canvas_lines.html 3.3 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - lines - random</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/Three.js"></script>
  20. <script>
  21. var mouseX = 0, mouseY = 0,
  22. windowHalfX = window.innerWidth / 2,
  23. windowHalfY = window.innerHeight / 2,
  24. SEPARATION = 200,
  25. AMOUNTX = 10,
  26. AMOUNTY = 10,
  27. camera, scene, renderer;
  28. init();
  29. animate();
  30. function init() {
  31. var container, separation = 100, amountX = 50, amountY = 50,
  32. particles, particle;
  33. container = document.createElement('div');
  34. document.body.appendChild(container);
  35. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
  36. camera.position.z = 100;
  37. scene = new THREE.Scene();
  38. renderer = new THREE.CanvasRenderer();
  39. renderer.setSize( window.innerWidth, window.innerHeight );
  40. container.appendChild( renderer.domElement );
  41. // particles
  42. var PI2 = Math.PI * 2;
  43. var material = new THREE.ParticleCanvasMaterial( {
  44. color: 0xffffff,
  45. program: function ( context ) {
  46. context.beginPath();
  47. context.arc( 0, 0, 1, 0, PI2, true );
  48. context.closePath();
  49. context.fill();
  50. }
  51. } );
  52. var geometry = new THREE.Geometry();
  53. for ( var i = 0; i < 100; i ++ ) {
  54. particle = new THREE.Particle( material );
  55. particle.position.x = Math.random() * 2 - 1;
  56. particle.position.y = Math.random() * 2 - 1;
  57. particle.position.z = Math.random() * 2 - 1;
  58. particle.position.normalize();
  59. particle.position.multiplyScalar( Math.random() * 10 + 450 );
  60. particle.scale.x = particle.scale.y = 5;
  61. scene.add( particle );
  62. geometry.vertices.push( new THREE.Vertex( particle.position ) );
  63. }
  64. // lines
  65. var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.5 } ) );
  66. scene.add( line );
  67. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  68. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  69. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  70. }
  71. //
  72. function onDocumentMouseMove(event) {
  73. mouseX = event.clientX - windowHalfX;
  74. mouseY = event.clientY - windowHalfY;
  75. }
  76. function onDocumentTouchStart( event ) {
  77. if ( event.touches.length > 1 ) {
  78. event.preventDefault();
  79. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  80. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  81. }
  82. }
  83. function onDocumentTouchMove( event ) {
  84. if ( event.touches.length == 1 ) {
  85. event.preventDefault();
  86. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  87. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  88. }
  89. }
  90. //
  91. function animate() {
  92. requestAnimationFrame( animate );
  93. render();
  94. }
  95. function render() {
  96. camera.position.x += ( mouseX - camera.position.x ) * .05;
  97. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  98. camera.lookAt( scene.position );
  99. renderer.render( scene, camera );
  100. }
  101. </script>
  102. </body>
  103. </html>