].rot instanceof THREE.Quaternion)){var o=f.hierarchy[h].keys[j].rot;f.hierarchy[h].keys[j].rot=new THREE.Quaternion(o[0],o[1],o[2],o[3])}}if(f.hierarchy[h].keys[0].morphTargets!==undefined){o={};for(j=0;j<f.hierarchy[h].keys.length;j++)for(var m=0;m<f.hierarchy[h].keys[j].morphTargets.length;m++){var u=f.hierarchy[h].keys[j].morphTargets[m];o[u]=-1}f.hierarchy[h].usedMorphTargets=o;for(j=0;j<f.hierarchy[h].keys.length;j++){var y=
- {};for(u in o){for(m=0;m<f.hierarchy[h].keys[j].morphTargets.length;m++)if(f.hierarchy[h].keys[j].morphTargets[m]===u){y[u]=f.hierarchy[h].keys[j].morphTargetsInfluences[m];break}m===f.hierarchy[h].keys[j].morphTargets.length&&(y[u]=0)}f.hierarchy[h].keys[j].morphTargetsInfluences=y}}for(j=1;j<f.hierarchy[h].keys.length;j++)if(f.hierarchy[h].keys[j].time===f.hierarchy[h].keys[j-1].time){f.hierarchy[h].keys.splice(j,1);j--}for(j=1;j<f.hierarchy[h].keys.length;j++)f.hierarchy[h].keys[j].index=j}j=parseInt(f.length*
- f.fps,10);f.JIT={};f.JIT.hierarchy=[];for(h=0;h<f.hierarchy.length;h++)f.JIT.hierarchy.push(Array(j));f.initialized=!0}};d.get=function(f){if(typeof f==="string")if(b[f])return b[f];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+f);return null}};d.parse=function(f){var h=[];if(f instanceof THREE.SkinnedMesh)for(var j=0;j<f.bones.length;j++)h.push(f.bones[j]);else e(f,h);return h};var e=function(f,h){h.push(f);for(var j=0;j<f.children.length;j++)e(f.children[j],h)};d.LINEAR=
- 0;d.CATMULLROM=1;d.CATMULLROM_FORWARD=2;return d}();THREE.Animation=function(a,b,d,e){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=d!==undefined?d:THREE.AnimationHandler.LINEAR;this.JITCompile=e!==undefined?e:!0;this.points=[];this.target=new THREE.Vector3};
- THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==undefined?a:!0;this.currentTime=b!==undefined?b:0;var d,e=this.hierarchy.length,f;for(d=0;d<e;d++){f=this.hierarchy[d];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)f.useQuaternion=!0;f.matrixAutoUpdate=!0;if(f.animationCache===undefined){f.animationCache={};f.animationCache.prevKey={pos:0,rot:0,scl:0};f.animationCache.nextKey={pos:0,rot:0,scl:0};f.animationCache.originalMatrix=
- f instanceof THREE.Bone?f.skinMatrix:f.matrix}var h=f.animationCache.prevKey;f=f.animationCache.nextKey;h.pos=this.data.hierarchy[d].keys[0];h.rot=this.data.hierarchy[d].keys[0];h.scl=this.data.hierarchy[d].keys[0];f.pos=this.getNextKeyWith("pos",d,1);f.rot=this.getNextKeyWith("rot",d,1);f.scl=this.getNextKeyWith("scl",d,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
- THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
- THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==undefined){if(this.hierarchy[a]instanceof THREE.Bone)this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix;else this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
- THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],d,e,f,h,j,o,m,u,y=this.data.JIT.hierarchy,z,A;this.currentTime+=a*this.timeScale;A=this.currentTime;z=this.currentTime%=this.data.length;u=parseInt(Math.min(z*this.data.fps,this.data.length*this.data.fps),10);for(var x=0,K=this.hierarchy.length;x<K;x++){a=this.hierarchy[x];m=a.animationCache;if(this.JITCompile&&y[x][u]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=y[x][u];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
- !1}else{a.matrix=y[x][u];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var J=0;J<3;J++){d=b[J];j=m.prevKey[d];o=m.nextKey[d];if(o.time<=A){if(z<A)if(this.loop){j=this.data.hierarchy[x].keys[0];for(o=this.getNextKeyWith(d,x,1);o.time<z;){j=o;o=this.getNextKeyWith(d,x,o.index+1)}}else{this.stop();return}else{do{j=o;o=this.getNextKeyWith(d,x,o.index+1)}while(o.time<
- z)}m.prevKey[d]=j;m.nextKey[d]=o}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;e=(z-j.time)/(o.time-j.time);f=j[d];h=o[d];if(e<0||e>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+x);e=e<0?0:1}if(d==="pos"){d=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){d.x=f[0]+(h[0]-f[0])*e;d.y=f[1]+(h[1]-f[1])*e;d.z=f[2]+(h[2]-f[2])*e}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
- this.getPrevKeyWith("pos",x,j.index-1).pos;this.points[1]=f;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",x,o.index+1).pos;e=e*0.33+0.33;f=this.interpolateCatmullRom(this.points,e);d.x=f[0];d.y=f[1];d.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){e=this.interpolateCatmullRom(this.points,e*1.01);this.target.set(e[0],e[1],e[2]);this.target.subSelf(d);this.target.y=0;this.target.normalize();e=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,e,0)}}}else if(d===
- "rot")THREE.Quaternion.slerp(f,h,a.quaternion,e);else if(d==="scl"){d=a.scale;d.x=f[0]+(h[0]-f[0])*e;d.y=f[1]+(h[1]-f[1])*e;d.z=f[2]+(h[2]-f[2])*e}}}}if(this.JITCompile&&y[0][u]===undefined){this.hierarchy[0].update(undefined,!0);for(x=0;x<this.hierarchy.length;x++)y[x][u]=this.hierarchy[x]instanceof THREE.Bone?this.hierarchy[x].skinMatrix.clone():this.hierarchy[x].matrix.clone()}}};
- THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var d=[],e=[],f,h,j,o,m,u;f=(a.length-1)*b;h=Math.floor(f);f-=h;d[0]=h==0?h:h-1;d[1]=h;d[2]=h>a.length-2?h:h+1;d[3]=h>a.length-3?h:h+2;h=a[d[0]];o=a[d[1]];m=a[d[2]];u=a[d[3]];d=f*f;j=f*d;e[0]=this.interpolate(h[0],o[0],m[0],u[0],f,d,j);e[1]=this.interpolate(h[1],o[1],m[1],u[1],f,d,j);e[2]=this.interpolate(h[2],o[2],m[2],u[2],f,d,j);return e};
- THREE.Animation.prototype.interpolate=function(a,b,d,e,f,h,j){a=(d-a)*0.5;e=(e-b)*0.5;return(2*(b-d)+a+e)*j+(-3*(b-d)-2*a-e)*h+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,d){var e=this.data.hierarchy[b].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=d<e.length-1?d:e.length-1;else d%=e.length;for(;d<e.length;d++)if(e[d][a]!==undefined)return e[d];return this.data.hierarchy[b].keys[0]};
- THREE.Animation.prototype.getPrevKeyWith=function(a,b,d){var e=this.data.hierarchy[b].keys;for(d=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?d>0?d:0:d>=0?d:d+e.length;d>=0;d--)if(e[d][a]!==undefined)return e[d];return this.data.hierarchy[b].keys[e.length-1]};
- THREE.Camera=function(a,b,d,e,f){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=d||0.1;this.far=e||2E3;this.target=f||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
- THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
- THREE.Camera.prototype.update=function(a,b,d){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
- !1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,d)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
- THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
- THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
- THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
- a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
- THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;
- if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
- if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
- if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
- THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
- !1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
- if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
