DeviceOrientationControls.js 3.8 KB

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  1. /**
  2. * W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html)
  3. */
  4. THREE.DeviceOrientationControls = function ( object ) {
  5. if ( window.isSecureContext === false ) {
  6. console.error( 'THREE.DeviceOrientationControls: DeviceOrientationEvent is only available in secure contexts (https)' );
  7. }
  8. var scope = this;
  9. var changeEvent = { type: 'change' };
  10. var EPS = 0.000001;
  11. this.object = object;
  12. this.object.rotation.reorder( 'YXZ' );
  13. this.enabled = true;
  14. this.deviceOrientation = {};
  15. this.screenOrientation = 0;
  16. this.alphaOffset = 0; // radians
  17. var onDeviceOrientationChangeEvent = function ( event ) {
  18. scope.deviceOrientation = event;
  19. };
  20. var onScreenOrientationChangeEvent = function () {
  21. scope.screenOrientation = window.orientation || 0;
  22. };
  23. // The angles alpha, beta and gamma form a set of intrinsic Tait-Bryan angles of type Z-X'-Y''
  24. var setObjectQuaternion = function () {
  25. var zee = new THREE.Vector3( 0, 0, 1 );
  26. var euler = new THREE.Euler();
  27. var q0 = new THREE.Quaternion();
  28. var q1 = new THREE.Quaternion( - Math.sqrt( 0.5 ), 0, 0, Math.sqrt( 0.5 ) ); // - PI/2 around the x-axis
  29. return function ( quaternion, alpha, beta, gamma, orient ) {
  30. euler.set( beta, alpha, - gamma, 'YXZ' ); // 'ZXY' for the device, but 'YXZ' for us
  31. quaternion.setFromEuler( euler ); // orient the device
  32. quaternion.multiply( q1 ); // camera looks out the back of the device, not the top
  33. quaternion.multiply( q0.setFromAxisAngle( zee, - orient ) ); // adjust for screen orientation
  34. };
  35. }();
  36. this.connect = function () {
  37. onScreenOrientationChangeEvent(); // run once on load
  38. // iOS 13+
  39. if ( window.DeviceOrientationEvent !== undefined && typeof window.DeviceOrientationEvent.requestPermission === 'function' ) {
  40. window.DeviceOrientationEvent.requestPermission().then( function ( response ) {
  41. if ( response == 'granted' ) {
  42. window.addEventListener( 'orientationchange', onScreenOrientationChangeEvent );
  43. window.addEventListener( 'deviceorientation', onDeviceOrientationChangeEvent );
  44. }
  45. } ).catch( function ( error ) {
  46. console.error( 'THREE.DeviceOrientationControls: Unable to use DeviceOrientation API:', error );
  47. } );
  48. } else {
  49. window.addEventListener( 'orientationchange', onScreenOrientationChangeEvent );
  50. window.addEventListener( 'deviceorientation', onDeviceOrientationChangeEvent );
  51. }
  52. scope.enabled = true;
  53. };
  54. this.disconnect = function () {
  55. window.removeEventListener( 'orientationchange', onScreenOrientationChangeEvent );
  56. window.removeEventListener( 'deviceorientation', onDeviceOrientationChangeEvent );
  57. scope.enabled = false;
  58. };
  59. this.update = ( function () {
  60. var lastQuaternion = new THREE.Quaternion();
  61. return function () {
  62. if ( scope.enabled === false ) return;
  63. var device = scope.deviceOrientation;
  64. if ( device ) {
  65. var alpha = device.alpha ? THREE.MathUtils.degToRad( device.alpha ) + scope.alphaOffset : 0; // Z
  66. var beta = device.beta ? THREE.MathUtils.degToRad( device.beta ) : 0; // X'
  67. var gamma = device.gamma ? THREE.MathUtils.degToRad( device.gamma ) : 0; // Y''
  68. var orient = scope.screenOrientation ? THREE.MathUtils.degToRad( scope.screenOrientation ) : 0; // O
  69. setObjectQuaternion( scope.object.quaternion, alpha, beta, gamma, orient );
  70. if ( 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
  71. lastQuaternion.copy( scope.object.quaternion );
  72. scope.dispatchEvent( changeEvent );
  73. }
  74. }
  75. };
  76. } )();
  77. this.dispose = function () {
  78. scope.disconnect();
  79. };
  80. this.connect();
  81. };
  82. THREE.DeviceOrientationControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  83. THREE.DeviceOrientationControls.prototype.constructor = THREE.DeviceOrientationControls;