canvas_lines_sphere.html 3.7 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - lines - sphere</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/Three.js"></script>
  20. <script>
  21. var SCREEN_WIDTH = window.innerWidth,
  22. SCREEN_HEIGHT = window.innerHeight,
  23. mouseX = 0, mouseY = 0,
  24. windowHalfX = window.innerWidth / 2,
  25. windowHalfY = window.innerHeight / 2,
  26. SEPARATION = 200,
  27. AMOUNTX = 10,
  28. AMOUNTY = 10,
  29. camera, scene, renderer;
  30. init();
  31. animate();
  32. function init() {
  33. var container, separation = 100, amountX = 50, amountY = 50,
  34. particles, particle;
  35. container = document.createElement('div');
  36. document.body.appendChild(container);
  37. camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  38. camera.position.z = 1000;
  39. scene = new THREE.Scene();
  40. renderer = new THREE.CanvasRenderer();
  41. renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
  42. container.appendChild(renderer.domElement);
  43. // particles
  44. var PI2 = Math.PI * 2;
  45. var material = new THREE.ParticleCanvasMaterial( {
  46. color: 0xffffff,
  47. program: function ( context ) {
  48. context.beginPath();
  49. context.arc( 0, 0, 1, 0, PI2, true );
  50. context.closePath();
  51. context.fill();
  52. }
  53. } );
  54. for ( var i = 0; i < 1000; i ++ ) {
  55. particle = new THREE.Particle( material );
  56. particle.position.x = Math.random() * 2 - 1;
  57. particle.position.y = Math.random() * 2 - 1;
  58. particle.position.z = Math.random() * 2 - 1;
  59. particle.position.normalize();
  60. particle.position.multiplyScalar( Math.random() * 10 + 450 );
  61. scene.add( particle );
  62. }
  63. // lines
  64. for (var i = 0; i < 300; i++) {
  65. var geometry = new THREE.Geometry();
  66. var vector = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
  67. vector.normalize();
  68. vector.multiplyScalar( 450 );
  69. geometry.vertices.push( new THREE.Vertex( vector ) );
  70. var vector2 = vector.clone();
  71. vector2.multiplyScalar( Math.random() * 0.3 + 1 );
  72. geometry.vertices.push( new THREE.Vertex( vector2 ) );
  73. var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: Math.random() } ) );
  74. scene.add( line );
  75. }
  76. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  77. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  78. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  79. }
  80. //
  81. function onDocumentMouseMove(event) {
  82. mouseX = event.clientX - windowHalfX;
  83. mouseY = event.clientY - windowHalfY;
  84. }
  85. function onDocumentTouchStart( event ) {
  86. if ( event.touches.length > 1 ) {
  87. event.preventDefault();
  88. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  89. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  90. }
  91. }
  92. function onDocumentTouchMove( event ) {
  93. if ( event.touches.length == 1 ) {
  94. event.preventDefault();
  95. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  96. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  97. }
  98. }
  99. //
  100. function animate() {
  101. requestAnimationFrame( animate );
  102. render();
  103. }
  104. function render() {
  105. camera.position.x += ( mouseX - camera.position.x ) * .05;
  106. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  107. camera.lookAt( scene.position );
  108. renderer.render( scene, camera );
  109. }
  110. </script>
  111. </body>
  112. </html>