- if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
- THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
- this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=
- a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;
- if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
- THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
- undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
- THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
- undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
- THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.lights=!1;this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.fragmentShader!==undefined)this.fragmentShader=a.fragmentShader;if(a.vertexShader!==
- undefined)this.vertexShader=a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;
- if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.lights!==undefined)this.lights=a.lights;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
- THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=
- a.sizeAttenuation;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
- THREE.Texture=function(a,b,d,e,f,h){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrapT=e!==undefined?e:THREE.ClampToEdgeWrapping;this.magFilter=f!==undefined?f:THREE.LinearFilter;this.minFilter=h!==undefined?h:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
- THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
- THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
- THREE.RenderTarget=function(a,b,d){this.width=a;this.height=b;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
- var Uniforms={clone:function(a){var b,d,e,f={};for(b in a){f[b]={};for(d in a[b]){e=a[b][d];f[b][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return f},merge:function(a){var b,d,e,f={};for(b=0;b<a.length;b++){e=this.clone(a[b]);for(d in e)f[d]=e[d]}return f}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
- THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
- THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
- THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var d=0;d<this.geometry.morphTargets.length;d++){this.morphTargetInfluences.push(0);
- this.morphTargetDictionary[this.geometry.morphTargets[d].name]=d}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==undefined)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
- THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
- THREE.Bone.prototype.update=function(a,b,d){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var e,f=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(e=0;e<f;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.skinMatrix,b,d):a.update(this.matrixWorld,!0,d)}}else for(e=0;e<f;e++)this.children[e].update(this.skinMatrix,
- b,d)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
- THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,f,h,j,o;if(this.geometry.bones!==undefined){for(d=0;d<this.geometry.bones.length;d++){f=this.geometry.bones[d];h=f.pos;j=f.rotq;o=f.scl;e=this.addBone();e.name=f.name;e.position.set(h[0],h[1],h[2]);e.quaternion.set(j[0],j[1],j[2],j[3]);e.useQuaternion=!0;o!==undefined?e.scale.set(o[0],o[1],o[2]):e.scale.set(1,1,1)}for(d=0;d<this.bones.length;d++){f=this.geometry.bones[d];
- e=this.bones[d];f.parent===-1?this.addChild(e):this.bones[f.parent].addChild(e)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
- THREE.SkinnedMesh.prototype.update=function(a,b,d){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var e,f=this.children.length;for(e=0;e<f;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,d):a.update(this.matrixWorld,b,d)}d=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(b=0;b<d;b++)ba[b].skinMatrix.flattenToArrayOffset(bm,
- b*16)}};THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
- THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,b=[],d=0;d<this.bones.length;d++){a=this.bones[d];b.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,d*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var e;for(a=0;a<this.geometry.skinIndices.length;a++){d=this.geometry.vertices[a].position;var f=this.geometry.skinIndices[a].x,h=this.geometry.skinIndices[a].y;
- e=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesA.push(b[f].multiplyVector3(e));e=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesB.push(b[h].multiplyVector3(e));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){d=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=d;this.geometry.skinWeights[a].y+=d}}}};
- THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
- THREE.Sound=function(a,b,d,e){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=b!==undefined?Math.abs(b):100;this.volume=Math.min(1,Math.max(0,d!==undefined?d:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=e!==undefined?e:!0;this.sources=a instanceof Array?a:[a];var f;d=this.sources.length;for(a=0;a<d;a++){b=this.sources[a];b.toLowerCase();if(b.indexOf(".mp3")!==-1)f=
- "audio/mpeg";else if(b.indexOf(".ogg")!==-1)f="audio/ogg";else b.indexOf(".wav")!==-1&&(f="audio/wav");if(this.domElement.canPlayType(f)){f=document.createElement("source");f.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(f);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
- THREE.Sound.prototype.onLoad=function(){var a=this.THREESound;if(!a.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);a.isLoaded=!0;a.duration=this.duration;a.isPlaying&&a.play()}};THREE.Sound.prototype.addToDOM=function(a){this.isAddedToDOM=!0;a.appendChild(this.domElement)};THREE.Sound.prototype.play=function(a){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(a)this.domElement.currentTime=a%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
- THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(a){a=a.length();this.domElement.volume=a<=this.radius?this.volume*(1-a/this.radius):0};
- THREE.Sound.prototype.update=function(a,b,d){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);b=!0}if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var e=this.children.length;for(a=0;a<e;a++)this.children[a].update(this.matrixWorld,b,d)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
- THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(a,b){b===undefined&&(b=0);b=Math.abs(b);for(var d=0;d<this.LODs.length;d++)if(b<this.LODs[d].visibleAtDistance)break;this.LODs.splice(d,0,{visibleAtDistance:b,object3D:a});this.addChild(a)};
- THREE.LOD.prototype.update=function(a,b,d){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}if(this.LODs.length>1){a=d.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e<this.LODs.length;e++)if(a>=this.LODs[e].visibleAtDistance){this.LODs[e-1].object3D.visible=
- !1;this.LODs[e].object3D.visible=!0}else break;for(;e<this.LODs.length;e++)this.LODs[e].object3D.visible=!1}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,d)};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
- THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};
- THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);if(b!==-1){this.objects.splice(b,1);this.__objectsRemoved.push(a)}}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
- THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,d){this.color=new THREE.Color(a);this.near=b||1;this.far=d||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==undefined?b:2.5E-4};
- THREE.Projector=function(){function a(M,c){return c.z-M.z}function b(M,c){var ja=0,W=1,la=M.z+M.w,Z=c.z+c.w,R=-M.z+M.w,N=-c.z+c.w;if(la>=0&&Z>=0&&R>=0&&N>=0)return!0;else if(la<0&&Z<0||R<0&&N<0)return!1;else{if(la<0)ja=Math.max(ja,la/(la-Z));else Z<0&&(W=Math.min(W,la/(la-Z)));if(R<0)ja=Math.max(ja,R/(R-N));else N<0&&(W=Math.min(W,R/(R-N)));if(W<ja)return!1;else{M.lerpSelf(c,ja);c.lerpSelf(M,1-W);return!0}}}var d,e,f=[],h,j,o,m=[],u,y,z=[],A,x,K=[],J=new THREE.Vector4,H=new THREE.Vector4,w=new THREE.Matrix4,
- ga=new THREE.Matrix4,U=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ha=new THREE.Vector4,fa=new THREE.Vector4,ia;this.projectObjects=function(M,c,ja){c=[];var W,la,Z;e=0;la=M.objects;M=0;for(W=la.length;M<W;M++){Z=la[M];var R;if(!(R=!Z.visible))if(R=Z instanceof THREE.Mesh){a:{R=void 0;for(var N=Z.matrixWorld,Ba=-Z.geometry.boundingSphere.radius*Math.max(Z.scale.x,Math.max(Z.scale.y,Z.scale.z)),L=0;L<6;L++){R=U[L].x*N.n14+U[L].y*N.n24+
- U[L].z*N.n34+U[L].w;if(R<=Ba){R=!1;break a}}R=!0}R=!R}if(!R){d=f[e]=f[e]||new THREE.RenderableObject;J.copy(Z.position);w.multiplyVector3(J);d.object=Z;d.z=J.z;c.push(d);e++}}ja&&c.sort(a);return c};this.projectScene=function(M,c,ja){var W=[],la=c.near,Z=c.far,R,N,Ba,L,ka,wa,P,xa,Ha,Na,Ma,Fa,va,V,sa,za;o=y=x=0;c.matrixAutoUpdate&&c.updateMatrix();M.update(undefined,!1,c);w.multiply(c.projectionMatrix,c.matrixWorldInverse);U[0].set(w.n41-w.n11,w.n42-w.n12,w.n43-w.n13,w.n44-w.n14);U[1].set(w.n41+w.n11,
- w.n42+w.n12,w.n43+w.n13,w.n44+w.n14);U[2].set(w.n41+w.n21,w.n42+w.n22,w.n43+w.n23,w.n44+w.n24);U[3].set(w.n41-w.n21,w.n42-w.n22,w.n43-w.n23,w.n44-w.n24);U[4].set(w.n41-w.n31,w.n42-w.n32,w.n43-w.n33,w.n44-w.n34);U[5].set(w.n41+w.n31,w.n42+w.n32,w.n43+w.n33,w.n44+w.n34);for(R=0;R<6;R++){wa=U[R];wa.divideScalar(Math.sqrt(wa.x*wa.x+wa.y*wa.y+wa.z*wa.z))}wa=this.projectObjects(M,c,!0);M=0;for(R=wa.length;M<R;M++){P=wa[M].object;if(P.visible){xa=P.matrixWorld;Ma=P.matrixRotationWorld;Ha=P.materials;Na=
- P.overdraw;if(P instanceof THREE.Mesh){Fa=P.geometry;va=Fa.vertices;N=0;for(Ba=va.length;N<Ba;N++){V=va[N];V.positionWorld.copy(V.position);xa.multiplyVector3(V.positionWorld);L=V.positionScreen;L.copy(V.positionWorld);w.multiplyVector4(L);L.x/=L.w;L.y/=L.w;V.__visible=L.z>la&&L.z<Z}Fa=Fa.faces;N=0;for(Ba=Fa.length;N<Ba;N++){V=Fa[N];if(V instanceof THREE.Face3){L=va[V.a];ka=va[V.b];sa=va[V.c];if(L.__visible&&ka.__visible&&sa.__visible&&(P.doubleSided||P.flipSided!=(sa.positionScreen.x-L.positionScreen.x)*
- (ka.positionScreen.y-L.positionScreen.y)-(sa.positionScreen.y-L.positionScreen.y)*(ka.positionScreen.x-L.positionScreen.x)<0)){h=m[o]=m[o]||new THREE.RenderableFace3;h.v1.positionWorld.copy(L.positionWorld);h.v2.positionWorld.copy(ka.positionWorld);h.v3.positionWorld.copy(sa.positionWorld);h.v1.positionScreen.copy(L.positionScreen);h.v2.positionScreen.copy(ka.positionScreen);h.v3.positionScreen.copy(sa.positionScreen);h.normalWorld.copy(V.normal);Ma.multiplyVector3(h.normalWorld);h.centroidWorld.copy(V.centroid);
- xa.multiplyVector3(h.centroidWorld);h.centroidScreen.copy(h.centroidWorld);w.multiplyVector3(h.centroidScreen);sa=V.vertexNormals;ia=h.vertexNormalsWorld;L=0;for(ka=sa.length;L<ka;L++){za=ia[L]=ia[L]||new THREE.Vector3;za.copy(sa[L]);Ma.multiplyVector3(za)}h.z=h.centroidScreen.z;h.meshMaterials=Ha;h.faceMaterials=V.materials;h.overdraw=Na;if(P.geometry.uvs[N]){h.uvs[0]=P.geometry.uvs[N][0];h.uvs[1]=P.geometry.uvs[N][1];h.uvs[2]=P.geometry.uvs[N][2]}W.push(h);o++}}else if(V instanceof THREE.Face4){L=
- va[V.a];ka=va[V.b];sa=va[V.c];za=va[V.d];if(L.__visible&&ka.__visible&&sa.__visible&&za.__visible&&(P.doubleSided||P.flipSided!=((za.positionScreen.x-L.positionScreen.x)*(ka.positionScreen.y-L.positionScreen.y)-(za.positionScreen.y-L.positionScreen.y)*(ka.positionScreen.x-L.positionScreen.x)<0||(ka.positionScreen.x-sa.positionScreen.x)*(za.positionScreen.y-sa.positionScreen.y)-(ka.positionScreen.y-sa.positionScreen.y)*(za.positionScreen.x-sa.positionScreen.x)<0))){h=m[o]=m[o]||new THREE.RenderableFace3;
- h.v1.positionWorld.copy(L.positionWorld);h.v2.positionWorld.copy(ka.positionWorld);h.v3.positionWorld.copy(za.positionWorld);h.v1.positionScreen.copy(L.positionScreen);h.v2.positionScreen.copy(ka.positionScreen);h.v3.positionScreen.copy(za.positionScreen);h.normalWorld.copy(V.normal);Ma.multiplyVector3(h.normalWorld);h.centroidWorld.copy(V.centroid);xa.multiplyVector3(h.centroidWorld);h.centroidScreen.copy(h.centroidWorld);w.multiplyVector3(h.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=
- Ha;h.faceMaterials=V.materials;h.overdraw=Na;if(P.geometry.uvs[N]){h.uvs[0]=P.geometry.uvs[N][0];h.uvs[1]=P.geometry.uvs[N][1];h.uvs[2]=P.geometry.uvs[N][3]}W.push(h);o++;j=m[o]=m[o]||new THREE.RenderableFace3;j.v1.positionWorld.copy(ka.positionWorld);j.v2.positionWorld.copy(sa.positionWorld);j.v3.positionWorld.copy(za.positionWorld);j.v1.positionScreen.copy(ka.positionScreen);j.v2.positionScreen.copy(sa.positionScreen);j.v3.positionScreen.copy(za.positionScreen);j.normalWorld.copy(h.normalWorld);
- j.centroidWorld.copy(h.centroidWorld);j.centroidScreen.copy(h.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterials=Ha;j.faceMaterials=V.materials;j.overdraw=Na;if(P.geometry.uvs[N]){j.uvs[0]=P.geometry.uvs[N][1];j.uvs[1]=P.geometry.uvs[N][2];j.uvs[2]=P.geometry.uvs[N][3]}W.push(j);o++}}}}else if(P instanceof THREE.Line){ga.multiply(w,xa);va=P.geometry.vertices;V=va[0];V.positionScreen.copy(V.position);ga.multiplyVector4(V.positionScreen);N=1;for(Ba=va.length;N<Ba;N++){L=va[N];L.positionScreen.copy(L.position);
- ga.multiplyVector4(L.positionScreen);ka=va[N-1];ha.copy(L.positionScreen);fa.copy(ka.positionScreen);if(b(ha,fa)){ha.multiplyScalar(1/ha.w);fa.multiplyScalar(1/fa.w);u=z[y]=z[y]||new THREE.RenderableLine;u.v1.positionScreen.copy(ha);u.v2.positionScreen.copy(fa);u.z=Math.max(ha.z,fa.z);u.materials=P.materials;W.push(u);y++}}}else if(P instanceof THREE.Particle){H.set(P.position.x,P.position.y,P.position.z,1);w.multiplyVector4(H);H.z/=H.w;if(H.z>0&&H.z<1){A=K[x]=K[x]||new THREE.RenderableParticle;A.x=
- H.x/H.w;A.y=H.y/H.w;A.z=H.z;A.rotation=P.rotation.z;A.scale.x=P.scale.x*Math.abs(A.x-(H.x+c.projectionMatrix.n11)/(H.w+c.projectionMatrix.n14));A.scale.y=P.scale.y*Math.abs(A.y-(H.y+c.projectionMatrix.n22)/(H.w+c.projectionMatrix.n24));A.materials=P.materials;W.push(A);x++}}}}ja&&W.sort(a);return W};this.unprojectVector=function(M,c){var ja=c.matrixWorld.clone();ja.multiplySelf(THREE.Matrix4.makeInvert(c.projectionMatrix));ja.multiplyVector3(M);return M}};
- THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,d){d&&a.update(undefined,!1,b);d=a.sounds;var e,f=d.length;for(e=0;e<f;e++){a=d[e];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(b.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
- THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
- envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
- envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
- map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
- lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
- lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
- lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
- color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
- morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
- default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};
- THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f",
- value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",
- value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
- THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
- value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,
- THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,
- THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),
- fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,
- THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
- THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
- THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),
- vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
- THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
- THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
- THREE.WebGLRenderer=function(a){function b(g,l,n){var i,k,s,p=g.vertices,r=p.length,E=g.colors,F=E.length,q=g.__vertexArray,G=g.__colorArray,S=g.__sortArray,Q=g.__dirtyVertices,O=g.__dirtyColors;if(n.sortParticles){Ha.multiplySelf(n.matrixWorld);for(i=0;i<r;i++){k=p[i].position;Fa.copy(k);Ha.multiplyVector3(Fa);S[i]=[Fa.z,i]}S.sort(function(I,X){return X[0]-I[0]});for(i=0;i<r;i++){k=p[S[i][1]].position;s=i*3;q[s]=k.x;q[s+1]=k.y;q[s+2]=k.z}for(i=0;i<F;i++){s=i*3;color=E[S[i][1]];G[s]=color.r;G[s+1]=
- color.g;G[s+2]=color.b}}else{if(Q)for(i=0;i<r;i++){k=p[i].position;s=i*3;q[s]=k.x;q[s+1]=k.y;q[s+2]=k.z}if(O)for(i=0;i<F;i++){color=E[i];s=i*3;G[s]=color.r;G[s+1]=color.g;G[s+2]=color.b}}if(Q||n.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,g.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,q,l)}if(O||n.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,g.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,G,l)}}function d(g,l){g.fragmentShader=l.fragmentShader;g.vertexShader=l.vertexShader;g.uniforms=Uniforms.clone(l.uniforms)}
- function e(g,l,n,i,k){i.program||la.initMaterial(i,l,n,k);var s=i.program,p=s.uniforms,r=i.uniforms;if(s!=ja){c.useProgram(s);ja=s}c.uniformMatrix4fv(p.projectionMatrix,!1,Na);if(n&&(i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial||i instanceof THREE.LineBasicMaterial||i instanceof THREE.ParticleBasicMaterial)){r.fogColor.value.setHex(n.color.hex);if(n instanceof THREE.Fog){r.fogNear.value=n.near;r.fogFar.value=n.far}else if(n instanceof
- THREE.FogExp2)r.fogDensity.value=n.density}if(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i.lights){var E,F,q=0,G=0,S=0,Q,O,I,X=va,Y=X.directional.colors,Da=X.directional.positions,v=X.point.colors,Aa=X.point.positions,ra=0,ya=0;n=F=F=0;for(E=l.length;n<E;n++){F=l[n];Q=F.color;O=F.position;I=F.intensity;if(F instanceof THREE.AmbientLight){q+=Q.r;G+=Q.g;S+=Q.b}else if(F instanceof THREE.DirectionalLight){F=ra*3;Y[F]=Q.r*I;Y[F+1]=Q.g*I;Y[F+2]=Q.b*I;Da[F]=O.x;Da[F+1]=
- O.y;Da[F+2]=O.z;ra+=1}else if(F instanceof THREE.PointLight){F=ya*3;v[F]=Q.r*I;v[F+1]=Q.g*I;v[F+2]=Q.b*I;Aa[F]=O.x;Aa[F+1]=O.y;Aa[F+2]=O.z;ya+=1}}for(n=ra*3;n<Y.length;n++)Y[n]=0;for(n=ya*3;n<v.length;n++)v[n]=0;X.point.length=ya;X.directional.length=ra;X.ambient[0]=q;X.ambient[1]=G;X.ambient[2]=S;l=va;r.enableLighting.value=l.directional.length+l.point.length;r.ambientLightColor.value=l.ambient;r.directionalLightColor.value=l.directional.colors;r.directionalLightDirection.value=l.directional.positions;
- r.pointLightColor.value=l.point.colors;r.pointLightPosition.value=l.point.positions}if(i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial){r.diffuse.value.setRGB(i.color.r*i.opacity,i.color.g*i.opacity,i.color.b*i.opacity);r.opacity.value=i.opacity;r.map.texture=i.map;r.lightMap.texture=i.lightMap;r.envMap.texture=i.envMap;r.reflectivity.value=i.reflectivity;r.refractionRatio.value=i.refractionRatio;r.combine.value=i.combine;r.useRefract.value=
- i.envMap&&i.envMap.mapping instanceof THREE.CubeRefractionMapping}if(i instanceof THREE.LineBasicMaterial){r.diffuse.value.setRGB(i.color.r*i.opacity,i.color.g*i.opacity,i.color.b*i.opacity);r.opacity.value=i.opacity}else if(i instanceof THREE.ParticleBasicMaterial){r.psColor.value.setRGB(i.color.r*i.opacity,i.color.g*i.opacity,i.color.b*i.opacity);r.opacity.value=i.opacity;r.size.value=i.size;r.scale.value=M.height/2;r.map.texture=i.map}else if(i instanceof THREE.MeshPhongMaterial){r.ambient.value.setRGB(i.ambient.r,
- i.ambient.g,i.ambient.b);r.specular.value.setRGB(i.specular.r,i.specular.g,i.specular.b);r.shininess.value=i.shininess}else if(i instanceof THREE.MeshDepthMaterial){r.mNear.value=g.near;r.mFar.value=g.far;r.opacity.value=i.opacity}else if(i instanceof THREE.MeshNormalMaterial)r.opacity.value=i.opacity;for(var B in r)if(q=s.uniforms[B]){n=r[B];E=n.type;l=n.value;if(E=="i")c.uniform1i(q,l);else if(E=="f")c.uniform1f(q,l);else if(E=="fv1")c.uniform1fv(q,l);else if(E=="fv")c.uniform3fv(q,l);else if(E==
- "v2")c.uniform2f(q,l.x,l.y);else if(E=="v3")c.uniform3f(q,l.x,l.y,l.z);else if(E=="c")c.uniform3f(q,l.r,l.g,l.b);else if(E=="t"){c.uniform1i(q,l);if(n=n.texture)if(n.image instanceof Array&&n.image.length==6){if(n.image.length==6){if(n.needsUpdate){if(n.__wasSetOnce){c.bindTexture(c.TEXTURE_CUBE_MAP,n.image.__webGLTextureCube);for(E=0;E<6;++E)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+E,0,0,0,c.RGBA,c.UNSIGNED_BYTE,n.image[E])}else{n.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,
- n.image.__webGLTextureCube);for(E=0;E<6;++E)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+E,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,n.image[E]);n.__wasSetOnce=!0}ga(c.TEXTURE_CUBE_MAP,n,n.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);n.needsUpdate=!1}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_CUBE_MAP,n.image.__webGLTextureCube)}}else{if(n.needsUpdate){if(n.__wasSetOnce){c.bindTexture(c.TEXTURE_2D,n.__webGLTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,n.image)}else{n.__webGLTexture=
- c.createTexture();c.bindTexture(c.TEXTURE_2D,n.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,n.image);n.__wasSetOnce=!0}ga(c.TEXTURE_2D,n,n.image);c.bindTexture(c.TEXTURE_2D,null);n.needsUpdate=!1}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_2D,n.__webGLTexture)}}}c.uniformMatrix4fv(p.modelViewMatrix,!1,k._modelViewMatrixArray);c.uniformMatrix3fv(p.normalMatrix,!1,k._normalMatrixArray);(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshPhongMaterial||
- i.envMap)&&c.uniform3f(p.cameraPosition,g.position.x,g.position.y,g.position.z);(i instanceof THREE.MeshShaderMaterial||i.envMap||i.skinning)&&c.uniformMatrix4fv(p.objectMatrix,!1,k._objectMatrixArray);(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshShaderMaterial||i.skinning)&&c.uniformMatrix4fv(p.viewMatrix,!1,Ma);if(i.skinning){c.uniformMatrix4fv(p.cameraInverseMatrix,!1,Ma);c.uniformMatrix4fv(p.boneGlobalMatrices,!1,k.boneMatrices)}return s}
- function f(g,l,n,i,k,s){if(i.opacity!=0){g=e(g,l,n,i,s).attributes;if(i.morphTargets){l=i.program.attributes;s.morphTargetBase!==-1?c.bindBuffer(c.ARRAY_BUFFER,k.__webGLMorphTargetsBuffers[s.morphTargetBase]):c.bindBuffer(c.ARRAY_BUFFER,k.__webGLVertexBuffer);c.vertexAttribPointer(l.position,3,c.FLOAT,!1,0,0);if(s.morphTargetForcedOrder.length){n=0;for(var p=s.morphTargetForcedOrder,r=s.morphTargetInfluences;n<i.numSupportedMorphTargets&&n<p.length;){c.bindBuffer(c.ARRAY_BUFFER,k.__webGLMorphTargetsBuffers[p[n]]);
- c.vertexAttribPointer(l["morphTarget"+n],3,c.FLOAT,!1,0,0);s.__webGLMorphTargetInfluences[n]=r[p[n]];n++}}else{p=[];var E=-1,F=0;r=s.morphTargetInfluences;var q,G=r.length;n=0;for(s.morphTargetBase!==-1&&(p[s.morphTargetBase]=!0);n<i.numSupportedMorphTargets;){for(q=0;q<G;q++)if(!p[q]&&r[q]>E){F=q;E=r[F]}c.bindBuffer(c.ARRAY_BUFFER,k.__webGLMorphTargetsBuffers[F]);c.vertexAttribPointer(l["morphTarget"+n],3,c.FLOAT,!1,0,0);s.__webGLMorphTargetInfluences[n]=E;p[F]=1;E=-1;n++}}c.uniform1fv(i.program.uniforms.morphTargetInfluences,
- s.__webGLMorphTargetInfluences)}else{c.bindBuffer(c.ARRAY_BUFFER,k.__webGLVertexBuffer);c.vertexAttribPointer(g.position,3,c.FLOAT,!1,0,0)}if(g.color>=0){c.bindBuffer(c.ARRAY_BUFFER,k.__webGLColorBuffer);c.vertexAttribPointer(g.color,3,c.FLOAT,!1,0,0)}if(g.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,k.__webGLNormalBuffer);c.vertexAttribPointer(g.normal,3,c.FLOAT,!1,0,0)}if(g.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,k.__webGLTangentBuffer);c.vertexAttribPointer(g.tangent,4,c.FLOAT,!1,0,0)}if(g.uv>=0)if(k.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,
- k.__webGLUVBuffer);c.vertexAttribPointer(g.uv,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(g.uv)}else c.disableVertexAttribArray(g.uv);if(g.uv2>=0)if(k.__webGLUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,k.__webGLUV2Buffer);c.vertexAttribPointer(g.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(g.uv2)}else c.disableVertexAttribArray(g.uv2);if(i.skinning&&g.skinVertexA>=0&&g.skinVertexB>=0&&g.skinIndex>=0&&g.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,k.__webGLSkinVertexABuffer);c.vertexAttribPointer(g.skinVertexA,
- 4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,k.__webGLSkinVertexBBuffer);c.vertexAttribPointer(g.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,k.__webGLSkinIndicesBuffer);c.vertexAttribPointer(g.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,k.__webGLSkinWeightsBuffer);c.vertexAttribPointer(g.skinWeight,4,c.FLOAT,!1,0,0)}if(s instanceof THREE.Mesh)if(i.wireframe){c.lineWidth(i.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webGLLineBuffer);c.drawElements(c.LINES,
- k.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,k.__webGLFaceCount,c.UNSIGNED_SHORT,0)}else if(s instanceof THREE.Line){s=s.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(i.linewidth);c.drawArrays(s,0,k.__webGLLineCount)}else if(s instanceof THREE.ParticleSystem)c.drawArrays(c.POINTS,0,k.__webGLParticleCount);else s instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,k.__webGLVertexCount)}}function h(g,l){if(!g.__webGLVertexBuffer)g.__webGLVertexBuffer=
- c.createBuffer();if(!g.__webGLNormalBuffer)g.__webGLNormalBuffer=c.createBuffer();if(g.hasPos){c.bindBuffer(c.ARRAY_BUFFER,g.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,g.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(l.attributes.position);c.vertexAttribPointer(l.attributes.position,3,c.FLOAT,!1,0,0)}if(g.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,g.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,g.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(l.attributes.normal);c.vertexAttribPointer(l.attributes.normal,
- 3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,0,g.count);g.count=0}function j(g){if(Z!=g.doubleSided){g.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE);Z=g.doubleSided}if(R!=g.flipSided){g.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW);R=g.flipSided}}function o(g){if(Ba!=g){g?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST);Ba=g}}function m(g){xa[0].set(g.n41-g.n11,g.n42-g.n12,g.n43-g.n13,g.n44-g.n14);xa[1].set(g.n41+g.n11,g.n42+g.n12,g.n43+g.n13,g.n44+g.n14);xa[2].set(g.n41+g.n21,g.n42+g.n22,
- g.n43+g.n23,g.n44+g.n24);xa[3].set(g.n41-g.n21,g.n42-g.n22,g.n43-g.n23,g.n44-g.n24);xa[4].set(g.n41-g.n31,g.n42-g.n32,g.n43-g.n33,g.n44-g.n34);xa[5].set(g.n41+g.n31,g.n42+g.n32,g.n43+g.n33,g.n44+g.n34);var l;for(g=0;g<6;g++){l=xa[g];l.divideScalar(Math.sqrt(l.x*l.x+l.y*l.y+l.z*l.z))}}function u(g){for(var l=g.matrixWorld,n=-g.geometry.boundingSphere.radius*Math.max(g.scale.x,Math.max(g.scale.y,g.scale.z)),i=0;i<6;i++){g=xa[i].x*l.n14+xa[i].y*l.n24+xa[i].z*l.n34+xa[i].w;if(g<=n)return!1}return!0}function y(g,
- l){g.list[g.count]=l;g.count+=1}function z(g){var l,n,i=g.object,k=g.opaque,s=g.transparent;s.count=0;g=k.count=0;for(l=i.materials.length;g<l;g++){n=i.materials[g];n.opacity&&n.opacity<1||n.blending!=THREE.NormalBlending?y(s,n):y(k,n)}}function A(g){var l,n,i,k,s=g.object,p=g.buffer,r=g.opaque,E=g.transparent;E.count=0;g=r.count=0;for(i=s.materials.length;g<i;g++){l=s.materials[g];if(l instanceof THREE.MeshFaceMaterial){l=0;for(n=p.materials.length;l<n;l++)(k=p.materials[l])&&(k.opacity&&k.opacity<
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- i,k,s,p,r,E,F,q={},G=g.morphTargets!==undefined?g.morphTargets.length:0;g.geometryGroups={};k=0;for(s=g.faces.length;k<s;k++){p=g.faces[k];r=p.materials;E=l(r);q[E]==undefined&&(q[E]={hash:E,counter:0});F=q[E].hash+"_"+q[E].counter;g.geometryGroups[F]==undefined&&(g.geometryGroups[F]={faces:[],materials:r,vertices:0,numMorphTargets:G});p=p instanceof THREE.Face3?3:4;if(g.geometryGroups[F].vertices+p>65535){q[E].counter+=1;F=q[E].hash+"_"+q[E].counter;g.geometryGroups[F]==undefined&&(g.geometryGroups[F]=
- {faces:[],materials:r,vertices:0,numMorphTargets:G})}g.geometryGroups[F].faces.push(k);g.geometryGroups[F].vertices+=p}}function H(g,l,n){g.push({buffer:l,object:n,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function w(g){if(g!=N){switch(g){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;case THREE.BillboardBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);
- break;case THREE.ReverseSubtractiveBlending:c.blendEquation(c.FUNC_REVERSE_SUBTRACT);c.blendFunc(c.ONE,c.ONE);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}N=g}}function ga(g,l,n){if((n.width&n.width-1)==0&&(n.height&n.height-1)==0){c.texParameteri(g,c.TEXTURE_WRAP_S,ia(l.wrapS));c.texParameteri(g,c.TEXTURE_WRAP_T,ia(l.wrapT));c.texParameteri(g,c.TEXTURE_MAG_FILTER,ia(l.magFilter));c.texParameteri(g,c.TEXTURE_MIN_FILTER,ia(l.minFilter));c.generateMipmap(g)}else{c.texParameteri(g,
- c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(g,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(g,c.TEXTURE_MAG_FILTER,fa(l.magFilter));c.texParameteri(g,c.TEXTURE_MIN_FILTER,fa(l.minFilter))}}function U(g){if(g&&!g.__webGLFramebuffer){g.__webGLFramebuffer=c.createFramebuffer();g.__webGLRenderbuffer=c.createRenderbuffer();g.__webGLTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,g.__webGLRenderbuffer);c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,g.width,g.height);c.bindTexture(c.TEXTURE_2D,
- g.__webGLTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,ia(g.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,ia(g.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,ia(g.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,ia(g.minFilter));c.texImage2D(c.TEXTURE_2D,0,ia(g.format),g.width,g.height,0,ia(g.format),ia(g.type),null);c.bindFramebuffer(c.FRAMEBUFFER,g.__webGLFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,g.__webGLTexture,
- 0);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,g.__webGLRenderbuffer);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var l,n;if(g){l=g.__webGLFramebuffer;n=g.width;g=g.height}else{l=null;n=wa;g=P}if(l!=W){c.bindFramebuffer(c.FRAMEBUFFER,l);c.viewport(L,ka,n,g);W=l}}function ha(g,l){var n;if(g=="fragment")n=c.createShader(c.FRAGMENT_SHADER);else g=="vertex"&&(n=c.createShader(c.VERTEX_SHADER));c.shaderSource(n,
- l);c.compileShader(n);if(!c.getShaderParameter(n,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(n));return null}return n}function fa(g){switch(g){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return c.LINEAR}}function ia(g){switch(g){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;
- case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;
- case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var M=document.createElement("canvas"),c,ja=null,W=null,la=this,Z=null,R=null,N=null,Ba=null,L=0,ka=0,wa=0,P=0,xa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
- new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ha=new THREE.Matrix4,Na=new Float32Array(16),Ma=new Float32Array(16),Fa=new THREE.Vector4,va={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},V=!0,sa=new THREE.Color(0),za=0;if(a){if(a.antialias!==undefined)V=a.antialias;a.clearColor!==undefined&&sa.setHex(a.clearColor);if(a.clearAlpha!==undefined)za=a.clearAlpha}this.maxMorphTargets=8;this.domElement=M;this.autoClear=!0;this.sortObjects=
- !0;(function(g,l,n){try{if(!(c=M.getContext("experimental-webgl",{antialias:g})))throw"Error creating WebGL context.";}catch(i){console.error(i)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(l.r,l.g,l.b,n);_cullEnabled=!0})(V,sa,za);this.context=c;this.setSize=function(g,l){M.width=g;M.height=l;this.setViewport(0,0,M.width,M.height)};
- this.setViewport=function(g,l,n,i){L=g;ka=l;wa=n;P=i;c.viewport(L,ka,wa,P)};this.setScissor=function(g,l,n,i){c.scissor(g,l,n,i)};this.enableScissorTest=function(g){g?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(g){c.depthMask(g)};this.setClearColorHex=function(g,l){var n=new THREE.Color(g);c.clearColor(n.r,n.g,n.b,l)};this.setClearColor=function(g,l){c.clearColor(g.r,g.g,g.b,l)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.initMaterial=
- function(g,l,n,i){var k,s,p;if(g instanceof THREE.MeshDepthMaterial)d(g,THREE.ShaderLib.depth);else if(g instanceof THREE.MeshNormalMaterial)d(g,THREE.ShaderLib.normal);else if(g instanceof THREE.MeshBasicMaterial)d(g,THREE.ShaderLib.basic);else if(g instanceof THREE.MeshLambertMaterial)d(g,THREE.ShaderLib.lambert);else if(g instanceof THREE.MeshPhongMaterial)d(g,THREE.ShaderLib.phong);else if(g instanceof THREE.LineBasicMaterial)d(g,THREE.ShaderLib.basic);else g instanceof THREE.ParticleBasicMaterial&&
- d(g,THREE.ShaderLib.particle_basic);var r,E,F,q;p=F=q=0;for(r=l.length;p<r;p++){E=l[p];E instanceof THREE.DirectionalLight&&F++;E instanceof THREE.PointLight&&q++}if(q+F<=4)l=F;else{l=Math.ceil(4*F/(q+F));q=4-l}p={directional:l,point:q};r=50;if(i!==undefined&&i instanceof THREE.SkinnedMesh)r=i.bones.length;q=g.fragmentShader;l=g.vertexShader;r={fog:n,map:g.map,envMap:g.envMap,lightMap:g.lightMap,vertexColors:g.vertexColors,sizeAttenuation:g.sizeAttenuation,skinning:g.skinning,morphTargets:g.morphTargets,
- maxDirLights:p.directional,maxPointLights:p.point,maxBones:r};n=c.createProgram();p=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,r.fog?"#define USE_FOG":"",r.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.lightMap?"#define USE_LIGHTMAP":"",r.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
- r=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,"#define MAX_BONES "+r.maxBones,r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.lightMap?"#define USE_LIGHTMAP":"",r.vertexColors?"#define USE_COLOR":"",r.skinning?"#define USE_SKINNING":"",r.morphTargets?"#define USE_MORPHTARGETS":"",r.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
- c.attachShader(n,ha("fragment",p+q));c.attachShader(n,ha("vertex",r+l));c.linkProgram(n);c.getProgramParameter(n,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(n,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");n.uniforms={};n.attributes={};g.program=n;n=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(k in g.uniforms)n.push(k);
- k=g.program;q=0;for(l=n.length;q<l;q++){p=n[q];k.uniforms[p]=c.getUniformLocation(k,p)}n=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(k=0;k<this.maxMorphTargets;k++)n.push("morphTarget"+k);for(s in g.attributes)n.push(s);s=g.program;k=n;n=0;for(q=k.length;n<q;n++){l=k[n];s.attributes[l]=c.getAttribLocation(s,l)}s=g.program.attributes;c.enableVertexAttribArray(s.position);s.color>=0&&c.enableVertexAttribArray(s.color);s.normal>=0&&c.enableVertexAttribArray(s.normal);
- s.tangent>=0&&c.enableVertexAttribArray(s.tangent);if(g.skinning&&s.skinVertexA>=0&&s.skinVertexB>=0&&s.skinIndex>=0&&s.skinWeight>=0){c.enableVertexAttribArray(s.skinVertexA);c.enableVertexAttribArray(s.skinVertexB);c.enableVertexAttribArray(s.skinIndex);c.enableVertexAttribArray(s.skinWeight)}if(g.morphTargets){g.numSupportedMorphTargets=0;if(s.morphTarget0>=0){c.enableVertexAttribArray(s.morphTarget0);g.numSupportedMorphTargets++}if(s.morphTarget1>=0){c.enableVertexAttribArray(s.morphTarget1);
- g.numSupportedMorphTargets++}if(s.morphTarget2>=0){c.enableVertexAttribArray(s.morphTarget2);g.numSupportedMorphTargets++}if(s.morphTarget3>=0){c.enableVertexAttribArray(s.morphTarget3);g.numSupportedMorphTargets++}if(s.morphTarget4>=0){c.enableVertexAttribArray(s.morphTarget4);g.numSupportedMorphTargets++}if(s.morphTarget5>=0){c.enableVertexAttribArray(s.morphTarget5);g.numSupportedMorphTargets++}if(s.morphTarget6>=0){c.enableVertexAttribArray(s.morphTarget6);g.numSupportedMorphTargets++}if(s.morphTarget7>=
- 0){c.enableVertexAttribArray(s.morphTarget7);g.numSupportedMorphTargets++}i.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(k=0;k<this.maxMorphTargets;k++)i.__webGLMorphTargetInfluences[k]=0}};this.render=function(g,l,n,i){var k,s,p,r,E,F,q,G,S=g.lights,Q=g.fog;l.matrixAutoUpdate&&l.updateMatrix();g.update(undefined,!1,l);l.matrixWorldInverse.flattenToArray(Ma);l.projectionMatrix.flattenToArray(Na);Ha.multiply(l.projectionMatrix,l.matrixWorldInverse);m(Ha);this.initWebGLObjects(g);
- U(n);(this.autoClear||i)&&this.clear();E=g.__webglObjects.length;for(i=0;i<E;i++){k=g.__webglObjects[i];q=k.object;if(q.visible)if(!(q instanceof THREE.Mesh)||u(q)){q.matrixWorld.flattenToArray(q._objectMatrixArray);K(q,l);A(k);k.render=!0;if(this.sortObjects){Fa.copy(q.position);Ha.multiplyVector3(Fa);k.z=Fa.z}}else k.render=!1;else k.render=!1}this.sortObjects&&g.__webglObjects.sort(x);F=g.__webglObjectsImmediate.length;for(i=0;i<F;i++){k=g.__webglObjectsImmediate[i];q=k.object;if(q.visible){q.matrixAutoUpdate&&
- q.matrixWorld.flattenToArray(q._objectMatrixArray);K(q,l);z(k)}}w(THREE.NormalBlending);for(i=0;i<E;i++){k=g.__webglObjects[i];if(k.render){q=k.object;G=k.buffer;p=k.opaque;j(q);for(k=0;k<p.count;k++){r=p.list[k];o(r.depthTest);f(l,S,Q,r,G,q)}}}for(i=0;i<F;i++){k=g.__webglObjectsImmediate[i];q=k.object;if(q.visible){p=k.opaque;j(q);for(k=0;k<p.count;k++){r=p.list[k];o(r.depthTest);s=e(l,S,Q,r,q);q.render(function(O){h(O,s)})}}}for(i=0;i<E;i++){k=g.__webglObjects[i];if(k.render){q=k.object;G=k.buffer;
- p=k.transparent;j(q);for(k=0;k<p.count;k++){r=p.list[k];w(r.blending);o(r.depthTest);f(l,S,Q,r,G,q)}}}for(i=0;i<F;i++){k=g.__webglObjectsImmediate[i];q=k.object;if(q.visible){p=k.transparent;j(q);for(k=0;k<p.count;k++){r=p.list[k];w(r.blending);o(r.depthTest);s=e(l,S,Q,r,q);q.render(function(O){h(O,s)})}}}if(n&&n.minFilter!==THREE.NearestFilter&&n.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,n.__webGLTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=
- function(g){if(!g.__webglObjects){g.__webglObjects=[];g.__webglObjectsImmediate=[]}for(;g.__objectsAdded.length;){var l=g.__objectsAdded[0],n=g,i=void 0,k=void 0,s=void 0;if(l._modelViewMatrix==undefined){l._modelViewMatrix=new THREE.Matrix4;l._normalMatrixArray=new Float32Array(9);l._modelViewMatrixArray=new Float32Array(16);l._objectMatrixArray=new Float32Array(16);l.matrixWorld.flattenToArray(l._objectMatrixArray)}if(l instanceof THREE.Mesh){k=l.geometry;k.geometryGroups==undefined&&J(k);for(i in k.geometryGroups){s=
- k.geometryGroups[i];if(!s.__webGLVertexBuffer){var p=s;p.__webGLVertexBuffer=c.createBuffer();p.__webGLNormalBuffer=c.createBuffer();p.__webGLTangentBuffer=c.createBuffer();p.__webGLColorBuffer=c.createBuffer();p.__webGLUVBuffer=c.createBuffer();p.__webGLUV2Buffer=c.createBuffer();p.__webGLSkinVertexABuffer=c.createBuffer();p.__webGLSkinVertexBBuffer=c.createBuffer();p.__webGLSkinIndicesBuffer=c.createBuffer();p.__webGLSkinWeightsBuffer=c.createBuffer();p.__webGLFaceBuffer=c.createBuffer();p.__webGLLineBuffer=
- c.createBuffer();if(p.numMorphTargets){var r=void 0,E=void 0;p.__webGLMorphTargetsBuffers=[];r=0;for(E=p.numMorphTargets;r<E;r++)p.__webGLMorphTargetsBuffers.push(c.createBuffer())}p=s;var F=l,q=void 0,G=void 0,S=E=r=0,Q=F.geometry.faces,O=p.faces;q=0;for(G=O.length;q<G;q++){fi=O[q];face=Q[fi];if(face instanceof THREE.Face3){r+=3;E+=1;S+=3}else if(face instanceof THREE.Face4){r+=4;E+=2;S+=4}}p.__vertexArray=new Float32Array(r*3);p.__normalArray=new Float32Array(r*3);p.__tangentArray=new Float32Array(r*
- 4);p.__colorArray=new Float32Array(r*3);p.__uvArray=new Float32Array(r*2);p.__uv2Array=new Float32Array(r*2);p.__skinVertexAArray=new Float32Array(r*4);p.__skinVertexBArray=new Float32Array(r*4);p.__skinIndexArray=new Float32Array(r*4);p.__skinWeightArray=new Float32Array(r*4);p.__faceArray=new Uint16Array(E*3);p.__lineArray=new Uint16Array(S*2);G=q=p;Q=void 0;O=void 0;var I=void 0,X=void 0;I=void 0;var Y=!1;Q=0;for(O=F.materials.length;Q<O;Q++){I=F.materials[Q];if(I instanceof THREE.MeshFaceMaterial){I=
- 0;for(X=G.materials.length;I<X;I++)if(G.materials[I]&&G.materials[I].shading!=undefined&&G.materials[I].shading==THREE.SmoothShading){Y=!0;break}}else if(I&&I.shading!=undefined&&I.shading==THREE.SmoothShading){Y=!0;break}if(Y)break}q.__needsSmoothNormals=Y;p.__webGLFaceCount=E*3;p.__webGLLineCount=S*2;if(p.numMorphTargets){E=void 0;S=void 0;p.__morphTargetsArrays=[];E=0;for(S=p.numMorphTargets;E<S;E++)p.__morphTargetsArrays.push(new Float32Array(r*3))}k.__dirtyVertices=!0;k.__dirtyMorphTargets=!0;
- k.__dirtyElements=!0;k.__dirtyUvs=!0;k.__dirtyNormals=!0;k.__dirtyTangents=!0;k.__dirtyColors=!0}H(n.__webglObjects,s,l)}}else if(l instanceof THREE.Ribbon){k=l.geometry;if(!k.__webGLVertexBuffer){i=k;i.__webGLVertexBuffer=c.createBuffer();i.__webGLColorBuffer=c.createBuffer();i=k;s=i.vertices.length;i.__vertexArray=new Float32Array(s*3);i.__colorArray=new Float32Array(s*3);i.__webGLVertexCount=s;k.__dirtyVertices=!0;k.__dirtyColors=!0}H(n.__webglObjects,k,l)}else if(l instanceof THREE.Line){k=l.geometry;
- if(!k.__webGLVertexBuffer){i=k;i.__webGLVertexBuffer=c.createBuffer();i.__webGLColorBuffer=c.createBuffer();i=k;s=i.vertices.length;i.__vertexArray=new Float32Array(s*3);i.__colorArray=new Float32Array(s*3);i.__webGLLineCount=s;k.__dirtyVertices=!0;k.__dirtyColors=!0}H(n.__webglObjects,k,l)}else if(l instanceof THREE.ParticleSystem){k=l.geometry;if(!k.__webGLVertexBuffer){i=k;i.__webGLVertexBuffer=c.createBuffer();i.__webGLColorBuffer=c.createBuffer();i=k;s=i.vertices.length;i.__vertexArray=new Float32Array(s*
- 3);i.__colorArray=new Float32Array(s*3);i.__sortArray=[];i.__webGLParticleCount=s;k.__dirtyVertices=!0;k.__dirtyColors=!0}H(n.__webglObjects,k,l)}else THREE.MarchingCubes!==undefined&&l instanceof THREE.MarchingCubes&&n.__webglObjectsImmediate.push({object:l,opaque:{list:[],count:0},transparent:{list:[],count:0}});g.__objectsAdded.splice(0,1)}for(;g.__objectsRemoved.length;){l=g.__objectsRemoved[0];n=g;k=void 0;i=void 0;for(k=n.__webglObjects.length-1;k>=0;k--){i=n.__webglObjects[k].object;l==i&&
- n.__webglObjects.splice(k,1)}g.__objectsRemoved.splice(0,1)}l=0;for(n=g.__webglObjects.length;l<n;l++){i=g.__webglObjects[l].object;s=void 0;k=void 0;p=void 0;if(i instanceof THREE.Mesh){k=i.geometry;for(s in k.geometryGroups){p=k.geometryGroups[s];if(k.__dirtyVertices||k.__dirtyMorphTargets||k.__dirtyElements||k.__dirtyUvs||k.__dirtyNormals||k.__dirtyColors||k.__dirtyTangents){r=c.DYNAMIC_DRAW;E=void 0;S=void 0;var Da=void 0,v=void 0,Aa=void 0,ra=void 0,ya=void 0;Da=void 0;var B=void 0,C=void 0,
- D=void 0,T=void 0;B=void 0;C=void 0;D=void 0;v=void 0;B=void 0;C=void 0;D=void 0;T=void 0;B=void 0;C=void 0;D=void 0;T=void 0;B=void 0;C=void 0;D=void 0;T=void 0;B=void 0;C=void 0;D=void 0;T=void 0;B=void 0;C=void 0;D=void 0;T=void 0;v=void 0;ra=void 0;Aa=void 0;ya=void 0;var ta=void 0,Ra=void 0,ma=void 0,na=X=I=Y=O=Q=F=G=q=0,t=0,oa=0,pa=p.__vertexArray,Ta=p.__uvArray,Ua=p.__uv2Array,Ga=p.__normalArray,$=p.__tangentArray,qa=p.__colorArray,aa=p.__skinVertexAArray,ca=p.__skinVertexBArray,da=p.__skinIndexArray,
- ea=p.__skinWeightArray,Va=p.__morphTargetsArrays,Ia=p.__faceArray,Ca=p.__lineArray,bb=p.__needsSmoothNormals,ua=i.geometry,Wa=ua.__dirtyVertices,Xa=ua.__dirtyElements,Sa=ua.__dirtyUvs,Ya=ua.__dirtyNormals,Za=ua.__dirtyTangents,$a=ua.__dirtyColors,ab=ua.__dirtyMorphTargets,Ea=ua.vertices,cb=p.faces,db=ua.faces,eb=ua.uvs,fb=ua.uvs2,Ja=ua.colors,Oa=ua.skinVerticesA,Pa=ua.skinVerticesB,Qa=ua.skinIndices,La=ua.skinWeights,Ka=ua.morphTargets;E=0;for(S=cb.length;E<S;E++){Da=cb[E];v=db[Da];ya=eb[Da];Da=fb[Da];
- Aa=v.vertexNormals;ra=v.normal;if(v instanceof THREE.Face3){if(Wa){B=Ea[v.a].position;C=Ea[v.b].position;D=Ea[v.c].position;pa[G]=B.x;pa[G+1]=B.y;pa[G+2]=B.z;pa[G+3]=C.x;pa[G+4]=C.y;pa[G+5]=C.z;pa[G+6]=D.x;pa[G+7]=D.y;pa[G+8]=D.z;G+=9}if(ab){ta=0;for(Ra=Ka.length;ta<Ra;ta++){B=Ka[ta].vertices[v.a].position;C=Ka[ta].vertices[v.b].position;D=Ka[ta].vertices[v.c].position;ma=Va[ta];ma[oa+0]=B.x;ma[oa+1]=B.y;ma[oa+2]=B.z;ma[oa+3]=C.x;ma[oa+4]=C.y;ma[oa+5]=C.z;ma[oa+6]=D.x;ma[oa+7]=D.y;ma[oa+8]=D.z}oa+=
- 9}if(La.length){B=La[v.a];C=La[v.b];D=La[v.c];ea[t]=B.x;ea[t+1]=B.y;ea[t+2]=B.z;ea[t+3]=B.w;ea[t+4]=C.x;ea[t+5]=C.y;ea[t+6]=C.z;ea[t+7]=C.w;ea[t+8]=D.x;ea[t+9]=D.y;ea[t+10]=D.z;ea[t+11]=D.w;B=Qa[v.a];C=Qa[v.b];D=Qa[v.c];da[t]=B.x;da[t+1]=B.y;da[t+2]=B.z;da[t+3]=B.w;da[t+4]=C.x;da[t+5]=C.y;da[t+6]=C.z;da[t+7]=C.w;da[t+8]=D.x;da[t+9]=D.y;da[t+10]=D.z;da[t+11]=D.w;B=Oa[v.a];C=Oa[v.b];D=Oa[v.c];aa[t]=B.x;aa[t+1]=B.y;aa[t+2]=B.z;aa[t+3]=1;aa[t+4]=C.x;aa[t+5]=C.y;aa[t+6]=C.z;aa[t+7]=1;aa[t+8]=D.x;aa[t+
- 9]=D.y;aa[t+10]=D.z;aa[t+11]=1;B=Pa[v.a];C=Pa[v.b];D=Pa[v.c];ca[t]=B.x;ca[t+1]=B.y;ca[t+2]=B.z;ca[t+3]=1;ca[t+4]=C.x;ca[t+5]=C.y;ca[t+6]=C.z;ca[t+7]=1;ca[t+8]=D.x;ca[t+9]=D.y;ca[t+10]=D.z;ca[t+11]=1;t+=12}if($a&&Ja.length){B=Ja[v.a];C=Ja[v.b];D=Ja[v.c];qa[na]=B.r;qa[na+1]=B.g;qa[na+2]=B.b;qa[na+3]=C.r;qa[na+4]=C.g;qa[na+5]=C.b;qa[na+6]=D.r;qa[na+7]=D.g;qa[na+8]=D.b;na+=9}if(Za&&ua.hasTangents){B=Ea[v.a].tangent;C=Ea[v.b].tangent;D=Ea[v.c].tangent;$[I]=B.x;$[I+1]=B.y;$[I+2]=B.z;$[I+3]=B.w;$[I+4]=C.x;
- $[I+5]=C.y;$[I+6]=C.z;$[I+7]=C.w;$[I+8]=D.x;$[I+9]=D.y;$[I+10]=D.z;$[I+11]=D.w;I+=12}if(Ya)if(Aa.length==3&&bb)for(v=0;v<3;v++){ra=Aa[v];Ga[Y]=ra.x;Ga[Y+1]=ra.y;Ga[Y+2]=ra.z;Y+=3}else for(v=0;v<3;v++){Ga[Y]=ra.x;Ga[Y+1]=ra.y;Ga[Y+2]=ra.z;Y+=3}if(Sa&&ya)for(v=0;v<3;v++){Aa=ya[v];Ta[F]=Aa.u;Ta[F+1]=Aa.v;F+=2}if(Sa&&Da)for(v=0;v<3;v++){ya=Da[v];Ua[Q]=ya.u;Ua[Q+1]=ya.v;Q+=2}if(Xa){Ia[O]=q;Ia[O+1]=q+1;Ia[O+2]=q+2;O+=3;Ca[X]=q;Ca[X+1]=q+1;Ca[X+2]=q;Ca[X+3]=q+2;Ca[X+4]=q+1;Ca[X+5]=q+2;X+=6;q+=3}}else if(v instanceof
- THREE.Face4){if(Wa){B=Ea[v.a].position;C=Ea[v.b].position;D=Ea[v.c].position;T=Ea[v.d].position;pa[G]=B.x;pa[G+1]=B.y;pa[G+2]=B.z;pa[G+3]=C.x;pa[G+4]=C.y;pa[G+5]=C.z;pa[G+6]=D.x;pa[G+7]=D.y;pa[G+8]=D.z;pa[G+9]=T.x;pa[G+10]=T.y;pa[G+11]=T.z;G+=12}if(ab){ta=0;for(Ra=Ka.length;ta<Ra;ta++){B=Ka[ta].vertices[v.a].position;C=Ka[ta].vertices[v.b].position;D=Ka[ta].vertices[v.c].position;T=Ka[ta].vertices[v.d].position;ma=Va[ta];ma[oa+0]=B.x;ma[oa+1]=B.y;ma[oa+2]=B.z;ma[oa+3]=C.x;ma[oa+4]=C.y;ma[oa+5]=C.z;
- ma[oa+6]=D.x;ma[oa+7]=D.y;ma[oa+8]=D.z;ma[oa+9]=T.x;ma[oa+10]=T.y;ma[oa+11]=T.z}oa+=12}if(La.length){B=La[v.a];C=La[v.b];D=La[v.c];T=La[v.d];ea[t]=B.x;ea[t+1]=B.y;ea[t+2]=B.z;ea[t+3]=B.w;ea[t+4]=C.x;ea[t+5]=C.y;ea[t+6]=C.z;ea[t+7]=C.w;ea[t+8]=D.x;ea[t+9]=D.y;ea[t+10]=D.z;ea[t+11]=D.w;ea[t+12]=T.x;ea[t+13]=T.y;ea[t+14]=T.z;ea[t+15]=T.w;B=Qa[v.a];C=Qa[v.b];D=Qa[v.c];T=Qa[v.d];da[t]=B.x;da[t+1]=B.y;da[t+2]=B.z;da[t+3]=B.w;da[t+4]=C.x;da[t+5]=C.y;da[t+6]=C.z;da[t+7]=C.w;da[t+8]=D.x;da[t+9]=D.y;da[t+10]=
- D.z;da[t+11]=D.w;da[t+12]=T.x;da[t+13]=T.y;da[t+14]=T.z;da[t+15]=T.w;B=Oa[v.a];C=Oa[v.b];D=Oa[v.c];T=Oa[v.d];aa[t]=B.x;aa[t+1]=B.y;aa[t+2]=B.z;aa[t+3]=1;aa[t+4]=C.x;aa[t+5]=C.y;aa[t+6]=C.z;aa[t+7]=1;aa[t+8]=D.x;aa[t+9]=D.y;aa[t+10]=D.z;aa[t+11]=1;aa[t+12]=T.x;aa[t+13]=T.y;aa[t+14]=T.z;aa[t+15]=1;B=Pa[v.a];C=Pa[v.b];D=Pa[v.c];T=Pa[v.d];ca[t]=B.x;ca[t+1]=B.y;ca[t+2]=B.z;ca[t+3]=1;ca[t+4]=C.x;ca[t+5]=C.y;ca[t+6]=C.z;ca[t+7]=1;ca[t+8]=D.x;ca[t+9]=D.y;ca[t+10]=D.z;ca[t+11]=1;ca[t+12]=T.x;ca[t+13]=T.y;
- ca[t+14]=T.z;ca[t+15]=1;t+=16}if($a&&Ja.length){B=Ja[v.a];C=Ja[v.b];D=Ja[v.c];T=Ja[v.d];qa[na]=B.r;qa[na+1]=B.g;qa[na+2]=B.b;qa[na+3]=C.r;qa[na+4]=C.g;qa[na+5]=C.b;qa[na+6]=D.r;qa[na+7]=D.g;qa[na+8]=D.b;qa[na+9]=T.r;qa[na+10]=T.g;qa[na+11]=T.b;na+=12}if(Za&&ua.hasTangents){B=Ea[v.a].tangent;C=Ea[v.b].tangent;D=Ea[v.c].tangent;v=Ea[v.d].tangent;$[I]=B.x;$[I+1]=B.y;$[I+2]=B.z;$[I+3]=B.w;$[I+4]=C.x;$[I+5]=C.y;$[I+6]=C.z;$[I+7]=C.w;$[I+8]=D.x;$[I+9]=D.y;$[I+10]=D.z;$[I+11]=D.w;$[I+12]=v.x;$[I+13]=v.y;
- $[I+14]=v.z;$[I+15]=v.w;I+=16}if(Ya)if(Aa.length==4&&bb)for(v=0;v<4;v++){ra=Aa[v];Ga[Y]=ra.x;Ga[Y+1]=ra.y;Ga[Y+2]=ra.z;Y+=3}else for(v=0;v<4;v++){Ga[Y]=ra.x;Ga[Y+1]=ra.y;Ga[Y+2]=ra.z;Y+=3}if(Sa&&ya)for(v=0;v<4;v++){Aa=ya[v];Ta[F]=Aa.u;Ta[F+1]=Aa.v;F+=2}if(Sa&&Da)for(v=0;v<4;v++){ya=Da[v];Ua[Q]=ya.u;Ua[Q+1]=ya.v;Q+=2}if(Xa){Ia[O]=q;Ia[O+1]=q+1;Ia[O+2]=q+2;Ia[O+3]=q;Ia[O+4]=q+2;Ia[O+5]=q+3;O+=6;Ca[X]=q;Ca[X+1]=q+1;Ca[X+2]=q;Ca[X+3]=q+3;Ca[X+4]=q+1;Ca[X+5]=q+2;Ca[X+6]=q+2;Ca[X+7]=q+3;X+=8;q+=4}}}if(Wa){c.bindBuffer(c.ARRAY_BUFFER,
- p.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,pa,r)}if(ab){ta=0;for(Ra=Ka.length;ta<Ra;ta++){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLMorphTargetsBuffers[ta]);c.bufferData(c.ARRAY_BUFFER,Va[ta],r)}}if($a&&Ja.length){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,qa,r)}if(Ya){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,Ga,r)}if(Za&&ua.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,$,r)}if(Sa&&
- F>0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,Ta,r)}if(Sa&&Q>0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUV2Buffer);c.bufferData(c.ARRAY_BUFFER,Ua,r)}if(Xa){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Ia,r);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Ca,r)}if(t>0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,aa,r);c.bindBuffer(c.ARRAY_BUFFER,
- p.__webGLSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,ca,r);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,da,r);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,ea,r)}}}k.__dirtyVertices=!1;k.__dirtyMorphTargets=!1;k.__dirtyElements=!1;k.__dirtyUvs=!1;k.__dirtyNormals=!1;k.__dirtyTangents=!1;k.__dirtyColors=!1}else if(i instanceof THREE.Ribbon){k=i.geometry;if(k.__dirtyVertices||k.__dirtyColors){i=k;s=c.DYNAMIC_DRAW;q=void 0;
- q=void 0;G=void 0;p=void 0;F=i.vertices;r=i.colors;Q=F.length;E=r.length;O=i.__vertexArray;S=i.__colorArray;Y=i.__dirtyColors;if(i.__dirtyVertices){for(q=0;q<Q;q++){G=F[q].position;p=q*3;O[p]=G.x;O[p+1]=G.y;O[p+2]=G.z}c.bindBuffer(c.ARRAY_BUFFER,i.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,O,s)}if(Y){for(q=0;q<E;q++){color=r[q];p=q*3;S[p]=color.r;S[p+1]=color.g;S[p+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,i.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,S,s)}}k.__dirtyVertices=!1;k.__dirtyColors=
- !1}else if(i instanceof THREE.Line){k=i.geometry;if(k.__dirtyVertices||k.__dirtyColors){i=k;s=c.DYNAMIC_DRAW;q=void 0;q=void 0;G=void 0;p=void 0;F=i.vertices;r=i.colors;Q=F.length;E=r.length;O=i.__vertexArray;S=i.__colorArray;Y=i.__dirtyColors;if(i.__dirtyVertices){for(q=0;q<Q;q++){G=F[q].position;p=q*3;O[p]=G.x;O[p+1]=G.y;O[p+2]=G.z}c.bindBuffer(c.ARRAY_BUFFER,i.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,O,s)}if(Y){for(q=0;q<E;q++){color=r[q];p=q*3;S[p]=color.r;S[p+1]=color.g;S[p+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,
- i.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,S,s)}}k.__dirtyVertices=!1;k.__dirtyColors=!1}else if(i instanceof THREE.ParticleSystem){k=i.geometry;(k.__dirtyVertices||k.__dirtyColors||i.sortParticles)&&b(k,c.DYNAMIC_DRAW,i);k.__dirtyVertices=!1;k.__dirtyColors=!1}}};this.setFaceCulling=function(g,l){if(g){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(g=="back")c.cullFace(c.BACK);else g=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};
- this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
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